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cmsm94

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Everything posted by cmsm94

  1. I meant something like this : Here is the image If it is necessary to put the Bijau in the 4th slot in every item. It does have to do something with enchanting too. ))))))!!!!! XD So probably the item with 4 slots will cut down to 3 slot i guess?
  2. Hi there!!!!!!!! I am not sure is this the right section or not but it does have the scripts that required to be in this section. My request, Aim : Having an extra slot which only activated if the players have the item, and it will increase and decrease the same time. Is it possible example an item : Knife[4] [Card slot x1] [x2] [x3] [x4] [Additional slot] In this Additional Slot, the item/card will look like the dragonball_bijau. http://ratemyserver.net/index.php?iname=dragonball&page=re_item_db&quick=1&isearch=Search There is only 3 info they will gives. It is random. They can also gives Rank 1(Blue Bijau) -All stats +3 -Skills like blessing/agility -MAtk + 5 -Atk + 5 -Hit + 10 -Critical 6% -Aspd + 2 -Flee + 3 -Def + 5 -Mdef +5 Rank 2(Green Bijau) -All stats +6 -Skills like blessing/agility -MAtk + 10 -Atk + 10 -Hit + 20 -Critical 12% -Aspd + 4 -Flee + 6 -Def + 10 -Mdef + 10 Rank 3 (Red Bijau) -All stats +9 -Skills like blessing/agility -MAtk + 15 -Atk + 15 -Hit + 30 -Critical 18% -Aspd + 6 -Flee + 9 -Def + 20 -Mdef + 20 So how does it work If you remember how does the pet incubator works . That box[ Here is the pic ]. You will need an item that works like the pet incubator, its either that or use a npc script that will ask which item do you want to try your luck. So basically, you open the incubator it will shows your items in your inventory, you will choose one. Let say you choose knife[4] What suppose to happen is the knife will have additional spot for this ranks of stats. Either Rank 1 2 or 3. Each of this bijao will represent its own stats. Let say Rank 1 : Blue ------ *IT WILL ALWAYS START WITH RANK 1 FIRST The stats for this are random, It will only give 3 lines of stats. ex. -Hit + 10 -All stats + 3 -Mdef + 5 It could also possible be Rank 1 -Hit + 10 -Hit + 10 -Hit + 10 or -Atk + 15 -Atk + 15 -Atk + 15 For the skill there is no twice. Its random. There is a chance it will upgrade it self to rank 2. Probably 3% it will upgrade it self to rank 2 and 1% for Rank 3. When it reaches Rank 2 it will never decrease back to rank 1, it either changes its stats or it increase to Rank 3 same goes for rank 3.
  3. Can possible also when the BGM finish it will resume back to its original track?
  4. bump no ones knows how to do this? or its not possible or is to hard O.o
  5. Heyy, Can someone make a script that onces a player dies on a certain map, a certain music will be played through in his BGM folder and when that music ends it will resume back to its original music. Same one with Ress when he/she become alive a certain BGM will play for awile then resume back to its original track
  6. Possible to make only 1st and 2nd class only will received it.? Or make them once per account only receive, if your rebirth your level becomes 0 back so there will be a loop which is annoying to the players LOL, can someone help thanks..
  7. Hi all how are you XD, Request a script that, make let say prt_fild01 if you kill all the monster anyone doesn't matter there is a chance or more chance of you getting a gold. let say prt_fild01 have pupa lunatic poring drops This script overwrite the drops of this monster by adding additional item to map, anymonster in the map have been kill will get a gold. Can you add the % percentage of its drop also. TQVM
  8. I have something like this how do i install it, into my phpmyadmin? Sorry i really dont know about this, can someone help me thank you very much.
  9. Didn't work. Level 10 didnt receive any item.
  10. It seems i cant find a script like this, tried google and search in rathena also. This script is like an exchanger. 10 Jellopy = 1 Poring Card I want you can set amount in it, like let say i want 10 jellopy to be exchanger, i will get 1 poring card but if i want to exchanger 1000 jellopy, hmm basically i want a script that allows an amount to be exchange, like 10 jellopy to 1 poring 20 to 2 poring card 50 = 5 poring card 1000 = 100 poring card. Let say someone put 15 jellopy, he will get only 1 poring card, if he puts 5 jellopy it say you have not enough jellopy I tried Coin exchanger but it didnt work and few others, made me angry cause i dont know how to change the zeny to item to another item. Deleted it. Can someone help me O.o
  11. A Legend has brought back from the dead again!
  12. Hmm Item_avail = copy of the actual item spirite right? So how am i suppose to use let say itemdb Honey(default) Itemdb2 honeytwo(new) How do i change the description of the item and the name in the game but using the same spirite with honey for honeytwo by using item_avail. Anyone? HUH
  13. Actually that script that skorm gave it did work for weapon but, my item is a "costume" it seems it didnt effect is it like an item position that require so it will be remove when you log out, btw i dont get what are you trying to say at here. The bug is like if you wear it then log out it dissapear but the item still in your equip but when you log out again and log in it is there the effect is back.
  14. It seems like it didnt work SKORM. Well my item is a costume it didnt remove when i log out O.o huh
  15. Haha its because a certain item have a bug if it is logged out the effect still remains while the equip is off. Therefore i need it to be remove from its equipment(unequip) thats what i mean(LOL I HOPE U UNDERSTAND). Btw how do u work that for item 1201 and 1202, can u do an array for me?
  16. I search for few list including in rathana and google for a script like this. Possible someone make a simple script for putting a list of item that needed to be taken into inventory when players log out. Example sword/knife/poring hat/ etc Request can you do a script that will remove few certain item that let say if the players wearing at that time the item, and when he/she log out the item will be in his/her inventory but if his/her inventory is full the item will put in his/her storage(option). How can ah O.o
  17. Posibble for this script to be used for items, at the moment its zeny
  18. A script for map, And also a NPC x2 npc hmm possible to create a script if you dont have the certain item in your inventory you will be warp back to your savepoint, this means like if the item is in his inventory then he store it then he will also be warp back to save point. NPC script If your reach level 10 you will receive 1 item then when you reach level 25 you get another item automatically, then 50 then 100 etc. Possible please thanks O.o /e2
  19. Does anyone know how to make a simple Reset NPC that required item to use it service like this one i want for Stats Reset jellopy and Skill reset is apple . hmm
  20. May i ask for example the kind of look you are interpreting ? Anyway thanks
  21. hmm hey , what do you guys think of my skin ? hmm rate 1/10 - 10/10
  22. Hello, I am currently using my hoster premade server client. Which i find lots of strange thing but i manage to fix it. Apparently it is taking me lots of time to fix and etc. Just a help from you guys do you know why an official item such as 12580 = Universal Catalog Silver Suppose to be seen as it is but why i am seeing it an apple. I have tested the client on other server and it shows the picture of the item but in my server it is not, its showing an apple.
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