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Peopleperson49

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Everything posted by Peopleperson49

  1. That doesn't work either. I have tried all possible combinations. Peopleperson49
  2. Yes it would mess with stats points since they are probably already used at that point. The way I think it works is that you decrease your level but your current stats points stay the same. However when you level back up you don't get anymore stat points. So in reality its pointless to lower the level which is what I meant in post #8 when I said it didn't seem very effective. Peopleperson49
  3. Here you go. This doesn't seem very effective though. The drop down to 149, but what good does that really do? Peopleperson49 - script UponDeath -1,{ OnPCDieEvent: if(BaseLevel!=150) { end; } set BaseLevel,BaseLevel-1; dispbottom "Your base level has been decreased by 1."; end; }
  4. Now that I updated my server to 17473 everytime somebody tries to make a guild using /guild or @guild it says, "That Guild Name already exists". It doesn't matter what I use for a guild name. I either need to fix it or a source mod that functionally bypasses it. Currently nobody can make guilds on my server. Thanks. Peopleperson49
  5. Thanks I know it was possible, but my google powers were coming up short. Thanks again! Peopleperson49
  6. How do I make a SQL function that will delete a column from a certain set of rows, in a table. Thanks. Peopleperson49 Edit: To clarify I want to delete the information in the column and leave a value of 0. Not actually delete the column. For example: any account with a char_id between 150200 and up has all zeny set to 0.
  7. File Name: Enchanter Package File Submitter: Peopleperson49 File Submitted: 20 Jul 2013 File Category: Utilities Content Author: Peopleperson49 The enchanter package is the ultimate in enchanter scripting! Enchant any non-broken, identified, unequipped, refinable, and non-rental item in their INVENTORY with up to 4 charms. Allows a player to purchase enchantment insurance which replaces the item with a new one if it is broken. The item selection menu tells what the current enchantment rate and number of slots an item has. Showing the percent chance for a successful enchantment. Prevents placing a charm over an item already slotted. All charms are normal etc type items. Includes a massive list of etc type items that have bonuses added to them. Use them all, pick and choose from the list, or even create new ones. The choice is all yours! And there are still more features... Click here to download this file
  8. Glad you like it. Peopleperson49
  9. Remove the experience penalty if you want and try this out. Peopleperson49 - script UponDeath -1,{ OnPCDieEvent: set BaseLevel,BaseLevel-1; dispbottom "Your base level has been decreased by 1."; end; }
  10. I was using BrowEdit r586 and it crashed. I opened it back up and then every time I press 'm' for an object it crashes again. This happens with different maps. Eventually it stop erroring (not sure what I did, if anything), but now the item list is empty. No directories or anything. I updated to BrowEdit r620 which has a larger list of directories and items than r586, but it after going through the entire list it doesn't list all items. For example in one of my maps I use a pink diamond looking thing that sets in a rock and a large pink crystal that flares out from the bottom like an inverted Christmas tree. Those items are not in there, but they show up correctly if already on a map. Also r620 has everything in korean directories where r586 broke it down in to english directories for most part. I verified that I changed the config.txt to RO and set up all my conf files to read from my directory. Peopleperson49
  11. When using detail texture edit its easy to move the detail up, but how do you move it downward? Peopleperson49
  12. Make sure you copied all it from the code box. I get no error. Peopleperson49 Edit: I changed mes to dispbottom. Removed the sleep2 function.
  13. If you go to my script collection there is the koe patch that Annie made there with my KoE script. Peopleperson49
  14. This is actually a db topic, but if you go to skill_require_db you can modify what each item requires. If you notice for EDP it has 678 (poison bottle) and a 1 following it. That is the quanity required. You have one of two options. You can leave the 678 and put a 0 in the second space. This requires the player to have one in their inventory, but does not use it up. Second is you can replace both the 678 and 1 with 0 as I did in the second box. That means you don't need to have a poison bottle at all. I hope this helps. Peopleperson49 Normal skills requiring items: Enchant Deadly Poison: 378,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,678,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_EDP#ƒGƒ“ƒ`ƒƒƒ“ƒgƒfƒbƒhƒŠ?ƒ|ƒCƒYƒ“# Acid Demo: 490,0,0,30,0,0,0,99,0,0,none,0,7135,1,7136,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION## Modified skills not requiring items: Enchant Deadly Poison: 378,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_EDP#ƒGƒ“ƒ`ƒƒƒ“ƒgƒfƒbƒhƒŠ?ƒ|ƒCƒYƒ“# Acid Demo: 490,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION##
  15. I think its really a blessing that the stats points go away, lol. It keeps the economy going to have to purchase them again. I suggest you put a note in your NPC that resetting will cause you to loose any purchased stat points. However, Brian told you what I was going to tell you. Peopleperson49
  16. This might help and would be easy to make an login check. Hopefully this helps you out some. I made it check any level character, probably shouldn't restrict it to 99 only. Peopleperson49 - script LoginStatCheck -1,{ end; OnPCLoginEvent: if(playerattached()==0) { end; } if(getgmlevel()<1) { for(set .@i,13; .@i<=18; set .@i,.@i+1 ) if(readparam(.@i)>99) { set .@MaxStat,.@MaxStat+1; } if(.@MaxStat>=3) { dispbottom "Your stats are not possible... Cheaters will be reset."; atcommand "@allstats -100"; set StatusPoint,0; atcommand "@request "+strcharinfo(0)+" was reset for cheating their stats!"; end; } } end; } Edit: Changed mes for dispbottom. Removed the sleep2 function. Replaced using the resetlvl with @allstats -100 and statuspoint,0.
  17. bonus2 bAddMonsterAtkItem,n,x; Adds a x/100% chance for item n to be dropped when hitting a monster by physical attack. If 'x' is negative value, then it's a part of formula chance = -x*(killed_mob_level/10)+1. The idea is that I want to make a gunslinger item that allows them to get back an empty bullet shell every time they attack. I will make an NPC that recycles the empty bullet shells for bullets and etc... Peopleperson49
  18. I understand now walkable (no snipe) is like putting a physical barrier there instead of just an off limit space. Can I still put npcs over no walkable areas? For example I wanted to take my wishing well script and put it over the top of a wishing well object. Below the object is not walkable. Thanks. Peopleperson49
  19. Thanks, you think something so simple would be in the basic tutorial, lol. Follow on question what is the difference between not walkable and not walkable (no snipe), not walkable (snipable)? Peopleperson49 Edit: And all the other gat options I just realized existed when I started hitting the [ key.
  20. I'm going through Borf's Browedit tutorial and I have a couple questions I can't seem to figure out. I'm only on the third one (part 2), so may this might come up later. In two it talks about basic gat editing and tells me how to make it walkable, but never actually says how to switch between the walkable (green), not walkable (red), and the other not walkable (blue). I can easily make something walkable, but I can't make it not. Also for adding objects I understand how to do that, but how to delete an object from the map. Thanks. Peopleperson49
  21. Guess you will need a source mod then, glad I could clear that up, lol. Have a nice day. Peopleperson49
  22. I had to open up the originals and rename them using browedit. They opened just fine. It was after I changed the name using explorer that browedit errored. Just took me some time and a few pointers to figure it out. Peopleperson49
  23. Just renamed it and saved it in explorer. I have done that several times with no issues. I already have browedit and I can do basic functions with it. I will give it a try. Peopleperson49 Thanks Reynard I got it working now. I opened and renamed it using browedit and now it works fine. Peopleperson49
  24. I tried both maps and they both error. When I tried to open them in browedit and it said that it could not find textures. Maybe I have something else wrong then. Thanks for the reply. Peopleperson49 I posted about it in topic http://rathena.org/board/topic/86166-adding-maps-still-kicking-my-tail-in-new-ways/#entry216344. The only thing I did to them was change their names to Beganin because I wanted to use it as a new custom novice area. However, I also tried to add them with your original name with the same failed result. Peopleperson49 I opened and renamed it using browedit and now it works fine. Thanks for everybodies help. I also made sure to give you credit on my website. http://www.ro-underground.com/?module=pages&action=view&id=6 Peopleperson49
  25. Is it possible for you to provide the textures you used for this. For some reason there not there and the map errors. Thanks. Peopleperson49
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