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Auryn

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Everything posted by Auryn

  1. My question is almost formulated in title. What file is concerned by the skill effect displayed in the right of the screen while playing ? Thanks for any light cause I can't find it. (Excuses for my basic english).
  2. When I try to use a command that I don't own, !warp, for exemple the command shows up (without effect, sure). I would like it to do not, displaying something like "(command) is Unknow command.". Is this possible ? How could I do it ?
  3. I just tried it no changes. Thanks for support. Edit : Fixed. This was as stupid as I guessed : I had accidently crossed the "Lock Window" function in my RO OpenSetup . It's now running normally again.
  4. No diff problem. I tried another previously diffed launcher that was ok in the other client, same problem .
  5. No changes. And I need to read my /data folder before grf .
  6. Hi Sharpienero, The game is still displays this way even in 800x600 resolution . My desktop resolution is 1280x1024 * Thanks for you help.
  7. Hi Zimtkeks, I did uncheck the box, setting a resolution lower than my current desktop resolution, it wasn't working either. About the game being laggy, this is not the case anymore :.). My game is still launching in full screen. And also, I can see my desktop bar at the bottom, don't know if it make any difference about finding the cause.. °°
  8. [FIXED] I recently downloaded the kRO Client 2012-06-02 from client releases category. I'm running the client with rAthenan, it works just fine. I cleaned my client moving the files I don't seem to need. Also, everything works great ingame, traductions are all OK (I'm French), but the game seems to be a bit laggy since I moved those dll files. So i'm asking myself, which ones am I needing for my client to run correctly, do I need specific ones for a patcher or anything else ? I feel lost about it...
  9. I'm getting a gravity error at logon. Mu mmo.h is properly configured. #ifndef PACKETVER //#define PACKETVER 20111116 #define PACKETVER 20100608 Does someone have an idea from what the problem could come from ? Thanks in advance for any help. Auryn ~ Solved. -> Wrong launcher.
  10. I'm getting this problem when I try to generate Triad Patcher.exe. I configurated the config file the better I can, but there probably be a mistake somewhere in it cause it still pops up this error. Sorry for my school english. I attached my config.ini for you dudes to take a look at it. Edit june 14th : Still having these troubles .
  11. Hi Matrixfox, thanks for replying my topic. Okay, so here it is, the councerned map is named "Ivoire": Client side : In mapnametable.txt --------------------------------------------- // Halloween 2008 evt_zombie.rsw#Run From Zombies# market.rsw#Marché# aev_fild.rsw#Forêt d'Aeven# disco.rsw#Discothèque# oldhouse.rsw#Vieille Demeure# ivoire.rsw#Ivoire# ----------------------------------------------------------------------- In resnametable.txt ---------------------------------------------- ivoire.gnd#ivoire.gnd# ivoire.gat#ivoire.gat# ivoire.rsw#ivoire.rsw# À¯ÀúÀÎÅÍÆäÀ̽ºmapivoire.bmp##À¯ÀúÀÎÅÍÆäÀ̽ºmapivoire.bmp# ---------------------------------------------------------------------- Server side : In map_index.txt ------------------------------------------------- //=========================================== //Place your custom maps with a starting ID here. //=========================================== //Example: // //mymap 1250 //mymap-2 aev_fild disco oldhouse ivoire In atcommand.c -------------------------------------------------- { MAP_MARKET, 98, 114 }, // 28=Market { MAP_FAEVEN, 124, 158 }, // 29=Aev_fild { MAP_BRASILIS, 196, 216 }, // 30=Brasilis { MAP_IVOIRE, 0, 0 }, // 31=Ivoire }; - then - clif_displaymessage(fd, " 27=Manuk 28=Marché 29=Forêt d'Aeven"); clif_displaymessage(fd, " 30=Brasilis 31=Ivoire"); return -1; } - and - } else if (strncmp(map_name, "market", 3) == 0) { town = 28; } else if (strncmp(map_name, "aev_fild", 3) == 0) { town = 29; } else if (strncmp(map_name, "brasilis", 3) == 0) { town = 30; } else if (strncmp(map_name, "ivoire", 3) == 0) { town = 31; }---------------------------------------------------------------------- In maps_athena.conf ------------------------------------------- //map: test map: market map: aev_fild map: disco map: oldhouse map: ivoire ----------------------------------------------------------------------- In mapindex.h ----------------------------------------------------- #define MAP_MARKET "market" #define MAP_FAEVEN "aev_fild" #define MAP_BRASILIS "brasilis" #define MAP_IVOIRE "ivoire" ----------------------------------------------------------------------- I rebuilt my mapcache twice, no changes. I had no problems with all my other custom maps. My mapserv-sql dont show me any problem. P.S : Very nice video tutorial.
  12. Hi there, Again, cause I ant solved this problem yet, and I think it probably could easily be. So I post this again, hoping some kind people could explain me my error about it cause I really don't understand why it is happening. I was implanting a new custom map on my server, following each steps client and server side, as always (editing mapnametable.txt, resnametable.txt, mp3nametable.txt, map_index.txt, atcommand.c, mapindex.h, and maps_athena.conf), like I always did, but I'm encountering a mistake this time : gravity error just after the loading screen, and I don't even see the map. So, here is the gravity error I get while entering my custom map : -------------------------------------------------------------------------------------------- Module Name: C:ClientSairys Online [v0.2].exe Time Stamp: 0x4c0e12f9 - Tue Jun 08 11:52:57 2010 Exception Type: 0xc0000005 0x0059e182 Sairys Online [v0.2].exe 0x0059b79f Sairys Online [v0.2].exe 0x0052d764 Sairys Online [v0.2].exe 0x006fb1b4 Sairys Online [v0.2].exe 0x0070f6ed Sairys Online [v0.2].exe 0x752d3677 kernel32.dll 0x77149d72 ntdll.dll 0x77149d45 ntdll.dll eax: 0x1fff2880 ebx: 0x05812150 ecx: 0x00000000 edx: 0x0018fa3c esi: 0x05812150 edi: 0x00000000 ebp: 0x0018fa44 esp: 0x0018fa30 stack 0018fa30 - 0018fe30 0018FA30 : 3C FA 18 00 E6 21 81 05 00 00 00 00 57 8F 72 00 0018FA40 : FF FF FF FF A8 FB 18 00 9F B7 59 00 6B BA 80 00 0018FA50 : 93 BA 80 00 58 BA 80 00 00 FB 18 00 D8 70 6B 0F 0018FA60 : 35 00 00 00 88 E9 4E 0B 36 6E CC 7D B5 00 00 00 0018FA70 : 00 00 BE 02 AF 00 00 00 39 03 00 3A 03 00 00 00 0018FA80 : 20 7E 43 0B 03 00 00 00 00 00 00 00 02 00 00 02 0018FA90 : 38 9C 56 0B 71 01 00 70 D8 70 6B 0F 00 00 BE 02 0018FAA0 : 00 00 00 00 FF 07 00 00 0A FB 12 77 ED F4 00 19 0018FAB0 : 68 25 6D 0F 01 00 00 00 00 00 00 00 02 00 00 00 0018FAC0 : 08 00 00 00 50 21 81 05 50 21 81 05 4B 21 81 05 0018FAD0 : 00 00 00 00 ED F4 00 00 00 00 BE 02 00 00 00 01 0018FAE0 : 28 FA 18 00 AE E1 17 75 C0 FB 18 00 1D 04 18 77 0018FAF0 : 6E 52 C7 0A 3F 00 00 00 40 2C FF 1F 10 2C FF 1F 0018FB00 : 00 00 00 00 1C 00 00 00 14 FB 18 00 57 FD 70 00 0018FB10 : 50 5F 83 00 68 FB 18 00 E8 A7 70 00 09 00 00 00 0018FB20 : 5C 08 BE 02 09 00 00 00 40 2C FF 1F 90 23 81 05 Launch Info 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Swordman -------------------------------------------------------------------------------------------- Also, I used WeeMapCache for mapcache and there don't seem to get problem about it, I also have to say that i have checked all the files twice. Thank you for any attention regarding my problem ! And I apologies about my English that may don't be really good. So, thanks in advance for any ideas. Btw, I'm using official GRF, my custom stuff is all in my /data, my launcher is reading it first, and luas are read before lub.
  13. I did using WeeMapCache. Sorry I forgot telling about it. Don't seem to get problem about it, I also have to say that i have checked all the files twice. Thank you for your attention regarding my problem ! And I apologies about my English that may don't be really good.
  14. Hi, I apologise in advance about my poorly furnished english. I tried putting a rebirth condition, not allowing non rebirth player to use the script to prevent exploits, but i'm now really sure about what I am doing. Here it is : (In French, cause I am..) if (ADVJOB == 1) goto memo; mes "[Mémorisateur]"; mes "Désolé, cette fonction est disponible aux joueurs rebirth uniquement."; close; memo: set .BMMode,7; set .MaxSlots,5; set .StatRename,1; setarray .BMCosts[1], "3500", // Switch Builds Cost "3500"; // Save Build Cost mes "[Mémorisateur]"; mes ( isday() ? "Bonjour "+ strcharinfo(0) +"," : "Bonsoir "+ strcharinfo(0) +"," ); next; mes "[Mémorisateur]"; mes "Je peux sauvegarder vos builds, et vous permettre de le changer pour un autre, préalablement enregistré."; next; mes "[Mémorisateur]"; mes "Je peux mémoriser ^FF00005^000000 de vos builds."; while(1){ switch( select( ( .BMMode & 1 )?"^5533FFChanger de Build^000000 - [^FF00003.500 zeny^000000]":"", ( .BMMode & 1 )?"^5533FFSauvegarder Build^000000 - [^FF00003.500 zeny^000000]":"")){ (Etc...) I don't know anything about it " (ADVJOB == 1) ", I supposed it would mean what I was looking for but it seems not to. If someone could explain to me the meaning of it, i would be very happy to read him. From a french friend.
  15. Hi, How is it possible to make a npc output de number of current shops in market map ? This NPC will be a board in capital, and will show up the player's name and the name of his shop. I know it requires some SQL work, this is why I really can't do it myself. I need technical support, so here we go, thanks for reading me ans thanks in advance for any help about it.
  16. Hi, everyone knows the laswarp function in a warper npc script : menu "Last Map",lastwarp; lastwarp: next; if(lastmap$=="") { mes "[^5533FFAgent de téléporation^000000]"; mes "Aucune dernière destination mémorisée."; close; } warp lastmap$,lastx,lasty; end; But what about saving several last map destinations, and showing it up in a "Last Maps" menu ? I think there can be several possibilities, but i feel to newbie to find it out. So could some of you show some examples on how to do it, which commands to use ? It would be really nice and insctructive. Thanks in advance.
  17. Ok, I understand, thanks for replying. I'm gonna work on my own.
  18. Hi there, i'm a fench subscriber to this forum community and I am having troubles with the build_manager script. My mistake is I don't understand the way setarray .BMCosts[1], is working and can't change reset costs. I also attempted to add a "Status ans Skills reset" into menu, but I am very not sure about how to do it. Thank you by advance for replying to a french newbie in terms of scripting :.), I hope my english is not to bad for you to inderstand me.
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