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Auryn

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Everything posted by Auryn

  1. Ok, thank you Euphy, this is what I was looking for.
  2. Could someone tell me, or help me about thinking how I could make the word "player(s)" be in plural if there is more 1 player in the room, and stay singular if there is only one, instead of a permanent, ugly "player(s)" ? OnInit: do { delwaitingroom; waitingroom "PvP [" +getmapusers("pvp_n_8-5") +" player(s)]",0,"PvP Warp::OnStart",1; enablewaitingroomevent; sleep 1000; } while(1); end; } This is a "Waiting Room" in my PvP Warper script.
  3. I'm already using 2010-08-06, that should be one of the more stable client. Edit * : I tried with a new client date right now (2011-03-15) with a full Miruku, and I am still getting the problem. It seems it comes from my own .grf ... ?_?
  4. I'm using miruki and 2011-03-15aRagexeRE.exe.
  5. I made this script to reset the castle ownship (only) of the owner guild on the wanted day for each two castles. Here it is : - script Reset WoE -1,{ OnClock2029: if (gettime(4) == 0){ getcastledata "payg_cas05",1; getcastledata "payg_cas05",2; getcastledata "payg_cas05",3; getcastledata "payg_cas05",4; getcastledata "payg_cas05",5; getcastledata "payg_cas05",6; getcastledata "payg_cas05",7; getcastledata "payg_cas05",8; getcastledata "payg_cas05",9; getcastledata "payg_cas05",10; getcastledata "payg_cas05",11; getcastledata "payg_cas05",12; getcastledata "payg_cas05",13; getcastledata "payg_cas05",14; getcastledata "payg_cas05",15; getcastledata "payg_cas05",16; getcastledata "payg_cas05",17; setcastledata "payg_cas05",1,0; flagemblem GetCastleData("payg_cas05",0); end; }else if (gettime(4) == 3){ getcastledata "aldeg_cas04",1; getcastledata "aldeg_cas04",2; getcastledata "aldeg_cas04",3; getcastledata "aldeg_cas04",4; getcastledata "aldeg_cas04",5; getcastledata "aldeg_cas04",6; getcastledata "aldeg_cas04",7; getcastledata "aldeg_cas04",8; getcastledata "aldeg_cas04",9; getcastledata "aldeg_cas04",10; getcastledata "aldeg_cas04",11; getcastledata "aldeg_cas04",12; getcastledata "aldeg_cas04",13; getcastledata "aldeg_cas04",14; getcastledata "aldeg_cas04",15; getcastledata "aldeg_cas04",16; getcastledata "aldeg_cas04",17; setcastledata "aldeg_cas04",1,0; flagemblem GetCastleData("aldeg_cas04",0); end; } } * I added the getcastledata part, just to test, dumbly, because the setcastledata setcastledata "xxxxxxxx",1,0; was seem to reset guild economy to. The problem is I get this error at the reset moment : [Warning]: buildin_setcastledata: index = '0' is out of allowed range This is supposed to work, or am I trying to do it the wrong way ?
  6. I was asking myself which are the potion related effects in const.txt ? Like concentration, awakening, berserk potion ?
  7. My drop rates are x10, even for MvP drop rates. So, @mi shows up 100% for each MvP items, that are basically 20%. I'm using revision 16550. Here is the councerned part of my drops.conf : // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 1000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 Whole : // If an item is dropped, does it go stright into the users inventory? (Note 1) item_auto_get: no // How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) flooritem_lifetime: 60000 // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) item_first_get_time: 3000 // Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after item_first_get_time elapses) item_second_get_time: 1000 // Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after the item_second_get_time elapses) item_third_get_time: 1000 // Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) mvp_item_first_get_time: 10000 // Grace time for the first and second MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_first_get_time elapses) mvp_item_second_get_time: 10000 // Grace time for the first, second and third MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_second_get_time elapses) mvp_item_third_get_time: 2000 // Item drop rates (Note 2) // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 1000 item_rate_common_boss: 1000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 1000 item_rate_heal_boss: 1000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 1000 item_rate_use_boss: 1000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 1000 item_rate_equip_boss: 1000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 1000 item_rate_card_boss: 100 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 1000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 800 item_drop_add_min: 1 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 500 item_drop_treasure_min: 1 item_drop_treasure_max: 10000 // Use logarithmic drops? (Note 1) // Logarithmic drops scale drop rates in a non-linear fashion using the equation // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: // Y: Original Drop Rate // X: Rate drop modifier (eg: item_rate_equip) // X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // -----+--------------------------------------------------------------- // 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 // 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 // 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 // 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 // 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 // 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 //10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 //20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% item_logarithmic_drops: no // Can the monster's drop rate become 0? (Note 1) // Default: no (as in official servers). drop_rate0item: no // Makes your LUK value affect drop rates on an absolute basis. // Setting to 100 means each luk adds 0.01% chance to find items // (regardless of item's base drop rate). drops_by_luk: 0 // Makes your LUK value affect drop rates on a relative basis. // Setting to 100 means each luk adds 1% chance to find items // (So at 100 luk, everything will have double chance of dropping). drops_by_luk2: 0 // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) finding_ore_rate: 100 // Whether or not Marine Spheres and Floras summoned by Alchemist drop items? // This setting has three available values: // 0: Nothing drops. // 1: Only marine spheres drop items. // 2: All alchemist summons drop items. alchemist_summon_reward: 1 // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** // Note: It also announces STEAL skill usage with rare items // 0 = don't show announces at all // 1 = show announces for 0.01% drop chance items // 333 = show announces for 3.33% or lower drop chance items // 10000 = show announces for all items rare_drop_announce: 0
  8. Yes, I will do it. Could you tell me which are the councerned sprites ?
  9. I killed a very lot of RSX and I never got the dark blinker. And in the case of Maya, for exemple, I will always get a 1 Carat Diamond as mvp drop.
  10. Solved removing a dispbottom after the close2;. Weird ...
  11. I come back to tell, the problem solved himself by rebooting server.
  12. In the case of RSX, the drop rate is 100% for the whole three items.
  13. Here is my problem, I am only getting the first MVP drop when I kill a MVP. For exemple, if I kill RSX 0806, I will get a the normal drops and always, only the yggdrasill berry from MVP drops. If someone could tell me his idea on how to fix it, I would be glad.
  14. I'm getting a weird graphic bug and a gravity error while casting a speel, as female Warlock. I don't really know where it could come from. Here is a screen of the bug & error i get while casting skill : Here is the gravity error : Module Name: C:\Users\Bastien\IIIe Edda\Lanceur.exe Time Stamp: 0x4c0e12f9 - Tue Jun 08 11:52:57 2010 Exception Type: 0xc0000005 0x0061e3ce C:\Users\Bastien\IIIe Edda\Lanceur.exe 0x0061c734 C:\Users\Bastien\IIIe Edda\Lanceur.exe 0x00531499 C:\Users\Bastien\IIIe Edda\Lanceur.exe 0x0059d9e7 C:\Users\Bastien\IIIe Edda\Lanceur.exe 0x0059d726 C:\Users\Bastien\IIIe Edda\Lanceur.exe 0x006fb1b4 C:\Users\Bastien\IIIe Edda\Lanceur.exe 0x0070f6ed C:\Users\Bastien\IIIe Edda\Lanceur.exe 0x7524339a C:\Windows\syswow64\kernel32.dll 0x76f89ef2 C:\Windows\SysWOW64\ntdll.dll 0x76f89ec5 C:\Windows\SysWOW64\ntdll.dll eax: 0x00000000 ebx: 0x17cbd370 ecx: 0x00000000 edx: 0xffffffad esi: 0x00000000 edi: 0x1619ab90 ebp: 0x0018ffec esp: 0x0018ffdc stack 0018ffdc - 001903dc 0018FFDC : 0D F6 70 00 00 E0 FD 7E 00 00 00 00 00 00 00 00 0018FFEC : 00 00 00 00 00 00 00 00 0D F6 70 00 00 E0 FD 7E 0018FFFC : 00 00 00 00 41 63 74 78 20 00 00 00 01 00 00 00 0019000C : 0C 33 00 00 DC 00 00 00 00 00 00 00 20 00 00 00 0019001C : 00 00 00 00 14 00 00 00 01 00 00 00 07 00 00 00 0019002C : 34 00 00 00 7C 01 00 00 01 00 00 00 00 00 00 00 0019003C : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0019004C : 02 00 00 00 4E EF 26 1A 98 02 00 00 44 00 00 00 0019005C : E0 02 00 00 60 02 00 00 00 00 00 00 BA 71 32 F3 0019006C : 40 05 00 00 4A 00 00 00 8C 05 00 00 1E 03 00 00 0019007C : 00 00 00 00 5B 49 59 2D AC 08 00 00 32 00 00 00 0019008C : E0 08 00 00 00 03 00 00 00 00 00 00 CD EA CE 32 0019009C : E0 0B 00 00 42 00 00 00 24 0C 00 00 36 03 00 00 001900AC : 00 00 00 00 C8 5F 50 38 5C 0F 00 00 5E 00 00 00 001900BC : BC 0F 00 00 68 03 00 00 00 00 00 00 44 05 28 B1 001900CC : 24 13 00 00 56 00 00 00 7C 13 00 00 98 03 00 00 Launch Info 0036 0036 0321 0321 0321 0321 0321 0321 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Warlock
  15. Effectivly, it sould come from my luas ! Thanks for your answer.
  16. It seems soms sprites are missing in my client. I was testing a script with the NPC sprite 572, and I get a gravity error. Here is the councerned sprite : http://nn.nachtwolke.com/dev/npclist/?qq=9 Where can I find this missing ressource ?
  17. I would like to spawn treasure boxes, I make them like under the floor. The player will be albe to hit it if he points his cursor on it, and see the kill animation. How could I do it ?
  18. Hi, I'm using palettes from the basic rAthena client already. I'm trying to solve my problem editing manually my palettes inside my pal.grf.
  19. I'm using hair styles from this topic : http://rathena.org/b...air-style-pack/ I'm asking myself how to add colour palettes to my hairstyle ? Cause for now, I get weird colours while switching hair color for my new hairstyles. Ok, my custom palette corlours grf is now working fine. But I just figured out that the 100 first colours are not working for those new haristyles (from 1 to 100). I'm using 251 hair colours. Third edit : Figured that my colors only go to 37 hair styles. Got to edit it.
  20. Ah, that was here... Thank you Kyo, i'll give it a try.
  21. Ahah, no no, I was meaning "hit" *
  22. Mi Gao is the Increase Soil mob. Apologies, forgot this mob has these various names.
  23. How to disallow mi gao duplication while player get hit ? Cause there is some exploit on my server, and I don't find it out. Thanks about any suggestion.
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