-
Posts
103 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by Noire
-
Example : Map of job_sword1 and arena_rooom what code can i use to make it?
-
possible, use the getvariableofnpc if the variable is a npc scope variables. Can anyone site example using this code? thjank you
-
Ok i got it, but can i reset it on different NPC ?
-
Is there any other way to warp all players on the map aside from areawarp and doommap?
-
Tried its not working wont reset my characters, still need to reboot my emulator any help?!
-
How to reset the counts if i re-open the NPC ( Need to reload the scipt the reset it ) i cant open it anymore and can you add some line to doommap all players who left inside if the npc already got the 3 winners?
-
I just edit few to make it work thanks for the ideas guys !
-
Thanks works fine now!
-
Request NPC, its like a race Event first 3 players will get the prize and if the NPC already gave the prizes for those 3 it will announce we already have our 3 winners race is event is over domming map now. Example script : job_sword1,223,167,2 script 92,{ mapannounce "job_sword1","Player " + strcharinfo(0) + ", You have successfully finish all course you came up 1st Place!.",bc_map; end; + mapannounce "job_sword1","Player " + strcharinfo(0) + ", You have successfully finish all course you came up 2nd Place!.",bc_map; end; + mapannounce "job_sword1","Player " + strcharinfo(0) + ", You have successfully finish all course you came up 3rd Place!.",bc_map; end; }
-
-
Emistry! can you add something like you can get a jackpot prize base on random chance and broadcast from that script? thank you in advance :3
-
Help again, im using of of euphy's script having an error with this when it broadcast it says [null] item bla bla help!. 16247,Dragon_Arhat_Mask_Box,Dragon Arhat Mask Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "CustomBox"; },{},{} function script CustomBox { setarray .BoxItems[0],5597,5596,5594; set .Random, getarraysize( .BoxItems ); getitem .BoxItems[ rand( .Random ) ], 1; announce "["+strcharinfo(0)+"] has just obtained a ["+getitemname(.BoxItems[ .Random ])+"] from a Custom Box.",0; end; }
-
Can you guys edit this help? ~> areawarp "guild_room",309,373,319,363, "guild_room",322,367; • All players within these cell will have a dispbottom "Your answer is right, warping you back to the center" ~> areawarp "guild_room",325,373,335,363,"prontera",150,150; • And for this one well their dispbottom "Your answer is wrong, warping you back to prontera" =//= vice versa ~> areawarp "guild_room",309,373,319,363,"prontera",150,150; • And for this one will their dispbottom "Your answer is wrong, warping you back to prontera" ~>areawarp "guild_room",325,373,335,363, "guild_room",322,367; • All players within these cell will have a dispbottom "Your answer is right, warping you back to the center" Help.txt
-
@ euphy Can you make example of that i tried that but no announce appear, im confuse >.< newbie @ this point need guidance :/ Example : areawarp guild_room 309,73 319 363 guild_room 322 367 - I Just want all people who are on this area will have a dispbottom " You're correct warping you back to center"
-
Can i request a script for dispbottom massage? Example : ~> areawarp "guild_room",309,373,319,363, "guild_room",322,367; • All players within these cell will have a dispbottom "Your answer is right, warping you back to the center" ~> areawarp "guild_room",325,373,335,363,"prontera",150,150; • And for this one weill their dispbottom "Your answer is wrong, warping you back to prontera" =//= ~> areawarp "guild_room",309,373,319,363,"prontera",150,150; • And for this one weill their dispbottom "Your answer is wrong, warping you back to prontera" ~>areawarp "guild_room",325,373,335,363, "guild_room",322,367; • All players within these cell will have a dispbottom "Your answer is right, warping you back to the center"
-
sd->canlog_tick = gettick(); if( src->type == BL_PC ) ((TBL_PC*)src)->canlog_tick = gettick(); Change to if( src->type == BL_PC ) { ((TBL_PC*)src)->canlog_tick = gettick(); sd->canlog_tick = gettick(); } I'm having a trouble/error in this part while compiling it, currently using SVN 17200 need a little help Indi.
-
They officialy remove this on SVN 17201 up to now so if you want the old one base on luck better use old revisions below 17200. ( but if you want it on latest revision you have to do it manually that would be hard enough encoding again. ) // Required luk to gain inmunity to status changes. // Luk increases resistance by closing the gap between natural resist and max // linearly. This setting indicates required luk to gain complete immunity. // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. // So 40% + (50% of 60%) = 70% pc_luk_status_def: 50 mob_luk_status_def: 100
-
Emistry how can i add this not on base Str. Example : 1 Point / 2 Points 300 + 2 / 300 + 4 ( Every time a taekwon mission is completed that + str will be permanent. )
-
How can i add permanent +2 Str every job who completed some mission?
-
You don't need to use the codes from the old SVN revision.
-
It was fixed already, refer to this http://trac.rathena.org/changeset/17292/rathena. So maybe your client has the problem.
-
What SVN revision are you using ?
-
Go to Status.C Find : //Stuff that cannot be removed Add Below : case SC_CURSEDCIRCLE_ATKER: case SC_CURSEDCIRCLE_TARGET: ~> case SC_PUSH_CART: - Don't forget to recompile it. PS : If i'm not mistaken lighta already fixed this issue try to browse changeset on ratheatrac sometimes.
-
Thanks capuche simply the best.