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Noire

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Everything posted by Noire

  1. Example : Map of job_sword1 and arena_rooom what code can i use to make it?
  2. possible, use the getvariableofnpc if the variable is a npc scope variables. Can anyone site example using this code? thjank you
  3. Ok i got it, but can i reset it on different NPC ?
  4. Is there any other way to warp all players on the map aside from areawarp and doommap?
  5. Tried its not working wont reset my characters, still need to reboot my emulator any help?!
  6. How to reset the counts if i re-open the NPC ( Need to reload the scipt the reset it ) i cant open it anymore and can you add some line to doommap all players who left inside if the npc already got the 3 winners?
  7. I just edit few to make it work thanks for the ideas guys !
  8. Request NPC, its like a race Event first 3 players will get the prize and if the NPC already gave the prizes for those 3 it will announce we already have our 3 winners race is event is over domming map now. Example script : job_sword1,223,167,2 script 92,{ mapannounce "job_sword1","Player " + strcharinfo(0) + ", You have successfully finish all course you came up 1st Place!.",bc_map; end; + mapannounce "job_sword1","Player " + strcharinfo(0) + ", You have successfully finish all course you came up 2nd Place!.",bc_map; end; + mapannounce "job_sword1","Player " + strcharinfo(0) + ", You have successfully finish all course you came up 3rd Place!.",bc_map; end; }
  9. still having issue can you complete the script for me ? >.<
  10. Emistry! can you add something like you can get a jackpot prize base on random chance and broadcast from that script? thank you in advance :3
  11. Help again, im using of of euphy's script having an error with this when it broadcast it says [null] item bla bla help!. 16247,Dragon_Arhat_Mask_Box,Dragon Arhat Mask Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "CustomBox"; },{},{} function script CustomBox { setarray .BoxItems[0],5597,5596,5594; set .Random, getarraysize( .BoxItems ); getitem .BoxItems[ rand( .Random ) ], 1; announce "["+strcharinfo(0)+"] has just obtained a ["+getitemname(.BoxItems[ .Random ])+"] from a Custom Box.",0; end; }
  12. Can you guys edit this help? ~> areawarp "guild_room",309,373,319,363, "guild_room",322,367; • All players within these cell will have a dispbottom "Your answer is right, warping you back to the center" ~> areawarp "guild_room",325,373,335,363,"prontera",150,150; • And for this one well their dispbottom "Your answer is wrong, warping you back to prontera" =//= vice versa ~> areawarp "guild_room",309,373,319,363,"prontera",150,150; • And for this one will their dispbottom "Your answer is wrong, warping you back to prontera" ~>areawarp "guild_room",325,373,335,363, "guild_room",322,367; • All players within these cell will have a dispbottom "Your answer is right, warping you back to the center" Help.txt
  13. @ euphy Can you make example of that i tried that but no announce appear, im confuse >.< newbie @ this point need guidance :/ Example : areawarp guild_room 309,73 319 363 guild_room 322 367 - I Just want all people who are on this area will have a dispbottom " You're correct warping you back to center"
  14. Can i request a script for dispbottom massage? Example : ~> areawarp "guild_room",309,373,319,363, "guild_room",322,367; • All players within these cell will have a dispbottom "Your answer is right, warping you back to the center" ~> areawarp "guild_room",325,373,335,363,"prontera",150,150; • And for this one weill their dispbottom "Your answer is wrong, warping you back to prontera" =//= ~> areawarp "guild_room",309,373,319,363,"prontera",150,150; • And for this one weill their dispbottom "Your answer is wrong, warping you back to prontera" ~>areawarp "guild_room",325,373,335,363, "guild_room",322,367; • All players within these cell will have a dispbottom "Your answer is right, warping you back to the center"
  15. sd->canlog_tick = gettick(); if( src->type == BL_PC ) ((TBL_PC*)src)->canlog_tick = gettick(); Change to if( src->type == BL_PC ) { ((TBL_PC*)src)->canlog_tick = gettick(); sd->canlog_tick = gettick(); } I'm having a trouble/error in this part while compiling it, currently using SVN 17200 need a little help Indi.
  16. Can anyone help me how prevent "Triple Attack of Monk" hitting on Emperium via Normal Attack. ( Only inside SIEGE/WOE castles )
  17. They officialy remove this on SVN 17201 up to now so if you want the old one base on luck better use old revisions below 17200. ( but if you want it on latest revision you have to do it manually that would be hard enough encoding again. ) // Required luk to gain inmunity to status changes. // Luk increases resistance by closing the gap between natural resist and max // linearly. This setting indicates required luk to gain complete immunity. // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. // So 40% + (50% of 60%) = 70% pc_luk_status_def: 50 mob_luk_status_def: 100
  18. Noire

    Taekwon Mission

    Emistry how can i add this not on base Str. Example : 1 Point / 2 Points 300 + 2 / 300 + 4 ( Every time a taekwon mission is completed that + str will be permanent. )
  19. How can i add permanent +2 Str every job who completed some mission?
  20. You don't need to use the codes from the old SVN revision.
  21. It was fixed already, refer to this http://trac.rathena.org/changeset/17292/rathena. So maybe your client has the problem.
  22. What SVN revision are you using ?
  23. Go to Status.C Find : //Stuff that cannot be removed Add Below : case SC_CURSEDCIRCLE_ATKER: case SC_CURSEDCIRCLE_TARGET: ~> case SC_PUSH_CART: - Don't forget to recompile it. PS : If i'm not mistaken lighta already fixed this issue try to browse changeset on ratheatrac sometimes.
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