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Noire

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Everything posted by Noire

  1. How can i change/edit the number of using skill like ( Safety Wall & Sanctuary ) in my test server i can cast 15 to 20 Safety wall & Sanctuary i want it to be limited like Warp Portal skill that only works in maximum of 3 use.
  2. Can i request a npc similar to this ? but in different way. - Have 3 choices ( Yes , No or Change it ) - Spawns you a 3 random quest items 600pcs each. ( Ex: the npc spawn you quest items , 909 , 919 , 607 ) then and the next menu it'll indicate the items " Jellopy, Animal skin, Yggdrasil berry, + 1 TCG " - After completing the requirements/quest the npc will give you a random headgear. ( that i can edit. ) - If the player want to change the previous quest list items spawn to them they need to pay atleast 300m Zeny.
  3. Noire

    Damage Cap.

    How can i put the value like 36000 damage for this skill, can any provide some information about capping certain skills? ( case KN_BOWLINGBASH: ) ( case MS_BOWLINGBASH: ) ( skillratio+= 40*skill_lv; )
  4. Thanks Capuche & Euphy !!
  5. A script that disable @go command if your job level is below 9. ( Novice Class only #23 )
  6. Took me a while to understand it. thanks Emistry.
  7. A script that every hour/s it'll disp bottom a player/s that playing online. ( Except Vending and Afk'ed ) EG: Server : You've already played 1 hour please take a rest. Server : You've already played 2 hours please take a rest. Server : You've already played 3 hours please take a rest. and so on.
  8. Can anyone explain how this code works/function? dir = map_calc_dir(src,bl->x,bl->y); if( dir > 0 && dir < 4) x = -i; else if( dir > 4 ) x = i; else x = 0; if( dir > 2 && dir < 6 ) y = -i; else if( dir == 7 || dir < 2 ) y = i; else y = 0;
  9. Working thank you Emistry !! ow can i add this to mapflag folder ?
  10. - How can i remove this? every time i enable ( @pvp on ) then someone comes up with the same map i've been this timer and # of players who are currently in the map will occur. - Is there anyway to disable it permanently this annoying TIME ATTACK TIMER. :/
  11. Thanks for the reply and help, though i'm gonna test it first if my request will meet this script you've made. (:
  12. How to kill a certain monster on a map via script? for Ex. i summon in prontera city 1 Poring | 1 Drops | 1 Poporing and i only need to kill the Poring is there any possible way to do it ?
  13. Noire

    Woe NPC

    Thank you Emistry for sharing it. (:
  14. Noire

    Woe NPC

    Can't download it, they don't accept anymore new account in EA. ( Do you have that kind of script Emistry? mind to share it. ) or Euphy's version that indicates Next and End Woe timer.
  15. Noire

    Woe NPC

    - Can i anyone share a NPC WOE Information like this?
  16. Noire

    Request.

    Bump ! --- 1. A basic script that will check when a player(s) logged in have a higher value of Luk/Luck+, he/she will gain immunity to status effect like freeze/frost whatsoever. * if Luk - w/ 300+( 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19 ) = Can be freeze no immune. * if Luk - w/ 300+( 20,21,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40 ) = Cannot be freeze have immune. ^This : - If Luk is 300+19 below stat , players will not have immunity to frost/freeze status. - if Luk stat is 300+20 above so on player/s will have immunity to frost/freeze status.
  17. Noire

    Request.

    Thanks added some lines to make it better. *Credits to you --- 1. A basic script that will check when a player(s) logged in have a higher value of Luk/Luck+, he/she will gain immunity to status effect like freeze/frost whatsoever. * if Luk - w/ 300+( 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19 ) = Can be freeze no immune. * if Luk - w/ 300+( 20,21,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40 ) = Cannot be freeze have immune. ^This : - If Luk is 300+19 below stat , players will not have immunity to frost/freeze status. - if Luk stat is 300+20 above so on player/s will have immunity to frost/freeze status.
  18. Noire

    Request.

    1. A basic script that will check when a player(s) logged in have a higher value of Luk/Luck+, he/she will gain immunity to status effect like freeze/frost whatsoever. * Luk - w/ 300+( 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19 ) = Can be freeze no immune. * Luk - w/ 300+( 20,21,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40 ) = Cannot be freeze have immune. 2. A script for Jobs w/ pushcart skill that will check if that player(s) has no cart equip on. * If not every time that player logged in he/she will automatically will get a cart. - If ever it'll be on source modification can you please provide some preferences.
  19. Can anyone help me how to edit defrost duration. :/
  20. In old revision they have base luck to immunity changes, so basically when you just need to set it and experiment what corresponding value it'll reduce the freeze % and it's duration. though i've been exploring around to use the latest new revisions sadly this code was gone on conf/battle/status. This: // Required luk to gain inmunity to status changes. // Luk increases resistance by closing the gap between natural resist and max // linearly. This setting indicates required luk to gain complete immunity. // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. // So 40% + (50% of 60%) = 70% pc_luk_status_def: 300 mob_luk_status_def: 300 So far i've been checking whats new in status.c and i found this code how can i decrease the duration of frost/freeze base on luck via src or in anyway to nerf it. ( I'm not really good on evaluating it ) case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*-10; //Caster can increase final duration with luk break;
  21. Thank you Emistry it worked.
  22. I've been wondering why i can't remove this effect of tarot destroying garment and shoes equipment even though i remove it through SRC/Skill.c ( Still when i cast tarot of fate it still destroy the shoes and muffler -.- ) Is this correct ? Original Effect : case 3: // 1000 damage, random armor destroyed { status_fix_damage(src, bl, 1000, 0); clif_damage(src,bl,tick,0,0,1000,0,0,0); if( !status_isdead(bl) ) { int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM, EQP_SHOES, EQP_GARMENT }; skill_break_equip(src,bl, where[rnd()%5], 10000, BCT_ENEMY); } } break; Edited Effect ( of mine ) : case 3: // 1000 damage, random armor destroyed { status_fix_damage(src, bl, 1000, 0); clif_damage(src,bl,tick,0,0,1000,0,0,0); if( !status_isdead(bl) ) { int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM }; skill_break_equip(src,bl, where[rnd()%5], 10000, BCT_ENEMY); } } break;
  23. Noire

    Request

    * Can i request a script that when a player ( Log-in or Log-off ) he/she will automatically un-equipped a certain armor. - For Ex. #id 2302 for cotton shirt when i start logging in the script will automatically un-equipped the armor, as well logging off.
  24. When im using 1 skill like hiding all skill also will animate like that, how can i disable this from source modification? i want to make it plain w/out animation when using any of it.
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