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Noire

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Everything posted by Noire

  1. still same T_T after kill the monster
  2. solved thanks uhmmm,, can i ask for help again ! when i tried to kill a monster im having an error like this >.<
  3. When i try to kill player inside those error pop up whats wrong with this script ? >.<
  4. Noire

    GS_Desperado

    But im using the latest SVN you can use the skill but never hit the target >.< TargetType: Self < when i set this off it work and do damage gives me also error on map server, but when i redo it it doesn't do any damage anymore can anyone confirm this? im using the latest github
  5. Whats wrong with this skill i can't even hit anything T_T pls help ( NO DAMAGE ON MONSTER and PLAYERS ) - Id: 516 Name: GS_DESPERADO Description: Desperado MaxLevel: 10 Type: Weapon TargetType: Self DamageFlags: Splash: true Hit: Multi_Hit HitCount: 1 Element: Weapon SplashArea: 3 AfterCastActDelay: 1000 AfterCastWalkDelay: 1000 Duration1: 1000 Requires: SpCost: - Level: 1 Amount: 32 - Level: 2 Amount: 34 - Level: 3 Amount: 36 - Level: 4 Amount: 38 - Level: 5 Amount: 40 - Level: 6 Amount: 42 - Level: 7 Amount: 44 - Level: 8 Amount: 46 - Level: 9 Amount: 48 - Level: 10 Amount: 50 Weapon: Revolver: true Ammo: Bullet: true AmmoAmount: 10 Unit: Id: Dummyskill Layout: 3 Interval: 100 Target: Enemy
  6. woot i found the problem thanks for the heads* up. i should replace it w/ .@amount not @amount thanks again panda and for the script emistry.
  7. Hi, I just discover it checks zeny but don't it delete the coin/673 after exchanging it still converts zeny.
  8. Ohh right, sorry lol i forgot that guide again :/ thank you again.
  9. Thank you Emistry !! but can i ask how this code work? input .@amount,0,30000; ?
  10. mes "[Coin Master]"; mes "How many coins would you like to trade?"; set @mamount,0; input @mamount; if (@mamount <= 0) goto L_Sorry2; if (countitem(673) < @mamount) goto L_Sorry2; set Zeny,(Zeny + (50000000* @mamount)); delitem 673,@mamount; close;
  11. Can i request a script that warn a PLAYER if he/she almost exceed that Zeny Limit, for example the server zeny limit is 2 billion zeny if the player will convert the coins to zeny from the npc it will notify them, that player almost exceed the zeny limit.
  12. Im sorry about that, here : map server seems to work fine here, but the char/login appears to have an error. Hmm.. i think you need to repair your MYSQL Qwery Browser ( account ) as it said.
  13. the anti virus is blocking the .bat files. i can run it now but this happened. any ideas? Can you provide better screenshot picture? >_<
  14. Try to check ( ctrl+alt+delete ~> Processes ) once you run the server and delete the logs/map/char there if not i recommend you to REFORMAT your PC, there must be something blocking your server to run ( Virus or Anonymous stuffs idk the cause tho. )
  15. Sad having same problm :/
  16. similar to this one :/
  17. NPC Description : 1. Player/s can do the quest daily with 24hours cooldown. 2. The NPC requires random misc items e.g ( Jellopy,Shell,Fluffy,Feather and etc ) to be hunt. 3. Player A and Player B can get the same quest but when Player A give the items first the Quest requirements will be resetted to Player B and so on. 4. Each player complete the quest will be broadcast global and gets item for finishing it.
  18. Yay, script working fine now thank a bunch again Panda :3
  19. Still having an error for this script, once the GM enter the map script should work fine but when it warp back the GM back to prontera it wont stop. its like im using @go command non stop it keeps spawning and spawning.
  20. Oh my god, it wont stop warping me back to Prontera, once i enter to those map i mean it should warp me back once right? its like im using @go 0 non stop.
  21. Tried removing it but it warp the attach player consecutively >.<
  22. - script GMBlock1 -1,{ OnPCLoadMapEvent: if(getgmlevel() == 60 || getgroupid() > 5){ dispbottom "You can't enter this map."; warp "prontera",0,0; end; } OnInit: - script GMBlock2 -1,{ setmapflag "job_sword1",mf_loadevent; setmapflag "arena_room",mf_loadevent; end; } Having an error help!
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