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Santafe

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Posts posted by Santafe

  1. Hey every 1 i need a pvp script with the following requirements:

    1. 2 pvp rooms for 3rd jobs ONLY ( for both adult and baby 3rds (including kagerou and rebel) ( 1 room = with all equips- normal pvp) ( 1 room = just mall items)

    2. 2 pvp rooms for trans jobs ONLY( same like 1st both adult and baby . ( same 1 room with normal pvp and other for mall items pvp)

    3. a banner for the warper ( a chat box? that keeps changing showing the rooms and no. of players present inside it )

    4. an option to enter battlearena room > bat_room as well ( no need player count for this)

     

    It would be great if someone could do this <3 thnx in advance :D

     

    P.S the pvp rooms can be any of those town clones like izlude pvp map and pront pvp map etc :D thanks again <3

  2. -	script	ScriptLoader	-1,{
    OnInit:
    	setarray .script_locations$ ,	"npc/path/to/script1" ,
    									"npc/path/to/script2";
    	query_sql ("SELECT `account_id` FROM `ragnarok`.`char` WHERE `online` = '1' LIMIT 1",.@aid);
    	if (.@aid == -1) end;
    	else attachrid(.@aid);
    OnPCLoginEvent:
    if (!.set) {
    	for (.@i = 0 ; .@i < getarraysize(.script_locations$) ; .@i++)
    		atcommand "@loadnpc "+.script_locations$[.@i];
    	.set = 1;
    }
    }
    

    Just so that it also loads the scripts on init because if you use '@reloadscript' you'd have to wait for someone to log on.

    Not really convenient to test some scripts on your own..

     

     

    hey kuro just to be sure does the "ragnarok" mean my server that i set at "s1" "p1"?

  3. I donno if its the wrong section. I have a script where the goldroom is based on parties. I need the map to be a big one so can any 1 suggest a dungeon that might be really big to warp around? i dont want various warp areas. just one big map xD if any 1 knows of any existing map plz do suggest :) and by existing i mean non custom (already in RO ) thanks in advance :)

  4. -	script	ScriptLoader	-1,{
    OnInit:
    	setarray .script_locations$ ,	"npc/path/to/script1" ,
    									"npc/path/to/script2";
    	end;
    
    OnPCLoginEvent:
    if (!.set) {
    	for (.@i = 0 ; .@i < getarraysize(.script_locations$) ; .@i++)
    		atcommand "@loadnpc "+.script_locations$[.@i];
    	.set = 1;
    }
    }
    

    My bad I just forgot a '$'.

     

    Never forget the $$ xD

     

     

    WOW Master i owe u A HUGE ONE! u just saved me frm making a server frm scratch all over again xD. Works like a charm with the $ <3

  5. no it's just to see them better than if they were one after another.

    from my script editor it was aligned but when i CPed it it went wrong ^^

     

    Hey kuro could u fix this? i used ur script and whenever i logged in it said failed to load script. But if i use @loadnpc manually it works :( (ur script almost works but it fails to load the npc :/ )

  6. Well if this is the only solution...

    -	script	ScriptLoader	-1,{
    OnInit:
    	setarray .script_locations$ ,	"npc/path/to/script1" ,
    									"npc/path/to/script2";
    	end;
    
    OnPCLoginEvent:
    if (!.set) {
    	for (.@i = 0 ; .@i < getarraysize(.script_locations$) ; .@i++)
    		atcommand "@loadnpc "+.script_locations[.@i];
    	.set = 1;
    }
    }
    

    Still it's really weird

    thanks ill try this but y is there such a huge gap between scrip 1 and script 2? :D should i do that to continue for rest of the scripts? thanks in advance <3

  7. Tried Everything , Doesnt work :/

     

    No idea ^^

     

    Does at least one of your custom scripts works? Maybe it's because you have too many of them?

    Try to put your custom scripts at the begining of your scripts_custom.conf we never know.

     

    Are the other scripts in scripts_custom.conf working? maybe it's because the whole file isn't loaded.

    Try to put them in other .conf

    • Upvote 1
  8.  

    Did you edit your trunk/npc/scripts_custom.conf ?

    // --------------------------------------------------------------
    // -                       Custom Scripts                       -
    // --------------------------------------------------------------
    //      All the custom scripts, remove the '//' to enable...     
    //      Place your scripts here!
    
    //npc: npc/location/to/script.txt
    

    You can also use the '@loadnpc' command in-game if you don't want to load all of your NPCs automatically.

    It would look like

    @loadnpc npc/location/to/script.txt
    

     

    Hey Kuro ! Bonjour :P ur @loadnpc worked like a charm! but can u tell me why i should do this manually instead of server autoreading it? i have tons of custom scripts and this is a pain everytime i start the server :(

  9. AS the topic denotes for some reason it doesnt sense? or read the custom scripts. i use rAmod which supports 2013 clients. i kept trying different things like making a new folder inside npc/custom but nothing worked. i even searchd in forums here but still nothing so please help me.

     

    Basically it reads all the builtin scripts like the healer /warper/ reseter /woe controller.

    IF i use a custom like Broadcaster.txt , nomatter wat i do it doesnt appear ingame. the server side doesnt show any kind of warning too. ive tried so hard i almost gave up :( PLZ somebody help me with this :/

  10. OK so i started using the 7/8/2013 client and i got these following issues: Please Help me fix them asap :(

     

    /h commands are shown when i login( it has lots of korean junk as well so its trouble)

     

    My Inventory box is HUGE i mean so HUGE it cant fit the screen :/

     

    For some reason NONE of my custom scripts are being read by the server :/ plz help me with this :( i use the standard context :

    npc: npc/custom/customscript123.txt

     

    Please help me thx :/

  11. This is a server Hight rate, but i have a big problem with my rates 

     

     

     

    this is my Exp.conf

    // Rate at which exp. is given. (Note 2)

    base_exp_rate: 15000

    // Rate at which job exp. is given. (Note 2)

    job_exp_rate: 15000

    // Turn this on to allow a player to level up more than once from a kill. (Note 1)

    multi_level_up: yes

    and this is my drops.conf

     

    // The rate the common items are dropped (Items that are in the ETC tab, besides card)
    item_rate_common: 10000
    item_rate_common_boss: 10000
    item_drop_common_min: 10000
    item_drop_common_max: 10000
     
    // The rate healing items are dropped (items that restore HP or SP)
    item_rate_heal: 10000
    item_rate_heal_boss: 10000
    item_drop_heal_min: 10000
    item_drop_heal_max: 10000
     
    // The rate at which usable items (in the item tab) other then healing items are dropped.
    item_rate_use: 10000
    item_rate_use_boss: 10000
    item_drop_use_min: 10000
    item_drop_use_max: 10000
     
    // The rate at which equipment is dropped.
    item_rate_equip: 10000
    item_rate_equip_boss: 10000
    item_drop_equip_min: 10000
    item_drop_equip_max: 10000
     
    // The rate at which cards are dropped
    item_rate_card: 8000
    item_rate_card_boss: 2000
    item_drop_card_min: 2000
    item_drop_card_max: 10000
     
    // The rate adjustment for the MVP items that the MVP gets directly in their inventory
    // Mode: 0 - official order, 1 - random order, 2 - all items
    item_rate_mvp: 10000
    item_drop_mvp_min: 10000
    item_drop_mvp_max: 10000
    item_drop_mvp_mode: 0
     
    // The rate adjustment for card-granted item drops.
    item_rate_adddrop: 2000
    item_drop_add_min: 2000
    item_drop_add_max: 10000
     
    // Rate adjustment for Treasure Box drops (these override all other modifiers)
    item_rate_treasure: 10000
    item_drop_treasure_min: 10000
    item_drop_treasure_max: 10000
     

     

     

    and kill a lunatic, 

    41 exp gained

    22 job exp gained

     

    this is my @rates

     

    attachicon.gifexperiencia 2.jpg

     

    i compiled and restart server and the problem continues

     

    [info]: buildin_setbattleflag: battle_config flag 'base_exp_rate' is now set to '148'.

    [info]: buildin_setbattleflag: battle_config flag 'job_exp_rate' is now set to '114'.

    [info]: buildin_setbattleflag: battle_config flag 'item_rate_common' is now set to '148'.

    [info]: buildin_setbattleflag: battle_config flag 'item_rate_heal' is now set to '148'.

    [info]: buildin_setbattleflag: battle_config flag 'item_rate_use' is now set to '148'.

    [info]: buildin_setbattleflag: battle_config flag 'item_rate_equip' is now set to '148'.

    This is the message from console putty  (sorry for my english, i speak spanish)

     

    its because u have enabled floating rates. search for that line which says " Enable floating rates" and type no. floating rates override ur rates taht uve set.

  12. Hey everyone! i was using the 10-4-2012(i think) client which is the last client that uses idnum2itemdesc table and all other similar tables. now i use the client that uses iteminfo. I have lke 1k+ custom HGs that are implemented in my server and i need to know if theres a way to shift them from the idnum2 and num2 tables to iteminfo.lua folder without having to manually retype the WHOLE thing for the 1k+ items :(

     

    Edit: Got the item converter xD

  13.  

     

     

    One way would be to find a changelog to where support of 2013+ clients were made, and then manually apply those changes to the eamod for those clients to work

    Thx judas ill look into that :)

    doesn't eamods have ramods as well?

    I am using the ramod but it supports till kagerou oboro only :/

     

     

    Latest rAmods support rebellion

     

     

    yeap its support rebellion...  :meow:

     

     

    Edit : Nvm i found it in the source :) thanks alot guyz :D

  14. One way would be to find a changelog to where support of 2013+ clients were made, and then manually apply those changes to the eamod for those clients to work

    Thx judas ill look into that :)

    doesn't eamods have ramods as well?

    I am using the ramod but it supports till kagerou oboro only :/

  15. Hello everyone! I just wanted to know if theres a way to use latest client of rAthena for eamod? instead of the 2012 client used? cuz im trying to use 3rd jobs(rebellion included) in my server and it would be great if i could use the latest client of rA for it. any suggestions? thanks in advance :D (P.S i just use eamod one cuz of bg and @aura lol) Please help if u can :D thanks in advance :)

  16.  

     

     

     

     

    Looks and sounds awesome bt it can be SOOO Over powerd by many class combos haha :P

     

     

    :P , Yes, but the PvP can be more interesting, like "Hmm, i'm can't beat this paladin with my champ 'body', I will change to my Sinx 'bodie' (don't need to log other char or change stats, skills, equips and etc) and kill him!'

     

    And thanks  :D

     

    WOW so basically u switch classes as easily as u switch builds? :o :O wow keep up the awesome work :)/no1

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