Jump to content

Santafe

Members
  • Posts

    325
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Santafe

  1. It's been a while but if i remember my itemdb right its [script to run},{script that runs when equiped},{script that runs when deequiped}

     

    it would go in the first {} that is the item script after the semi colon you would add bonus bAllStats,value;   where the value is what you want the stats to be added, a file listing all possible bonuses is in doc/item_bonus.txt

     

    yea but since its a disguise suit in the first {} theres the "changebase 4021" or sm other number so i cant add bonus ballstat there or any other bonus or should i add it after a " ;" ?

  2. Hi everyone,

    someone has these maps?:

     

    map: bat_a03
    map: bat_a04
    map: bat_a05
    map: bat_b03
    map: bat_b04
    map: bat_b05
    map: schg_cas06
    map: schg_cas07
    map: schg_cas08
    map: arug_cas06
    map: arug_cas07
    map: arug_cas08
    map: rush_cas01
    map: rush_cas02
    map: rush_cas03
    map: rush_cas04
    map: bat_c03
    map: bat_c04
    map: bat_c05
    map: bat_c06
    map: bat_c07
    map: bat_c08
    map: region_8

     

    Regards ~

     

     

    Also looking for this

     

    Here:its a copy of existing maps.

    bat_a03.gnd#bat_a01.gnd#
    bat_a03.gat#bat_a01.gat#
    bat_a03.rsw#bat_a01.rsw#
    유저인터페이스\map\bat_a03.bmp#유저인터페이스\map\bat_a01.bmp#
    bat_a04.gnd#bat_a01.gnd#
    bat_a04.gat#bat_a01.gat#
    bat_a04.rsw#bat_a01.rsw#
    유저인터페이스\map\bat_a04.bmp#유저인터페이스\map\bat_a01.bmp#
    bat_a05.gnd#bat_a01.gnd#
    bat_a05.gat#bat_a01.gat#
    bat_a05.rsw#bat_a01.rsw#
    유저인터페이스\map\bat_a05.bmp#유저인터페이스\map\bat_a01.bmp#
    bat_b03.gnd#bat_b01.gnd#
    bat_b03.gat#bat_b01.gat#
    bat_b03.rsw#bat_b01.rsw#
    유저인터페이스\map\bat_b03.bmp#유저인터페이스\map\bat_b01.bmp#
    bat_b04.gnd#bat_b01.gnd#
    bat_b04.gat#bat_b01.gat#
    bat_b04.rsw#bat_b01.rsw#
    유저인터페이스\map\bat_b04.bmp#유저인터페이스\map\bat_b01.bmp#
    bat_b05.gnd#bat_b01.gnd#
    bat_b05.gat#bat_b01.gat#
    bat_b05.rsw#bat_b01.rsw#
    유저인터페이스\map\bat_b05.bmp#유저인터페이스\map\bat_b01.bmp#
    bat_c04.gnd#bat_c01.gnd#
    bat_c04.gat#bat_c01.gat#
    bat_c04.rsw#bat_c01.rsw#
    유저인터페이스\map\bat_c04.bmp#유저인터페이스\map\bat_c01.bmp#
    bat_c05.gnd#bat_c01.gnd#
    bat_c05.gat#bat_c01.gat#
    bat_c05.rsw#bat_c01.rsw#
    유저인터페이스\map\bat_c05.bmp#유저인터페이스\map\bat_c01.bmp#
    bat_c06.gnd#bat_c01.gnd#
    bat_c06.gat#bat_c01.gat#
    bat_c06.rsw#bat_c01.rsw#
    유저인터페이스\map\bat_c06.bmp#유저인터페이스\map\bat_c01.bmp#
    bat_c07.gnd#bat_c01.gnd#
    bat_c07.gat#bat_c01.gat#
    bat_c07.rsw#bat_c01.rsw#
    유저인터페이스\map\bat_c07.bmp#유저인터페이스\map\bat_c01.bmp#
    bat_c08.gnd#bat_c01.gnd#
    bat_c08.gat#bat_c01.gat#
    bat_c08.rsw#bat_c01.rsw#
    유저인터페이스\map\bat_c08.bmp#유저인터페이스\map\bat_c01.bmp#
    schg_cas06.gnd#schg_cas01.gnd#
    schg_cas06.gat#schg_cas01.gat#
    schg_cas06.rsw#schg_cas01.rsw#
    유저인터페이스\map\schg_cas06.bmp#유저인터페이스\map\schg_cas01.bmp#
    schg_cas07.gnd#schg_cas02.gnd#
    schg_cas07.gat#schg_cas02.gat#
    schg_cas07.rsw#schg_cas02.rsw#
    유저인터페이스\map\schg_cas07.bmp#유저인터페이스\map\schg_cas02.bmp#
    schg_cas08.gnd#schg_cas03.gnd#
    schg_cas08.gat#schg_cas03.gat#
    schg_cas08.rsw#schg_cas03.rsw#
    유저인터페이스\map\schg_cas08.bmp#유저인터페이스\map\schg_cas03.bmp#
    arug_cas06.gnd#arug_cas01.gnd#
    arug_cas06.gat#arug_cas01.gat#
    arug_cas06.rsw#arug_cas01.rsw#
    유저인터페이스\map\arug_cas06.bmp#유저인터페이스\map\arug_cas01.bmp#
    arug_cas07.gnd#arug_cas02.gnd#
    arug_cas07.gat#arug_cas02.gat#
    arug_cas07.rsw#arug_cas02.rsw#
    유저인터페이스\map\arug_cas07.bmp#유저인터페이스\map\arug_cas02.bmp#
    arug_cas08.gnd#arug_cas03.gnd#
    arug_cas08.gat#arug_cas03.gat#
    arug_cas08.rsw#arug_cas03.rsw#
    유저인터페이스\map\arug_cas08.bmp#유저인터페이스\map\arug_cas03.bmp#
    rush_cas01.rsw#prtg_cas02.rsw#
    rush_cas01.gat#prtg_cas02.gat#
    rush_cas01.gnd#prtg_cas02.gnd#
    유저인터페이스\map\rush_cas01.bmp#유저인터페이스\map\prtg_cas02.bmp#
    rush_cas02.rsw#payg_cas04.rsw#
    rush_cas02.gat#payg_cas04.gat#
    rush_cas02.gnd#payg_cas04.gnd#
    유저인터페이스\map\rush_cas02.bmp#유저인터페이스\map\payg_cas04.bmp#
    rush_cas03.rsw#aldeg_cas05.rsw#
    rush_cas03.gat#aldeg_cas05.gat#
    rush_cas03.gnd#aldeg_cas05.gnd#
    유저인터페이스\map\rush_cas03.bmp#유저인터페이스\map\aldeg_cas05.bmp#
    rush_cas04.rsw#gefg_cas03.rsw#
    rush_cas04.gat#gefg_cas03.gat#
    rush_cas04.gnd#gefg_cas03.gnd#
    유저인터페이스\map\rush_cas04.bmp#유저인터페이스\map\gefg_cas03.bmp#
    region_8.gnd#guild_vs2.gnd#
    region_8.gat#guild_vs2.gat#
    region_8.rsw#guild_vs2.rsw#
    유저인터페이스\map\region_8.bmp#유저인터페이스\map\guild_vs2.bmp#
    
  3. Guyz so i was wondering, in disguise suits we use 2 out of the 3 {} which is there in the script lines. if i wanted to add 2 or more bonuses to that disguise suit wat should i do? example {changeclass 2412;}{bonus movementspd; }{ changeclass;} . dont mind the fake bonus xD just an example. if i wanted to add bonus all stat along with this , is it possible? and if so where do i add it? since all 3 "{}" are filled. Thanks in advance :D

  4. I think you'll have to add it as a custom job or replace either santa suit or summer suit?

    yeap had to do that :/

     

    200000,Assasin_Suit,Assasin Suit,5,89000,,500,,4,,1,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 12; },{},{ changebase Class; }

     

    i know the script bro its the appearance ingame that was the problem. fixed now ty guyz.

  5. Hey everyone, I tried to implement the Akatsuki suit as an armour in my server. problem is everything works fine but the armour doesnt change the appearance of player.

    Ex: A wizard wearing the suit will sitll look like a wizard rather than disguising the player with an akatsuki dress on him instead. ive checkd item_db / itemddesctable/itemresnametable and everything is perfectly fine but the armour acts like a normal plane armour instead of a disguise armour.

    Does the armour also need a view ID or smthing like other HGs do? shld i add it to the iteminfo.lua files by anychance with a custom view ID like we do for headgears?

    can some one help?

  6. Hello everyone, wanna ask any of u scripters to make this for me , once thanatos has spawned in his map(the main thanatos which is memory of thana) an announcement is made and it tells players to @join for entering a queue. once the queue reaches 5 players they get warped to thana map. pvp gets activated and announcer also announces who killed thanatos after its death. and also note that pvp should become off once thanatos has been killed.(so that ks doesnt happen)

  7. missing item sprite ..

    you may refer this Custom_Items to add a custom items or fix any item related issue.

    missing item sprite ..

    you may refer this Custom_Items to add a custom items or fix any item related issue.

    I don't think adding is the problem cuz all the adding part of it was given by euphy. This is just there even though I've added it to the data folder as well.

     

    EDIT: My PC can read korean so euphy's unbolloxed version of resnametable didnt work =_= fixed now ty

  8.  

    but mine is in mob_db2.txt outside re is that fine?  and also the mob_db lines are all fine, it goes like MOB_A,Mob A,Mob A in which 2nd and 3rd are jro kro names so if i add a "space" instead of _ will it affect the mob or will error occur? 

     

    If your server is Renewall, the file mob_db2 needs to be in db/re. If not, db/pre-re  /no1

     

    Sorry for not updating this i figured out the problem, i had written mob_A in the mob script in script/custom as well thats why it showed that way xD

  9. I thought they were Bomb Porings? I don't remember them being a squid though. 

     

    Here are some things that I've found over Google:

     

    https://rathena.org/board/topic/73328-run-for-your-live-event/

    http://upaste.me/raw/8e781209104c2332

    No sir, the squid i mentioned was Marse xD. The map is somewhat like a racetrack{similar to poring race?) and people have to keep moving up and down and dodge the marse at the same time. if they touch marse they get nuked. like that its really old so i doubt any would remember

  10. Guyz I remember an event in some old private servers that were there some 3-4 years ago. Here's the event:

    The game starts after a certain time limit just like other events. It's a race where players must go from one end to the other while avoiding (squid like mobs) forgot their names which will nuke u if it touches u. So u must avoid it and go through the track to the other and and back to the start till when no survivers are available.

  11. You can probably attach it when a player logs in.

    May I add this to my pvp script though? I'd put your name on my update as well, since you were the one who gave this idea.

    Sure bro :D it would be my pleasureto be a contributer to ur script :) but yea could u help make this idea work with that ladder? like with an on init script or smthing xD cuz i have 0 knowledge and just ideas running around :P

  12. update your db/re/mob_db.txt with appropriate monster name.

    but mine is in mob_db2.txt outside re is that fine?  and also the mob_db lines are all fine, it goes like MOB_A,Mob A,Mob A in which 2nd and 3rd are jro kro names so if i add a "space" instead of _ will it affect the mob or will error occur? 

  13. Hey guyz i know im posting all over the place but i really need the help xD, in the map, i have a custom mob say "mob a"  but in map, it shows the name as : mob_a for the sprite( theres no error or anything. just the underscore being a problem) thanks in advance xD is it something to do with the lua files? like the jobname cuz i wrote the line for the mob as this : say :[jobtbl.JT_MOB_A] = "Mob_A". does this have something to do with the name appearing as mob_A ingame? plz help me fix this thanks in advance :) 

  14. Hey guyz i am just wondering if its possible to increase the spawn of mobs at a certain map. for example my spawn of creeps is xxx 214,100 where 100 is the spawn rate. is it possible to increase this ? or is there another way ? Thanks in advance :D

  15. Hey Guyz! would like to ask for a script which is an @aura #(any number) is given to top 5 pvpers that takes stats from the PvP rankings (ghosts script is what I use) and each rank has a different aura. Something that motivates players to PvP is what my idea is about. Can any 1 help me with this?

×
×
  • Create New...