nomade

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About nomade

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    Brazil
  1. Hello everyone! I wonder if is can enable upe from a certain level only if you complete a certain quest. For example: maximum level is 1000 and the player can freely level up to level 150, after that level he will have to do a quest to level up 151, 152, 153.... Each level will need to do a quest to enable the up.
  2. Na pasta do emulador tem uma pasta doc dentro dela tem um arquivo chamado 'item_bonus' dê uma olhadinha nele, tem práticamente tudo relacionado a bonus de itens.
  3. use -> {bonus bMagicHPGainValue,n;}
  4. Sorry for the delay in answering, I was at work ^^ Try this one now: prt_in,44,100,3 script CP Converter 532,{ [email protected]$ = strcharinfo(0); // Char Name [email protected] = 7227; // Item ID [email protected] = 6; // Item Quantity Required to Receive Cash [email protected] = 1; // Cash amount to be paid [email protected] = countitem( [email protected] )/ [email protected]; // Countitem if( [email protected] < 1) { mes "[ Cash Converter ]"; mes "You don't have any ^0000FF"+ getitemname([email protected]) +"^000000 in your Inventory to be exchanged for Cash Points."; mes "Please come back to me if you have it already."; close; } mes "[ Cash Converter ]"; mes rand(2) ? ""+callfunc("F_Hi")+" I'm Cash Converter, of Prontera Rune-Midgard City." : ""+callfunc("F_Hi")+" I can able to exchange your ^0000FF"+ getitemname([email protected]) +"^000000 to Cash Points."; mes " "; mes "What would you like to do?"; next; mes "[ Cash Converter ]"; mes "^FF0000Information:^000000"; mes "^777777 -------------------- ^000000"; mes "Exchange Rate: "+ [email protected] * [email protected] +" x "+ getitemname( [email protected] ) +" to "+ ( [email protected] * [email protected] ) +" Cash Point"+ ([email protected] * [email protected] > 1 ? "s" : "") +""; next; if( select("- Convert","- Cancel") == 1 ) { progressbar "0x11CC99",1; specialeffect2 EF_REMOVETRAP; delitem [email protected],[email protected] * [email protected]; #CASHPOINTS = #CASHPOINTS + ( [email protected] * [email protected] ); message [email protected]$,"You have recieved "+ [email protected] * [email protected] +" Cash Point"+ (#CASHPOINTS > 1 ? "s" : "") +" and a of Total: "+ #CASHPOINTS +" Cash Point"+ (#CASHPOINTS > 1 ? "s" : "") +""; mes "[ Cash Converter ]"; mes "You have successfully exchanged."; } close; } https://prnt.sc/p34xca https://prnt.sc/p34xhj https://prnt.sc/p34xjo https://prnt.sc/p34xoe
  5. nomade

    erro script

    Não sei se entendi bem, você quer que apareça um menu ao invés de fechar? Seria interessante se postasse esse npc da print para que possamos dar uma resposta mais concreta.
  6. The colleague above already answered, but here is the same npc, with the modification that requested. prt_in,44,100,3 script CP Converter 532,{ [email protected]$ = strcharinfo(0); // Char Name [email protected] = 7227; // Item ID [email protected] = 6; // Item Quantity Required to Receive Cash [email protected] = 1; // Cash amount to be paid [email protected] = countitem( [email protected] )/ [email protected]; // Countitem if( [email protected] < [email protected]) { mes "[ Cash Converter ]"; mes "You don't have any ^0000FF"+ getitemname([email protected]) +"^000000 in your Inventory to be exchanged for Cash Points."; mes "Please come back to me if you have it already."; close; } mes "[ Cash Converter ]"; mes rand(2) ? ""+callfunc("F_Hi")+" I'm Cash Converter, of Prontera Rune-Midgard City." : ""+callfunc("F_Hi")+" I can able to exchange your ^0000FF"+ getitemname([email protected]) +"^000000 to Cash Points."; mes " "; mes "What would you like to do?"; next; mes "[ Cash Converter ]"; mes "^FF0000Information:^000000"; mes "^777777 -------------------- ^000000"; mes "Exchange Rate: "+ [email protected] +" x "+ getitemname( [email protected] ) +" to "+ ( [email protected] * [email protected] ) +" Cash Point"+ ([email protected] * [email protected] > 1 ? "s" : "") +""; next; if( select("- Convert","- Cancel") == 1 ) { progressbar "0x11CC99",1; specialeffect2 EF_REMOVETRAP; delitem [email protected],[email protected] * [email protected]; #CASHPOINTS = #CASHPOINTS + ( [email protected] * [email protected] ); message [email protected]$,"You have recieved "+ [email protected] * [email protected] +" Cash Point"+ (#CASHPOINTS > 1 ? "s" : "") +" and a of Total: "+ #CASHPOINTS +" Cash Point"+ (#CASHPOINTS > 1 ? "s" : "") +""; mes "[ Cash Converter ]"; mes "You have successfully exchanged."; } close; }
  7. I need help!!!! I added the system correctly with no errors at the time of compiling the emulator. It works everything normal in the game. My problem is when I buy the item from a store, the map-server restarts. When I'm entered the game again, the sale was not made.