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Everything posted by Promise
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invert cell_vending,1; to cell_novending,0;
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/npc/mapflag/gvg.txt remove: guild_vs3 mapflag gvg /npc/mapflag/pvp.txt add: guild_vs3 mapflag pvp
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What kind of error?
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.@i = getarg(select(.@menu$) - 1, 0); to .@i = select(.@menu$)-1;
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clif.c if( sd->state.trading || !sd->npc_shopid || !cash_shop_defined) { to if( sd->state.trading || !sd->npc_shopid ) { and unsigned short nameid = RFIFOW(fd,info->pos[0]); to short nameid = RFIFOW(fd,info->pos[0]);
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1@glast,1,1,0 script #snfescape CLEAR_NPC,{ end; // <--------- Wtf? OnStart: initnpctimer; end; OnTimer1500: donpcevent instance_npcname("#snfBGM")+"::OnEscape"; .@map$ = instance_mapname("1@glast"); viewpoint 1,351,271,1,0x00FF00; for(.@i = 1; .@i <= 5; .@i++) { enablenpc instance_npcname("Tesouro#snf"+.@i); btw, check the x,y map and try by changing #snfBGM for snfBGM - #snfescape for snfescape
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@go ACMD_FUNC(go) { int i; int town; char map_name[MAP_NAME_LENGTH]; const struct { char map[MAP_NAME_LENGTH]; int x, y; } data[] = { { MAP_PRONTERA, 156, 191 }, // 0=Prontera { MAP_MORROC, 156, 93 }, // 1=Morroc { MAP_GEFFEN, 119, 59 }, // 2=Geffen { MAP_PAYON, 162, 233 }, // 3=Payon { MAP_ALBERTA, 192, 147 }, // 4=Alberta #ifdef RENEWAL { MAP_IZLUDE, 128, 146 }, // 5=Izlude (Renewal) #else { MAP_IZLUDE, 128, 114 }, // 5=Izlude #endif { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran { MAP_LUTIE, 147, 134 }, // 7=Lutie { MAP_COMODO, 209, 143 }, // 8=Comodo { MAP_YUNO, 157, 51 }, // 9=Yuno { MAP_AMATSU, 198, 84 }, // 10=Amatsu { MAP_GONRYUN, 160, 120 }, // 11=Gonryun { MAP_UMBALA, 89, 157 }, // 12=Umbala { MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim { MAP_LOUYANG, 217, 40 }, // 14=Louyang #ifdef RENEWAL { MAP_NOVICE, 97, 90 }, // 15=Training Grounds (Renewal) #else { MAP_NOVICE, 53, 111 }, // 15=Training Grounds #endif { MAP_JAIL, 23, 61 }, // 16=Prison { MAP_JAWAII, 249, 127 }, // 17=Jawaii { MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya { MAP_EINBROCH, 64, 200 }, // 19=Einbroch { MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen { MAP_EINBECH, 70, 95 }, // 21=Einbech { MAP_HUGEL, 96, 145 }, // 22=Hugel { MAP_RACHEL, 130, 110 }, // 23=Rachel { MAP_VEINS, 216, 123 }, // 24=Veins { MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia { MAP_MIDCAMP, 180, 240 }, // 26=Midgard Camp { MAP_MANUK, 282, 138 }, // 27=Manuk { MAP_SPLENDIDE, 201, 147 }, // 28=Splendide { MAP_BRASILIS, 182, 239 }, // 29=Brasilis { MAP_DICASTES, 198, 187 }, // 30=El Dicastes { MAP_MORA, 44, 151 }, // 31=Mora { MAP_DEWATA, 200, 180 }, // 32=Dewata { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island { MAP_MALAYA, 242, 211 }, // 34=Malaya Port { MAP_ECLAGE, 110, 39 }, // 35=Eclage }; nullpo_retr(-1, sd); if( map[sd->bl.m].flag.nogo && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { clif_displaymessage(sd->fd,msg_txt(sd,995)); // You cannot use @go on this map. return 0; } if( pc_isdead(sd) ) { clif_displaymessage(fd, msg_txt(sd,664)); return -1; } memset(map_name, '\0', sizeof(map_name)); memset(atcmd_output, '\0', sizeof(atcmd_output)); // get the number town = atoi(message); if (!message || !*message || sscanf(message, "%11s", map_name) < 1 || town < 0 || town >= ARRAYLENGTH(data)) {// no value matched so send the list of locations const char* text; // attempt to find the text help string text = atcommand_help_string( command ); clif_displaymessage(fd, msg_txt(sd,38)); // Invalid location number, or name. if( text ) {// send the text to the client clif_displaymessage( fd, text ); } return -1; } // get possible name of the city map_name[MAP_NAME_LENGTH-1] = '\0'; for (i = 0; map_name[i]; i++) map_name[i] = TOLOWER(map_name[i]); // try to identify the map name if (strncmp(map_name, "prontera", 3) == 0) { town = 0; } else if (strncmp(map_name, "morocc", 4) == 0 || strncmp(map_name, "morroc", 4) == 0) { town = 1; } else if (strncmp(map_name, "geffen", 3) == 0) { town = 2; } else if (strncmp(map_name, "payon", 3) == 0) { town = 3; } else if (strncmp(map_name, "alberta", 3) == 0) { town = 4; } else if (strncmp(map_name, "izlude", 3) == 0) { town = 5; } else if (strncmp(map_name, "aldebaran", 3) == 0) { town = 6; } else if (strncmp(map_name, "lutie", 3) == 0 || strcmp(map_name, "christmas") == 0 || strncmp(map_name, "xmas", 3) == 0 || strncmp(map_name, "x-mas", 3) == 0) { town = 7; } else if (strncmp(map_name, "comodo", 3) == 0) { town = 8; } else if (strncmp(map_name, "juno", 3) == 0 || strncmp(map_name, "yuno", 3) == 0) { town = 9; } else if (strncmp(map_name, "amatsu", 3) == 0) { town = 10; } else if (strncmp(map_name, "kunlun", 3) == 0 || strncmp(map_name, "gonryun", 3) == 0) { town = 11; } else if (strncmp(map_name, "umbala", 3) == 0) { town = 12; } else if (strncmp(map_name, "niflheim", 3) == 0) { town = 13; } else if (strncmp(map_name, "louyang", 3) == 0) { town = 14; } else if (strncmp(map_name, "new_1-1", 3) == 0 || strncmp(map_name, "startpoint", 3) == 0 || strncmp(map_name, "beginning", 3) == 0) { town = 15; } else if (strncmp(map_name, "sec_pri", 3) == 0 || strncmp(map_name, "prison", 3) == 0 || strncmp(map_name, "jail", 3) == 0) { town = 16; } else if (strncmp(map_name, "jawaii", 3) == 0) { town = 17; } else if (strncmp(map_name, "ayothaya", 3) == 0) { town = 18; } else if (strncmp(map_name, "einbroch", 5) == 0) { town = 19; } else if (strncmp(map_name, "lighthalzen", 3) == 0) { town = 20; } else if (strncmp(map_name, "einbech", 5) == 0) { town = 21; } else if (strncmp(map_name, "hugel", 3) == 0) { town = 22; } else if (strncmp(map_name, "rachel", 3) == 0) { town = 23; } else if (strncmp(map_name, "veins", 3) == 0) { town = 24; } else if (strncmp(map_name, "moscovia", 3) == 0) { town = 25; } else if (strncmp(map_name, "mid_camp", 3) == 0) { town = 26; } else if (strncmp(map_name, "manuk", 3) == 0) { town = 27; } else if (strncmp(map_name, "splendide", 3) == 0) { town = 28; } else if (strncmp(map_name, "brasilis", 3) == 0) { town = 29; } else if (strncmp(map_name, "dicastes01", 3) == 0) { town = 30; } else if (strcmp(map_name, "mora") == 0) { town = 31; } else if (strncmp(map_name, "dewata", 3) == 0) { town = 32; } else if (strncmp(map_name, "malangdo", 5) == 0) { town = 33; } else if (strncmp(map_name, "malaya", 5) == 0) { town = 34; } else if (strncmp(map_name, "eclage", 3) == 0) { town = 35; } if (town >= 0 && town < ARRAYLENGTH(data)) { int16 m = map_mapname2mapid(data[town].map); if (m >= 0 && map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif_displaymessage(fd, msg_txt(sd,247)); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif_displaymessage(fd, msg_txt(sd,248)); return -1; } if (pc_setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == SETPOS_OK) { clif_displaymessage(fd, msg_txt(sd,0)); // Warped. } else { clif_displaymessage(fd, msg_txt(sd,1)); // Map not found. return -1; } } else { // if you arrive here, you have an error in town variable when reading of names clif_displaymessage(fd, msg_txt(sd,38)); // Invalid location number or name. return -1; } return 0; }
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Your map server have been crashing since you started the server? Did you edit something in the source to get this warnings or you got them always?
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I dont really understand what error r u getting....
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Its just a warning, if you dont have errors, you dont have to care about that.
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https://github.com/rathena/rathena/commit/9cca1889
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Try to change query_sql("DELETE FROM `global_reg_value` WHERE `str` = 'pl_pkcount'"); to query_sql("DELETE FROM `global_acc_reg_str` WHERE `str` = 'pl_pkcount'"); or query_sql("DELETE FROM `global_acc_reg_num` WHERE `str` = 'pl_pkcount'");
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i see. there are no errors when i run the server. some of them are just yellow[debugs/warning] in item db. every 5-7 hours i guest. Some times the npcs are crashing and they dont give any error. You should ask your players what was they doing just before the crash, it could be anything like /breakguild or an npc.
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Forget it, try Mob.c #if PACKETVER >= 20120404 if( battle_config.monster_hp_bars_info){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif_monster_hp_bar(md, sd->fd); } } #endif to #if PACKETVER >= 20120404 if( battle_config.monster_hp_bars_info){ if( !(md->class_ == MOBID_EMPERIUM) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif_monster_hp_bar(md, sd->fd); } } } #endif Try this and compile. Remember to do a backup before change anything.
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Try changing the mode of the emperium to type boss on your mob_db
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Probaste https://rathena.org/board/topic/63177-ro-open-setup-v2116397-last-updated-20151205/
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Check the lastest files you added to your server. Probably a new npc is crashing the map server for a bad coding.
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PM me, i can try to fix your problem.
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No, i always use 20100730 and works fine. Check if you have a clientinfo.xml on your FOLDER data, maybe your client read data folder first, and you are using another clientinfo.xml in the folder.
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What client version are you using?
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added a sharingan item , blank item was appearing
Promise replied to kikyukew123's question in Graphics Support
Change in idnum2itemresnametable- 30002# The Byakugan is a dojutsu kekkei genkai of the Hyuga clan. It is one of the three great dojutsu, along with the Sharingan and the Rinnegan. Stength + 5 its ability is to reduce 3% of damage from all melee attack. Class :^777777 Mid Gear^000000 Required Level :^777777 1^000000 Applicable Job :^777777 Every Job^000000 # to 30002#sharingan# then accessoryid- ACCESSORY_sharingan = 30002 to ACCESSORY_SHARINGAN = 30002 then accname- [ACCESSORY_IDs.ACCESSORY_sharingan] = "_sharingan" to [ACCESSORY_IDs.ACCESSORY_SHARINGAN] = "_sharingan" and your sprites should be sharingan.spr sharingan.act -
//===== rAthena Script ======================================= //= Card Removal NPC //===== By: ================================================== //= TyrNemesis^ //===== Current Version: ===================================== //= 1.2a //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Removes cards from equipped items. //===== Additional Comments: ================================= //= 1.0 First version. [TyrNemesis^] //= 1.2 Optimized and fixed getequipname menu. [Kisuka] //= 1.2a Added 'disable_items' command. [Euphy] //= 1.3 Changed zeny for CashPoints [PromisE] //============================================================ prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{ set .cashcost,50000; // base cost of the card remover services (in Cash) set .percardcost,7000; // cost per card of the card remover services (in Cash) set .faildestroy,1; // should the card remover have a chance of failure that destroys items? (1=yes, 0=no) disable_items; mes "[Wise Old Woman]"; mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?"; next; switch(select("Yes, it does.:What do you charge?:No thanks.")) { case 1: mes "[Wise Old Woman]"; mes "Very well. Which item shall I examine for you?"; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } set .@part,select(.@menu$); if(!getequipisequiped(.@part)) { mes "[Wise Old Woman]"; mes "Young one... Your not wearing anything there that I can remove cards from."; close; } if(getequipcardcnt(.@part) == 0) { mes "[Wise Old Woman]"; mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid."; close; } set .@cardcount,getequipcardcnt(.@part); if (!checkweight(1202,(.@cardcount+1))) { mes "^3355FFJust a minute!"; mes "I can't offer any of my"; mes "services to you because"; mes "you're carrying too much"; mes "stuff. Put your extra items in"; mes "Kafra Storage and come again~"; close; } mes "[Wise Old Woman]"; mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (.cashcost+(.@cardcount * .percardcost)) + " CashPoints, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000."; next; if(select("Very well. Do it.:Nevermind.") == 2) { mes "[Wise Old Woman]"; mes "Very well. Return at once if you seek my services."; close; } if((#CASHPOINTS < (.cashcost+(.@cardcount * .percardcost))) || (countitem(1000) < 1) || (countitem(715) < 1)) { mes "[Wise Old Woman]"; mes "You do not have all the items I require to work my magic, child. Come again when you do."; close; } mes "[Wise Old Woman]"; mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?"; next; switch(select("I changed my mind about this.:The item.:The cards.")) { case 1: mes "[Wise Old Woman]"; mes "Very well. Return at once if you seek my services."; close; case 2: set .@failtype,1; break; case 3: set .@failtype,2; } mes "[Wise Old Woman]"; mes "Very well. I shall begin."; set #CASHPOINTS, #CASHPOINTS - (.cashcost+(.@cardcount * .percardcost)); delitem 1000,1; //Star_Crumb delitem 715,1; //Yellow_Gemstone // Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt // First value = Total failure chance (item and cards destroyed) // Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe) // Third value = Harmless failure chance (all that's lost is your investment) set .@failchance,rand(100); if (.faildestroy==1) { if(.@failchance < 2) { next; failedremovecards .@part,0; mes "[Wise Old Woman]"; mes "The process was a total failure. I am afraid the item and the cards were destroyed."; close; } if(.@failchance < 8) { if (.@failtype == 1) { next; failedremovecards .@part,1; mes "[Wise Old Woman]"; mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay."; close; } if (.@failtype == 2) { next; failedremovecards .@part,2; mes "[Wise Old Woman]"; mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process."; close; } } } if(.@failchance < 10) { next; failedremovecards .@part,3; mes "[Wise Old Woman]"; mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay."; close; } next; successremovecards .@part; mes "[Wise Old Woman]"; mes "The process was a success. Here are your cards and your item. Farewell."; close; case 2: mes "[Wise Old Woman]"; mes "I charge a flat fee of "+callfunc("F_InsertComma",.cashcost)+" CashPoints, plus "+callfunc("F_InsertComma",.percardcost)+" CashPoints for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic."; close; case 3: mes "[Wise Old Woman]"; mes "Very well. Return at once if you seek my services."; close; } } This should works fine. Its 50k cost and 7k for each card. You can edit the costs in the configuration: set .cashcost,50000; // base cost of the card remover services (in Cash) set .percardcost,7000; // cost per card of the card remover services (in Cash) set .faildestroy,1; // should the card remover have a chance of failure that destroys items? (1=yes, 0=no)
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added a sharingan item , blank item was appearing
Promise replied to kikyukew123's question in Graphics Support
Check your LuaFiles and your item....nametable.txt on your DB, anything is wrong there. -
To be your first map, its very good. Simple map. You can add a global light, and add some circle lights on the sides or one in the center, and give a red-orange tone to the floor with the same lighmaps.
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https://rathena.org/board/topic/98611-quick-fix-2012-04-10aragexe-cash-shop/