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Easycore

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Posts posted by Easycore

  1. 1>c:\users\herrera\rathena\src\map\status.c(2486): error C2065: 'wlv' : identificador no declarado

    1>c:\users\herrera\rathena\src\map\status.c(2486): error C2065: 'r' : identificador no declarado

    1>c:\users\herrera\rathena\src\map\status.c(2487): error C2065: 'wd' : identificador no declarado

    1>c:\users\herrera\rathena\src\map\status.c(2487): warning C4047: '==' : 'int' es distinto en los niveles de direccionamiento indirecto de 'weapon_data *'

    1>c:\users\herrera\rathena\src\map\status.c(2489): error C2065: 'wlv' : identificador no declarado

    1>c:\users\herrera\rathena\src\map\status.c(2489): error C2065: 'r' : identificador no declarado

    1>c:\users\herrera\rathena\src\map\status.c(2492): error C2065: 'wlv' : identificador no declarado

    1>c:\users\herrera\rathena\src\map\status.c(2492): error C2065: 'r' : identificador no declarado

    1>c:\users\herrera\rathena\src\map\status.c(12207): warning C4013: 'status_refine_bonus_clear' sin definir; se supone que extern devuelve como resultado int

    1>c:\users\herrera\rathena\src\map\status.c(12215): error C2371: 'status_refine_bonus_clear' : nueva definición; tipos básicos distintos

     

    I use rathena 17698 and have this problem in compile

  2. why not just edit here ?

    trunk/db/re/refine_db.txt

    this is my refine_db:

     

     

    // =============================================
    // [Cydh]
    // [email protected]
    // =============================================
    // Structure:
    //         Type,RefineNumber,{ Script }
    // ---------------------------------------------
    // Type:
    //    - 0 : Armor
    //    - 1 : Weapon Level 1
    //    - 2 : Weapon Level 2
    //    - 3 : Weapon Level 3
    //    - 4 : Weapon Level 4
    // ---------------------------------------------
    // RefineNumber:
    //     - 1,2,3,...,20
    // ---------------------------------------------
    // { Script }
    //     - Works like { Script } on item_db.txt Look at doc/item_bonus.txt
    // =============================================
    // NOTES:
    //    - Every line must be written completely!
    // =============================================
    // Examples:
    //    0,1,{ bonus bVit,5; }        - Add 5 Vit for +0 Armors
    //    4,10,{ bonus bStr,5; }        - Add 10 Str for +10 Level 4 Weapons
    // ---------------------------------------------
    0,1,{ bonus bDef,1; }
    0,2,{ bonus bDef,2; }
    0,3,{ bonus bDef,3; }
    0,4,{ bonus bDef,4; }
    0,5,{ bonus bDef,5; }
    0,6,{ bonus bDef,6; }
    0,7,{ bonus bDef,7; }
    0,8,{ bonus bDef,8; }
    0,9,{ bonus bDef,9; }
    0,10,{ bonus bDef,10; }
    0,11,{ bonus bDef,11; }
    0,12,{ bonus bDef,12; }
    0,13,{ bonus bDef,13; }
    0,14,{ bonus bDef,14; }
    0,15,{ bonus bDef,15; }
    0,16,{ bonus bDef,16; }
    0,17,{ bonus bDef,17; }
    0,18,{ bonus bDef,18; }
    0,19,{ bonus bDef,19; }
    0,20,{ bonus bDef,20; }
    

     

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