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Posts posted by Easycore
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Hi everyone,
I would like a system wherein for level up for lv 250 to lv 260 either necessary complete a quest.leveling to lv 1 to 250 with killing monster (EXP).Sorry for my bad english.Regards. -
HI,
i have a problem with sprite of dagger & bow custom.
For dagger used id 13099 and bow 18499, but don't show the sprites custom.
(I added the sprites correctly in data/sprite)
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1>c:\users\herrera\rathena\src\map\status.c(2486): error C2065: 'wlv' : identificador no declarado1>c:\users\herrera\rathena\src\map\status.c(2486): error C2065: 'r' : identificador no declarado1>c:\users\herrera\rathena\src\map\status.c(2487): error C2065: 'wd' : identificador no declarado1>c:\users\herrera\rathena\src\map\status.c(2487): warning C4047: '==' : 'int' es distinto en los niveles de direccionamiento indirecto de 'weapon_data *'1>c:\users\herrera\rathena\src\map\status.c(2489): error C2065: 'wlv' : identificador no declarado1>c:\users\herrera\rathena\src\map\status.c(2489): error C2065: 'r' : identificador no declarado1>c:\users\herrera\rathena\src\map\status.c(2492): error C2065: 'wlv' : identificador no declarado1>c:\users\herrera\rathena\src\map\status.c(2492): error C2065: 'r' : identificador no declarado1>c:\users\herrera\rathena\src\map\status.c(12207): warning C4013: 'status_refine_bonus_clear' sin definir; se supone que extern devuelve como resultado int1>c:\users\herrera\rathena\src\map\status.c(12215): error C2371: 'status_refine_bonus_clear' : nueva definición; tipos básicos distintosI use rathena 17698 and have this problem in compile
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why not just edit here ?
this is my refine_db:
// ============================================= // [Cydh] // [email protected] // ============================================= // Structure: // Type,RefineNumber,{ Script } // --------------------------------------------- // Type: // - 0 : Armor // - 1 : Weapon Level 1 // - 2 : Weapon Level 2 // - 3 : Weapon Level 3 // - 4 : Weapon Level 4 // --------------------------------------------- // RefineNumber: // - 1,2,3,...,20 // --------------------------------------------- // { Script } // - Works like { Script } on item_db.txt Look at doc/item_bonus.txt // ============================================= // NOTES: // - Every line must be written completely! // ============================================= // Examples: // 0,1,{ bonus bVit,5; } - Add 5 Vit for +0 Armors // 4,10,{ bonus bStr,5; } - Add 10 Str for +10 Level 4 Weapons // --------------------------------------------- 0,1,{ bonus bDef,1; } 0,2,{ bonus bDef,2; } 0,3,{ bonus bDef,3; } 0,4,{ bonus bDef,4; } 0,5,{ bonus bDef,5; } 0,6,{ bonus bDef,6; } 0,7,{ bonus bDef,7; } 0,8,{ bonus bDef,8; } 0,9,{ bonus bDef,9; } 0,10,{ bonus bDef,10; } 0,11,{ bonus bDef,11; } 0,12,{ bonus bDef,12; } 0,13,{ bonus bDef,13; } 0,14,{ bonus bDef,14; } 0,15,{ bonus bDef,15; } 0,16,{ bonus bDef,16; } 0,17,{ bonus bDef,17; } 0,18,{ bonus bDef,18; } 0,19,{ bonus bDef,19; } 0,20,{ bonus bDef,20; }
I'm ussing this http://rathena.org/b...6-refine-bonus/ -
I need a npc that refining armor to +20 but with percentages, eg:
+10 = 40%
+11 = 35%
+12 = 30%
+13 = 30%
+14 = 30%
+15 = 25%
+16 = 25%
+17 = 20%
+18 = 20%
+19 = 20%
+20 = 15%
and also having the function of Enriched Elunium.
PD: I'm ussing Refine Bonus -> http://rathena.org/board/topic/81176-refine-bonus/
Sorry for my bad english.
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i got error
[Error]: run_script: infinity loop !
[Debug]: Source (NPC): DefMob_Event_Walk at guild_vs1 (0,0)
[Error]: run_script: infinity loop !
[Debug]: Source (NPC): DefMob_Event_Walk at guild_vs1 (0,0)
I have the same error, I'm using 3ceam
Help pls
Increase Lv 250 to Lv 260 without EXP
in Source Requests
Posted
Maybe... but the problem is how to stopping the level at 250 :/