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Posts posted by Start_
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When equip item that change MaxHP it will does this. So it was normal.
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14 hours ago, akaruz said:
If you use DG VOODOO2 Please change DX12 to DX11
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15 hours ago, hanzobr said:
It's an impressive piece of work! Congratulations and thanks for sharing!
One question, maybe it would be interesting to add translation support through Google? I say this because I use my native language, Brazilian Portuguese, for example.
I will try that.
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Yes just use $zenyGoal to check the condition.
Zeny -= 1000; $zenyGoal += 1000;
Something like that.
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This will help to get rid red errors in game when you received an item and get rid of crash when you drag item.
Download: https://pixeldrain.com/u/e7c6zDVN
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- Please remove sprite and texture folder in data.grf to slice down a game file size. (Do a backup first just for safety)
- Thanks to @KingarteR for finding mostly client database files.
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Added sprite error checker. (Will read all resourceName.txt and collection folder in Resources folder)
Can using in 8.0 (Tutorial: https://youtu.be/_fZOMT6P9T8)
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\rathena\src\map\itemdb.cpp -> void ItemDatabase::loadingFinished(){ -> item->value_sell = 0;
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You need at least 2 array to random. (1 will error like you post)
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No need 2024 client to test 4th job (It's only special effect related I think?)
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2 hours ago, konomi_con said:
Is there any solution? without deleting files
Spilt some data to konomi_con.grf
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Sure, you can send your Assets folder to me in DM if you still have problem. (So I can debug which error came from)
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6 hours ago, MrColour_ said:
Hey! It's been a while, time really flies...
Well, I just wanted to thank you for your responses and constant updates ^^. After your responses, I figured out my problem—yep, it was just trial and error; it turned out to be an encoding issue.But now, with the latest update, I've encountered some errors that I didn't have before.
For example, many items are showing up with non-existent synergies, in fact, many of them appear as if they are equipped with the item of "id 0".
I'm not sure if I missed something, but I just wanted to provide some feedback.
Here is an example:
Once again, thanks for your time!
Will check today.
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After checking with version 7.9 my output was fine.
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16 hours ago, Reloadscript said:
Ex. Quest Illusion of Under Water
After talk main NPC then go to Prontera in library how to go?
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How to go Grade Enhancing
https://wiki.muhro.eu/Grade_Enhancing
And another quest or ep.
Custom the map isn't need to follow any official database, this map can rename into wow_prontera or anything for safety implementation if you had concern to it.
Original poster didn't do anything wrong from my point.
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6 hours ago, Songbird said:
Hello, were you able to modify this window? It would be helpful if someone shares this knowledge
I think it was EquipmentProperties.lub to modify each item bonuses. But I can't view it from GRF Edtior (7mb text file size)
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18 minutes ago, Reloadscript said:
GIT The more updates are made to areas that shouldn’t be updated, the more it affects other points and multiple areas. Things that should be updated in the game are not being updated. The more updates, the more bugs occur throughout the system.
They made better and cleaner coding.
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Currently latest rAthena git was bugged about atcommand.
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Just use latest rAthena on Github. It's work perfectly smooth on my end.
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doc/script_commands.txt already explained how it work. Just try edit some existed scripts first, you'll learn by a bit each time.
I must say I'm able to coding because of private Ragnarok Online server too.
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supa cooooll!
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New update
https://raw.githubusercontent.com/kaninhot004/rAthena-item_db-to-itemInfo/main/easy_item_builder.txt
Easy Item Builder --- In case player curious which item to reduce skill cooldown just use this url and Ctrl + F then put skill name.
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@MrColour_The solution is create new text file.
Create resourceName.txt -> Make your own resourceName list in this new file -> Remove my resourceName.txt -> Put your resourceName.txt -> Done.
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Duplicate GvG map damage modiflier functions then create condition for check attacker was monster then do a multiplier there. (Try to use Find All in Visual Studio to find where to edit)
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rAthena item_db to itemInfo
in Project Releases
Posted
8.2 Added Portuguese, you can go into localization.json and translate.