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Posts posted by Scylla
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No problem.
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data/clientinfo.xml [ Right click, open with notepad ]
<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
<connection>
<desc>TestRO</desc>
<display>SERVER NAME</display>
<balloon>SERVER DESC</balloon>
<address>YOUR IP HERE</address>
<port>6900</port>
<version>30</version>
<langtype>1</langtype>
<registrationweb>REG WEB</registrationweb>
<aid>
<admin>2000000</admin>
<yellow>
<admin>2000000</admin>
</yellow>
<loading>
<image>loading00.jpg</image>
</loading>
</connection>
</clientinfo>The one in red font.
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- script hourlypoints -1,{
//--Start of the ScriptOnPCLoginEvent:attachnpctimer ""+strcharinfo(0)+"";initnpctimer;end;OnTimer30000://Check if Vending (normal or @at)if(checkvending() >= 1 || checkchatting() == 1) {dispbottom "The hourly points event stopped because you were vending / chatting or you are a poring haha. Please relog if you wish to start again.";stopnpctimer;end;}//Check if Idlegetmapxy( .@map$, .@x, .@y, 0 );if(@map$ == .@map$ && @x == .@x && @y == .@y) {set @afk, @afk + 1;}If move timer resetselse {set @afk, 0;}end;set @map$, .@map$; set @x, .@x; set @y, .@y;Idle Check for 5 Minutesif(@afk == 0) {dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again.";stopnpctimer;}OnTimer60000:set @minute, @minute + 1;//Check for 1 Minuteif(@minute == 60){set @minute,0;set .@point_amt, 2; //Points to get every hour (default: 10)getitem 21009,.@point_amt;dispbottom "You received "+.@point_amt+"Event Ticket by staying ingame for 1 hour or you are lucky to get this haha!<.<";set @consecutive_hour, @consecutive_hour + 1;end;}//Check for 12 hours consecutiveif(@consecutive_hour == 12) {set @consecutive_hour,0;set .@cpoint_amt, 50; //Points to get for 12 Consecutive hours (default: 50)getitem 21009,.@point_amt;dispbottom "You received "+.@point_amt+"Event Ticket in playing for 12 consecutive hours. <.< dude you need sleep!";}stopnpctimer;initnpctimer;end;}wanted to as how to make it work for AFK people
i mean people can get the reward too even if they are afk
been rescripting it for a day now cant get it to work! it works on people that are moving around
TIA hope someone can help this noob that is me hahaha!
Find:
//Check if Idle getmapxy( .@map$, .@x, .@y, 0 ); if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; } If move timer resets else { set @afk, 0; } end; set @map$, .@map$; set @x, .@x; set @y, .@y; Idle Check for 5 Minutes if(@afk == 0) { dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again."; stopnpctimer; }
Replace:
//Check if Idle getmapxy( .@map$, .@x, .@y, 0 ); if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; } //If move timer resets else { set @afk, 0; } /* set @map$, .@map$; set @x, .@x; set @y, .@y; //Idle Check for 5 Minutes if(@afk == 5) { dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again."; stopnpctimer; end; } */ end;
Now if you also wanna reward people who're AFK with chatroom,
Find:
OnTimer30000: //Check if Vending (normal or @at) if(checkvending() >= 1 || checkchatting() == 1)
Replace:
OnTimer30000: //Check if Vending (normal or @at) if(checkvending() >= 1)
Basically you just erase that checkchatting() == 1, so that makes it only people who're vending / autovending will be excluded on the rewards.
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hello guys, can anyone help me how to make custom monster using player sprite 3rd job, but with mount
I want custom mob that appear like rune knight with dragon or mechanic with mado
I already read all instruction in http://rathena.org/wiki/Custom_Mobs but can't find a clue about 3rd job mount
the closest I get is change number for option parameter, the number in wiki is only up to 8192 but I can get my custom monster to looks like player with summer sprite (which is not in wiki) using this number
mob_db.txt:
4000,EVIL_MECHANIC,Evil Mechanic,Evil Mechanic,160,33333333,1,0,0,9,5000,10000,300,50,300,200,150,300,200,100,12,12,2,7,28,0x37B5,90,300,624,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
mob_avail.txt:
// To disguise a mob as a player: // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color 4000,4064,1,1,1,0,0,359,12,1207,262144,1
now I want my custom mob to using 3rd job sprite with mount, is it possible ? thanks in advance
I guess the ones with mount are the following:
Job_Knight2 13 Job_Crusader2 21 Job_Lord_Knight2 4014 Job_Paladin2 4022 Job_Baby_Knight2 4036 Job_Baby_Crusader2 4044 Job_Rune_Knight2 4080 Job_Royal_Guard2 4082 Job_Mechanic2 4086 Job_Baby_Rune2 4109 Job_Baby_Guard2 4110 Job_Baby_Mechanic2 4112
Try making the SpriteID into one of those of you desire,
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Problem im facing is this, unsure what could be causing this.
client packetever is 20140212
[Status]: Received '34' guild castles from char-server. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Status]: Request for connection of Meruem (ip: XXX.XXX.XXX.XXX) version=30 [Notice]: Authentication accepted (account: Meruem, id: XXXXXXXX, ip: XXX.XXX.XXX.XXX) [Status]: Connection of the account 'Meruem' accepted. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: request connect - account_id:XXXXXXXX/login_id1:328182609/login_id2:1908637324 [Warning]: s aid=XXXXXXXX has an incorect version=30 in clientinfo. Server compiled for 50 [Info]: sd->version = 30 [Info]: Loading Char Data (XXXXXXXX) [Info]: Char load request (XXXXXXXX) [Info]: storage load complete from DB - id: XXXXXXXX (total: 0) [Info]: Loaded char (XXXXXXXX - Spinner Clow): status memo inventory cart storage 0 skills friends hotkeys mercenary [Info]: Selected char: (Account XXXXXXXX: 1 - Spinner Clow) [Info]: Subnet check [XXX.XXX.XXX.XXX]: WAN [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: clif_parse: Disconnecting session #8 with unknown packet version (p:0x5b57,l:19). [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'. [Info]: Closed connection from 'XXX.XXX.XXX.XXX'.
Try making the version in your clientinfo.xml into 30.
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hello
I try to put a stun effect to Double strafe and Bash by my own but effect doesn't work. This is what I did in Skill.c
case AC_DOUBLE:
sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv)); << I take this line from skill case AS_SONICBLOW:
break;
case SM_BASH:sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv)); << I take this line from skill case AS_SONICBLOW:
break;
//if( sd && skill_lv > 5 && pc_checkskill(sd,SM_FATALBLOW)>0 ){//BaseChance gets multiplied with BaseLevel/50.0; 500/50 simplifies to 10 [Playtester]//status_change_start(src,bl,SC_STUN,(skill_lv-5)*sd->status.base_level*10,//skill_lv,0,0,0,skill_get_time2(SM_FATALBLOW,skill_lv),SCSTART_NONE);//}//break;I really don't have any knowledge about writing program code can anybody teach me how to fix it?Try this:
Find:
case AC_DOUBLE: if( pc_checkskill(sd, HT_POWER)) { duration = 2000; nodelay = 1; //Neither gives walk nor attack delay target_id = 0; //Does not need to be used on previous target } break;
Replace it to:
case AC_DOUBLE: sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv)); if( pc_checkskill(sd, HT_POWER)) { duration = 2000; nodelay = 1; //Neither gives walk nor attack delay target_id = 0; //Does not need to be used on previous target } break;
For bash skill, i think fatal blow will do the job.
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I think you need to re-cache your mapcache with the old morocc's gat file.
Can you also walk in the middle?
yes i can walk in middle map of morocc
how to re-cache morocc with the old morocc's gat file?
kidly help me and link me where to download old morocc's gat file.
Thanks
Just give me your current mapcache.dat in your db folder and the old morocc's .gat file and I'll do it.
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I think you need to re-cache your mapcache with the old morocc's gat file.
Can you also walk in the middle?
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How to change Thanatos Card Effect to 25% Damage to Demi Human?
4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus bDefRatioAtkClass,Class_All; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; },{},{}
How to change GTB Card Effect to 50% Reduce Damage Received to All Magic Damage?
4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{}
Thanks
This:
4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,25; },{},{} 4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,50; bonus bUseSPrate,100; },{},{}
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Ah i see, maybe there's something buggy on the 2014 client you were using.
Well happy to see it's solved
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I think it's because your item ID is 50000 while max you can use is 1 - 32867 according to this topic: https://rathena.org/board/topic/76587-max-item-limit/(But you can increase it as well)
Try making the item ID to 25000
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Or:
1201,Knife,Knife,5,50,,400,17,,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,{ misceffect 375; },{},{}
[ Effect #375 = Assumptio visual effect ]
The only difference is when knife is equipped and while knife is equipped and you're switching gears, the assumptio effect will occur as long as knife is equipped.
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I wonder why there's no coordinates showing whenever I use /where. Also, there is no message if I use /ns or /nc if it is activated or not. Where can I fix this? TIA!
Have you tried doing this?
Step 1:
Step 2:
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EDIT: SOLVED
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*solved*
NVM, i get it now.
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i already to read for this topic. i got something.
i want my refiner npc will broadcast all if player has got refine +9 - +10
i got this script
if ( getequiprefinerycnt( .@part ) > 8 ) announce strcharinfo( 0 ) + " got +" + getequiprefinerycnt( .@part ) + " now!", 0;
but i confused where is i must put this script. i try it but its not work.
please help .
One alternate solution:
https://rathena.org/board/topic/83076-broadcast-if-successful-forging-items/?p=201347
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//--------------Script by : Akbar'e--------------------- //---------------http://forum.akbare.com---------------- // Thanks to // ROCREW //======================================================= - script login -1,{ if (getgmlevel() == 99){ end; } OnPCLoginEvent: announce "Welcome , [ "+strcharinfo(0)+" ] | Play get u'r Friends and Love.",bc_yellow|bc_all; close; }
Please have a check if this works.
Thanks for your relpy / help
but its no work have u another ?
Try this:
//--------------Script by : Akbar'e--------------------- //---------------http://forum.akbare.com---------------- // Thanks to // ROCREW //======================================================= - script login -1,{ if (getgmlevel() >= 99){ close; } else { OnPCLoginEvent: announce "Welcome , [ "+strcharinfo(0)+" ] | Play get u'r Friends and Love.",bc_yellow|bc_all; close; } }
Thanks for reply / help
but its also no work have u another too?
if GM Level 99 not announce but if player it will announce the script.
thanks who can help it.
Here, tested and working:
//--------------Script by : Akbar'e--------------------- //---------------http://forum.akbare.com---------------- // Thanks to // ROCREW //======================================================= - script login -1,{ OnPCLoginEvent: if (getgmlevel() < 98) { announce "Welcome , [ "+strcharinfo(0)+" ] | Play get u'r Friends and Love.",bc_yellow|bc_all; } else { close; } }
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think this already exist in KN_CHARGEATK
unit.c
case KN_CHARGEATK: { unsigned int k = (distance_bl(src,target)-1)/3; // +100% every 3 cells of distance if( k > 2 ) k = 2; // ...but hard-limited to 300%. casttime += casttime * k; }
battle.c
case KN_CHARGEATK: { // +100% every 3 cells of distance but hard-limited to 500% unsigned int k = wd.miscflag / 3; if (k < 2) k = 0; else if (k > 1 && k < 3) k = 1; else if (k > 2 && k < 4) k = 2; else if (k > 3 && k < 5) k = 3; else k = 4; skillratio += 100 * k; } break;
Oh hey thank you very much for the reply!
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Kindly make this one like this. When a gm click the npc @prontera 56 231, the gm will select an event, then after he selected the event, the npc will announce that gm name is hosting LMS Event, then another npc will appear in prontera 70,240, normal player will click the npc and asking if they want to join LMS Event or not. IF they want to join, they will be warped at Morroc
Like that sir..THANKS
Try this:
prontera,56,231,4 script Event Warper 76,{ if( getgmlevel() < 80 ) { mes "You are not a GM with level 80 or higher, GTFO!"; close; } digit: // Input map and name mes "Hello "+strcharinfo(0)+", what do you wish to do?"; switch( select ("Set an Event:Set an Event Map:Set a winner:Announce an Event")) { case 1: mes "Do you want to set an Event ?"; if( select ("Yes:No") == 2) goto digit; mes "Input the name of the event you want to perform"; input .@ev_name$; mes "["+.@ev_name$+"] is correct?"; if( select ("Yes:No") == 2) goto digit; set $@ev_name$,.@ev_name$; mes "Event Name set to ["+$@ev_name$+"]"; goto digit; case 2: if($@ev_map$!="")mes "Actual Event Map is "+$@ev_map$; else mes "No current event maps."; mes "Do you want to set an Event Map?"; if( select ("Yes:No") == 2) goto digit; mes "Input the map where you want the event to take place"; input .@ev_map$; mes "["+.@ev_map$+"] is correct?"; if( select ("Yes:No") == 2) goto digit; set $@ev_map$,.@ev_map$; mes "Event Map set to ["+$@ev_map$+"]"; goto digit; case 3: // Be careful not to @reloadscript between the end of the event and the rewarding. if( $@ev_name$=="") { mes "You activated no events."; close; } // Rewarding a player will also reset the event map and name mes "Who do you want to reward for winning "+$@ev_name$+" event?"; input .@player$; mes "["+.@player$+"] is correct?"; if( select ("Yes:No") == 2) close; announce .@player$+" won the "+$@ev_name$+" event.",0; //Remove this if you manage not to give any reward. if( isloggedin(getcharid(3,.@player$))) getitem 7227,5,getcharid(3,.@player$); set $@ev_map$,""; set $@ev_name$,""; close; case 4: if( $@ev_name$=="" || $@ev_map$=="") { mes "Before activating an event you must input a Map and a Name."; goto digit; } break; } mes "Do you want to activate "+.@ev_name$+" event in "+$@ev_map$+" map?"; if( select ("Yes:No") == 2) close; announce strcharinfo(0)+" opens the Event Warp to "+.@ev_map$+" for "+.@ev_name$+" event.",0; enablenpc "Event Warper"; setnpctimer 0; initnpctimer; sleep 5000; announce "3 minutes left to join the event. Use 'Event Warper' to subscribe and warp in the event map.",0; end; OnTimer60000: announce "2 minutes left to join the event. Use 'Event Warper' to subscribe and warp in the event map.",0; end; OnTimer120000: announce "1 minutes left to join the event. Use 'Event Warper' to subscribe and warp in the event map.",0; end; OnTimer180000: announce "'Event Warper' closed. None can join the event anymore.",0; disablenpc "Event Warper"; end; } // Event Warper prontera,70,240,3 script Event Warper2 100,{ // Should never happen. if($@ev_map$=="") end; mes "Do you want to warp to the event map? ("+$@ev_map$+")"; if( select("Yes:No") == 2) close; warp $@ev_map$,0,0; end; }
That script actually works, you just did not edited this line:
// Event Warper <map>,<x>,<y>,<facing>%TAB%script%TAB%Event Warper%TAB%<sprite>,{ // Should never happen. if($@ev_map$=="") end; mes "Do you want to warp to the event map? ("+$@ev_map$+")"; if( select("Yes:No") == 2) close; warp $@ev_map$,0,0; end; }
Now if you wanna change the prize find this line:
if( isloggedin(getcharid(3,.@player$))) getitem 7227,5,getcharid(3,.@player$);
and change 7227 (item ID) and 5 (amount)
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So what's the question here?
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Try this:
4064,Zerom_Card,Zerom Card,6,20,,10,,,,,,,,136,,,,,{ if(isequippedcnt(4064)>=2) {} else { bonus bDex,3; } },{},{}Only thing about it is when you equip 2 zerom cards together, the +3 dex from the first zerom will be reduced. In other words it's just like you equipped a clip with 2 - 4 zerom cards without any zerom in it since it'll be +0 DEX when 2 or more zerom cards are equipped.EDIT: My explanation is crap so you could just test it in-game lol. -
Try this:
//--------------Script by : Akbar'e--------------------- //---------------http://forum.akbare.com---------------- // Thanks to // ROCREW //======================================================= - script login -1,{ if (getgmlevel() >= 99){ close; } else { OnPCLoginEvent: announce "Welcome , [ "+strcharinfo(0)+" ] | Play get u'r Friends and Love.",bc_yellow|bc_all; close; } }
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Hello, i would like to ask if there's a function / way to define damage that depends on its range to the target
Thank you!
Map Morocc, Cant Walk
in General Support
Posted
Back up your old map_cache.dat
And i also dunno but i just noticed this on the map's .gat
That black stuff pointed with the red arrow should be the one causing the immovable cell but i think that should be that tent. Either way try the map_cache i uploaded.
map_cache (re-cached).rar