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Posts posted by Scylla
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forgive me if im in a wrong thread, i already did this
http://eathena-project.googlecode.com/svn/trunk/db/skill_cast_db.txt
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- AS_SONICBLOW
136,0,2000,2000,0,5000
change to:
//-- AS_SONICBLOW
136,0,0,0,0,0,0
and this
\rathena-master\src\map\skill.c
//pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
I also done recompiling please help me. And still sonic blow skill have a after cast delay what should i do?
Have you tried increasing your aspd to like 190+
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diff your client with `ignore errors` disabled, if it exist,
that would give you an informative error.
Nah, same thing happens.
EDIT: No errors showing as well.
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So i was gonna re-make my custom class with a newer client and NEMO's Enable Custom Job patch.
Stuffs that i did:
- Downloaded latest NEMO on git
- Hexed a 2013-08-07a client
- Copy and pasted the necessary files inside NEMO/Support folder to my data folder
And everytime i try inputting my login details and hit enter on the login screen, it just crashes afterwards (Gravity Error). No errors on map/char servers as well.
I've also tried this on 2013-12-23 client and same thing is happening
Anyone knows how to fix this issue?
P.S
I've also looked on to NEMO's issues on git also used google and i found nothing that relates to my problem.
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My cousin is trying to connect to my server, he can access the login-server, but after successful login, he can't direct to char-server(can't select character). In same router, he can connect with no problem.
I'm using no-ip.
char_conf:
// Login Server IP// The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 192.168.0.101 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 char_ip: yxx.noip.me // Character Server Port char_port: 6121
map_conf:
// Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 192.168.0.101 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: yxx.noip.me // Map Server Port map_port: 5121
subnet:
// Subnet support file // Format is: // subnet: net-submask:char_ip:map_ip // you can add more than one subnet (max 16) // check is if((net-submask & char_ip ) == (net-submask & servip)) => ok //subnet: 255.0.0.0:127.0.0.1:127.0.0.1 subnet: 255.0.0.0:192.168.0.101:192.168.0.101 subnet: 255.0.0.0:yxx.noip.me:yxx.noip.me
all the port is opened since I check it with http://www.canyouseeme.org/
He can login but after login he can't get through to character selection screen.
Can someone help me on this? thanks~
logserv.bat screen
[Status]: Connection of the account 'Skellex' accepted. [Info]: Closed connection from '120.138.93.108'. [Status]: Request for connection of Skellex (ip: 120.138.93.108) version=51 [Notice]: Authentication accepted (account: Skellex, id: 2000012, ip: 120.138.93 .108)
Try changing 192.168.0.101 to 127.0.0.1
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For client I'd suggest you use 2015-09-16 and it could be downloaded here
isn't 2015 client support buggy and unstable right now? ^^"
I'm using 2015-09-16 client atm and the only bug I've found so far is using the " Enable Custom Jobs " patch.
Another stabled client would be 2012-04-10 client.
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Anyone can help me with these korean language that i do not know?
how to fix this?
Thank you..
Try updating your data folder with this
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This sir.do you have a screenshot of error that you got?
IMG_20160129_143618.jpg
I cant seem to diff it properly with this patches.
Screenshot_2016-01-28-18-58-56.png
The ' diffed ' client should be renamed with a patched in the end, thus you're opening an undiffed client and that error occurs to all client versions if it's not diffed.
Yes its already diffed. I've applied some patches, but it seems to have missing patches like "Read datafolder first".
By the way how can download 2010-07-28aRagexeRE.diff file?
By the way how can I download 2010-07-28aRagexeRE.diff file? Bcoz when I click it, it only shows in text format.
Use NEMO instead, you don't need diff file anymore for it to any client.
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This sir.do you have a screenshot of error that you got?
I cant seem to diff it properly with this patches.
Screenshot_2016-01-28-18-58-56.png
The ' diffed ' client should be renamed with a patched in the end, thus you're opening an undiffed client and that error occurs to all client versions if it's not diffed.
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instead of asking zeny it will ask for an item like 50pcs tcg card to enter something like that
and it has a random letters to show and you need to enter it
its like anti bot
thnx in advance
https://rathena.org/board/topic/80855-need-script-gold-room-password/
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The thing that drives me to play 255/100 (or 255/120) serves is the good contents of the server and the balance of the items.
@content:
1. Quests - For me it doesn't really matter how easy / hard the quest is as long as the difficulty of the item requirements rhymes with the
quest product.
2. Custom Jobs - Not really necessary but i would love to try customized jobs.
3. Challenge / Thrill - This is somehow very important to me as this is my motivation on playing a server.
@balance:
This is the most or probably the main issue on 255 servers, you have high aspd, spammable skills and high damage / hp pool. And because it's a high rate server, people always expect OP effects of items (e.g stats +10 - 15, 30% damage, 20% reduction etc etc) which is just very wrong if I'm to ask.
Anyway, all of what I've said was based to my experiences, and to summarize it, I'm suggesting you to keep the customization to minimum specially the balancing.
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Ragnarok continues to improve, very nice feature!
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i need help about body relocation spam nodelay.. how to make it delay like 0.05 seconds i tried change it at skill_cast_db.txt but its not working. THANKS
First you need to set your skill_castnodex_db.txt:
// <Skill id>,<Cast>,<Delay (optional)> // // Cast: 0 - everything affects the skill's cast time // 1 - skill's cast time is not affected by dex // 2 - skill's cast time is not affected by statuses (Suffragium, etc) // 4 - skill's cast time is not affected by item bonuses (equip, cards) // // Delay: 0 - everything affects the skill's delay // 1 - skill's delay is not affected by dex // 2 - skill's delay is not affected by Magic Strings / Bragi // 4 - skill's delay is not affected by item bonuses (equip, cards) // // Note: Values are bit fields, add them up to combine their effects. // Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled. // Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
Now if you want a permanent delay, then add this line on anywhere in there:
264,0,7 // Body Relocation
Then set the delay again on your skill_cast_db.txt
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I'm using 2015-09-16 client, so far no issues in-game.
Are you using this client on a live server? Just asking coz im also planning to use this client.
No not really, just on my test server.
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Hi guys. I was trying to make some conditions on the PK Mode that the emulator has by default.
So, on my server, i activated the PK Mode but i wanted to add some conditions:
1. Only Rebirth Class (Champion, Lord Knights, etc...) can fight on the Fields and Dungeons.
2. Only Expanded Class (Gunslinger, TaeKwon, Ninja) can also fight on the Fields and Dungeons.
3. Novices, 1st Class and 2nd Class Can Not fight on the Fields and Dungeons.
I've been searching this stuff on the SRC files and i found these lines, src/map/map.ph:
if( state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC ) { // Prevent novice engagement on pk_mode (feature by Valaris) TBL_PC *sd = (TBL_PC*)s_bl, *sd2 = (TBL_PC*)t_bl; if ( (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE || (int)sd->status.base_level < battle_config.pk_min_level || (int)sd2->status.base_level < battle_config.pk_min_level || (battle_config.pk_level_range && abs((int)sd->status.base_level - (int)sd2->status.base_level) > battle_config.pk_level_range) ) state &= ~BCT_ENEMY; }
So, because u have 0 knowledge about SRC, i couldn't do it by mself.
I was hoping that someone of you guys could help me out with these, it will be much appreciated.
Thank you guys.
______________________________________
EDIT: Sorry guys, it was supposed to be on SRC Support section, my bad.
I'm not sure if this is gonna work but back up your src in case it didn't.
Simply add the following jobs you want below this line:
(sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
So that'll be:
(sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE || (sd->class_&MAPID_UPPERMASK) == MAPID_MAGE || (sd2->class_&MAPID_UPPERMASK) == MAPID_MAGE ||
Then go add the other jobs, after that recompile.
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Whats the most stable 2012 client? All I know and still using is 2012-04-10Ragexe. Is there any other clients that are stable and latest? And what about 2013 client? Thanks in advance.
I'm using 2015-09-16 client, so far no issues in-game.
EDIT: And speaking of 2012 clients, 2012-04-10 would still be the stabled 2012 client for me.
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how to set zeny reward?
TIA
// -----------------------------------------------------------// Combine values as needed (e.g. 1|8 = 1+8 = 9).set .Options, 1|8;// Rewards per castle.// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}// -- via mail (option 2): <itemID>,<amount>,<Zeny>setarray .Reward[0],14001,1;// -----------------------------------------------------------Options:
// Reward options. // ----------------------------------------------------------- // [1] Enable rewards. // [2] Mail all rewards. // - If not set, players receive items in their inventory. // - Only ONE item can be sent via mail, plus Zeny. // - Note that offline players do NOT receive rewards. // [4] Only reward Guild Masters. // - If not set, all guild members are rewarded. // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards. // [8] Duplicate IP check. // - Members in a guild with the same IP address are not rewarded. // - If Guild Masters is enabled (option 4), this feature is not used. // -----------------------------------------------------------
Then the instructions says:
// Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 1|8;
So therefore:
// Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 1|2|8; // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],ITEM_ID,AMOUNT,INPUT ZENY
P.S
I don't use Euphy's WoE controller script and i dunno if i did it right on the option combination but i just did what i understood from reading the instructions in there.
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Does anyone have a version of the maps that work with the new starting area (the iz_int map + related ones). I think the ones in the latest update are too new.
When I join my server, I see a black map (with NPCs) and can't move. I tried looking for some and found an older set of the maps, when I tried loading those - it wasn't black anymore...but there were no NPCs or warps (presumably because it wasn't the correct version of the map). If I warp to another map (izlude, prontera, etc...) everything works fine - it's just the starting area.
Maybe you don't have the latest kRO?
Try downloading this latest one:
https://rathena.org/board/topic/102572-kro-full-client-last-update-01132016/
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I wondering what emulator are you currently using ??
You mentioned using rAmod, but then you applied source mod from Hercules, and trying to fix it by revert to rAthena ?
do you actually know each of these rAmod / Hercules / rAthena have very big different for their source codes?
She mentioned here that she's using 3CeAM.
@MusiLiciouS
Anyway, 3CeAM is still an eAthena emulator, not rA or herc.
3CeAM = 3rd Class eAthena Modification.
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Console Log:
1>------ Rebuild All started: Project: map-server, Configuration: Debug Win32 ------ 2>------ Rebuild All started: Project: login-server, Configuration: Debug Win32 ------ 3>------ Rebuild All started: Project: char-server, Configuration: Debug Win32 ------ 3> grammar.c 3> libconfig.c 3> scanctx.c 3> scanner.c 3> strbuf.c 3> mt19937ar.c 3> conf.c 3> core.c 3> db.c 3> ers.c 3> malloc.c 3> mapindex.c 3> mempool.c 3> mutex.c 3> nullpo.c 3> raconf.c 3> random.c 3> showmsg.c 3> socket.c 3> sql.c 1> grammar.c 1> libconfig.c 1> scanctx.c 1> scanner.c 1> strbuf.c 1> mt19937ar.c 1> conf.c 1> core.c 1> db.c 1> des.c 1> ers.c 1> grfio.c 1> malloc.c 1> mapindex.c 1> md5calc.c 1> mempool.c 1> mutex.c 1> nullpo.c 1> raconf.c 2> grammar.c 2> libconfig.c 3> strlib.c 1> random.c 2> scanctx.c 2> scanner.c 2> strbuf.c 2> mt19937ar.c 2> conf.c 3> thread.c 2> mempool.c 2> mutex.c 2> raconf.c 2> thread.c 2> core.c 2> db.c 2> ers.c 2> malloc.c 2> md5calc.c 2> nullpo.c 2> random.c 2> showmsg.c 2> socket.c 3> timer.c 1> showmsg.c 1> socket.c 2> sql.c 2> strlib.c 1> sql.c 2> timer.c 1> strlib.c 3> utils.c 3> msg_conf.c 3> cli.c 1> thread.c 2> utils.c 3> char.c 1> timer.c 2> msg_conf.c 3> char_clif.c 2> cli.c 1> utils.c 2> account.c 3> char_cnslif.c 2> ipban.c 2> login.c 1> msg_conf.c 1> cli.c 2> loginchrif.c 1> atcommand.c 1> battle.c 1> battleground.c 2> loginclif.c 3> char_logif.c 3> char_mapif.c 3> int_auction.c 2> logincnslif.c 2> loginlog.c 3> int_elemental.c 1> buyingstore.c 3> int_guild.c 3> int_homun.c 3> int_mail.c 1> cashshop.c 1> channel.c 3> int_mercenary.c 3> int_party.c 3> int_pet.c 3> int_quest.c 1> chat.c 3> int_storage.c 1> chrif.c 3> inter.c 2>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt 1> clif.c 1> date.c 1> duel.c 1> elemental.c 1> guild.c 1> intif.c 1> itemdb.c 3>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt 1> log.c 1> mail.c 1> map.c 1> mapreg.c 1> homunculus.c 1> instance.c 1> mercenary.c 1> mob.c 1> npc.c 1> npc_chat.c 1> party.c 1> path.c 1> pc.c 1> pc_groups.c 1> pet.c 1> quest.c 1> script.c 1> searchstore.c 1> skill.c 1> status.c 1> storage.c 1> trade.c 1> unit.c 1> vending.c 1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt ========== Rebuild All: 0 succeeded, 3 failed, 0 skipped ==========
Try this on your visual studio:
- Project Properties
-> Configuration Properties
->> Linker (General)
->>> Find Enable Incremental Linking and change it to No (/INCREMENTAL:NO)
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ok I will try and put it over here if you can fix it
hello my client still does not work
//packet_db_ver: 29 packet_db_ver: 30 packet_keys_use: default
Data ini [Data] 0=MyRO.grf 1=data.grf 2=rdata.grf 3=paletas.grf
When you disabled PACKET_OBSFUSCATION, did you recompiled as well?
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Sir is this compatible with 2013-08-07 client?
It should be because I'm using those files with 2015-09-16 client
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Can someone lend me some link for the latest DATA FOLDER for this server files
Btw, I'm using 2013-08-07 packet.
Please someone help me. because I'm having problems with the Official Headgears of the server,always have error SPRITE. But my Custom items is fine and works perfectly.
This the error i got. when i use elven ears i got this error
This is the link where i downloaded my server files.
For semi-latest kRO:
https://rathena.org/board/topic/102572-kro-full-client-last-update-10212015/
For latest data folder lubs:
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Doesnt work in 3ceam
Well there's another way, why don't you just make a box similar to OBB / OPB then just put the costume ID's desired, include it on the freebies and finally, input restrictions.
Here's a guide how to make a custom box: https://rathena.org/board/topic/84440-how-to-make-custom-old-blue-box-random-item-with-mods/
Or try this one:
valkyrie,53,80,4 script Newbies Npc 894,{ if(##freebie == 1) goto L_1; mes "^C45AEC** Freebie **^000000"; mes "Hello ^008080"+strcharinfo(0)+"^000000!!"; next; mes "^C45AEC** Freebie **^000000"; mes "Welcome to Ragnarok Online"; next; getitem 674,9; getitem 14232,50; next; mes "^C45AEC** Freebie **^000000"; mes "And for your random costume..."; next; set @rand,rand(1,4); if (@rand == 1) goto R1; if (@rand == 2) goto R2; if (@rand == 3) goto R3; if (@rand == 4) goto R4; R1: getitem 20159,1; close; R2: getitem 20160,1; close; R3: getitem 20161,1; close; R4: getitem 19661,1; close; emotion e_thx; set ##freebie,1; //warp "valkyrie",48,76; close; L_1: mes "You had already received before the gift."; emotion e_bzz; close; OnInit: waitingroom "FREEBIES!!!",0; end; }
Gravity Error when Enabled Custom Jobs is enabled
in Client-side Support
Posted
Well according to some issue in NEMO like this one,
Some are also using 2013-08-07 client but not with my current issue, so it should work