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leertaste

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Everything posted by leertaste

  1. This are the important files. itemdb2: 20007,Black_Scarf,Black Scarf,5,20,,100,,0,,0,0xFFFFFFFF,7,2,4096,,60,0,1000,{},{},{} // For costume lower accname.lua: [ACCESSORY_IDs.ACCESSORY_Black_Scarf] = "_Black_Scarf", accessoryid.lua: ACCESSORY_Black_Scarf = 1000, I tried this with Feather Beret too. Changed it to Costume ID but it wasn't shown. What to do?
  2. As the title says: My edited Costume Items are not shown, when they'r equipped: How to fix this prob.?
  3. ah, good to know! thanks! Okay next thing... :$ This works great: function script F_GiftBoxFunc { set .@ItemID, rand(5001,5004); GetItem( .@ItemID, 1 ); Announce( "" + strcharinfo(0) + " opened a headgear box and got: " + GetItemName( .@ItemID ) + " !", BC_ALL ); end; } But what i want to add now is (for example) something like that: IDs from 5001-5004 + IDs 5050-5080 Can someone help?
  4. OnNPCKillEvent: if( rand(10000) < 50 ) getitem 512,1; end; So what is the 10000 for? and how is the dropchance defined? 50 = 0,5%? why do i never get the entered item? function script Samedrop { OnNPCKillEvent: if( rand(10000) < 50 ) getitem 512,1; end; }
  5. so are 5002 and 5003 also included? i dont think so :S i want that the item ids from 5001 - 5004 are included without typing "5001, 5002, 5003, 5004"
  6. I want to use an announcement when someone opens a special created box: this is my function function script F_GiftBoxFunc { SetArray( .@MyItems[ 0 ], 5001, 5002, 5003, 5004 ); // .. set .@ItemID, .@MyItems[ Rand( GetArraySize( .@MyItems ) - 1 ) ]; set .@ItemCount, 1; GetItem( .@ItemID, .@ItemCount ); Announce( "" + strcharinfo(0) + " opened a headgear box and got: " + GetItemName( .@ItemID ) + " !", BC_ALL ); end; } what i want to know: is it possible to press the 5001, 5002, 5003, 5004 into sth like 5001 - 5004?
  7. Can you post a full function and explain what is doing what please?
  8. Is it possible to let every monster drop the same item (for example: with the chance of 0,5%) without entering this in the mob_db.txt for every single mob? EDIT: Oh my gaaawd! I posted in wrong section.. please move it!
  9. I'm looking for an Itemscript, that is used for refining, so that the item you try to refine can't break. Like an "refine saving scroll" The chance that the upgrade fails should be there anyway, but with this scroll the item can't breake while refining each try to refine should take one "refine saving scroll" is that possible in any way?
  10. Hello! My Problem: (Look at Screenshot) I can put off my Headgear at the Place, where the Acessary normaly is placed at. (Same with Armor, etc.) eAthena SVN: 15228 .exe: 2010-07-21aRagexeRE Patched What can I do? Sorry for bad english :S
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