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FXFreitas

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Posts posted by FXFreitas

  1. Open you system/iteminfo.lua (if you don't have one, just download him here in rathena).

     

    Add in last line of the file (to make more easy to found, or you can add following the item id order)

    [<item id>] = {
    unidentifiedDisplayName = <item name to show when not magnified>,
    unidentifiedResourceName = <file name prefix used for all the images and drop sprite when not magnified>,
    unidentifiedDescriptionName = { <comma separated list of strings>,<to get multiple lines>,<in item description> },
    identifiedDisplayName = <item name to show when magnified>,
    identifiedResourceName = <file name prefix used for all the images and drop sprite when magnified>,
    identifiedDescriptionName = { <same format as unidentifiedDescriptionName but for magnified items> },
    slotCount = <number of slots>,
    ClassNum = <View ID - yes the same one that was there item_db>
    },

     

    Example:

        [20302] = {
            unidentifiedDisplayName = "Hat",
            unidentifiedResourceName = "ĸ",
            unidentifiedDescriptionName = {
                "Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
            },
            identifiedDisplayName = "Costume Beelzebub Crown",
            identifiedResourceName = "Cº£¸£Á¦ºêºêÀǿհü",
            identifiedDescriptionName = {
                "A crown of MVP Beelzebub from nameless island. Its give noble atmosphere.",
                "Class: ^777777Costume^000000",
                "Defense: ^7777770^000000",
                "Location: ^777777Upper^000000",
                "Weight: ^7777770^000000",
                "Required Level: ^7777771^000000",
                "Jobs: ^777777All^000000"
            },
            slotCount = 0,
            ClassNum = 1343
        },

     

  2. its work only with command @hstyle in game. but at menu created game it keep max 23 only. like the client need to hex something not diff 64k only.

     

    In game  character creation only support the 23 standards. To use them in-game you need a stylist (in rathena you have one for standard)

  3. Pack Updated, 12 female heads added, 15 male heads added (old are female heads placed in male folder, it changed into unique heads), Sasuke head updated.

     

    this is sweet by the way how about the palette? btw +1 rep for you

     

    thx a bunch

     

    Works with all custom palletes, but most of them are incompetible with the 8 oficial colors.

    • Upvote 1
  4. Cronus e brathena estão com o banco de dados em ingles, o brA esta trabalhando na tradução.

    Alem disso traduzir na mob_db não vai traduzir o nome dos monstros nas fields, para conseguir precisa ir na pasta npc/(pre-)re/mobs e traduzir CADA UM DOS ARQUIVOS contidos nas pastas. Não acredito que vá conseguir tudo pronto, fazer por conta própria pode levar tempo mas é a opção mais viável.

  5.  

     

     

    - @go command generates error.(To test type :@go).-- Check the atcommands, maybe a problem in go list when you type a invalid go.

     

    Any idea, how to fix for this client?

     

     

    Found:

     

    Check if the go source is ok, when you type @go according to atcomands.c it send to player a message taken from help.txt

    File conf/help.txt (this file display the help messages to players like when you type @go without a number or map name)

    Above of "mapinfo" you can find the go message

    mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms)."
    go: "Params: <city name|number>\n" "Warps you to a city.\n"
    	"  -3: (Memo point 2)  14: louyang         31: mora\n"
    	"  -2: (Memo point 1)  15: start point     32: dewata\n"
    	"  -1: (Memo point 0)  16: prison/jail     33: malangdo island\n"
    	"   0: prontera              17: jawaii             34: malaya port\n"
    	"   1: morocc                18: ayothaya       35: eclage\n"
    	"   2: geffen                  19: einbroch\n"
    	"   3: payon                  20: lighthalzen\n"
    	"   4: alberta                 21: einbech\n"
    	"   5: izlude                   22: hugel\n"
    	"   6: aldebaran           23: rachel\n"
    	"   7: xmas (lutie)        24: veins\n"
    	"   8: comodo               25: moscovia\n"
    	"   9: yuno                     26: midgard camp\n"
    	"  10: amatsu               27: manuk\n"
    	"  11: gonryun              28: splendide\n"
    	"  12: umbala               29: brasilis\n"
    	"  13: niflheim              30: el dicastes\n"
    

     

     

    i don't understand so you want me to re-edit in the conf/help.txt?

     

     

    Just check everything about the go command if ANYTHING is changed OR not look right you will found your problem.

  6.  

    - @go command generates error.(To test type :@go).-- Check the atcommands, maybe a problem in go list when you type a invalid go.

     

    Any idea, how to fix for this client?

     

     

    Found:

     

    Check if the go source is ok, when you type @go according to atcomands.c it send to player a message taken from help.txt

    File conf/help.txt (this file display the help messages to players like when you type @go without a number or map name)

    Above of "mapinfo" you can find the go message

    mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms)."
    go: "Params: <city name|number>\n" "Warps you to a city.\n"
    	"  -3: (Memo point 2)  14: louyang         31: mora\n"
    	"  -2: (Memo point 1)  15: start point     32: dewata\n"
    	"  -1: (Memo point 0)  16: prison/jail     33: malangdo island\n"
    	"   0: prontera              17: jawaii             34: malaya port\n"
    	"   1: morocc                18: ayothaya       35: eclage\n"
    	"   2: geffen                  19: einbroch\n"
    	"   3: payon                  20: lighthalzen\n"
    	"   4: alberta                 21: einbech\n"
    	"   5: izlude                   22: hugel\n"
    	"   6: aldebaran           23: rachel\n"
    	"   7: xmas (lutie)        24: veins\n"
    	"   8: comodo               25: moscovia\n"
    	"   9: yuno                     26: midgard camp\n"
    	"  10: amatsu               27: manuk\n"
    	"  11: gonryun              28: splendide\n"
    	"  12: umbala               29: brasilis\n"
    	"  13: niflheim              30: el dicastes\n"
    
  7. If the /showname in game don't work try in Ragnarok Setup (with ghost icon or the open setup if you're using it).

     

    Abou the item, I'm testing a place holder with same entry...

    25123,Blade_of_Dragon,Blade of Dragon,4,0,0,0,,50,,1,0xFFFFFFFE,36,2,1,0,0,1,1371,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}
    it worked for me using the same job (baby sorcerer)... Remember to reload your item database in game via @reloaditemdb

     

    About your Sprite Error:

    Man, look at your own screens, your file names, you did put them on wrong folder...

    Look:

    QNKHDPt.png

    ¿© folder and ³² files!

    Rename the prefix ³² into ¿© and will work

  8. One more thing about thr Problem 1:

    Your msgstringtable.txt (in data folder or your grf) isn't compatible with your client, some messages will be show wrong.

     

    And this:

    25123,Blade_of_Dragon,Blade of Dragon,4,0,0,0,,50,,1,0xFFFFFFFE,8,2,1,0,0,1,1371,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}

    8  = 3rd Classes (excl. Trans-3rd classes and 3rd Baby classes)

    Change into 63 and check if works

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