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FXFreitas

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Posts posted by FXFreitas

  1. I have the monsters of guild dungeon, and the brAthena have a chinese script of this woe (seeing their files I found te script) but need te translation.

    WoE: TE is like a classic woe, only with max level 99 jobs (third jobs, kagerou, rebellion and super novice ex can't enter) and the buffs and debuffs of these jobs are disabled, that include the +20 foods, vitata 500, hp and sp potion (large, medium, small.), buffs like sacramentium, expiatio, shadow warrior, moonlight fantasy, don't work inside of TE maps.

  2. Just use RSU (Ragnarok System Updater) and a if your region is blocked by gravity (now some regions can't access the sites and the game) you can usa a VPN to disguise your IP into a korean one.

  3.  

     

    Monster ID,NAME@SKILL_NAME,mode (idle, chase, walk, attack),Skill ID,Skill Level,Cast Time,probability (1 = 0,01% 10000 = 100%),cooldown,Interruptable? (yes or no),target (Self, Target, Friend),condition (longrangeattacked = auto explicative RSRS),,,,,,,, (all these commas are used, don't forgot them)

    Simplify for you:

    1000,Scorpion@PR_LEXDIVINA,idle,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,chase,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,walk,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,attack,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    Just change what you want.

    If you want full screen lex just change the skill name and id.

    Name = NPC_WIDESILENCE, ID = 663, and change the target to "self"

    add in mob_skill_db

    Replace idle for always/any forget which so it takes less lines

     

     

     

    its "work" but the players dont get silence...Have some way to put it to 100% of chance?

     

     

    Raise the level of the skill or monster (lex divine max level 10, wide silence max level 5), and if your server is high rate (lvl 255+ with custom items) the silence do not will work because of natural resistance.

  4. Monster ID,NAME@SKILL_NAME,mode (idle, chase, walk, attack),Skill ID,Skill Level,Cast Time,probability (1 = 0,01% 10000 = 100%),cooldown,Interruptable? (yes or no),target (Self, Target, Friend),condition (longrangeattacked = auto explicative RSRS),,,,,,,, (all these commas are used, don't forgot them)

     

    Simplify for you:

     

    1000,Scorpion@PR_LEXDIVINA,idle,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,chase,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,walk,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,attack,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,

     

    Just change what you want.

     

    If you want full screen lex just change the skill name and id.

    Name = NPC_WIDESILENCE, ID = 663, and change the target to "self"

     

    add in mob_skill_db

  5. based on "AI" of these "clones" it only 2 guys with alots of @slaveclones arround themselves and going close (you see, most of the clones falls fast, and must of attacks deals stupid lowers damage) When the master dies all clones dies with him, this is just @slaveclone, no script, just random video.

  6. Boots:

    2499,Temporal_Boots,Temporal Boots,4,20,,600,,20,,0,0xFFFFFFFF,63,2,64,,10,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30+(.@r/3)*10; },{},{}

    22000,Temporal_Str_Boots,Temporal Str Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bBaseAtk,(.@r/3)*7; if(readparam(bStr)>=120) bonus bBaseAtk,50; },{},{}

    22001,Temporal_Int_Boots,Temporal Int Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bMatk,(.@r/3)*10; if(readparam(bInt)>=120) bonus bMatk,60; },{},{}

    22002,Temporal_Agi_Boots,Temporal Agi Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bAspdRate,(.@r/3)*3; if(readparam(bAgi)>=120) bonus bAspd,1; },{},{}

    22003,Temporal_Vit_Boots,Temporal Vit Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*300; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; if(readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}

    22004,Temporal_Dex_Boots,Temporal Dex Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bDex,(.@r/3)*3; if(readparam(bDex)>=120) { bonus bFixedCast,-500; bonus bLongAtkRate,5; } },{},{}

    22005,Temporal_Luk_Boots,Temporal Luk Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bCritAtkRate,(.@r/3)*2; if(readparam(bLuk)>=120) bonus bCritAtkRate,30; bonus bMdef,5; },{},{}

    22006,Temporal_Str_Boots_,Temporal Str Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bBaseAtk,(.@r/3)*7; if(readparam(bStr)>=120) bonus bBaseAtk,50; },{},{}

    22007,Temporal_Vit_Boots_,Temporal Vit Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*300; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; if(readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}

    22008,Temporal_Dex_Boots_,Temporal Dex Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bDex,(.@r/3)*3; if(readparam(bDex)>=120) bonus bFixedCast,-500; bonus bLongAtkRate,5; },{},{}

    22009,Temporal_Int_Boots_,Temporal Int Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bMatk,(.@r/3)*10; if(readparam(bInt)>=120) bonus bMatk,60; },{},{}

    22010,Temporal_Agi_Boots_,Temporal Agi Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bAspdRate,(.@r/3)*3; if(readparam(bAgi)>=120) bonus bAspd,1; },{},{}

    22011,Temporal_Luk_Boots_,Temporal Luk Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bCritAtkRate,(.@r/3)*2; if(readparam(bLuk)>=120) bonus bCritAtkRate,30; bonus bMdef,5; },{},{}

    Misc OGH Items:

    6607,Temporal_Crystal,Temporal Crystal,3,20,,10,,,,,,,,,,,,,{},{},{}

    6608,Coagulated_Spell,Coagulated Spell,3,20,,10,,,,,,,,,,,,,{},{},{}

    6609,Glast_Decayed_Nail,Glast Decayed Nail,3,2800,,10,,,,,,,,,,,,,{},{},{}

    6610,Glast_Horrendous_Mouth,Glast Horrendous Mouth,3,3200,,10,,,,,,,,,,,,,{},{},{}

    6611,Colorful_Key,Colorful Key,3,20,,10,,,,,,,,,,,,,{},{},{}

    6612,Gold_Coin_Basket,Gold Coin Basket,3,20,,200,,,,,,,,,,,,,{},{},{}

    6613,Colorful_Brooch,Colorful_Brooch,3,20,,10,,,,,,,,,,,,,{},{},{}

    7228,Gold_Bullion,Gold Bullion,3,100000,,300,,,,,,,,,,,,,{},{},{}

    7229,Silver_Bullion,Silver Bullion,3,50000,,300,,,,,,,,,,,,,{},{},{}

    7230,White_Gold_Bullion,Platinum Bullion,3,200000,,300,,,,,,,,,,,,,{},{},{}

    Enchants:

     

    4875,Bear's_Power,Bear's Power,6,10,,,,,,,,,,,,,,,{ autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; transform 1060,5000; }"; },{},{ itemheal 0,-300; }

    4876,Runaway_Magic,Runaway Magic,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",50,10000,BF_MAGIC; },{},{ itemheal 0,-2000; }

    4877,Speed_Of_Light,Speed of Light,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bAspdRate,100; bonus bFlee2,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,40,1000; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

    4878,Muscle_Fool,Muscle Fool,6,10,,,,,,,,,,,,,,,{ autobonus2 "{ bonus bVit,200; bonus2 bAddClass,Class_All,-50; bonus bMatkRate,-50; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

    4879,Hawkeye,Hawkeye,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

    4880,Lucky_Day,Lucky Day,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bLuk,200; bonus2 bAddMonsterDropItem,7444,50; }",50,5000,BF_NORMAL|BF_SKILL; autobonus2 "{ bonus bLuk,200; bonus2 bAddMonsterDropItem,7444,50; }",50,5000,BF_NORMAL|BF_SKILL; },{},{ itemheal 0,-300; }

    Complete OGH (to work in rathena, remove the condition 1 of monster and npc's talks):

    https://github.com/idathena/trunk/blob/master/npc/re/instances/OldGlastHeim.txt

     

    Source:

    idAthena

     

     not working? wtf rsrsrs
  7. Just make a script at commands that makes character cast greed?

     

    He want it passive not active, example:

     

    You attack a poring with a swordsman, poring dies and all itens in 3 cells of your range go to your inventory.

    You attack a poring with a archer, poring dies but the itens drops in ground because the distance between the poring and the archer is 7 cells.

     

    Its a plugin for hercules.

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