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FXFreitas

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Posts posted by FXFreitas

  1.  

    - @go command generates error.(To test type :@go).-- Check the atcommands, maybe a problem in go list when you type a invalid go.

     

    Any idea, how to fix for this client?

     

     

    Found:

     

    Check if the go source is ok, when you type @go according to atcomands.c it send to player a message taken from help.txt

    File conf/help.txt (this file display the help messages to players like when you type @go without a number or map name)

    Above of "mapinfo" you can find the go message

    mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms)."
    go: "Params: <city name|number>\n" "Warps you to a city.\n"
    	"  -3: (Memo point 2)  14: louyang         31: mora\n"
    	"  -2: (Memo point 1)  15: start point     32: dewata\n"
    	"  -1: (Memo point 0)  16: prison/jail     33: malangdo island\n"
    	"   0: prontera              17: jawaii             34: malaya port\n"
    	"   1: morocc                18: ayothaya       35: eclage\n"
    	"   2: geffen                  19: einbroch\n"
    	"   3: payon                  20: lighthalzen\n"
    	"   4: alberta                 21: einbech\n"
    	"   5: izlude                   22: hugel\n"
    	"   6: aldebaran           23: rachel\n"
    	"   7: xmas (lutie)        24: veins\n"
    	"   8: comodo               25: moscovia\n"
    	"   9: yuno                     26: midgard camp\n"
    	"  10: amatsu               27: manuk\n"
    	"  11: gonryun              28: splendide\n"
    	"  12: umbala               29: brasilis\n"
    	"  13: niflheim              30: el dicastes\n"
    
  2. If the /showname in game don't work try in Ragnarok Setup (with ghost icon or the open setup if you're using it).

     

    Abou the item, I'm testing a place holder with same entry...

    25123,Blade_of_Dragon,Blade of Dragon,4,0,0,0,,50,,1,0xFFFFFFFE,36,2,1,0,0,1,1371,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}
    it worked for me using the same job (baby sorcerer)... Remember to reload your item database in game via @reloaditemdb

     

    About your Sprite Error:

    Man, look at your own screens, your file names, you did put them on wrong folder...

    Look:

    QNKHDPt.png

    ¿© folder and ³² files!

    Rename the prefix ³² into ¿© and will work

  3. One more thing about thr Problem 1:

    Your msgstringtable.txt (in data folder or your grf) isn't compatible with your client, some messages will be show wrong.

     

    And this:

    25123,Blade_of_Dragon,Blade of Dragon,4,0,0,0,,50,,1,0xFFFFFFFE,8,2,1,0,0,1,1371,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}

    8  = 3rd Classes (excl. Trans-3rd classes and 3rd Baby classes)

    Change into 63 and check if works

  4. I have the monsters of guild dungeon, and the brAthena have a chinese script of this woe (seeing their files I found te script) but need te translation.

    WoE: TE is like a classic woe, only with max level 99 jobs (third jobs, kagerou, rebellion and super novice ex can't enter) and the buffs and debuffs of these jobs are disabled, that include the +20 foods, vitata 500, hp and sp potion (large, medium, small.), buffs like sacramentium, expiatio, shadow warrior, moonlight fantasy, don't work inside of TE maps.

  5. Just use RSU (Ragnarok System Updater) and a if your region is blocked by gravity (now some regions can't access the sites and the game) you can usa a VPN to disguise your IP into a korean one.

  6.  

     

    Monster ID,NAME@SKILL_NAME,mode (idle, chase, walk, attack),Skill ID,Skill Level,Cast Time,probability (1 = 0,01% 10000 = 100%),cooldown,Interruptable? (yes or no),target (Self, Target, Friend),condition (longrangeattacked = auto explicative RSRS),,,,,,,, (all these commas are used, don't forgot them)

    Simplify for you:

    1000,Scorpion@PR_LEXDIVINA,idle,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,chase,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,walk,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,attack,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    Just change what you want.

    If you want full screen lex just change the skill name and id.

    Name = NPC_WIDESILENCE, ID = 663, and change the target to "self"

    add in mob_skill_db

    Replace idle for always/any forget which so it takes less lines

     

     

     

    its "work" but the players dont get silence...Have some way to put it to 100% of chance?

     

     

    Raise the level of the skill or monster (lex divine max level 10, wide silence max level 5), and if your server is high rate (lvl 255+ with custom items) the silence do not will work because of natural resistance.

  7. Monster ID,NAME@SKILL_NAME,mode (idle, chase, walk, attack),Skill ID,Skill Level,Cast Time,probability (1 = 0,01% 10000 = 100%),cooldown,Interruptable? (yes or no),target (Self, Target, Friend),condition (longrangeattacked = auto explicative RSRS),,,,,,,, (all these commas are used, don't forgot them)

     

    Simplify for you:

     

    1000,Scorpion@PR_LEXDIVINA,idle,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,chase,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,walk,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,
    1000,Scorpion@PR_LEXDIVINA,attack,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,

     

    Just change what you want.

     

    If you want full screen lex just change the skill name and id.

    Name = NPC_WIDESILENCE, ID = 663, and change the target to "self"

     

    add in mob_skill_db

  8. based on "AI" of these "clones" it only 2 guys with alots of @slaveclones arround themselves and going close (you see, most of the clones falls fast, and must of attacks deals stupid lowers damage) When the master dies all clones dies with him, this is just @slaveclone, no script, just random video.

  9. Boots:

    2499,Temporal_Boots,Temporal Boots,4,20,,600,,20,,0,0xFFFFFFFF,63,2,64,,10,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30+(.@r/3)*10; },{},{}

    22000,Temporal_Str_Boots,Temporal Str Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bBaseAtk,(.@r/3)*7; if(readparam(bStr)>=120) bonus bBaseAtk,50; },{},{}

    22001,Temporal_Int_Boots,Temporal Int Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bMatk,(.@r/3)*10; if(readparam(bInt)>=120) bonus bMatk,60; },{},{}

    22002,Temporal_Agi_Boots,Temporal Agi Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bAspdRate,(.@r/3)*3; if(readparam(bAgi)>=120) bonus bAspd,1; },{},{}

    22003,Temporal_Vit_Boots,Temporal Vit Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*300; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; if(readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}

    22004,Temporal_Dex_Boots,Temporal Dex Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bDex,(.@r/3)*3; if(readparam(bDex)>=120) { bonus bFixedCast,-500; bonus bLongAtkRate,5; } },{},{}

    22005,Temporal_Luk_Boots,Temporal Luk Boots,4,20,,600,,25,,0,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bCritAtkRate,(.@r/3)*2; if(readparam(bLuk)>=120) bonus bCritAtkRate,30; bonus bMdef,5; },{},{}

    22006,Temporal_Str_Boots_,Temporal Str Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bBaseAtk,(.@r/3)*7; if(readparam(bStr)>=120) bonus bBaseAtk,50; },{},{}

    22007,Temporal_Vit_Boots_,Temporal Vit Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*300; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; if(readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}

    22008,Temporal_Dex_Boots_,Temporal Dex Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bDex,(.@r/3)*3; if(readparam(bDex)>=120) bonus bFixedCast,-500; bonus bLongAtkRate,5; },{},{}

    22009,Temporal_Int_Boots_,Temporal Int Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bMatk,(.@r/3)*10; if(readparam(bInt)>=120) bonus bMatk,60; },{},{}

    22010,Temporal_Agi_Boots_,Temporal Agi Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bAspdRate,(.@r/3)*3; if(readparam(bAgi)>=120) bonus bAspd,1; },{},{}

    22011,Temporal_Luk_Boots_,Temporal Luk Boots,4,20,,600,,25,,1,0x000FDF80,56,2,64,,99,1,0,{ set .@r,getrefine(); bonus bMaxHP,300+(.@r/3)*100; bonus bMaxSP,30; bonus bMaxSP,(.@r/3)*10; bonus bCritAtkRate,(.@r/3)*2; if(readparam(bLuk)>=120) bonus bCritAtkRate,30; bonus bMdef,5; },{},{}

    Misc OGH Items:

    6607,Temporal_Crystal,Temporal Crystal,3,20,,10,,,,,,,,,,,,,{},{},{}

    6608,Coagulated_Spell,Coagulated Spell,3,20,,10,,,,,,,,,,,,,{},{},{}

    6609,Glast_Decayed_Nail,Glast Decayed Nail,3,2800,,10,,,,,,,,,,,,,{},{},{}

    6610,Glast_Horrendous_Mouth,Glast Horrendous Mouth,3,3200,,10,,,,,,,,,,,,,{},{},{}

    6611,Colorful_Key,Colorful Key,3,20,,10,,,,,,,,,,,,,{},{},{}

    6612,Gold_Coin_Basket,Gold Coin Basket,3,20,,200,,,,,,,,,,,,,{},{},{}

    6613,Colorful_Brooch,Colorful_Brooch,3,20,,10,,,,,,,,,,,,,{},{},{}

    7228,Gold_Bullion,Gold Bullion,3,100000,,300,,,,,,,,,,,,,{},{},{}

    7229,Silver_Bullion,Silver Bullion,3,50000,,300,,,,,,,,,,,,,{},{},{}

    7230,White_Gold_Bullion,Platinum Bullion,3,200000,,300,,,,,,,,,,,,,{},{},{}

    Enchants:

     

    4875,Bear's_Power,Bear's Power,6,10,,,,,,,,,,,,,,,{ autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; transform 1060,5000; }"; },{},{ itemheal 0,-300; }

    4876,Runaway_Magic,Runaway Magic,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",50,10000,BF_MAGIC; },{},{ itemheal 0,-2000; }

    4877,Speed_Of_Light,Speed of Light,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bAspdRate,100; bonus bFlee2,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,40,1000; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

    4878,Muscle_Fool,Muscle Fool,6,10,,,,,,,,,,,,,,,{ autobonus2 "{ bonus bVit,200; bonus2 bAddClass,Class_All,-50; bonus bMatkRate,-50; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

    4879,Hawkeye,Hawkeye,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",50,5000,BF_WEAPON; },{},{ itemheal 0,-300; }

    4880,Lucky_Day,Lucky Day,6,10,,,,,,,,,,,,,,,{ autobonus "{ bonus bLuk,200; bonus2 bAddMonsterDropItem,7444,50; }",50,5000,BF_NORMAL|BF_SKILL; autobonus2 "{ bonus bLuk,200; bonus2 bAddMonsterDropItem,7444,50; }",50,5000,BF_NORMAL|BF_SKILL; },{},{ itemheal 0,-300; }

    Complete OGH (to work in rathena, remove the condition 1 of monster and npc's talks):

    https://github.com/idathena/trunk/blob/master/npc/re/instances/OldGlastHeim.txt

     

    Source:

    idAthena

     

     not working? wtf rsrsrs
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