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Posts posted by FXFreitas
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Please use the search tool, these sprites are not released and are so far to be released.
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I have this problem when I enable some diffs (I don't remember who exact diffs are), try to remove some unnecessary diffs and the diffs you don't know how works.
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- By wearing wedding outfit the sprite does not appear. -- Update your Item_DB or your source, the item has changed with implementation of reins of mount.
- When using mount with the item rein id : 12622 generates error and the game closes .-- Same as above.- @go command generates error.(To test type :@go).-- Check the atcommands, maybe a problem in go list when you type a invalid go.
- Enter job command generates error and exits the game (To test type :@job). -- Same as above. -
This is client sided "monster_size_effect.lub" or "monster_size_effect.lua" but our actual clients don't support this (I'm tried with 2014 and 2015 clients)
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According the Ziu these sprites will be ALTERNATE *-* and some of news form this jRO project:
See in Ziu's Blog
http://ziu-ro.blogspot.com.br/
Artworks from the finished sprites.
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I remember one skill do it:
174,-9,6,1,-1,0x2,3,1,1,no,0,0x2,0,weapon,0,0x0, NPC_SPLASHATTACK,Splash attack
Try to make the mob use this skill with 100% of chance and no delay rsrsrs.
Check the example:
1208,Wanderer@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
Wanderer (Wander Man) Slpash his damage (skill id 174) in level 1 with 20% of chance, no cast and 5 seconds of cooldown, cast is interruptable (but have no cast rsrs) use in target (enemy) when the ammount of enemies in range is 2 or more.
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Because of your Iteminfo.lua, maybe the file is broken or you deleted it with "read custom iteminfo.lua insead of iteminfo.lub" diff active, Patch the private server AFTER the kRO Ever. Download the iteminfo here:
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You're a GM, GM's use same clothes all time.
To show the job sprite you need to remove your account id in clientinfo.xml (<admin>2000000</admin>
Or when you diff your client with NEMO mark the option "remove GM Sprites"
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Hi sorry for the late reply, I tested this script and it works fine by reducing -100 zeny and getting the item 1074.
I also tested vending of a player and it also works fine the problem is when a player buy something to a tool dealer / armor dealer (Shop NPCs) it reduces 2x of his zeny. any ideas how to fix this?
These are custom NPC Shops or oficial shop?
If are custom you can post here the script?
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try Another mobAI (up to 7 i think) and check the result
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Yes, but:
our packet_db only supporing up to ver 51 (can be increased in source):
Go to your src\map\clif.h find it and change 51 to 52 or wathever number higher you want:
enum { // packet DB MIN_PACKET_DB = 0x064, MAX_PACKET_DB = 0xAFF, MAX_PACKET_VER = 51, MAX_PACKET_POS = 20, };
and you'll need this for your packet_db:
//2015-05-13aRagexe packet_ver: 52 packet_keys: 0x62C86D09,0x75944F17,0x112C133D 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0437,5,walktoxy,2 0x035F,6,ticksend,2 0x0924,5,changedir,2:4 0x0958,6,takeitem,2 0x0885,6,dropitem,2:4 0x0879,8,movetokafra,2:4 0x0864,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposmoreinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0835,2,searchstoreinfonextpage,0 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0360,6,reqclickbuyingstore,2 0x022D,2,reqclosebuyingstore,0 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0883,18,partybookingregisterreq,2:4 0x02C4,8 // CZ_JOIN_BATTLE_FIELD 0x0960,-1,itemlistwindowselected,2:4:8 0x0363,19,wanttoconnection,2:6:10:14:18 0x094A,26,partyinvite2,2 0x0927,4 // CZ_GANGSI_RANK 0x08A8,26,friendslistadd,2 0x0817,5,hommenu,2:4 0x0923,36,storagepassword,0 0x09e8,11,dull,0 //CZ_OPEN_MAILBOX 0x0a2e,6,dull,0 //TITLE
The 2015 client is HIGLY UNSTABLE AND HAVE MANY BUGS
the client can be downloaded in hercules board:
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You did typo mistake.
The quote means optionnal parameter, don't add them.
The size should be :
<size> can be: 0 = medium (default) 1 = small 2 = big
and finally 2 friendly monsters don't attack each other but they attack the others (and they must be aggressive).
In your sample it should be something like that
1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1
I guess only aggressive monster will work isn't it?
1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0
1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1
1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1
i've try this PORING but sadly, won't attack each other.
because poring is a passive monster, try with a agressive monster like the ZOMBIE (ID 1015)
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rsrsrs the best way is use the sprite
http://rosprites.blogspot.com.br/
With any image editor and combine them manually (do not forgot to save in bmp or png format, and don't use photoshop for this if you don't know what are you doing!)
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File Name: [Monster] Valkyrie
File Submitter: FXFreitas
File Submitted: 11 Aug 2015
File Category: Monster Sprites
Content Author: FXFreitas, GravityValkyrie NPC edited and made for monster sprite, all custom Sprites made be me, FXFreitas.
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All old maps are in our download section:
https://rathena.org/board/files/file/7-old-payon-morocc-10/
https://rathena.org/board/files/file/2392-old-izlude-and-alberta/
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I'dont know why exactly, because here works ok, I'll take more tests.
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What?
Here the skill is ok and works fine '-'
Check your client (skill tree) and server (skill related files)
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Thanks for your reply.
So if I make my mob an aggressive type in the mob_db, and then spawn it with event label 1, this should work? Or am I misunderstanding.
I'm saiyng my example mob, he attack other monsters (like a summon slave) and ignore the players (but buff them if he can) if he's attacked be a player he'll counter. And He is agressive type.
But I not tested with passive-type mobs.
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When I put a normal spawn with salve AI, the agressive monsters attack the players back, not tested with passive type.
Example:
map,x,y,xs,ys monster Name ID,ammount,time1,time2,event,size,AI (-> If I put 1 the monster attack another monsters and help the players, but if you attack him, he attack you back)
glast_01,0,0,0,0 monster Shaman 3987,2,9000,4500,1,0,1
The "Shaman" Monster is agressive and datector type.
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you tried to change something in the mob? Like in lua files or mob database related files?
Maybe on his skills
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Any news?
Still not implemented.
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He says this:
Take the assassin Sprite and rename to mounted assassin sprite (in theory, obviously the names are in korean ^^)
The custom job diff works in your client? If yes try to change the sprite names in LuaFiles/Admin.
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Aren't released yet (i have a updated jRO).
These sprites are a project of alt 3rd job sprites, they're not finished yet (check jRO page, nothing about it is released for now) and we can't find them in data.grf.
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[Monster] Shaman
Here the Mob version of Nintendo DS Shaman, Recommended Skills:
AL_HEALAL_ANGELUS PR_IMPOSITIO NPC_TELEKINESISATTACK NPC_FIREATTACK NPC_WATERATTACK NPC_GROUNDATTACK NPC_WINDATTACK
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Submitter
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Submitted07/13/2015
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Category
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Content Author
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@arealoot PLEASE HELP :D
in Source Requests
Posted · Edited by FXFreitas
He want it passive not active, example:
You attack a poring with a swordsman, poring dies and all itens in 3 cells of your range go to your inventory.
You attack a poring with a archer, poring dies but the itens drops in ground because the distance between the poring and the archer is 7 cells.
Its a plugin for hercules.