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FXFreitas

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Posts posted by FXFreitas

  1. Just make a script at commands that makes character cast greed?

     

    He want it passive not active, example:

     

    You attack a poring with a swordsman, poring dies and all itens in 3 cells of your range go to your inventory.

    You attack a poring with a archer, poring dies but the itens drops in ground because the distance between the poring and the archer is 7 cells.

     

    Its a plugin for hercules.

  2. - By wearing wedding outfit the sprite does not appear. -- Update your Item_DB or your source, the item has changed with implementation of reins of mount.
    - When using mount with the item rein id : 12622 generates error and the game closes .-- Same as above.

    - @go command generates error.(To test type :@go).-- Check the atcommands, maybe a problem in go list when you type a invalid go.
    - Enter job command generates error and exits the game (To test type :@job). -- Same as above.

  3. I remember one skill do it:

    174,-9,6,1,-1,0x2,3,1,1,no,0,0x2,0,weapon,0,0x0,    NPC_SPLASHATTACK,Splash attack

     

    Try to make the mob use this skill with 100% of chance and no delay rsrsrs.

     

    Check the example:

    1208,Wanderer@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,

    Wanderer (Wander Man) Slpash his damage (skill id 174) in level 1 with 20% of chance, no cast and 5 seconds of cooldown, cast is interruptable (but have no cast rsrs) use in target (enemy) when the ammount of enemies in range is 2 or more.

  4. Hi sorry for the late reply, I tested this script and it works fine by reducing -100 zeny and getting the item 1074.

     

    I also tested vending of a player and it also works fine the problem is when a player buy something to a tool dealer / armor dealer (Shop NPCs) it reduces 2x of his zeny. any ideas how to fix this?

     

    These are custom NPC Shops or oficial shop?

     

    If are custom you can post here the script?

  5. Yes, but:

     

    our packet_db only supporing up to ver 51 (can be increased in source):

    Go to your src\map\clif.h find it and change 51 to 52 or wathever number higher you want:

    enum { // packet DB
        MIN_PACKET_DB  = 0x064,
        MAX_PACKET_DB  = 0xAFF,
        MAX_PACKET_VER = 51,
        MAX_PACKET_POS = 20,
    };

    and you'll need this for your packet_db:

    //2015-05-13aRagexe
    packet_ver: 52
    packet_keys: 0x62C86D09,0x75944F17,0x112C133D
    0x0369,7,actionrequest,2:6
    0x083C,10,useskilltoid,2:4:6
    0x0437,5,walktoxy,2
    0x035F,6,ticksend,2
    0x0924,5,changedir,2:4
    0x0958,6,takeitem,2
    0x0885,6,dropitem,2:4
    0x0879,8,movetokafra,2:4
    0x0864,8,movefromkafra,2:4
    0x0438,10,useskilltopos,2:4:6:8
    0x0366,90,useskilltoposmoreinfo,2:4:6:8:10
    0x096A,6,getcharnamerequest,2
    0x0368,6,solvecharname,2
    0x0838,12,searchstoreinfolistitemclick,2:6:10
    0x0835,2,searchstoreinfonextpage,0
    0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15
    0x0811,-1,reqtradebuyingstore,2:4:8:12
    0x0360,6,reqclickbuyingstore,2
    0x022D,2,reqclosebuyingstore,0
    0x0815,-1,reqopenbuyingstore,2:4:8:9:89
    0x0883,18,partybookingregisterreq,2:4
    0x02C4,8 // CZ_JOIN_BATTLE_FIELD
    0x0960,-1,itemlistwindowselected,2:4:8
    0x0363,19,wanttoconnection,2:6:10:14:18
    0x094A,26,partyinvite2,2
    0x0927,4 // CZ_GANGSI_RANK
    0x08A8,26,friendslistadd,2
    0x0817,5,hommenu,2:4
    0x0923,36,storagepassword,0
    0x09e8,11,dull,0    //CZ_OPEN_MAILBOX
    0x0a2e,6,dull,0    //TITLE

    The 2015 client is HIGLY UNSTABLE AND HAVE MANY BUGS

     

    the client can be downloaded in hercules board:

    http://herc.ws/board/topic/9600-2015-05-13aragexe-release/

    • Upvote 1
  6.  

     

    You did typo mistake.

     

    The quote means optionnal parameter, don't add them.

    The size should be :

    <size> can be:
    	0 = medium (default)
    	1 = small
    	2 = big
    

    and finally 2 friendly monsters don't attack each other but they attack the others (and they must be aggressive).

     

    In your sample it should be something like that

    1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,0,0
    1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,1,1
    1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,2,1
    

    I guess only aggressive monster will work isn't it?

     

    1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,0,0

    1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,1,1

    1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,2,1

    i've try this PORING but sadly, won't attack each other.

     

     

    because poring is a passive monster, try with a agressive monster like the ZOMBIE (ID 1015)

  7. Thanks for your reply.

     

    So if I make my mob an aggressive type in the mob_db, and then spawn it with event label 1, this should work? Or am I misunderstanding.

     

    I'm saiyng my example mob, he attack other monsters (like a summon slave) and ignore the players (but buff them if he can) if he's attacked be a player he'll counter. And He is agressive type.

     

    But I not tested with passive-type mobs.

  8. When I put a normal spawn with salve AI, the agressive monsters attack the players back, not tested with passive type.

    Example:

    map,x,y,xs,ys   monster    Name   ID,ammount,time1,time2,event,size,AI (-> If I put 1 the monster attack another monsters and help the players, but if you attack him, he attack you back)

    glast_01,0,0,0,0    monster    Shaman    3987,2,9000,4500,1,0,1

     

    The "Shaman" Monster is agressive and datector type.

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