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Everything posted by Joseph
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Emp Breaker Ladder ( WOE SE ) and announce
Joseph replied to kickazz08's question in Scripting Support
Under that label. -
Emp Breaker Ladder ( WOE SE ) and announce
Joseph replied to kickazz08's question in Scripting Support
Inside these txt files. -
Since r15503, rAthena no longer supports TXT save engine, which I think trunk\logs is no longer needed as well. Logs (picklog/atcommandlog/etc...) that generated into the logs folder is in a huge huge mess (so-not-organized). You'd spend hours and days searching for something in those files, especially when you're using it in your productive servers (test server doesn't seems to be easy also).
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Explain the event.
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It's hard to judge as both events are totally different. But I would prefer King of the Hill.
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/me slaps Euphy with a large trout.
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http://upaste.me/00c3961ef9f4b5a setarray .@exc_1,671,673,674; // Trade Away Items setarray .@exc_2,672,674; // Available Items
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Emp Breaker Ladder ( WOE SE ) and announce
Joseph replied to kickazz08's question in Scripting Support
Modify npc/guild2/agit_main_se.txt by adding your code below this line: OnStartArena: -
You're welcome! xD
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You should use string variable for username. input .@input2$; query_sql("SELECT `account_id` FROM `login` WHERE `userid`='"+escape_sql(.@input2$)+"' LIMIT 1", .@aid); mes "Account ID: "+.@aid; close;
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Why do you need Escape sql?
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Are you trying to obtain the value of the variable or just the variable itself? input .@input; query_sql("SELECT `value` FROM `global_reg_value` WHERE `account_id` ="+.@input+" AND `str`='#2ndpas$' LIMIT 1", .@value$); mes .@value$;
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It should automatically clear up the room. // if the room left empty for # minutes, will be treat as give up the room. Do Not set this as 0 set .nobodygiveup, 5; And, don't forget to change: getmapmobs("this") to: mobcount("this","all")
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Probably you have NPCs with the same name. http://upaste.me/58fd957ade0615f If its still the same, try the default one. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/custom/events/disguise.txt
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Try @reloadscript. And btw, players just have to write out the answer without clicking it.
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http://upaste.me/692b948119831a1
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Its working for me. Map server showing any errors?
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Edit the part where I commented. <header>,{ OnNPCKillEvent: set @monstercount,@monstercount+1; if (@monstercount >= 30) { // Check Bot } end; } IMO, this will be very interrupting.
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Here: (Not tested) http://upaste.me/4f98946423cb0a9