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Ichigo

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Everything posted by Ichigo

  1. Hi. I do not know why, but in Sky Fortress, when invoking the MVP, it does not drop items, and the mob is correct and by itself if it drops, it is only when it comes out with the instance script. And I have made sure that the correct mob is invoked, if I do in the mvp, @mobsearch 3473, it is the one that has been invoked ... It is the instance that is in rathena, does anyone know why it can be? Thank you.
  2. Hi. I'm looking for the illusions, but for now I have only found 2. How can scripts and information be added to add them? Thank you!!
  3. Thank you. Start over, with the one you told me, and if it works perfectly.
  4. Nothing, the same mistake. In case it can be helpful, use this information to implement it.
  5. Hi. I am implementing the ui refinement system. I know it consists of two parts. The first has been added successfully, but the second has not. When compiling it gives me this error, but I don't see how to fix it. Can anybody help me? Thank you. clif.cpp:20546:28: error: field ‘bs_bless’ has incomplete type ‘refine_bs_blessing’ struct refine_bs_blessing bs_bless; ^~~~~~~~ clif.cpp:20546:9: note: forward declaration of ‘struct refine_bs_blessing’ struct refine_bs_blessing bs_bless; ^~~~~~~~~~~~~~~~~~ clif.cpp: In function ‘uint8 clif_refineui_materials(item*, item_data*, refine_materials*)’: clif.cpp:20620:2: error: ‘status_get_refine_blacksmithBlessing’ was not declared in this scope status_get_refine_blacksmithBlessing(&materials[REFINEUI_MAT_BS_BLESS].bs_bless, (enum refine_type)id->wlv, item->refine); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ clif.cpp:20620:2: note: suggested alternative: ‘status_get_refine_cost’ status_get_refine_blacksmithBlessing(&materials[REFINEUI_MAT_BS_BLESS].bs_bless, (enum refine_type)id->wlv, item->refine); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ status_get_refine_cost make[1]: *** [Makefile:84: obj/clif.o] Error 1
  6. OKAY. Thanks for the info. I guess you have to modify the instance manually.
  7. Hi. I don't know why, but OnNPCKillEvent doesn't work on instance mobs. Can someone help me, I'm going crazy. Thank you. - script instance_coins -1,{ end; OnNPCKillEvent: switch(killedrid) { case 3450: case 3254: case 3097: case 3096: case 3092: case 3091: case 3000: case 3029: case 3190: case 2942: case 2564: case 2961: case 2959: case 2529: case 2542: case 2476: case 2322: case 2327: case 2194: case 2190: case 2189: case 2131: case 2538: case 3150: case 3758: case 1929: case 1087: case 2022: case 1956: case 1734: case 2109: case 2253: case 2249: case 3073: case 3181: case 3473: case 2319: case 1874: case 2251: case 1832: case 3124: case 2255: case 30006: case 30007: goto OnFinInstance; end; default: end; } end; OnFinInstance: .@map$ = strcharinfo(3); if((compare(.@map$, "@")) || (.@map$=="skycity")) { getitem 50014, 1; } end; } ]
  8. Hi. When I kill the mobs of the instance, it takes me out of the game. Does anyone know why it can happen? Thank you.
  9. Update the refine_db.yml file, but it still does not work. Thanks for the help. At the end download the emulator of this link: https://github.com/cydh/rathena/tree/refactor/refine_db-2.3 Compile and everything works perfectly.
  10. Hi. I already implemented the refinement system without failures, but now I have a problem. I can't use Blacksmith Blessing (6635). I guess you have to add them in the file refine_db.yml, but I don't know how, I don't find the way it works. Can anybody help me. Thank you.
  11. Hi. I have a problem when I enter the gld2_gef map. Several textures fail me: texture\gld2\luc2.bmp texture\gld2\luc6.bmp texture\gld2\luc4.bmp texture\gld2\luc3.bmp texture\gld2\luc14.bmp texture\gld2\luca29.bmp texture\gld2\luca1.bmp texture\gld2\luca5.bmp texture\gld2\luca11.bmp texture\gld2\luca9.bmp texture\gld2\luca7.bmp I have searched and not the enchilats anywhere, I have looked at the files dara.grf and rdata.grf, and they are not, I have downloaded the kro and updated to the maximum, and nothing, still are not. Can anyone share them? Thank you.
  12. Excuse me, but I do not understand if it is already implemented (not officially), because it is not officially added to the emulator ... The same goes for the refine UI. More than anything, because if you add it manually, every time you want to update the emulator, you have to do it every time ...
  13. Where can you download an updated and translated data folder?
  14. Hi. I do not know why, I guess it's something of my grf, but the skills of those jobs do not look good. How can I solve that? Thank you!!
  15. According to this, as of 3 Nov 2017, it was already being implemented, right? https://github.com/rathena/rathena/issues/2571 Is it known when it will be implemented in rathena? Or if it is implemented, how is it activated?
  16. Hi. Theoretically the homunculus gain 10% of the exp of the pj, but this does not work, is it necessary to configure something or is it not yet implemented in the emulator? Thank you.
  17. Renewal, pero ya lo medio solucionamos. De momento sustituyendo los scripts de los items que tiene aspdrate a aspd
  18. I'll try it, see if it works. Thanks for the help!!! Everything was downloaded with the git command, right now, the server works and compiles well. Once I apply the git refine it gives an error in the compilation.
  19. So how can I do it? I have downloaded the emulator using git. I only changed the ports, to avoid problems with the current server, and when I boot it gives me this error:
  20. I write the command, but it does not do anything ...
  21. Ichigo

    Problems ASPD%

    Hi. It's a pity that they do not fix it directly from the emulator, since it's very easy to substitute bonus bAspdRate for bonus bAspd. Here I leave attached all the bAspdRate bonus items solved today. item_db2_re.sql
  22. Thank you for your quick answer. But the question is if you are going to implement it in rAthena, so you do not have to make changes every time you want to update the emulator. Sorry ... But how do I apply the git? I found this web: https://github.com/OpenKore/openkore/issues/1349 En ella hay tres git sobre el refine ui system https://github.com/rathena/rathena/pull/2494 https://github.com/rathena/rathena/pull/2499 https://github.com/rathena/rathena/tree/feature/refineui Thanks for the help.
  23. Hi. I wanted to ask, for when the refinement system was implemented in the rathena emulator. There is a post on how to implement it manually, but it is from 2017, and I do not trust it to fail. I think the ideal would be to implement it in the emulator. Do you know if this is possible? This is the post of the implementation: https://github.com/rathena/rathena/pull/2494 Thanks for your attention.
  24. Hola. No se porque, pero todos los items que tendrían que dar un % de ASPD, no hacen efecto. Me refiero a que todos los items que tienen en el script bonus bAspdRate, no hacen nada. Mínimo un pj con 150 de ASPD, un item que de un 1% tendría que subir un 1 de ASPD. Un saludo.
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