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Everything posted by Ichigo

  1. Hi there. We have seen that the problem is that we do not use the main branch. If not, a branch where the emulator already has the refine ui and the lapine system implemented. But it hasn't been updated for months, and it doesn't contain the const.yml. We have tried with the rathena master, and put the lapine system, but it does not compile well, it gives errors. Thanks.
  2. Hello. We have updated the server, and they have gone from item_group_db.txt to item_group_db.yml, but now the boxes fail. This error appears: [Error]: itemdb_get_randgroupitem: Invalid group id Any idea what it might be?
  3. The ID of the BG group, is the same ID that is in the variable, checked, there is not the fault, that is why I do not understand it. You can close the post, I already saw the failure. It invoked the guardians before setting the variable.
  4. Hello. I have a problem with the mob in bg, for some reason it attacks all participants, it does not distinguish between groups. Can someone tell me why it can be? Thanks. This is the code I use to invoke the mob: bg_monster [email protected]_id1,"league",69,212,"Guillaume Bow Guardian",1830,"OBJ#league_a::OnGuardianDead";
  5. Hi. I don't know if this is what you are looking for ...
  6. This refine ui is working properly !!
  7. [Warning]: itemdb_parse_dbrow: Invalid id 450146 in line 13225 of "item_db_re", skipping. Hi. This is the error that the emulator gives when loading items with id's with more than 5 digits.
  8. Hi. I want to add to my server some of the new items, but the ID's of the items are greater than 5 digits. But the emulator doesn't detect them, it says they don't exist. Can anybody help me? Thank you.
  9. Exactly, the new versions of flux do not incorporate that file. Is there a way to adapt it or if someone has the parseNPC.php file and can share it. Thank you.
  10. Hi. I have noticed that quest quest that have a specific time to finish does not work ... they are reset instantly. Does anyone know why it is? For example: 15115,00:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Brides and Jays" switch(checkquest(15115,PLAYTIME)){ case -1: classchange( 10035, "Jays#illusionfrozen", bc_self ); classchange( 10036, "Brides#illusionfrozen", bc_self ); break; case 0: case 1: classchange( HIDDEN_WARP_NPC, "Jays#illusionfrozen", bc_self ); classchange( HIDDEN_WARP_NPC, "Brides#illusionfrozen", bc_self ); break; case 2: erasequest 15115; set IllusionFrozen,0; classchange( 10035, "Jays#illusionfrozen", bc_self ); classchange( 10036, "Brides#illusionfrozen", bc_self ); break; }
  11. It is for the illusion of frozen, when you have to eliminate Brides and Jays as mob, according to which server I have seen that they do, and they are not instance maps.
  12. Hi. Is there any way that a monster can only be seen and attacked by a single user? Basically it is exclusive for him. I want to make a quest that you have to kill a mob, but that no other player can kill it without needing to restrict entry to the map. Thank you.
  13. The problem is not that the group does not work, but if you want to give more than one item, it does not work. // Item Group Database // // Structure of Database: // GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}
  14. Hi. By implementing the overseas boxes, I have realized that the amount does not work. As much as you have more than one item, always give only one. 1002,12411,100,8 // HE Battle Manual 1002,12412,100,8 // HE Bubble Gum 1002,14592,100,8 // Job Battle Manual 1002,7619,100,30 // Enriched Elunium 1002,7620,100,30 // Enriched Oridecon Thank you.
  15. Hi. I don't know if it's possible to reach free cast in renewal ... I know that before you couldn't, but I see that there is a lot of equipment and skills that reduce fixed cast. My question is ... is it possible to have free cast in renewal? Thank you.
  16. I already found it, in the same sprite of the instance, there are the mapflag. Thank you. //apply mapflags setmapflag [email protected]$,mf_nomobloot; setmapflag [email protected]$,mf_nomvploot;
  17. Hi. I do not know why, but in Sky Fortress, when invoking the MVP, it does not drop items, and the mob is correct and by itself if it drops, it is only when it comes out with the instance script. And I have made sure that the correct mob is invoked, if I do in the mvp, @mobsearch 3473, it is the one that has been invoked ... It is the instance that is in rathena, does anyone know why it can be? Thank you.
  18. Hi. I'm looking for the illusions, but for now I have only found 2. How can scripts and information be added to add them? Thank you!!
  19. Thank you. Start over, with the one you told me, and if it works perfectly.
  20. Nothing, the same mistake. In case it can be helpful, use this information to implement it.
  21. Hi. I am implementing the ui refinement system. I know it consists of two parts. The first has been added successfully, but the second has not. When compiling it gives me this error, but I don't see how to fix it. Can anybody help me? Thank you. clif.cpp:20546:28: error: field ‘bs_bless’ has incomplete type ‘refine_bs_blessing’ struct refine_bs_blessing bs_bless; ^~~~~~~~ clif.cpp:20546:9: note: forward declaration of ‘struct refine_bs_blessing’ struct refine_bs_blessing bs_bless; ^~~~~~~~~~~~~~~~~~ clif.cpp: In function ‘uint8 clif_refineui_materials(item*, item_data*, refine_materials*)’: clif.cpp:20620:2: error: ‘status_get_refine_blacksmithBlessing’ was not declared in this scope status_get_refine_blacksmithBlessing(&materials[REFINEUI_MAT_BS_BLESS].bs_bless, (enum refine_type)id->wlv, item->refine); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ clif.cpp:20620:2: note: suggested alternative: ‘status_get_refine_cost’ status_get_refine_blacksmithBlessing(&materials[REFINEUI_MAT_BS_BLESS].bs_bless, (enum refine_type)id->wlv, item->refine); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ status_get_refine_cost make[1]: *** [Makefile:84: obj/clif.o] Error 1
  22. OKAY. Thanks for the info. I guess you have to modify the instance manually.
  23. Hi. I don't know why, but OnNPCKillEvent doesn't work on instance mobs. Can someone help me, I'm going crazy. Thank you. - script instance_coins -1,{ end; OnNPCKillEvent: switch(killedrid) { case 3450: case 3254: case 3097: case 3096: case 3092: case 3091: case 3000: case 3029: case 3190: case 2942: case 2564: case 2961: case 2959: case 2529: case 2542: case 2476: case 2322: case 2327: case 2194: case 2190: case 2189: case 2131: case 2538: case 3150: case 3758: case 1929: case 1087: case 2022: case 1956: case 1734: case 2109: case 2253: case 2249: case 3073: case 3181: case 3473: case 2319: case 1874: case 2251: case 1832: case 3124: case 2255: case 30006: case 30007: goto OnFinInstance; end; default: end; } end; OnFinInstance: [email protected]$ = strcharinfo(3); if((compare([email protected]$, "@")) || ([email protected]$=="skycity")) { getitem 50014, 1; } end; } ]
  24. Hi. When I kill the mobs of the instance, it takes me out of the game. Does anyone know why it can happen? Thank you.
  25. Update the refine_db.yml file, but it still does not work. Thanks for the help. At the end download the emulator of this link: https://github.com/cydh/rathena/tree/refactor/refine_db-2.3 Compile and everything works perfectly.
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