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Zeiyan

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Posts posted by Zeiyan

  1. http://rathena.org/board/topic/57240-turn-preserve-offon/

     

    I've followed this topic and used the concept on making some of skills in my server toggled and non-toggled. My problem is the latest revision does not have the last block of code anymore.

    switch( skill_id ) { // Turn off check.
    		case BS_MAXIMIZE:		case NV_TRICKDEAD:	case TF_HIDING:			case AS_CLOAKING:		//case CR_AUTOGUARD:
    		case ML_AUTOGUARD:		case CR_DEFENDER:	case ML_DEFENDER:		case ST_CHASEWALK:		case PA_GOSPEL:
    		case CR_SHRINK:			case TK_RUN:		case GS_GATLINGFEVER:	case TK_READYCOUNTER:	case TK_READYDOWN:
    		case TK_READYSTORM:		case TK_READYTURN:	case SG_FUSION:			case RA_WUGDASH:		case KO_YAMIKUMO:
    		case ST_PRESERVE:
    			if( sc && sc->data[status_skill2sc(skill_id)] )
    				return 1;
    	}
    

    How can i make my skills toggle and non toggle again? Thankyou rathena. my main purpose is for the ST_PRESERVE skill. Thankyou rathena



    bump :(



    bump /sob



    bump please /sob



    turns out i did not have to do the last part and it would still work. thanks for replying guys! /heh solved

  2. -     warmmessage     -1{
    OnPCLoginEvent:
    attachnpctimer ""+strcharinfo+"";
    initnpctimer;
    end;
    
    OnTimer1800000: // 30mins change this to whatever you want
    //mes "I have played 30 minutes and please slow down. We care about your health";
    //dispbottom "I have played 30 minutes and please slow down. We care about your health";
    //announce "I have played 30 minutes and please slow down. We care about your health";
    stopnpctimer;
    initnpctimer;
    end;
    }
    

    Uncomment "mes" if you want it to be a dialog box (like when you click an npc)

    Uncomment "dispbottom" if you want it to display at the bottom of your screen (like a normal chat)

    Uncomment "announce" if you want it to announce to the whole server ( personally i don't recommend it since there will be a lot of players and frequent announcements are kind of irrirtating)

    • Upvote 1
  3. Hello i know this topic is old but is there a way to diff the 2012-04-10 client to make the data.ini hard coded. well what i mean is ill set it to read the grfs directly not from the data.ini file. is it possible? ive been reading a lot of hexing tutorials but im still a newbie though

  4. Hello rathena. 1st of all i know the use of the picklog table and log_athena.conf what i want is a separate table for my trade logs

    which will have the following information

     

    Time of trade

    Map of trade

    Item id

    Item amount

    Source character id and account id

    Destination character id and account id

     
    NOTE: Im not sure where to post a mysql request so i posted here sorry if im on the wrong section.
     
    I think this will be helpful in detecting hacks or unauthorize login of accounts.
     
    More power to rathena
    • - Using harmony grf encryptor (which is easily bypassed and doesn't works for anything actually)
    • - Or buying a nodelay server side system (Which I know only 2 developers of two different systems) One is: @KamiShi

     

    hello sirwhat do you mean a nodelay server side system? i'm also interested in this. :) already pmed mr kamishi too

  5. I applied the [Label]OnPCAttackMobEvent on my emulator recently and i am wondering what script command to use to get the mob id of the monster im attacking.

     

    Example

    if (getmobid==100) {
       mes "you're not allowed to kill that monster";
       end;
       } 

    I am not sure if you will understand what i mean just ask for more details if you need more explanation

     

     

     
  6. Hello rathena! I just updated my SVN version to the latest one. (17256) and it's weird that when Player A attacks Player B (Player B Being buffed by Parrying or Autoguard) and dodge the attack of Player A via Parrying or Autoguard it still reflects the damage back to Player A even though Player A did not deal any damage to Player B.

    (My item gives bonus of "ShortWeaponDamageReturn")

    I tried to "read" the src file, and I think the formula or code for reflect damage has been changed. It now applies the item reflect damage THEN adds the skill reflect damage? I'm not sure but it suddenly got overpowered in my server. I tried reverting back my battle.c and battle.h but it does not work anymore.



    bump



    bmp

  7. Hello rathena.

     

    I made a custom item with the following script

     

     bonus bFlee,50; bonus bFlee2,5; bonus2 bAddRace,7,5; bonus3 bAutoSpellWhenHit,356,5,30;

     

    Well basically it gives +50 Flee, +5 Perfect dodge, 5% Additional Damage to Demi Human, and 3% chance to cast Level 5 Parrying.

     

    My problem is when parrying is activated. when you switch any equipment. (even if it's not the weapon that's being switched)

    the parrying buff is removed. -__-

     

    Well what i want to happen is when parrying is activated even when you switch any equipment the buff won't be removed.

  8. Well I have not updated my SVN version in a while (i am using SVN 17453) and when i tried updating it to the latest version

    I cant get to start my server :(

     

    /root/RO_char: line 9: ./login-server_sql: Permission denied

    /root/RO_char: line 9: ./map-server_sql: Permission denied

    /root/RO_char: line 9: ./char-server_sql: Permission denied

     

    I compiled it correctly and didnt get any errors but I got these in my logs when i try to start my servers.



    bump

  9. Hello rathena I have implemented a rentitem feature for new players to try out certain cards. My problem is, If they compound the Rental Card to an equipment, the card becomes permanent to them. Is there anyway to edit the rentitem script command to make rented cards stay rented and not become permanent. and also if the rental card is compunded in a equipment when it expires is it possible to delete the rental card while compunded?



    bumping

  10.  

    bonus2 bAddRace,n,x;            +x% physical damage against race n
                        n:     0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
                            5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 
                            10=Boss monster, 11=Other than (normal monster) boss monster
     

     

     
    Check your doc/item_bonus.txt in doc folder for more item bonuses /no1
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