@Naruto
Yo dude I appreciate the help. I haven't went the skilleffectinfo.lub route yet. But i will try what you suggested. I appreciate the tips. I'll post here as soon as I test it.
@Naruto I tried. But it also does not make a lot of sense to me. because the function of "skill_attack" is this:
int64 skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,uint16 skill_id,uint16 skill_lv,t_tick tick,int flag );
first argument requires it to be the "attack_type" where it's usually:
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
I tried it anyways and got an error when casting the skill. I do appreciate the help and wondering if you have any other tips? I think I get what you're trying to do and I would like to do that as well it's just figuring out how to do it. lol. ?
Using RK_SONICWAVE as the "ammo" as you said but calling my own skill right?