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-SkittleNugget-

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Everything posted by -SkittleNugget-

  1. *remove* I'll just use a for loop and create it into a menu. >.<
  2. How imortant is this ? Can't take someone serious when they make a spelling mistake.
  3. Basically. http://rathena.org/wiki/Custom_weapons You will need to understand this, to know how to do the weapon sprites properly.
  4. Never used anything with SC_ before. I'm still learning,
  5. Try, Cleanup tool also, removes the hidden stuff that have not been committed yet. Just don't hold me responsible is something goes missing.
  6. On your SVN, Click, Show modifications, you should be able to see what lines were added, just to be sure. ALT + F, On each file, to find keywords.
  7. Nice Point. Ill do it for the newbies. Updated to v1.2
  8. Please use the following : function script endower { if (!.@Endo){ specialeffect2 583; sc_start SC_FIREWEAPON,300000,1; set .@Endo, 1; end; } if (SC_FIREWEAPON) { callsub createEndo,257,"SC_WindWeapon"; break; } else if (SC_WINDWEAPON){ callsub createEndo,116,"SC_WATERWEAPON"; break; } else if (SC_WATERWEAPON){ callsub createEndo,79,"SC_EARTHWEAPON"; break; } else if (SC_EARTHWEAPON){ callsub createEndo,571,"SC_SHADOWWEAPON"; break; } else if (SC_SHADOWWEAPON){ callsub createEndo,583,"SC_FIREWEAPON"; break; } createEndo: specialeffect2,getarg(0); //Create Effect sc_start getarg(1),300000,1; //Create whatever this is. set .@Endo, 0; //Reset Endo? end; } Than, To use the function. callfunc "endower"; We could just make it give a random Endo, rather than it being totally predictable though. Just message me if you want me to do it.
  9. Check the last few scripts you added.
  10. I noticed many hourly point rewards were complex to edit, and not exactly easy to understand as-well as being long in terms of lines. Here's my contribution. Hourly_Point_Rewards V1.2.txt
  11. What is that suppose to achieve.. I have copied the rAthena SVN files into my own SVN @ Riouxsvn.com Because its no longer using the rAthena SVN, it displays current revision as UNKNOWN. I want it to display the revision of MY OWN SVN as the CURRENT VERSION so that in-game you can see revision number.
  12. Oh, No, I am using rATHENA Ragnarok Server Files, On my OWN SVN. It does have a revision number since I can commit changes, but does not show the revision number in game, do I have to do something for it to show properly. I am using RiouxSVN.com.
  13. Will this automatically change to what the actual SVN is, Since the svn number changes every commit?, Or is it a "Set it when you make edits", kind of thing. Also, thank you very much for help. Let me define what it is exactly.. On My SVN, I am on Revision 132, However In-Game it says Unknown, How Can I get the message In-game to say the actual Revision Number. So that if I make a new commit, it will say, "Revision : 133" and so on, People In-game can then see progress based on the revision number.
  14. As I currently have my own SVN File setup for ragnarok, it displays "Current Revision : Unknown" in game, How can I set it up to actually display the revision of the SVN I am using. NOT SURE IF SOURCE OF NOT.
  15. Show me the textures. Collection and Item Image. idnum2resnametable has nothing to do with sprites.
  16. Edit idnum2resnametable to edit images of an item.
  17. That header "Private Ragnarok Online" looks a little off. Maybe make everything a little bigger also for easy accessibility.
  18. You want a "NPC shop" to open upon PM'ing the word npc:shop ? It's hard to understand what you are asking.
  19. How did you manage that to begin with.
  20. A Post from the page: The use of the word "i", is not in capitals, and should be referring to "we", as a team if Official. Enough said.
  21. Maybe a branch later on would be usefull, but alot of people still use 2011 clients and under, Since this would affect those, if such change were to occur.
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