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Posts posted by Lelouch vi Britannia
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Are you using a clean and updated files? if not try to backtrack your changes and modifications perhaps it ruined it.
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Any updates for this?
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On 9/11/2021 at 2:13 PM, qtdan said:
can someone give me example of this new mob_item_ration.yml
###########################################################################
# Mob Item Ratio Database
###########################################################################
#
# Mob Item Ratio Settings
#
###########################################################################
# - Item AegisName of item to adjust.
# Ratio Drop rate.
# List: List of monster(s) affected (format <Aegis monster name>: true/false). (Defaulted to all monsters)
###########################################################################Header:
Type: MOB_ITEM_RATIO_DB
Version: 1
# Specific Item Drop Ratio Database # This file is a part of rAthena. # Copyright(C) 2021 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Mob Item Ratio Database ########################################################################### # # Mob Item Ratio Settings # ########################################################################### # - Item AegisName of item to adjust. # Ratio Drop rate. # List: List of monster(s) affected (format <Aegis monster name>: true/false). (Defaulted to all monsters) ########################################################################### Header: Type: MOB_ITEM_RATIO_DB Version: 1 Body: - Item: Knife_ Ratio: 100 List: PORING: true
For additional information please read this...
https://github.com/rathena/rathena/blob/master/doc/mob_item_ratio.txt -
Hey @sader1992 is it possible to add item category to this?
for example:
> Headgears- Upper Headgears
- Middle Headgears
- Lower Headgears
> Weapons
- Daggers
- Swords
- Bows
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Staffs
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Any updates?
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On 12/15/2020 at 12:17 AM, Psyche said:
what?
putting Costume_Head_Low makes your equipment in costume accessorry??
doc/item_db.txt has been updated with new lines so its location has been moved and besides i think Capuche is referring are this lines.
https://github.com/rathena/rathena/blob/master/doc/item_db.txt#L193
https://github.com/rathena/rathena/blob/master/doc/item_db.txt#L194Shadow_Right_Accessory - Shadow Accessory Right (Earring) Shadow_Left_Accessory - Shadow Accessory Left (Pendant)
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On 12/17/2020 at 2:57 AM, Parrahurizm said:I understand correctly that the new format YML supports large identifiers?
It supports up to 2 billion.
https://github.com/rathena/rathena/commit/3776bfbaa3210a928d45815321d021d68f56fc86- 2
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On 5/13/2020 at 12:01 AM, AyenPanda said:
but what i mean sir is, is there a chance that we can make our own customized HAT EFFECT?
If you have a custom hat effect just make a folder to data/texture/effect (ex. efst_custom_effect) inside your custom grf also add entry to your luafiles514/lua files/hateffectinfo/hateffectinfo.lub and src.
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I also have an unfortunate experience on ragnahosting which takes places maybe 3 or 4 years ago with my partner has already payed for the renewal of the VPS but after a few days our account on the website and VPS suddenly vanished without any prior notice nor email, we did ask for a refund but no reponse so in the end we didnt bother asking it to them again and move to a different host provider.
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@Tokei I found this after viewing TB_Layer_Priority.lub from kRO data.grf
if 2 == layer then -- GRF Editor Decompiler : CodeReconstructor has failed to identify the usage of this goto 3_[24] elseif 3 == layer then -- GRF Editor Decompiler : CodeReconstructor has failed to identify the usage of this goto 3_[30] elseif 4 == layer then -- GRF Editor Decompiler : CodeReconstructor has failed to identify the usage of this goto 3_[36] elseif 8 == layer then -- GRF Editor Decompiler : CodeReconstructor has failed to identify the usage of this goto 3_[42] end -- GRF Editor Decompiler : CodeReconstructor has failed to identify the usage of this goto 3_[46]
Im using
Product version : 1.8.3.4
Assembly version : 1.5.3.3063 -
Why not try Ubuntu?
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Any updates?
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Any updates on this?
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23 hours ago, Jacktuloco said:
Its because below 2018-06-21 clients have different skilltreeview format than the 2018-06-21 above clients or maybe you're using ROenglishRE and you didn't noticed that there are 2 skilltreeview file which are skilltreeview 20180621.lub and skilltreeview.lub.
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On 1/27/2020 at 6:46 PM, Abantao said:
Sino po pde mag guide sakin pra mabgay ko tong hinihingi ni functor.
Pano ko po to mahhaanap at mbbgay sa knya
- link to website of the server - "src" folder of emulator - IP and ports of login, char, map servers - EXE and dll for GRF encryption(in case if you use it)
Salamat po
Bakit di mo nlng mismo itanong sa kanya yan? ipapaliwanag nmn nya kung ano yang mga yan.
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On 9/13/2019 at 2:53 PM, coperation said:
where i can find item_db.txt upto 55000+ ?
now i have 32302
rA for Renewal ::: ThxThe max Item ID that rA supported is upto 65,534 but if you're gonna use beyond that ID you can't use it.
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The default resolution for 2018 and above clients are 1024 x 768.
[Note] : Please wrote your post in english or post this to https://rathena.org/board/forum/74-portuguese-support/. -
Have you tried using this?
https://github.com/zackdreaver/ROenglishRE -
Maybe double check your items VIEW ID and LUA if its correct.
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Try this...
- script flooritem FAKE_NPC,{ end; OnInit: bindatcmd "flooritem", strnpcinfo(0)+"::OnFI", 60,90; end; OnFI: .@hditemid = atoi(.@atcmd_parameters$[0]); .@damount = atoi(.@atcmd_parameters$[1]); if ( !.@damount ) { message strcharinfo(0), "@flooritem <Itemid or itemname> <amount>"; end; } if ( .@damount < 0 ) { message strcharinfo(0), "@flooritem -> Invalid amount"; end; } if ( getitemname(.@hditemid) == "null" && !searchitem(.@temp[0],.@atcmd_parameters$[0]) ) { message strcharinfo(0), "@flooritem -> Invalid Item ID"; end; } if(.@temp[0]) .@dropitemid = .@temp[0]; else .@dropitemid = .@hditemid; .@r = (sqrt(.@damount) > 16 ? 16 :sqrt(.@damount)); getmapxy(.@m$,.@px,.@py,0); .@min_x =((.@px-.@r) < 1?1:(.@px-.@r)); .@max_x =((.@px+.@r) > 512 ? 512:(.@px+.@r)); .@min_y =((.@py-.@r) < 1?1:(.@py-.@r)); .@max_y =((.@py+.@r) > 512 ? 512:(.@py+.@r)); freeloop(1); for(.@j=0;.@j< .@damount;.@j++) { while (checkcell(.@m$[.@i],.@px=rand(.@min_x, .@max_x),.@py=rand(.@min_y , .@max_y), cell_chknopass)); makeitem .@dropitemid,1,.@m$,.@px,.@py; } freeloop(0); end; }
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You can't add custom mob? just follow this...
src/map/mob.cppChange this
#define MAX_MOB_DB2 31999
to this
#define MAX_MOB_DB2 40000
db/import/mob_db.txt
35000,GOD_PORING,God Poring,God Poring,999,999999,999999,27,20,1,999,9999,2,5,999,999,999,999,999,999,10,12,1,3,21,0x83,120,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
luafiles514/lua files/datainfo/npcidentity.lub
JT_GOD_PORING = 35000
luafiles514/lua files/datainfo/jobname.lub
[jobtbl.JT_GOD_PORING] = "GOD_PORING"
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Release: Extended Vending 2.0
in Source Releases
Posted · Edited by Lelouch vi Britannia
I also have the same issues with that cancel but still the vending tab opens and item id does not exist that @AinsLord have experienced.