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Bin4ry

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Everything posted by Bin4ry

  1. 1. Yes, Kagerou is included (Makibishi skill is not added yet) and you can always clone the latest rev in our SVN. 2. For the data, link is here: http://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/
  2. OnPCLoginEvent: if (#Welcome == 0) { announce "Welcome " + strcharinfo(0) + " to our server!",bc_all; set #Welcome, 1; end; }
  3. Open status.c and find: case SC_SACRIFICE: val2 = 5; //Lasts 5 hits tick = -1; break;
  4. There is such item script, but I don't think there is any item using it by default. bonus bAspd,<value>;
  5. Then why restricting Kagerou colors?
  6. Agreed. I just stop reading after the sirs
  7. ^@insarius, I'm not sure job changing will override user's ccolor. Using KamiShi's palette pack is best idea, you can't imagine how good-looking is the whole collection
  8. if (Class == Job_Kagerou || basejob == Job_Oboro) { mes "Sorry, I cannot help you right now."; close; } A script like this will not stop Ninja from bringing the style to job change. Edit: You can add this to limit their style. (After the original setarray .@Styles) if (Class == Job_Kagerou || basejob == Job_Oboro) setarray .@Styles[1],3,4,5; 3 is cloth colors, 4 is hairstyles and 5 is hair colors.
  9. That is behavior of Renewal Emperium. You can either fully disable Renewal in renewal.h source, or change it's mob type in mob_db_re.
  10. http://rathena.org/board/topic/53320-%E3%80%90-emistry-%C2%A9-2012-%E3%80%91e-scripts-collection/ Emistry has a script like that, all you need is to add an item to item_db and script to callfunc. There is example in the script, just watch and learn
  11. Can you show us the map_athena.conf, char_athena.conf and login_athena.conf? Only the IP part.
  12. I don't think kRO has release them yet, and their sprite is not found in data.grf yet.
  13. Can you give example what are the "Indeed scrolls"? For refine?
  14. Hmm, what I mean is move the white layer up a bit, and left/right margin is too close. Maybe I'm those old school guy who use to design with copyright underneath everything instead placing random places
  15. Check your map server when it load maps, does it shows "Removing map <map_name>."? You need quick eye
  16. Yes, and we would call that as WAN IP instead.
  17. Open up /db/mob_item_ratio.txt and add this line: 748,50,1261 Explanation: 748 is the Item ID, 50 is the rate and 1261 is Mob ID that will be affected by this line. Change the 50 to the rate you want.
  18. So, add another entry
  19. Great design! Would prefer have that white shape margin a little bit more from both left, right and bottom.
  20. Bin4ry

    Help

    That is behavior of Renewal Emperium, HP is 600~700 and each hit is 1 no matter what job. There is 2 way to change this, you can either disable Renewal mode (Which affect whole game system), or edit mob_db_re's Emperium. P/S: If you use search, you will definitely find you answer without having to post a topic
  21. Bin4ry

    Race Event

    Did you replace <tab> with real tabbing? Have you change the warp coordinate? I was just writing simply for the 12,12.
  22. /npc/instances/EndlessTower.txt set .@dun_lim_time,etower_timer+604800; // 1 week Replace with: set .@dun_lim_time,etower_timer+172800; // 2 days /db/quest_db.txt 60200,604800,0,0,0,0,0,0,"Endless Tower Effect" Replace with: 60200,172800,0,0,0,0,0,0,"Endless Tower Effect"
  23. If you are using rA SVN, then Renewal mode is enabled default.
  24. That is not what gif suppose to do, gifs can show numerous of images and yet OnHover, OnClick and the image itself is only total of 3
  25. Xantara's FluxCP have this setting. 'DropRates' => array( // The rate the common items (in the ETC tab, besides card) are dropped 'Common' => 5000, 'CommonBoss' => 2000, // The rate healing items (that restore HP or SP) are dropped 'Heal' => 5000, 'HealBoss' => 2000, // The rate usable items (in the item tab other then healing items) are dropped 'Useable' => 5000, 'UseableBoss' => 2000, // The rate at which equipment is dropped 'Equip' => 10000, 'EquipBoss' => 2000, // The rate at which cards are dropped 'Card' => 200000, 'CardBoss' => 150000, // The rate adjustment for the MVP items that the MVP gets directly in their inventory 'MvpItem' => 100 ),
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