Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/13/22 in all areas

  1. Not possible to detect them as of now by scripting (@commands show them well though), you'd have to add them and their descriptions manually. - script CCommand -1,{ OnCommand: if(!.@atcmd_numparameters) { message strcharinfo(0),"Use @ccommands options to check the options."; } else { setarray .@options$[0],"options","bg","market"; .@str$ = strtolower(.@atcmd_parameters$[0]); .@command = inarray(.@options$,.@str$); switch(.@command) { case 1: warp "bg",0,0; break; case 2: warp "market",0,0; break; default: message strcharinfo(0),"Avaiaible commands:"; message strcharinfo(0),"@market: warps you to the Market."; message strcharinfo(0),"@bg: warps you to the BattleGrounds arena."; break; } } end; OnInit: bindatcmd "ccommand","CCommand::OnCommand"; end; }
    1 point
  2. You can use the Hikirikawa script and add maps in the array you see in the end. I edited the script a bit to use inarray rather than the loop it used. OnPCDieEvent: .@map$ = strcharinfo(3); if(inarray(.map$,.@map$) != -1){ for(.@y = 5; .@y; .@y--){ message strcharinfo(0),"You will respawn in "+.@y+" second"+((.@y > 1)?"s":"")+"."; sleep2 1000; } recovery 0; warp .@map$,0,0; } end; OnInit: setarray .map$, "pvp_y_1-2","guild_vs2","guild_vs3"; end;
    1 point
  3. where to put the Costume_System_v1.diff anyways? bump wetwew Help
    1 point
×
×
  • Create New...