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Showing content with the highest reputation on 05/02/20 in Posts

  1. There´s a new method of upscaling imagens using Artificial Inteligence, based on Deep learning. Here´s the results of my tests with it (called ESRGAN) And there is another AI model that change animations to 60 FPS (Called DAIN) Original (about 10 fps)-> 60 fps (gif aproximation to post here)-> And the two methods can be combined: Its possible to make a 4k Remake of ragnarok with this?
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  2. Hi, so, I decided to compile all my releases here for easier view to those who wants to see my works. Just click on the link to see its description. Enjoy and hope these would help! ================================================================================================================================================ Free Releases : Event Manager Reward Function ( Item or Variable ) Event Consumable @go/@warp delay when hit Automated GvG [Updated] +7 and above refined item wont drop Euphy's Quest Shop with Success Rates Item Trader with Success Rates @itemrain command @giveitem command Euphy WoE controller + gepard check + minor fix @market clone patch update [December-2019] Emperium Breaker + Points + Shop I am constantly checking both script request and script support. Whichever takes my interest, I will post and release here. If you have cool Event Ideas ( at least cool for me ), don't hesitate to drop me a DM. Or if you have an old event lying around needing some updates, I'd gladly take a look at it. ================================================================================================================================================ Showcase : [Video] War Arena + Spectator mode [Video] Punching Bag with Param Setter [Video] WoE : Longest Def Ranking + Reward [Video] WoE : Time-based Participation Reward All of these showcased scripts are found here : https://mabuhay-solution.com/product-category/npc-scripts/ There are also script videos found in my YouTube channel : https://www.youtube.com/channel/UCfGxj9_ifGQoL_Ug0dtHYDg
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  3. - script at_mall_cmd -1,{ OnMallWarp: warp "map",x,y; end; OnInit: bindatcmd "mall", strnpcinfo(0)+"::OnMallWarp"; }
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  4. You can use both events in one npc... I have modify it for you, please give a try.. - script pvp1 -1,{ OnPCDieEvent: getmapxy @mapdie1$,@x,@y; if (@mapdie1$ != "coca_cola") end; set @CID,getcharid(0); set @name$,""; set @points,0; query_sql "SELECT `deaths_pvp1` FROM `rankpvp01` WHERE `char_id`="+@CID+"",@points; query_sql "SELECT `name` FROM `rankpvp01` WHERE `char_id`="+@CID+"",@name$; if ( @name$ == "" ) { query_sql "INSERT INTO `rankpvp01` (`char_id`,`name`,`deaths_pvp1`,`saldo_pvp1`) VALUES ("+@CID+",'"+strcharinfo(0)+"',1,-1)"; end; } query_sql "UPDATE `rankpvp01` SET `deaths_pvp1` = `deaths_pvp1` + 1, `saldo_pvp1` = `saldo_pvp1` - 1 WHERE `char_id`="+@CID; end; OnPCKillEvent: getmapxy @map1$,@x,@y; if ( @map1$ != "coca_cola" ) end; set @CID, getcharid(0); set @name$, ""; set @points, 0; query_sql "SELECT `kills_pvp1` FROM `rankpvp01` WHERE `char_id`="+@CID+"", @points; query_sql "SELECT `name` FROM `rankpvp01` WHERE `char_id`="+@CID+"", @name$; if ( @name$ == "" ) { query_sql "INSERT INTO `rankpvp01` (`char_id`,`name`,`kills_pvp1`,`saldo_pvp1`) VALUES ("+@CID+",'"+strcharinfo(0)+"',1,1)"; dispbottom "Você Matou seu primeiro jogador"; end; } query_sql "UPDATE `rankpvp01` SET `kills_pvp1` = `kills_pvp1` + 1, `saldo_pvp1` = `saldo_pvp1` + 1 WHERE `char_id`="+@CID; set @points, @points + 1; announce "Você matou [ "+rid2name(killedrid)+" ] e chegou a "+@points+" jogadores mortos.",bc_self,0x90FFFF; end; }
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  5. Hmm its a bit different from hercules ( Ive never actually used these tags on rathena but...) // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map_getmapflag(src->m, MF_BATTLEGROUND))) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { clif_blown(src); clif_spiritball(src); } } break; So you got your list of these in the map.h and your mapflags using the format mentioned in extremity fist you can fit any of these together to limit what you want
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  7. @Alberan Wow, thanks that you say about ESRGAN! I work with some npc sprites and it`s really looking good in game~ New part of sprites:
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