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Showing content with the highest reputation on 04/30/19 in Files

  1. Version 2.0.0

    1463 downloads

    Version 2 Information: now support more then 2 iteminfo , you can check line 17 to add as much as you want! IInfo = {"System.import_iteminfo","System.kro_iteminfo5","System.kro_iteminfo4","System.kro_iteminfo3","System.kro_iteminfo2","System.kro_iteminfo1","System.kro_iteminfo"} now it's much much much faster for big files! remove functions.lua move url functions to the iteminfo itself 2 Big files loading test : this test is not loading in the client , but loading in the debugger! If you are new to this > Details: this an example and template on how you Customize your iteminfo read the ReadMe!! file before you ask anything this work as the import folders in rathena (if you don't know what i mean than i suggest you use rathena search or google) ALL THE FILES MUST BE .lua !!! the way it work: you add your custom and edited items in the import iteminfo file you add kro iteminfo file you add the server url in the function file the client will read the iteminfo import first than the kro iteminfo than you can update your kro iteminfo at anytime you need without any edit to it without the need to re-add your custom and edited items to a new kro iteminfo the kro_iteminfo included is from https://github.com/zackdreaver/ROenglishRE (which is old , I suggest you use the one from https://github.com/llchrisll/ROenglishRE) this file is added for example on how you use it I suggest you get the last iteminfo after you make sure there is no error! I would highly suggest you check out his great project every time you want to update your iteminfo! Please report any error in the forum post not in the PM , Thanks.
    Free
    1 point
  2. Version 1.1

    431 downloads

    Ben Recycle in Prontera allows players to turn certain equipment into Rough Elunium and Rough Oridecon. How to use: func_AddItem(<equipment_id>, <item1>, <amount1>, <item2>, <amount2>); // WEAPONS func_AddItem(1421, 757, 4, 756, 4); func_AddItem(1822, 757, 2, 756, 2); func_AddItem(1625, 757, 5, 756, 5); func_AddItem(1819, 757, 3, 756, 3); func_AddItem(1269, 757, 4, 756, 4); func_AddItem(1142, 757, 3, 756, 3); func_AddItem(1624, 757, 5, 756, 5); func_AddItem(1626, 757, 5, 756, 5); func_AddItem(13404, 757, 5, 756, 5); func_AddItem(13027, 757, 6, 756, 6); func_AddItem(1821, 757, 1, 756, 1); func_AddItem(1268, 757, 5, 756, 5); // ARMORS func_AddItem(2422, 757, 3, 756, 3); func_AddItem(2104, 757, 1, 756, 1); func_AddItem(5124, 757, 2, 756, 1); func_AddItem(2406, 757, 3, 756, 3); func_AddItem(5122, 757, 2, 756, 1); func_AddItem(5126, 757, 2, 756, 1); func_AddItem(2504, 757, 2, 756, 1); func_AddItem(2353, 757, 15, 756, 15); func_AddItem(2514, 757, 6, 756, 6); func_AddItem(2404, 757, 2, 756, 1); func_AddItem(2315, 757, 2, 756, 1); func_AddItem(2102, 757, 2, 756, 1); func_AddItem(2114, 757, 2, 756, 2); Additional: // if enable shop UI (only work if items can sell to npc shop) .shop_npc$ = "ben_recycle_shop#iro"; Mirror Link: https://pastebin.com/cCBdevB5
    Free
    1 point
  3. Version 1

    1883 downloads

    Town of Beginnings from SAOI'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;]Hope you guys enjoy the release. ;] Some files inside include the color changes on some texture files, so keep that in mind, and delete them if you want.
    Free
    1 point
  4. Version 1.0

    3774 downloads

    Hi all, This is a basic damage font alternative which can be used to bring a little more high definition resolution to Ragnarok! I made this purely because I was tired of staring at the hideously stretched and over-pixelated damage numbers while I was doing some testing. Feel free to give it a try! There is a slightly wider spacing between digits that I wasn't able to close off because the client must determine spacing/positionings between, but if you want to reduce some of the spacing I have provided another .act file suffixed "_larger" which reduces the spacing but makes the damage text a bit larger. Thanks
    Free
    1 point
  5. Version 1.0.0

    1624 downloads

    Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.  Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~
    Free
    1 point
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