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  1. According to kRO: Maintenance Thread on iRO Wiki forums, there are some items (raw datas) that rA don't have yet. 2013-03-06: @Antares Added 2013-03-13 src: @Ziu's idnum2descnametable.txt @Cydh Added 2013-03-20 src: @Ziu's idnum2descnametable.txt @Cydh Added 2013-04-03 src: @Ziu's idnum2descnametable.txt @Cydh Added 2013-04-10 src: @Ziu's idnum2descnametable.txt @Cydh Added 2013-04-17 src: @Ziu's idnum2descnametable.txt @Cydh Added 2013-05-02 src: @Ziu's idnum2descnametable.txt @Cydh Added 2013-05-22 src: @Ziu's idnum2descnametable.txt @Cydh Added 2013-06-05: @Antares, @nanakiwurtz Added Pull: 19/a522286, Pull: 22/fca883b 2013-06-12: @Lilith Added bd2503e 2013-06-19: @Lilith Added fba3ed9 2013-07-03: @Lilith Added fba3ed9 2013-07-17: @Cydh Added 2013-07-24: @Lilith Added 2013-07-24 #2: @nanakiwurtz Added Pull: 18/2755164 2013-07-31: @Lilith Added c81607f 2013-08-07: @Lilith Added c81607f 2013-08-14: @nanakiwurtz Added Pull: 23/5c698ef 2013-08-21: @nanakiwurtz Added Pull: 24/5c3a1ab 2013-08-29: @Cydh Added 2013-09-25: @Kido, @Cydh Added 2013-10-02: @Cydh Added 2013-10-08: @Cydh Added 2013-10-23: @Akkarin Added c611840 2013-10-30: @Cydh Added 2013-11-06: @Cydh Added 45951b6 2013-11-13: @Cydh Added 2013-11-27: 2013-12-04: @Kido, @Cydh Added 2013-12-13: @Kido, @Cydh Added 2013-12-19: @Kido, @Cydh Added 2013-12-24: @Wolf, @Cydh Added 2013-12-30: @Cydh Added 2014-01-08: @Cydh Added 2014-01-15: @Cydh Added 2014-01-22: @Cydh Added 2014-02-29: @Cydh Added 2014-02-05: @Cydh Added 2014-02-19: @nanakiwurtz Started 2014-03-05: @nanakiwurtz Started 2014-03-12: @nanakiwurtz Started 2014-03-19: @nanakiwurtz Started 2014-03-26: @nanakiwurtz Started 2014-04-02 (Just item changes): 2014-04-16 (Just item changes): 2014-04-23: @nanakiwurtz Started 2014-04-30: @nanakiwurtz Started 2014-04-30: @nanakiwurtz Started 2014-05-14: @nanakiwurtz Started 2014-05-21: @nanakiwurtz Started 2014-05-28: @Cydh Added 516a094 Anyone can contribute (by replying the item_db as comment or ask pull request on rAthena GitHub) to add them, but before it, please reply this post first, so I can put ur name behind the item link. Make sure other doesn't work on same items. On those links, you will meet not only items, but there are NPC, monster also skill update. As this post title, you can focus only on item_db, but if you want to add NPC name/id, can put them on db/const.txt and the monster on monster_db.txt. If you think the items need new SC_ and if you can add/make it, it's ok to give a try or maybe can use simple bonus_script script command, or if you don't have idea for it, just give comment /* TODO */ on the item script. If you see/know other emulator that has the item data you working for, feel free to use from them, and don't forget gave credits to them on commit logs. And, for item name, you can follow idnum2itemdisplaynametable.txt and idnum2descnametable.txt from @Ziu (post: Descripciones/Articulos Solo kRO). @nanakiwurtz gave some help with auto-parsing those links to empty item_db datas, http://pastebin.com/gFp5VUTf and http://pastebin.com/WEgQuWLj Thank you guys for attention and help.
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  2. Hello rAthena, (no drama please) So here it is The Updated & Released Castle City of Invek, or just Invek for short. Sorry for any delay in the release of the map but I hope it has been worth the wait. I have struggled with all of the bugs and issues when using BrowEdit, and I believe it has finally paid off! Here is my first public map release and I hope you all enjoy it ! I plan to Release many more maps, and even take requests from time to time. I would GREATLY appreciate any opinions, or general enthusiasm's, after all I could just keep my maps to myself but they are intended to benefit the Community ! If you download my free map release please offer me your input ! -Updated Screen Caps- July 14, 2013 I have included the invek.extra file incase you wish to make a change to the map. You may use this map as you wish, however please do not redistribute as your own work or offer my work at any other location. I do not require being credited for this map. This is intended to be used with sky background, if you have trouble changing the background, installing the map, or making a fix then drop me a PM and I will gladly help support you. DOWNLOAD: (since I apparently can not link you) it is available over on Herc.~
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  3. Dear Community, Community Events We from rAthena would like to express our thankfulness and appreciation for our loyal community by offering, from now on, periodically Community Events. That said, I am very proud to present to you our first Community Event! Community Event #1: A Fireworks Script Contest For our first Community Event, a script which displays fireworks should be created. How exactly the firework is displayed and of which elements it consists (be it skill effects, special effects, monsters walking around and or being killed) is completely up to you. The goal is that it is a pleasure and excitement to watch your firework. Apart from the script, you also have to hand in a video which shows your firework. To ensure equal chances for everyone, your video has to be exactly thirty seconds long. Your script can show a longer firework, but the winners are determined only based on the video - the scripts will be released after the winner has already been crowned. Everyone can participate in this Community Event. Deadline The deadline is Tuesday, the 24th of Decembre 2013, 11:00 pm GMT/UTC. We will not accept scripts which we receive after this point of time, so make absolutely sure you submit your script before it! Requirements Your script has to be released under a free license (e.g., GNU General Public License) and you have to clear this by adding the respective comments at the start of your script. Be aware that all scripts will eventually be released for free to our community. Moreover, you are not allowed to publicise your script and or video before the winner has been crowned. Doing so will lead to exclusion from this Community Event. Submit your work To submit your script, send a private message to Xynvaroth with the message title "Fireworks Script Contest" containing your script and video as an attachments (or, if not possible, external links). You will receive a confirmation of me that your script has been submitted. The winner's election When the deadline is reached, I will open a public vote including all videos and then, the whole rAthena community will decide over the winner. After that, all scripts will be released and the winner awarded. All server owners are more than welcomed to use one or more of the scripts for their Silvester celebration! Rewards The winning script will permanently be added to our repository in a new folder and thus, be distributed with any future rAthena version. On top of that, the winner will receive a permanent forum award: ! Conclusion Feel free to use this topic for any questions which might remain. I hope for many people to participate and wish each and everyone of you much creativity and good luck! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The deadline is reached and the votes are now opened! The votes will be closed before New Year's Eve, so be sure to cast your vote early enough! Submission #1 by Emistry Script: http://pastebin.com/raw.php?i=2LMhiRQW Submission #2 by goddameit Script: http://pastebin.com/AXJh5sjp Submission #3 by Euphy Script: http://pastebin.com/raw.php?i=4UjSjjHr ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Votes are closed! The result: Submission #2 by goddameit (19) Submission #1 by Emistry (14) Submission #3 by Euphy (5) Congratulations, goddameit, you are the winner of the Community Event #1: Fireworks Script Contest! You have been given your award and your work will be added to our repository within the next days. This has been our first Community Event and even though I am not too content with the amount of people who participated, I will definitely hold further Community Events. Now, there will be a break before the next Community Event starts. Until then, you are more than welcomed to use this topic for general feedback, e.g. what can be made better next time! I would like to thank everyone for participating and hope you liked it. Yours sincerely, Xynvaroth
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  4. This is my script. No cooldown just unlimited //===== rAthena Script ======================================= //= Endless Tower //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 2.4 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Endless Tower Memorial Dungeon. //= Consists of 101 floors. //===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Removed a disablenpc from #102FShadowDust1. (bugreport:4415) //= 1.2 Added ends to several NPCs which would allow you to restart timers. //= Added some missing stopnpctimers to npcs. (bugreport:4418) //= 1.3 Fixed a couple copy/paste errors I fail. [L0ne_W0lf] // Timer no longer resets when re-entering. //= 1.4 Added quest log entries based on iRO. [L0ne_W0lf] //= You may need to update your questid2display. //= Changed White lady spawn to MVP White Lady. (bugreport:4601) //= 1.5 Corrected some grammar and typos. //= 1.6 Corrected the tower re-entry blocked condition. (bugreport:4677) [L0ne_W0lf] //= Corrected floor 75 warp disabling the wrong NPC. (bugreport:4711) //= 1.7 Added missing end's to prevent accidental disabling of //= warps between floors. (bugreport:4623) //= Added missing end's to prevent infinite mobspawn (bugreport:4540) //= Commented out remaining GM-only NPCs. [Gepard] //= 1.8 Adjusted Instance Attach Map to Validate ALL Maps, instead of //= only 1@tower -> 5@tower (bugreport:4983) //= 1.9 Added 'instance_check_party' command to the script for proper checking if //= the invoking party meets the requirements to join the Memorial Dungeon. //= 2.0 Fixed broken else/if chaining. [Joseph] //= 2.1 Updated to match latest official script. [Euphy] //= 2.2 Instance system rewrite. [Euphy] //= 2.3 Added some missing announcements. [Euphy] //= 2.4 Added GM management function. [Euphy] //============================================================ prontera,139,171,6 script Endless Tower 810,{ if (checkweight(1201,1) == 0) { mes "^008800Wait here!!"; mes "You're carrying too much stuff. Why don't you put some of it away, and then come back.^000000"; close; OnInit: waitingroom "[ Endless Tower ]",0,0; end; } if (BaseLevel < 50) { mes "[Captain Janssen]"; mes "Sigh... I don't know if I can ever go back to sailing the sea..."; close; } set .@name$,strcharinfo(0); if (in_102tower == 1) { mes "^0000ffLooking incredibly excited, the old man ran into the marine shop hurriedly ordering goods. You don't have anything better to do, so you decide to ask him why he is in such a rush.^000000"; next; mes "^0000ffThe old man, after finishing his orders, walks towards you.^000000"; next; mes "[Captain Janssen]"; mes "I was touched when you accepted a request from me, a stranger, so easily. You must truly be one of those good, heroic adventurers. Are you interested in setting out on an ocean voyage?"; next; mes "["+.@name$+"]"; mes "I've sailed a few times... But now that I think about it, I've never gone across the continent."; next; mes "[Captain Janssen]"; mes "No, that's good enough. I may just have one small fishing vessel, but I used to be a captain that commanded a fleet."; next; mes "[Captain Janssen]"; mes "As you may know after a few sea voyages, not many people have gone across the ocean beyond the continent. I too have failed to conquer the ocean."; next; mes "^0000ffMr. Janssen talked about his perilous ocean journeys for quite a while. You have enough time on your hands, so you sit down, quietly listening to his story.^000000"; next; mes "^0000ffAt least half of his story sounded grossly exaggerated, but something caught your ear: he insists that a humongous tower exists on the ocean, and that it's so tall, it scrapes across the sky.^000000"; set in_102tower,2; close; } else if (in_102tower == 2) { mes "[Captain Janssen]"; mes "So all I could do was cast anchor at that humongous tower after my fleet was wrecked. At first, we were only going to stay there until the rainstorm was over, but it didn't end as soon as we had hoped."; next; mes "[Captain Janssen]"; mes "My crew was starving, and a few of them walked into the tower in order to find food... They never came back."; next; mes "["+.@name$+"]"; mes "Why didn't you go in there with them?"; next; mes "[Captain Janssen]"; mes "My instincts told me that tower was dangerous. I was curious, but I wasn't going to risk my life. We waited for them to come back for 7 days until the rainstorm was finally over, but no one returned."; next; mes "[Captain Janssen]"; mes "In our desperation to survive, we abandoned all our goods, and left the tower only with a little bit of the water and edible plants we'd found around the tower. When we finally reached land, I was the only one alive..."; next; mes "^0000ffYou could imagine the heartwretching scene of the dying fleet on their last voyage, even if he didn't explain it any further. A look of somber regret swept over his face as he remained silent a while, and then he said:^000000"; next; mes "[Captain Janssen]"; mes "I have something I must do before I die. I must retrieve the remains of my crew that died in the tower, and give them a proper burial."; next; mes "[Captain Janssen]"; mes "I feel so lucky to meet a warm-hearted adventurer like you. With the money you've given me, I can finally go sailing to the tower again."; next; mes "["+.@name$+"]"; mes "How about hiring me as your first mate?"; next; mes "[Captain Janssen]"; mes "Thank you, but it is an extremely dangerous place. I have my duty to fulfill, but you don't have any obligation to me or them. I don't wish to sacrifice someone as young as you to such a dangerous place."; next; mes "["+.@name$+"]"; mes "No..."; mes "."; mes "."; mes "As an adventurer, there's my obligation to those in need. I'm also very curious about that place..."; next; mes "[Captain Janssen]"; mes "I was going to leave right away, but since you've joined me, I should give you time to prepare. I'll be waiting here until you're ready to go."; next; mes "[Captain Janssen]"; mes "...Okay then..."; mes "Welcome aboard, first mate."; set in_102tower,3; close; } else if (in_102tower == 3) { mes "[Captain Janssen]"; mes "Shall we leave now?"; next; switch(select("Yes, let's go!:No, I'm not quite ready...")) { case 1: mes "[Captain Janssen]"; mes "Then pull up the anchor, first mate!"; close2; set in_102tower,4; warp "e_tower",70,114; end; case 2: mes "[Captain Janssen]"; mes "Sure, no problem. Come back when you're ready."; close; } } else if (in_102tower > 3) { mes "[Captain Janssen]"; mes "Well, to travel the ocean again, we need to restock on goods. If you give me 10,000 Zeny, I'll take care of the rest."; next; switch(select("I'll come back later.:Let's go, now!")) { case 1: mes "["+.@name$+"]"; mes "I'm sorry, but I don't have that much money. I'll come back when I save enough."; next; mes "[Captain Janssen]"; mes "Sure, no problem. I'll be waiting for your return."; close; case 2: if (Zeny < 10000) { mes "[Captain Janssen]"; mes "I'm sorry, but you don't have enough money. I need at least 10,000 Zeny to restock our supplies..."; close; } else { mes "[Captain Janssen]"; mes "Excellent! Now we're good to go. Let's pull up the anchor again!"; set Zeny, Zeny-10000; close2; warp "e_tower",70,114; end; } } } else { mes "[Captain Janssen]"; mes "Excuse me, are you an adventurer?"; next; mes "[Captain Janssen]"; mes "I'm sorry to ask you this, especially when this is the first time we've ever met, but can you do me a favor? I'll make it short."; next; mes "[Captain Janssen]"; mes "Can you donate ^0000ff10,000 Zeny^000000 to me? It's for a cause that's important to me..."; next; switch(select("No!:Sure thing.")) { case 1: mes "["+.@name$+"]"; mes "I'm sorry, but you've got the wrong person to ask that."; next; mes "[Captain Janssen]"; mes "I see... Sorry to bother you. I understand it was too rude to ask something like that to begin with."; close; case 2: mes "[Captain Janssen]"; mes "Huh? Are you sure that you don't mind giving me that much money? Wow, thank you so much!"; next; if (Zeny < 10000) { mes "[Captain Janssen]"; mes "...I'm sorry, but I don't think you have 10,000 Zeny. Thank you for your kindness, but I need more than that."; close; } else { mes "["+.@name$+"]"; mes "I don't know why you'd need so much money, but here. You can take it."; next; mes "^0000ffYou have donated 10,000 Zeny to Captain Janssen^000000."; next; mes "[Captain Janssen]"; mes "Thank you so much! Now I can stock up on food and materials for my ship. You're kind, very kind!"; set Zeny, Zeny-10000; set in_102tower,1; close; } } } } e_tower,81,105,0 script Tower Protection Stone 406,{ set .@party_id,getcharid(1); set .@p_name$,getpartyname(.@party_id); set .@md_name$,"Endless Tower"; set .@etower_timer,checkquest(60200,PLAYTIME); // 1 week set .@etower_timer2,checkquest(60201,PLAYTIME); // 4 hours if (!instance_check_party(.@party_id,2)) { mes "Make or join a party with more than 1 member and try again."; close; } if (.@etower_timer == -1) { if (getcharid(0) == getpartyleader(.@party_id,2)) { mes "Confirmed the party has been made. Would you like to reserve entrance to the Endless Tower?"; next; switch(select("Generate dungeon "+.@md_name$+":Enter the dungeon:Return to Alberta:Cancel")) { case 1: if (instance_create(.@md_name$) < 0) { mes "Party Name: "+.@p_name$; mes "Party Leader: "+strcharinfo(0); mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!"; close; } mes "^0000ff"+.@md_name$+"^000000 - Try to reserve"; mes "After making a reservation, you have to talk to NPC behind and select the menu 'Enter the Dungeon' to enter the dungeon."; close; case 2: callsub L_Enter,0,1; case 3: mes "I will move you to Alberta."; close2; warp "alberta",223,36; end; case 4: close; } } switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) { case 1: callsub L_Enter,1,1; case 2: mes "I will move you to Alberta."; close2; warp "alberta",223,36; end; case 3: end; } } else if ((.@etower_timer >= 0) && (.@etower_timer2 < 2)) { mes "If you have the dungeon generated already, you can enter it. "; next; switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) { case 1: callsub L_Enter,0,0; case 2: mes "I will move you to Alberta."; close2; warp "alberta",223,36; end; case 3: break; } close; } else if ((.@etower_timer >= 0) && (.@etower_timer < 2) && (.@etower_timer2 == 2)) { set .@dun_lim_time,etower_timer+604800; // 1 week set .@dun_lim_time2,etower_timer+14400; // 4 hours set .@dun_cur_time,gettimetick(2); set .@dun_ent_t,(.@dun_lim_time - .@dun_cur_time); set .@dun_h,(.@dun_ent_t / 3600); set .@dun_m,(.@dun_ent_t - (.@dun_h * 3600)) / 60; set .@dun_s,.@dun_ent_t - ((.@dun_h * 3600) + (.@dun_m * 60)); mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon."; next; mes "It is dangerous here. Let me move you to Alberta."; close2; warp "alberta",223,36; end; } else { set etower_timer,0; erasequest 60200; erasequest 60201; mes "^0000ffThe records and after effects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000"; close; } L_Enter: switch(instance_enter("Endless Tower")) { case 3: mes "An unknown error has occurred."; close; case 2: mes "The memorial dungeon Endless Tower does not exist."; mes "The party leader did not generate the dungeon yet."; close; case 1: mes "You can enter the dungeon after making the party."; close; case 0: mapannounce "e_tower", strcharinfo(0)+" of the party, "+.@p_name$+", is entering the dungeon, Endless Tower.",bc_map,"0x00ff99",FW_NORMAL,12; if (getarg(1)) { set etower_timer,gettimetick(2); setquest 60200; setquest 60201; } //warp "1@tower",52,354; if (getarg(0) == 0) close; else end; } } e_tower,30,30,2 script Huge Vortex 844,2,2,{ end; OnTouch: mapannounce "e_tower","[ " + strcharinfo(0) + " ], seems to be engulfed by a huge vortex",bc_map,"0x00ff99",FW_NORMAL,12; warp "alberta",223,36; end; } // Original name: "#102Administrator Mode104" e_tower,1,1,2 script #102Administrator Mode 844,{ callfunc "F_GM_NPC"; mes "Please enter the password"; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { switch(select("Generate Purification Stone:Remove Purification Stone:Cancel")) { case 1: mes "Create the Purification Stone that stays for 30 minutes."; donpcevent "Purification Stone#et1::OnEnable"; break; case 2: mes "Destroy the Purification Stone immediately"; donpcevent "Purification Stone#et1::OnDisable"; break; case 3: mes "You have canceled it."; break; } close; } else { mes "Enter the password exactly."; close; } } e_tower,69,117,4 script Purification Stone#et1 406,{ set etower_timer,0; mes "^0000ffThe records and aftereffects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000"; close; OnInit: disablenpc "Purification Stone#et1"; end; OnEnable: initnpctimer; end; OnDisable: stopnpctimer; disablenpc "Purification Stone#et1"; end; OnTimer1000: enablenpc "Purification Stone#et1"; end; OnTimer1740000: mapannounce "e_tower", "The Purification Stone will be destroyed in one minute.",bc_map,"0x00ff99"; end; OnTimer1800000: disablenpc "Purification Stone#et1"; end; } e_tower,151,185,4 script Purification Stone#et2 844,{ callfunc "F_GM_NPC"; set etower_timer,0; mes "^0000ffThe records and aftereffects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000"; close2; warp "e_tower",75,108; end; } // Core Functions //============================================================ function script F_Tower_Monster { set .@level, getarg(0); set .@map$, getarg(1); set .@label$, getarg(2); switch(.@level) { case 1: areamonster .@map$,7,351,17,387,"Metaling",1613,15,.@label$; areamonster .@map$,7,351,17,387,"Marin",1242,5,.@label$; areamonster .@map$,7,351,17,387,"Poporing",1031,5,.@label$; areamonster .@map$,7,351,17,387,"Drops",1113,5,.@label$; areamonster .@map$,7,351,17,387,"Mastering",1090,1,.@label$; areamonster .@map$,7,351,17,387,"Poring",1002,5,.@label$; break; case 2: areamonster .@map$,93,351,103,387,"Desert Wolf",1106,20,.@label$; areamonster .@map$,93,351,103,387,"Vagabond Wolf",1092,1,.@label$; areamonster .@map$,93,351,103,387,"Baby Desert Wolf",1107,10,.@label$; break; case 3: areamonster .@map$,181,351,191,387,"Archer Skeleton",1016,5,.@label$; areamonster .@map$,181,351,191,387,"Skel Worker",1169,5,.@label$; areamonster .@map$,181,351,191,387,"Soldier Skeleton",1028,5,.@label$; areamonster .@map$,181,351,191,387,"Orc Skeleton",1152,5,.@label$; areamonster .@map$,181,351,191,387,"Pirate Skeleton",1071,5,.@label$; areamonster .@map$,181,351,191,387,"Skeleton",1076,5,.@label$; break; case 4: areamonster .@map$,267,351,277,387,"Argiope",1099,15,.@label$; areamonster .@map$,267,351,277,387,"Mantis",1139,5,.@label$; areamonster .@map$,267,351,277,387,"Argos",1100,5,.@label$; areamonster .@map$,267,351,277,387,"Vocal",1088,1,.@label$; areamonster .@map$,267,351,277,387,"Rocker",1052,5,.@label$; areamonster .@map$,267,351,277,387,"Hornet",1004,5,.@label$; break; case 5: areamonster .@map$,352,351,362,387,"Golden Thief Bug",1086,1,.@label$; areamonster .@map$,352,351,362,387,"Thief Bug Male",1054,15,.@label$; areamonster .@map$,352,351,362,387,"Thief Bug Female",1053,15,.@label$; areamonster .@map$,352,351,362,387,"Thief Bug",1051,15,.@label$; areamonster .@map$,352,351,362,387,"Thief Bug Egg",1048,5,.@label$; break; case 6: areamonster .@map$,9,267,19,303,"Dragon Egg",1721,5,.@label$; areamonster .@map$,9,267,19,303,"Thief Bug Egg",1048,5,.@label$; areamonster .@map$,9,267,19,303,"Ant Egg",1097,5,.@label$; areamonster .@map$,9,267,19,303,"Pupa",1008,5,.@label$; break; case 7: areamonster .@map$,93,267,103,303,"Explosion",1383,15,.@label$; areamonster .@map$,93,267,103,303,"Drainliar",1111,15,.@label$; areamonster .@map$,93,267,103,303,"Anopheles",1627,15,.@label$; areamonster .@map$,93,267,103,303,"Farmiliar",1005,15,.@label$; break; case 8: areamonster .@map$,181,267,191,303,"Firelock Soldier",1403,15,.@label$; areamonster .@map$,181,267,191,303,"Cruiser",1248,15,.@label$; break; case 9: areamonster .@map$,267,267,277,303,"Obsidian",1615,15,.@label$; areamonster .@map$,267,267,277,303,"Golem",1040,15,.@label$; areamonster .@map$,267,267,277,303,"Stapo",1784,10,.@label$; break; case 10: areamonster .@map$,352,267,362,303,"Mistress",1059,1,.@label$; areamonster .@map$,352,267,362,303,"Giant Hornet",1303,25,.@label$; areamonster .@map$,352,267,362,303,"Hornet",1004,20,.@label$; break; case 11: areamonster .@map$,9,180,19,216,"Dryad",1493,15,.@label$; areamonster .@map$,9,180,19,216,"Parasite",1500,15,.@label$; areamonster .@map$,9,180,19,216,"Hermit Plant",1413,15,.@label$; areamonster .@map$,9,180,19,216,"Rafflesia",1162,5,.@label$; break; case 12: areamonster .@map$,93,180,103,216,"Demon Pungus",1378,25,.@label$; areamonster .@map$,93,180,103,216,"Punk",1199,25,.@label$; break; case 13: areamonster .@map$,181,180,191,216,"Yao Yun",1512,15,.@label$; areamonster .@map$,181,180,191,216,"Bongunn",1188,15,.@label$; areamonster .@map$,181,180,191,216,"Munak",1026,10,.@label$; break; case 14: areamonster .@map$,267,180,277,216,"High Orc",1213,15,.@label$; areamonster .@map$,267,180,277,216,"Orc Archer",1189,10,.@label$; areamonster .@map$,267,180,277,216,"Orc Lady",1273,10,.@label$; areamonster .@map$,267,180,277,216,"Orc Warrior",1023,5,.@label$; areamonster .@map$,267,180,277,216,"Orc Baby",1686,5,.@label$; break; case 15: areamonster .@map$,352,180,362,216,"Maya",1147,1,.@label$; areamonster .@map$,352,180,362,216,"Phreeoni",1159,1,.@label$; areamonster .@map$,352,180,362,216,"Deniro",1105,15,.@label$; areamonster .@map$,352,180,362,216,"Pierre",1160,15,.@label$; areamonster .@map$,352,180,362,216,"Andre",1095,15,.@label$; areamonster .@map$,352,180,362,216,"Ant Egg",1097,5,.@label$; break; case 16: areamonster .@map$,9,96,19,132,"Raydric Archer",1276,10,.@label$; areamonster .@map$,9,96,19,132,"Orc Archer",1189,10,.@label$; areamonster .@map$,9,96,19,132,"Gargoyle",1253,10,.@label$; areamonster .@map$,9,96,19,132,"Archer Skeleton",1016,10,.@label$; break; case 17: areamonster .@map$,93,96,103,132,"Merman",1264,10,.@label$; areamonster .@map$,93,96,103,132,"Baphomet Jr.",1101,10,.@label$; areamonster .@map$,93,96,103,132,"Strouf",1065,15,.@label$; areamonster .@map$,93,96,103,132,"Hill Wind",1629,5,.@label$; break; case 18: areamonster .@map$,181,96,191,132,"Cramp",1209,25,.@label$; areamonster .@map$,181,96,191,132,"Tarou",1175,15,.@label$; break; case 19: areamonster .@map$,267,96,277,132,"Deviace",1108,10,.@label$; areamonster .@map$,267,96,277,132,"Megalodon",1064,10,.@label$; areamonster .@map$,267,96,277,132,"Swordfish",1069,10,.@label$; areamonster .@map$,267,96,277,132,"Phen",1158,10,.@label$; break; case 20: areamonster .@map$,352,96,362,132,"Drake",1112,1,.@label$; areamonster .@map$,352,96,362,132,"Pirate Skeleton",1071,50,.@label$; break; case 21: areamonster .@map$,9,9,19,45,"Plasma",1693,10,.@label$; areamonster .@map$,9,9,19,45,"Plasma",1696,10,.@label$; areamonster .@map$,9,9,19,45,"Plasma",1695,5,.@label$; areamonster .@map$,9,9,19,45,"Plasma",1697,5,.@label$; areamonster .@map$,9,9,19,45,"Plasma",1694,5,.@label$; break; case 22: areamonster .@map$,93,9,103,45,"Muscipular",1780,15,.@label$; areamonster .@map$,93,9,103,45,"Drosera",1781,15,.@label$; areamonster .@map$,93,9,103,45,"Flora",1118,15,.@label$; areamonster .@map$,93,9,103,45,"Hydra",1068,15,.@label$; areamonster .@map$,93,9,103,45,"Mandragora",1020,10,.@label$; areamonster .@map$,93,9,103,45,"Rafflesia",1162,10,.@label$; break; case 23: areamonster .@map$,181,9,191,45,"Penomena",1216,15,.@label$; areamonster .@map$,181,9,191,45,"Obeaune",1044,10,.@label$; areamonster .@map$,181,9,191,45,"Marse",1144,10,.@label$; areamonster .@map$,181,9,191,45,"Swordfish",1069,10,.@label$; areamonster .@map$,181,9,191,45,"Hydra",1068,5,.@label$; break; case 24: areamonster .@map$,267,9,277,45,"Joker",1131,15,.@label$; areamonster .@map$,267,9,277,45,"Carat",1267,15,.@label$; areamonster .@map$,267,9,277,45,"Jakk",1130,10,.@label$; break; case 25: areamonster .@map$,352,9,362,45,"Cat o' Nine Tails",1307,15,.@label$; areamonster .@map$,352,9,362,45,"Moonlight",1150,1,.@label$; areamonster .@map$,352,9,362,45,"Nine Tail",1180,15,.@label$; break; case 26: areamonster .@map$,9,351,19,387,"Gibbet",1503,10,.@label$; areamonster .@map$,9,351,19,387,"Enchanted Peach Tree",1410,10,.@label$; areamonster .@map$,9,351,19,387,"Wooden Golem",1497,10,.@label$; areamonster .@map$,9,351,19,387,"Stone Shooter",1495,10,.@label$; areamonster .@map$,9,351,19,387,"Elder Willow",1033,5,.@label$; break; case 27: areamonster .@map$,93,351,103,387,"Goblin Archer",1258,10,.@label$; areamonster .@map$,93,351,103,387,"Goblin",1122,10,.@label$; areamonster .@map$,93,351,103,387,"Goblin",1123,5,.@label$; areamonster .@map$,93,351,103,387,"Goblin",1124,5,.@label$; areamonster .@map$,93,351,103,387,"Gobin",1125,5,.@label$; areamonster .@map$,93,351,103,387,"Goblin",1126,5,.@label$; break; case 28: areamonster .@map$,181,351,191,387,"Arclouse",1194,30,.@label$; areamonster .@map$,181,351,191,387,"Neraid",1255,15,.@label$; areamonster .@map$,181,351,191,387,"Pest",1256,15,.@label$; areamonster .@map$,181,351,191,387,"Kukre",1070,10,.@label$; break; case 29: areamonster .@map$,267,351,277,387,"Dark Frame",1260,10,.@label$; areamonster .@map$,267,351,277,387,"The Paper",1375,10,.@label$; areamonster .@map$,267,351,277,387,"Hylozoist",1510,10,.@label$; areamonster .@map$,267,351,277,387,"Quve",1508,5,.@label$; areamonster .@map$,267,351,277,387,"Lude",1509,5,.@label$; areamonster .@map$,267,351,277,387,"Whisper",1179,10,.@label$; break; case 30: areamonster .@map$,352,351,362,387,"White Lady",1630,1,.@label$; areamonster .@map$,352,351,362,387,"Evil Nymph",1416,30,.@label$; break; case 31: areamonster .@map$,9,267,19,303,"Gig",1387,20,.@label$; areamonster .@map$,9,267,19,303,"Iron Fist",1212,15,.@label$; areamonster .@map$,9,267,19,303,"Argiope",1099,10,.@label$; areamonster .@map$,9,267,19,303,"Scorpion",1001,5,.@label$; break; case 32: areamonster .@map$,93,267,103,303,"Goblin Leader",1299,1,.@label$; areamonster .@map$,93,267,103,303,"Goblin Archer",1258,10,.@label$; areamonster .@map$,93,267,103,303,"Goblin",1122,10,.@label$; areamonster .@map$,93,267,103,303,"Goblin",1123,5,.@label$; areamonster .@map$,93,267,103,303,"Goblin",1124,5,.@label$; areamonster .@map$,93,267,103,303,"Goblin",1125,5,.@label$; areamonster .@map$,93,267,103,303,"Goblin",1126,5,.@label$; break; case 33: areamonster .@map$,181,267,191,303,"Kobold Leader",1296,1,.@label$; areamonster .@map$,181,267,191,303,"Kobold",1133,15,.@label$; areamonster .@map$,181,267,191,303,"Kobold_Archer",1282,15,.@label$; areamonster .@map$,181,267,191,303,"Kobold",1134,10,.@label$; areamonster .@map$,181,267,191,303,"Kobold",1135,5,.@label$; break; case 34: areamonster .@map$,267,267,277,303,"Flame Skull",1869,20,.@label$; areamonster .@map$,267,267,277,303,"Whisper",1179,10,.@label$; areamonster .@map$,267,267,277,303,"Giant Whisper",1186,10,.@label$; break; case 35: areamonster .@map$,352,267,362,303,"Turtle General",1312,1,.@label$; areamonster .@map$,352,267,362,303,"Freezer",1319,10,.@label$; areamonster .@map$,352,267,362,303,"Solider",1316,10,.@label$; areamonster .@map$,352,267,362,303,"Heater",1318,10,.@label$; areamonster .@map$,352,267,362,303,"Permeter",1314,10,.@label$; break; case 36: areamonster .@map$,9,180,19,216,"Anolian",1206,30,.@label$; areamonster .@map$,9,180,19,216,"Grove",1687,10,.@label$; areamonster .@map$,9,180,19,216,"Alligator",1271,10,.@label$; break; case 37: areamonster .@map$,93,180,103,216,"Clock Tower Manager",1270,10,.@label$; areamonster .@map$,93,180,103,216,"Clock",1269,10,.@label$; areamonster .@map$,93,180,103,216,"Alarm",1193,30,.@label$; break; case 38: areamonster .@map$,181,180,191,216,"Death Word",1698,25,.@label$; areamonster .@map$,181,180,191,216,"Rideword",1195,25,.@label$; break; case 39: areamonster .@map$,267,180,277,216,"Evil Nymph",1416,10,.@label$; areamonster .@map$,267,180,277,216,"Mao Gui",1513,10,.@label$; areamonster .@map$,267,180,277,216,"Taoist Hermit",1412,10,.@label$; areamonster .@map$,267,180,277,216,"Zhu Po Long",1514,10,.@label$; areamonster .@map$,267,180,277,216,"Jin Guai",1517,5,.@label$; break; case 40: areamonster .@map$,352,180,362,216,"Samurai Specter",1492,1,.@label$; areamonster .@map$,352,180,362,216,"Shinobi",1401,10,.@label$; areamonster .@map$,352,180,362,216,"Tengu",1405,10,.@label$; areamonster .@map$,352,180,362,216,"Firelock Soldier",1403,5,.@label$; areamonster .@map$,352,180,362,216,"Miyabi Doll",1404,10,.@label$; areamonster .@map$,352,180,362,216,"Karakasa",1400,5,.@label$; break; case 41: areamonster .@map$,9,96,19,132,"Kraben",1587,50,.@label$; break; case 42: areamonster .@map$,93,96,103,132,"Sleeper",1386,20,.@label$; areamonster .@map$,93,96,103,132,"Sting",1207,10,.@label$; areamonster .@map$,93,96,103,132,"Mi Gao",1516,10,.@label$; areamonster .@map$,93,96,103,132,"Sandman",1165,5,.@label$; areamonster .@map$,93,96,103,132,"Hode",1127,5,.@label$; break; case 43: areamonster .@map$,181,96,191,132,"Medusa",1148,10,.@label$; areamonster .@map$,181,96,191,132,"Sidewinder",1037,40,.@label$; areamonster .@map$,181,96,191,132,"Anacondaq",1030,5,.@label$; areamonster .@map$,181,96,191,132,"Boa",1025,5,.@label$; break; case 44: areamonster .@map$,267,96,277,132,"Hatii Baby",1515,20,.@label$; areamonster .@map$,267,96,277,132,"Baphomet Jr.",1101,20,.@label$; areamonster .@map$,267,96,277,132,"Orc Baby",1686,1,.@label$; areamonster .@map$,267,96,277,132,"Baby Desert Wolf",1107,10,.@label$; areamonster .@map$,267,96,277,132,"Savage Babe",1167,10,.@label$; break; case 45: areamonster .@map$,352,96,362,132,"Osiris",1038,1,.@label$; areamonster .@map$,352,96,362,132,"Ancient Mummy",1297,15,.@label$; areamonster .@map$,352,96,362,132,"Verit",1032,15,.@label$; areamonster .@map$,352,96,362,132,"Mummy",1041,20,.@label$; break; case 46: areamonster .@map$,9,9,19,45,"Seeker",1774,20,.@label$; areamonster .@map$,9,9,19,45,"Beholder",1633,20,.@label$; break; case 47: areamonster .@map$,93,9,103,45,"Deleter",1384,20,.@label$; areamonster .@map$,93,9,103,45,"Deleter",1385,10,.@label$; areamonster .@map$,93,9,103,45,"Petite",1156,10,.@label$; areamonster .@map$,93,9,103,45,"Petite",1155,10,.@label$; break; case 48: areamonster .@map$,181,9,191,45,"Ancient Worm",1305,10,.@label$; areamonster .@map$,181,9,191,45,"Ancient Mummy",1297,10,.@label$; areamonster .@map$,181,9,191,45,"Ancient Mimic",1699,10,.@label$; break; case 49: areamonster .@map$,267,9,277,45,"Grizzly",1381,20,.@label$; areamonster .@map$,267,9,277,45,"Leib Olmai",1306,7,.@label$; areamonster .@map$,267,9,277,45,"Zipper Bear",1417,5,.@label$; areamonster .@map$,267,9,277,45,"Sasquatch",1243,5,.@label$; areamonster .@map$,267,9,277,45,"Bigfoot",1060,5,.@label$; break; case 50: areamonster .@map$,352,9,362,45,"Pharaoh",1157,1,.@label$; areamonster .@map$,352,9,362,45,"Amon Ra",1511,1,.@label$; areamonster .@map$,352,9,362,45,"Anubis",1098,10,.@label$; areamonster .@map$,352,9,362,45,"Marduk",1140,10,.@label$; areamonster .@map$,352,9,362,45,"Matyr",1146,10,.@label$; break; case 51: areamonster .@map$,9,351,19,387,"Mini Demon",1292,20,.@label$; areamonster .@map$,9,351,19,387,"Diabolic",1382,20,.@label$; areamonster .@map$,9,351,19,387,"Deviruchi",1109,10,.@label$; break; case 52: areamonster .@map$,93,351,103,387,"Harpy",1376,20,.@label$; areamonster .@map$,93,351,103,387,"Grand Peco",1369,10,.@label$; areamonster .@map$,93,351,103,387,"Bloody Butterfly",1408,10,.@label$; areamonster .@map$,93,351,103,387,"Gargoyle",1253,10,.@label$; areamonster .@map$,93,351,103,387,"Hill Wind",1680,5,.@label$; areamonster .@map$,93,351,103,387,"Hill Wind",1629,5,.@label$; break; case 53: areamonster .@map$,181,351,191,387,"Assaulter",1315,25,.@label$; areamonster .@map$,181,351,191,387,"Shinobi",1401,30,.@label$; break; case 54: areamonster .@map$,267,351,277,387,"Chepet",1250,10,.@label$; areamonster .@map$,267,351,277,387,"Mariontte",1143,10,.@label$; areamonster .@map$,267,351,277,387,"Miyabi Doll",1404,10,.@label$; break; case 55: areamonster .@map$,352,351,362,387,"Medusa",1148,25,.@label$; areamonster .@map$,352,351,362,387,"Evil Snake Lord",1418,1,.@label$; areamonster .@map$,352,351,362,387,"Isis",1029,15,.@label$; areamonster .@map$,352,351,362,387,"Sidewinder",1037,15,.@label$; break; case 56: areamonster .@map$,9,267,19,303,"Freezer",1319,10,.@label$; areamonster .@map$,9,267,19,303,"Hatii Baby",1515,10,.@label$; areamonster .@map$,9,267,19,303,"Ice Titan",1777,15,.@label$; areamonster .@map$,9,267,19,303,"Snowier",1775,10,.@label$; areamonster .@map$,9,267,19,303,"Gazeti",1778,10,.@label$; break; case 57: areamonster .@map$,93,267,103,303,"Arc Angeling",1388,1,.@label$; areamonster .@map$,93,267,103,303,"Deviling",1582,1,.@label$; areamonster .@map$,93,267,103,303,"Angeling",1096,1,.@label$; areamonster .@map$,93,267,103,303,"Ghostring",1120,1,.@label$; areamonster .@map$,93,267,103,303,"Mastering",1090,1,.@label$; areamonster .@map$,93,267,103,303,"Metaling",1613,25,.@label$; areamonster .@map$,93,267,103,303,"Marin",1242,5,.@label$; areamonster .@map$,93,267,103,303,"Poporing",1031,5,.@label$; areamonster .@map$,93,267,103,303,"Drops",1113,5,.@label$; break; case 58: areamonster .@map$,181,267,191,303,"Phendark",1202,20,.@label$; areamonster .@map$,181,267,191,303,"Rybio",1201,10,.@label$; areamonster .@map$,181,267,191,303,"Zombie Prisoner",1197,10,.@label$; areamonster .@map$,181,267,191,303,"Skeleton Prisoner",1196,5,.@label$; areamonster .@map$,181,267,191,303,"Injustice",1257,5,.@label$; break; case 59: areamonster .@map$,267,267,277,303,"Ancient Mimic",1699,30,.@label$; areamonster .@map$,267,267,277,303,"Mimic",1191,20,.@label$; areamonster .@map$,267,267,277,303,"Mystcase",1249,10,.@label$; break; case 60: areamonster .@map$,352,267,362,303,"Egnigem Cenia",1658,1,.@label$; areamonster .@map$,352,267,362,303,"Doppelganger",1046,1,.@label$; areamonster .@map$,352,267,362,303,"Armeyer Dinze",1654,10,.@label$; areamonster .@map$,352,267,362,303,"Wickebine Tres",1653,10,.@label$; areamonster .@map$,352,267,362,303,"Laurell Winder",1657,10,.@label$; areamonster .@map$,352,267,362,303,"Kavach Icarus",1656,10,.@label$; areamonster .@map$,352,267,362,303,"Errende Ebecee",1655,10,.@label$; areamonster .@map$,352,267,362,303,"Egnigem Cenia",1652,10,.@label$; break; case 61: areamonster .@map$,9,180,19,216,"Agav",1769,10,.@label$; areamonster .@map$,9,180,19,216,"Echio",1770,10,.@label$; areamonster .@map$,9,180,19,216,"Isilla",1772,5,.@label$; areamonster .@map$,9,180,19,216,"Mobster",1313,10,.@label$; areamonster .@map$,9,180,19,216,"Pasana",1154,10,.@label$; areamonster .@map$,9,180,19,216,"Vanberk",1771,5,.@label$; break; case 62: areamonster .@map$,93,180,103,216,"Wanderer",1208,35,.@label$; break; case 63: areamonster .@map$,181,180,191,216,"Ragged Zombie",1865,20,.@label$; areamonster .@map$,181,180,191,216,"Zombie Master",1298,10,.@label$; areamonster .@map$,181,180,191,216,"Zombie Prisoner",1197,5,.@label$; areamonster .@map$,181,180,191,216,"Orc Zombie",1153,5,.@label$; areamonster .@map$,181,180,191,216,"Zombie",1015,5,.@label$; break; case 64: areamonster .@map$,267,180,277,216,"Ungoliant",1618,30,.@label$; areamonster .@map$,267,180,277,216,"Ancient Worm",1305,2,.@label$; areamonster .@map$,267,180,277,216,"Caterpillar",1300,2,.@label$; areamonster .@map$,267,180,277,216,"Creamy Fear",1293,2,.@label$; areamonster .@map$,267,180,277,216,"Killer Mantis",1294,2,.@label$; areamonster .@map$,267,180,277,216,"Giant Hornet",1303,2,.@label$; break; case 65: areamonster .@map$,352,180,362,216,"Atros",1785,1,.@label$; areamonster .@map$,352,180,362,216,"Galion",1783,20,.@label$; break; case 66: areamonster .@map$,9,96,19,132,"Incubus",1374,20,.@label$; areamonster .@map$,9,96,19,132,"Aliot",1736,20,.@label$; areamonster .@map$,9,96,19,132,"Injustice",1257,10,.@label$; break; case 67: areamonster .@map$,93,96,103,132,"Acidus",1716,10,.@label$; areamonster .@map$,93,96,103,132,"Acidus",1713,10,.@label$; areamonster .@map$,93,96,103,132,"Deleter",1384,5,.@label$; areamonster .@map$,93,96,103,132,"Mutant Dragonoid",1262,10,.@label$; areamonster .@map$,93,96,103,132,"Petite",1156,5,.@label$; break; case 68: areamonster .@map$,181,96,191,132,"Lava Golem",1366,10,.@label$; areamonster .@map$,181,96,191,132,"Stalactic Golem",1278,10,.@label$; areamonster .@map$,181,96,191,132,"Ice Titan",1777,10,.@label$; areamonster .@map$,181,96,191,132,"Wooden Golem",1497,5,.@label$; areamonster .@map$,181,96,191,132,"Golem",1040,5,.@label$; break; case 69: areamonster .@map$,267,96,277,132,"Dame of Sentinel",1700,20,.@label$; areamonster .@map$,267,96,277,132,"Mistress of Shelter",1701,10,.@label$; areamonster .@map$,267,96,277,132,"Baroness of Retribution",1702,10,.@label$; areamonster .@map$,267,96,277,132,"Lady Solace",1703,10,.@label$; areamonster .@map$,267,96,277,132,"False Angel",1371,10,.@label$; break; case 70: areamonster .@map$,352,96,362,132,"Orc Hero",1087,1,.@label$; areamonster .@map$,352,96,362,132,"Orc Lord",1190,1,.@label$; areamonster .@map$,352,96,362,132,"Orc Baby",1686,20,.@label$; break; case 71: areamonster .@map$,9,9,19,45,"Succubus",1370,20,.@label$; areamonster .@map$,9,9,19,45,"Nightmare Terror",1379,20,.@label$; areamonster .@map$,9,9,19,45,"Incubus",1374,20,.@label$; areamonster .@map$,9,9,19,45,"Nightmare",1061,5,.@label$; break; case 72: areamonster .@map$,93,9,103,45,"Margaretha Sorin",1637,10,.@label$; areamonster .@map$,93,9,103,45,"Permeter",1314,10,.@label$; areamonster .@map$,93,9,103,45,"Errende Ebecee",1655,10,.@label$; areamonster .@map$,93,9,103,45,"Enchanted Peach Tree",1410,10,.@label$; break; case 73: areamonster .@map$,181,9,191,45,"Succubus",1370,10,.@label$; areamonster .@map$,181,9,191,45,"Loli Ruri",1505,20,.@label$; areamonster .@map$,181,9,191,45,"Aliza",1737,10,.@label$; areamonster .@map$,181,9,191,45,"Zealotus",1200,5,.@label$; areamonster .@map$,181,9,191,45,"Alice",1275,5,.@label$; areamonster .@map$,181,9,191,45,"Green Maiden",1631,10,.@label$; break; case 74: areamonster .@map$,267,9,277,45,"Dimik",1671,6,.@label$; areamonster .@map$,267,9,277,45,"Dimik",1673,6,.@label$; areamonster .@map$,267,9,277,45,"Dimik",1672,6,.@label$; areamonster .@map$,267,9,277,45,"Venatu",1677,6,.@label$; areamonster .@map$,267,9,277,45,"Dimik",1670,6,.@label$; areamonster .@map$,267,9,277,45,"Archdam",1668,6,.@label$; areamonster .@map$,267,9,277,45,"Venatu",1678,6,.@label$; areamonster .@map$,267,9,277,45,"Venatu",1679,6,.@label$; areamonster .@map$,267,9,277,45,"Venatu",1676,6,.@label$; break; case 75: areamonster .@map$,352,9,362,45,"Baphomet",1039,1,.@label$; areamonster .@map$,352,9,362,45,"Dark Lord",1272,1,.@label$; areamonster .@map$,352,9,362,45,"Baphomet Jr.",1101,20,.@label$; areamonster .@map$,352,9,362,45,"Dark Illusion",1302,10,.@label$; break; case 76: areamonster .@map$,9,351,19,387,"Abysmal Knight",1219,30,.@label$; areamonster .@map$,9,351,19,387,"Nightmare Terror",1379,20,.@label$; areamonster .@map$,9,351,19,387,"Nightmare",1061,10,.@label$; break; case 77: areamonster .@map$,93,351,103,387,"Banshee",1867,30,.@label$; areamonster .@map$,93,351,103,387,"Wraith Dead",1291,10,.@label$; areamonster .@map$,93,351,103,387,"Evil Druid",1117,10,.@label$; areamonster .@map$,93,351,103,387,"Wraith",1192,10,.@label$; areamonster .@map$,93,351,103,387,"Wind Ghost",1263,10,.@label$; break; case 78: areamonster .@map$,181,351,191,387,"Sword Master",1829,5,.@label$; areamonster .@map$,181,351,191,387,"Bloody Knight",1268,10,.@label$; areamonster .@map$,181,351,191,387,"Abysmal Knight",1219,5,.@label$; areamonster .@map$,181,351,191,387,"Dullahan",1504,10,.@label$; areamonster .@map$,181,351,191,387,"Raydric",1163,20,.@label$; break; case 79: areamonster .@map$,267,351,277,387,"Hydro",1720,10,.@label$; areamonster .@map$,267,351,277,387,"Ferus",1714,10,.@label$; areamonster .@map$,267,351,277,387,"Ferus",1717,10,.@label$; areamonster .@map$,267,351,277,387,"Deleter",1385,5,.@label$; areamonster .@map$,267,351,277,387,"Petite",1155,5,.@label$; break; case 80: areamonster .@map$,352,351,362,387,"Falling Bishop",1871,1,.@label$; areamonster .@map$,352,351,362,387,"Necromancer",1870,15,.@label$; break; case 81: areamonster .@map$,9,267,19,303,"Mysteltainn",1203,20,.@label$; areamonster .@map$,9,267,19,303,"Ogretooth",1204,20,.@label$; areamonster .@map$,9,267,19,303,"Executioner",1205,20,.@label$; break; case 82: areamonster .@map$,93,267,103,303,"Bloody Knight",1268,10,.@label$; areamonster .@map$,93,267,103,303,"Agav",1769,10,.@label$; areamonster .@map$,93,267,103,303,"Bloody Murderer",1507,10,.@label$; areamonster .@map$,93,267,103,303,"Skogul",1752,10,.@label$; areamonster .@map$,93,267,103,303,"Injustice",1257,10,.@label$; break; case 83: areamonster .@map$,181,267,191,303,"Skeggiold",1754,10,.@label$; areamonster .@map$,181,267,191,303,"Dark Illusion",1302,10,.@label$; areamonster .@map$,181,267,191,303,"Gryphon",1259,10,.@label$; areamonster .@map$,181,267,191,303,"Chimera",1283,10,.@label$; break; case 84: areamonster .@map$,267,267,277,303,"Succubus",1370,10,.@label$; areamonster .@map$,267,267,277,303,"Dark Illusion",1302,20,.@label$; areamonster .@map$,267,267,277,303,"Owl Duke",1320,10,.@label$; areamonster .@map$,267,267,277,303,"Owl Baron",1295,10,.@label$; areamonster .@map$,267,267,277,303,"Incubus",1374,10,.@label$; break; case 85: areamonster .@map$,352,267,362,303,"Ifrit",1832,1,.@label$; break; case 86: areamonster .@map$,9,180,19,216,"Hydro",1720,10,.@label$; areamonster .@map$,9,180,19,216,"Gryphon",1259,10,.@label$; areamonster .@map$,9,180,19,216,"Chimera",1283,10,.@label$; areamonster .@map$,9,180,19,216,"Majoruros",1310,10,.@label$; break; case 87: areamonster .@map$,93,180,103,216,"Salamander",1831,15,.@label$; areamonster .@map$,93,180,103,216,"Kasa",1833,20,.@label$; areamonster .@map$,93,180,103,216,"Lava Golem",1366,15,.@label$; areamonster .@map$,93,180,103,216,"Gajomart",1309,10,.@label$; break; case 88: areamonster .@map$,181,180,191,216,"Necromancer",1870,15,.@label$; areamonster .@map$,181,180,191,216,"Anubis",1098,15,.@label$; areamonster .@map$,181,180,191,216,"Wraith Dead",1291,10,.@label$; areamonster .@map$,181,180,191,216,"Ancient Mummy",1297,10,.@label$; areamonster .@map$,181,180,191,216,"Khalitzburg",1132,10,.@label$; break; case 89: areamonster .@map$,267,180,277,216,"Odium of Thanatos",1704,6,.@label$; areamonster .@map$,267,180,277,216,"Despero of Thanatos",1705,6,.@label$; areamonster .@map$,267,180,277,216,"Maero of Thanatos",1706,6,.@label$; areamonster .@map$,267,180,277,216,"Dolor of Thanatos",1707,6,.@label$; break; case 90: areamonster .@map$,352,180,362,216,"Valkyrie Randgris",1751,1,.@label$; areamonster .@map$,352,180,362,216,"Baroness of Retribution",1702,10,.@label$; areamonster .@map$,352,180,362,216,"Lady Solace",1703,10,.@label$; areamonster .@map$,352,180,362,216,"False Angel",1371,10,.@label$; break; case 91: areamonster .@map$,9,96,19,132,"Cecil Damon",1638,10,.@label$; areamonster .@map$,9,96,19,132,"Bow Master",1830,10,.@label$; areamonster .@map$,9,96,19,132,"Kavac",1656,30,.@label$; break; case 92: areamonster .@map$,93,96,103,132,"Kathryne Keyron",1639,15,.@label$; areamonster .@map$,93,96,103,132,"Elder",1377,10,.@label$; areamonster .@map$,93,96,103,132,"Laurell Weinder",1657,10,.@label$; areamonster .@map$,93,96,103,132,"Wind Ghost",1263,10,.@label$; areamonster .@map$,93,96,103,132,"Marduk",1140,10,.@label$; break; case 93: areamonster .@map$,181,96,191,132,"Seyren Windsor",1634,15,.@label$; areamonster .@map$,181,96,191,132,"Bloody Knight",1268,10,.@label$; areamonster .@map$,181,96,191,132,"Abysmal Knight",1219,10,.@label$; areamonster .@map$,181,96,191,132,"Wanderer",1208,10,.@label$; break; case 94: areamonster .@map$,267,96,277,132,"Sword Master",1829,15,.@label$; areamonster .@map$,267,96,277,132,"Bow Master",1830,15,.@label$; break; case 95: areamonster .@map$,352,96,362,132,"Beelzebub",1873,1,.@label$; areamonster .@map$,352,96,362,132,"Hunter Fly",1035,30,.@label$; areamonster .@map$,352,96,362,132,"Steel Chonchon",1042,5,.@label$; areamonster .@map$,352,96,362,132,"Dragon FLy",1091,5,.@label$; areamonster .@map$,352,96,362,132,"Chonchon",1011,5,.@label$; break; case 96: areamonster .@map$,9,9,19,45,"Valkyrie",1765,5,.@label$; areamonster .@map$,9,9,19,45,"Skeggiold",1755,10,.@label$; areamonster .@map$,9,9,19,45,"Skeggiold",1754,10,.@label$; break; case 97: areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1918,5,.@label$; areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1919,5,.@label$; areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1920,5,.@label$; areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1921,5,.@label$; break; case 98: areamonster .@map$,181,9,191,45,"Kathryne Keyron",1639,2,.@label$; areamonster .@map$,181,9,191,45,"Seyren Windsor",1634,2,.@label$; areamonster .@map$,181,9,191,45,"Margaretha Sorin",1637,2,.@label$; areamonster .@map$,181,9,191,45,"Eremes Guile",1635,2,.@label$; areamonster .@map$,181,9,191,45,"Howard Alt-Eisen",1636,2,.@label$; areamonster .@map$,181,9,191,45,"Cecil Damon",1638,2,.@label$; break; case 99: for(set .@i,1; .@i<=7; set .@i,.@i+1) { set .@mob_ran,rand(1,30); if (.@mob_ran == 1) areamonster .@map$,267,9,277,45,"Kathryne Keyron",1639,2,.@label$; else if (.@mob_ran == 2) areamonster .@map$,267,9,277,45,"Seyren Windsor",1634,2,.@label$; else if (.@mob_ran == 3) areamonster .@map$,267,9,277,45,"Margaretha Sorin",1637,2,.@label$; else if (.@mob_ran == 4) areamonster .@map$,267,9,277,45,"Eremes Guile",1635,2,.@label$; else if (.@mob_ran == 5) areamonster .@map$,267,9,277,45,"Howard Alt-Eisen",1636,2,.@label$; else if (.@mob_ran == 6) areamonster .@map$,267,9,277,45,"Cecil Damon",1638,2,.@label$; else if (.@mob_ran == 7) areamonster .@map$,267,9,277,45,"Incarnation of Morroc",1918,5,.@label$; else if (.@mob_ran == 8) areamonster .@map$,267,9,277,45,"Incarnation of Morroc",1919,5,.@label$; else if (.@mob_ran == 9) areamonster .@map$,267,9,277,45,"Incarnation of Morroc",1920,5,.@label$; else if (.@mob_ran == 10) areamonster .@map$,267,9,277,45,"Incarnation of Morroc",1921,5,.@label$; else if (.@mob_ran == 11) areamonster .@map$,267,9,277,45,"Valkyrie",1765,5,.@label$; else if (.@mob_ran == 12) areamonster .@map$,267,9,277,45,"Skeggiold",1755,10,.@label$; else if (.@mob_ran == 13) areamonster .@map$,267,9,277,45,"Skeggiold",1754,10,.@label$; else if (.@mob_ran == 14) areamonster .@map$,267,9,277,45,"Seyren Windsor",1634,15,.@label$; else if (.@mob_ran == 15) areamonster .@map$,267,9,277,45,"Bloody Knight",1268,10,.@label$; else if (.@mob_ran == 16) areamonster .@map$,267,9,277,45,"Abysmal Knight",1219,10,.@label$; else if (.@mob_ran == 17) areamonster .@map$,267,9,277,45,"Wanderer",1208,10,.@label$; else if (.@mob_ran == 18) areamonster .@map$,267,9,277,45,"Sword Master",1829,15,.@label$; else if (.@mob_ran == 19) areamonster .@map$,267,9,277,45,"Bow Master",1830,15,.@label$; else if (.@mob_ran == 20) areamonster .@map$,267,9,277,45,"Kathryne Keyron",1639,15,.@label$; else if (.@mob_ran == 21) areamonster .@map$,267,9,277,45,"Elder",1377,10,.@label$; else if (.@mob_ran == 22) areamonster .@map$,267,9,277,45,"Laurell Weinder",1657,10,.@label$; else if (.@mob_ran == 23) areamonster .@map$,267,9,277,45,"Wind Ghost",1263,10,.@label$; else if (.@mob_ran == 24) areamonster .@map$,267,9,277,45,"Marduk",1140,10,.@label$; else if (.@mob_ran == 25) areamonster .@map$,267,9,277,45,"Cecil Damon",1638,10,.@label$; else if (.@mob_ran == 26) areamonster .@map$,267,9,277,45,"Bow Master",1830,10,.@label$; else if (.@mob_ran == 27) areamonster .@map$,267,9,277,45,"Kavach Icarus",1656,30,.@label$; else if (.@mob_ran == 28) areamonster .@map$,267,9,277,45,"Baroness of Retribution",1702,10,.@label$; else if (.@mob_ran == 29) areamonster .@map$,267,9,277,45,"Lady Solace",1703,10,.@label$; else areamonster .@map$,267,9,277,45,"False Angel",1371,10,.@label$; } break; } return; } function script F_Tower_Warp { set .@level, getarg(0); set .@map$, getarg(1); switch(.@level) { case 2: warp .@map$,136,354; break; case 3: warp .@map$,224,354; break; case 4: warp .@map$,310,354; break; case 5: warp .@map$,395,354; break; case 6: warp .@map$,52,270; break; case 7: warp .@map$,136,270; break; case 8: warp .@map$,224,270; break; case 9: warp .@map$,310,270; break; case 10: warp .@map$,395,270; break; case 11: warp .@map$,52,183; break; case 12: warp .@map$,136,183; break; case 13: warp .@map$,224,183; break; case 14: warp .@map$,310,183; break; case 15: warp .@map$,395,183; break; case 16: warp .@map$,52,99; break; case 17: warp .@map$,136,99; break; case 18: warp .@map$,224,99; break; case 19: warp .@map$,310,99; break; case 20: warp .@map$,395,99; break; case 21: warp .@map$,52,12; break; case 22: warp .@map$,136,12; break; case 23: warp .@map$,224,12; break; case 24: warp .@map$,310,12; break; case 25: warp .@map$,395,12; break; case 27: warp .@map$,136,354; break; case 28: warp .@map$,224,354; break; case 29: warp .@map$,310,354; break; case 30: warp .@map$,395,354; break; case 31: warp .@map$,52,270; break; case 32: warp .@map$,136,270; break; case 33: warp .@map$,224,270; break; case 34: warp .@map$,310,270; break; case 35: warp .@map$,395,270; break; case 36: warp .@map$,52,183; break; case 37: warp .@map$,136,183; break; case 38: warp .@map$,224,183; break; case 39: warp .@map$,310,183; break; case 40: warp .@map$,395,183; break; case 41: warp .@map$,52,99; break; case 42: warp .@map$,136,99; break; case 43: warp .@map$,224,99; break; case 44: warp .@map$,310,99; break; case 45: warp .@map$,395,99; break; case 46: warp .@map$,52,12; break; case 47: warp .@map$,136,12; break; case 48: warp .@map$,224,12; break; case 49: warp .@map$,310,12; break; case 50: warp .@map$,395,12; break; case 52: warp .@map$,136,354; break; case 53: warp .@map$,224,354; break; case 54: warp .@map$,310,354; break; case 55: warp .@map$,395,354; break; case 56: warp .@map$,52,270; break; case 57: warp .@map$,136,270; break; case 58: warp .@map$,224,270; break; case 59: warp .@map$,310,270; break; case 60: warp .@map$,395,270; break; case 61: warp .@map$,52,183; break; case 62: warp .@map$,136,183; break; case 63: warp .@map$,224,183; break; case 64: warp .@map$,310,183; break; case 65: warp .@map$,395,183; break; case 66: warp .@map$,52,99; break; case 67: warp .@map$,136,99; break; case 68: warp .@map$,224,99; break; case 69: warp .@map$,310,99; break; case 70: warp .@map$,395,99; break; case 71: warp .@map$,52,12; break; case 72: warp .@map$,136,12; break; case 73: warp .@map$,224,12; break; case 74: warp .@map$,310,12; break; case 75: warp .@map$,395,12; break; case 77: warp .@map$,136,354; break; case 78: warp .@map$,224,354; break; case 79: warp .@map$,310,354; break; case 80: warp .@map$,395,354; break; case 81: warp .@map$,52,270; break; case 82: warp .@map$,136,270; break; case 83: warp .@map$,224,270; break; case 84: warp .@map$,310,270; break; case 85: warp .@map$,395,270; break; case 86: warp .@map$,52,183; break; case 87: warp .@map$,136,183; break; case 88: warp .@map$,224,183; break; case 89: warp .@map$,310,183; break; case 90: warp .@map$,395,183; break; case 91: warp .@map$,52,99; break; case 92: warp .@map$,136,99; break; case 93: warp .@map$,224,99; break; case 94: warp .@map$,310,99; break; case 95: warp .@map$,395,99; break; case 96: warp .@map$,52,12; break; case 97: warp .@map$,136,12; break; case 98: warp .@map$,224,12; break; case 99: warp .@map$,309,12; break; } return; } // Levels 1-25 //============================================================ 1@tower,50,360,0 script Immortal Brazier# 844,{ mes "- A Message is Engraved on the Brazier -"; mes "The one who scatters the ashes of the darkness in this place shall become one step closer to Nacht Sieger, the Hegemon King of the Darkness..."; next; setarray .@level$[1],"26th","51st","76th"; setarray .@map$[1],"2@tower","3@tower","4@tower"; set .@i, select("26th Level:51st Level:76th Level"); if (countitem(6000) < .@i) { mes "-Warning-"; mes "To warp to the "+.@level$[.@i]+" Level, you need "+.@i+" Ashes of the Darkness."; close; } delitem 6000,.@i; //Dark_Ashes mapannounce instance_mapname("1@tower"), strcharinfo(0)+". You will be warped to the "+.@level$[.@i]+" Level.",bc_map,"0x00ff99"; warp instance_mapname(.@map$[.@i]),52,354; close; OnInstanceInit: initnpctimer; end; OnTimer10000: mapannounce instance_mapname("1@tower"), "Notice : Taming a monster does not count towards defeating them.",bc_map,"0xff0000"; stopnpctimer; end; } 1@tower,29,365,1 script #1F Controller 844,{ end; OnInstanceInit: callfunc "F_Tower_Monster", 1, instance_mapname("1@tower"), instance_npcname("#1F Controller")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("1@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#1F Controller")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { initnpctimer; //SetItemPartyInMap in_102floor 1 } else mapannounce .@map$, "Remaining Monsters on the 1st Level - "+.@mob_dead_num,bc_map,"0x00ff99"; end; OnTimer5000: mapannounce instance_mapname("1@tower"), "All Monsters on the 1st Level have been defeated.",bc_map,"0xffff00"; donpcevent instance_npcname("1FGate102tower")+"::OnEnable"; stopnpctimer; end; } 1@tower,12,393,0 script 1FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname(strnpcinfo(0)); end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); callfunc "F_Tower_Monster", atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1, strnpcinfo(4), instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; end; OnTouch_: callfunc "F_Tower_Warp", atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1, strnpcinfo(4); end; OnMyMobDead: set .@map$, strnpcinfo(4); set .@level, atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1; set .@mob_dead_num,mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); if (.@mob_dead_num < 1) { initnpctimer; //SetItemPartyInMap in_102floor .@level } else mapannounce .@map$, "Remaining Monsters on the "+callsub(L_Display,.@level)+" Level - "+.@mob_dead_num,bc_map,"0x00ff99"; end; OnTimer5000: set .@level, atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1; mapannounce strnpcinfo(4), "All Monsters on the "+callsub(L_Display,.@level)+" Level have been defeated.",bc_map,"0xffff00"; donpcevent instance_npcname(.@level+"FGate102tower")+"::OnEnable"; stopnpctimer; end; L_Display: // Display level properly. set .@mod, getarg(0) % 10; if (.@mod == 1 && getarg(0) != 11) return getarg(0)+"st"; else if (.@mod == 2 && getarg(0) != 12) return getarg(0)+"nd"; else if (.@mod == 3 && getarg(0) != 13) return getarg(0)+"rd"; else return getarg(0)+"th"; } 1@tower,96,393,0 duplicate(1FGate102tower) 2FGate102tower 45,2,2 1@tower,184,393,0 duplicate(1FGate102tower) 3FGate102tower 45,2,2 1@tower,270,393,0 duplicate(1FGate102tower) 4FGate102tower 45,2,2 1@tower,355,393,0 duplicate(1FGate102tower) 5FGate102tower 45,2,2 1@tower,12,309,0 duplicate(1FGate102tower) 6FGate102tower 45,2,2 1@tower,96,309,0 duplicate(1FGate102tower) 7FGate102tower 45,2,2 1@tower,184,309,0 duplicate(1FGate102tower) 8FGate102tower 45,2,2 1@tower,270,309,0 duplicate(1FGate102tower) 9FGate102tower 45,2,2 1@tower,355,309,0 duplicate(1FGate102tower) 10FGate102tower 45,2,2 1@tower,12,222,0 duplicate(1FGate102tower) 11FGate102tower 45,2,2 1@tower,96,222,0 duplicate(1FGate102tower) 12FGate102tower 45,2,2 1@tower,184,222,0 duplicate(1FGate102tower) 13FGate102tower 45,2,2 1@tower,270,222,0 duplicate(1FGate102tower) 14FGate102tower 45,2,2 1@tower,355,222,0 duplicate(1FGate102tower) 15FGate102tower 45,2,2 1@tower,12,138,0 duplicate(1FGate102tower) 16FGate102tower 45,2,2 1@tower,96,138,0 duplicate(1FGate102tower) 17FGate102tower 45,2,2 1@tower,184,138,0 duplicate(1FGate102tower) 18FGate102tower 45,2,2 1@tower,270,138,0 duplicate(1FGate102tower) 19FGate102tower 45,2,2 1@tower,355,138,0 duplicate(1FGate102tower) 20FGate102tower 45,2,2 1@tower,12,51,0 duplicate(1FGate102tower) 21FGate102tower 45,2,2 1@tower,96,51,0 duplicate(1FGate102tower) 22FGate102tower 45,2,2 1@tower,184,51,0 duplicate(1FGate102tower) 23FGate102tower 45,2,2 1@tower,270,51,0 duplicate(1FGate102tower) 24FGate102tower 45,2,2 1@tower,355,51,0 script 25FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("25FGate102tower"); end; OnEnable: enablenpc instance_npcname("25FGate102tower"); initnpctimer; end; OnTouch_: getitem 6000,1; //Dark_Ashes warp instance_mapname("2@tower"),52,354; end; OnTimer120000: disablenpc instance_npcname("25FGate102tower"); donpcevent instance_npcname("25FGate102tower-2")+"::OnEnable"; stopnpctimer; end; } 1@tower,355,51,0 script 25FGate102tower-2 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("25FGate102tower-2"); end; OnEnable: enablenpc instance_npcname("25FGate102tower-2"); end; OnTouch_: warp instance_mapname("2@tower"),52,354; end; } 1@tower,71,4,0 script #Broadcast Mode1 844,{ end; OnInstanceInit: initnpctimer; end; OnTimer15000: OnTimer60000: mapannounce instance_mapname("1@tower"), "Notice : In any abnormal situation where you defeat a monster, you can't advance to the next level!",bc_map,"0xff0000"; end; OnTimer120000: mapannounce instance_mapname("1@tower"), "Notice : In any abnormal situation where you defeat a monster, you can't advance to the next level!",bc_map,"0xff0000"; stopnpctimer; end; } 1@tower,71,1,0 script #Manager Mode1 844,{ callfunc "F_GM_NPC"; mes "Please enter the password."; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { mes "This NPC manages the tower from the 1st to the 25th Level."; mes "Please enter the Level number to open."; mes "(i.g.: 1F->1, 25F->25)"; input .@input,1,25; next; if (.@input < 1 || .@input > 25) mes "You can only enter a number from 1 to 25."; else { donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable"; mes "*** Level "+ .@input + " is now being opened. ***"; } } close; } // Levels 26-50 //============================================================ 2@tower,29,365,2 script Immortal Furnace#1 844,{ end; OnInstanceInit: callfunc "F_Tower_Monster", 26, instance_mapname("2@tower"), instance_npcname("Immortal Furnace#1")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("2@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("Immortal Furnace#1")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { initnpctimer; //SetItemPartyInMap in_102floor 26 } else mapannounce .@map$, "Remaining Monsters on the 26th Level - " + .@mob_dead_num,bc_map,"0x00ff99"; end; OnTimer5000: mapannounce instance_mapname("2@tower"), "All Monsters on the 26th Level have been defeated.",bc_map,"0xffff00"; donpcevent instance_npcname("26FGate102tower")+"::OnEnable"; stopnpctimer; end; } 2@tower,12,393,0 duplicate(1FGate102tower) 26FGate102tower 45,2,2 2@tower,96,393,0 duplicate(1FGate102tower) 27FGate102tower 45,2,2 2@tower,184,393,0 duplicate(1FGate102tower) 28FGate102tower 45,2,2 2@tower,270,393,0 duplicate(1FGate102tower) 29FGate102tower 45,2,2 2@tower,355,393,0 duplicate(1FGate102tower) 30FGate102tower 45,2,2 2@tower,12,309,0 duplicate(1FGate102tower) 31FGate102tower 45,2,2 2@tower,96,309,0 duplicate(1FGate102tower) 32FGate102tower 45,2,2 2@tower,184,309,0 duplicate(1FGate102tower) 33FGate102tower 45,2,2 2@tower,270,309,0 duplicate(1FGate102tower) 34FGate102tower 45,2,2 2@tower,355,309,0 duplicate(1FGate102tower) 35FGate102tower 45,2,2 2@tower,12,222,0 duplicate(1FGate102tower) 36FGate102tower 45,2,2 2@tower,96,222,0 duplicate(1FGate102tower) 37FGate102tower 45,2,2 2@tower,184,222,0 duplicate(1FGate102tower) 38FGate102tower 45,2,2 2@tower,270,222,0 duplicate(1FGate102tower) 39FGate102tower 45,2,2 2@tower,355,222,0 duplicate(1FGate102tower) 40FGate102tower 45,2,2 2@tower,12,138,0 duplicate(1FGate102tower) 41FGate102tower 45,2,2 2@tower,96,138,0 duplicate(1FGate102tower) 42FGate102tower 45,2,2 2@tower,184,138,0 duplicate(1FGate102tower) 43FGate102tower 45,2,2 2@tower,270,138,0 duplicate(1FGate102tower) 44FGate102tower 45,2,2 2@tower,355,138,0 duplicate(1FGate102tower) 45FGate102tower 45,2,2 2@tower,12,51,0 duplicate(1FGate102tower) 46FGate102tower 45,2,2 2@tower,96,51,0 duplicate(1FGate102tower) 47FGate102tower 45,2,2 2@tower,184,51,0 duplicate(1FGate102tower) 48FGate102tower 45,2,2 2@tower,270,51,0 duplicate(1FGate102tower) 49FGate102tower 45,2,2 2@tower,355,51,0 script 50FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("50FGate102tower"); end; OnEnable: enablenpc instance_npcname("50FGate102tower"); initnpctimer; end; OnTouch_: getitem 6000,1; //Dark_Ashes warp instance_mapname("3@tower"),52,354; end; OnTimer120000: disablenpc instance_npcname("50FGate102tower"); donpcevent instance_npcname("50FGate102tower-2")+"::OnEnable"; stopnpctimer; end; } 2@tower,355,51,0 script 50FGate102tower-2 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("50FGate102tower-2"); end; OnEnable: enablenpc instance_npcname("50FGate102tower-2"); end; OnTouch_: warp instance_mapname("3@tower"),52,354; end; } 2@tower,71,1,0 script #Manager Mode2 844,{ callfunc "F_GM_NPC"; mes "Please enter the password."; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { mes "This NPC manages the tower from the 26st to the 50th Level."; mes "Please enter the Level number to open."; mes "(i.g.: 26F->26, 50F->50)"; input .@input,26,50; next; if (.@onput < 26 || .@input > 50) mes "You can only enter a number from 26 to 50."; else { donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable"; mes "*** Level "+ .@input + " is now being opened. ***"; } } close; } // Levels 51-75 //============================================================ 3@tower,29,365,2 script Immortal Furnace#2 844,{ end; OnInstanceInit: callfunc "F_Tower_Monster", 51, instance_mapname("3@tower"), instance_npcname("Immortal Furnace#2")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("3@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("Immortal Furnace#2")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { initnpctimer; //SetItemPartyInMap in_102floor 51 } else mapannounce .@map$, "Remaining Monsters on the 51st Level - " + .@mob_dead_num,bc_map,"0x00ff99"; end; OnTimer5000: mapannounce instance_mapname("3@tower"), "All Monsters on the 51st Level have been defeated.",bc_map,"0xffff00"; donpcevent instance_npcname("51FGate102tower")+"::OnEnable"; stopnpctimer; end; } 3@tower,12,393,0 duplicate(1FGate102tower) 51FGate102tower 45,2,2 3@tower,96,393,0 duplicate(1FGate102tower) 52FGate102tower 45,2,2 3@tower,184,393,0 duplicate(1FGate102tower) 53FGate102tower 45,2,2 3@tower,270,393,0 duplicate(1FGate102tower) 54FGate102tower 45,2,2 3@tower,355,393,0 duplicate(1FGate102tower) 55FGate102tower 45,2,2 3@tower,12,309,0 duplicate(1FGate102tower) 56FGate102tower 45,2,2 3@tower,96,309,0 duplicate(1FGate102tower) 57FGate102tower 45,2,2 3@tower,184,309,0 duplicate(1FGate102tower) 58FGate102tower 45,2,2 3@tower,270,309,0 duplicate(1FGate102tower) 59FGate102tower 45,2,2 3@tower,355,309,0 duplicate(1FGate102tower) 60FGate102tower 45,2,2 3@tower,12,222,0 duplicate(1FGate102tower) 61FGate102tower 45,2,2 3@tower,96,222,0 duplicate(1FGate102tower) 62FGate102tower 45,2,2 3@tower,184,222,0 duplicate(1FGate102tower) 63FGate102tower 45,2,2 3@tower,270,222,0 duplicate(1FGate102tower) 64FGate102tower 45,2,2 3@tower,355,222,0 duplicate(1FGate102tower) 65FGate102tower 45,2,2 3@tower,12,138,0 duplicate(1FGate102tower) 66FGate102tower 45,2,2 3@tower,96,138,0 duplicate(1FGate102tower) 67FGate102tower 45,2,2 3@tower,184,138,0 duplicate(1FGate102tower) 68FGate102tower 45,2,2 3@tower,270,138,0 duplicate(1FGate102tower) 69FGate102tower 45,2,2 3@tower,355,138,0 duplicate(1FGate102tower) 70FGate102tower 45,2,2 3@tower,12,51,0 duplicate(1FGate102tower) 71FGate102tower 45,2,2 3@tower,96,51,0 duplicate(1FGate102tower) 72FGate102tower 45,2,2 3@tower,184,51,0 duplicate(1FGate102tower) 73FGate102tower 45,2,2 3@tower,270,51,0 duplicate(1FGate102tower) 74FGate102tower 45,2,2 3@tower,355,51,0 script 75FGate102tower 45,1,1,{ end; OnInstanceInit: disablenpc instance_npcname("75FGate102tower"); end; OnEnable: enablenpc instance_npcname("75FGate102tower"); initnpctimer; end; OnTouch_: getitem 6000,1; //Dark_Ashes warp instance_mapname("4@tower"),52,354; end; OnTimer120000: disablenpc instance_npcname("75FGate102tower"); donpcevent instance_npcname("75FGate102tower-2")+"::OnEnable"; stopnpctimer; end; } 3@tower,355,51,0 script 75FGate102tower-2 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("75FGate102tower-2"); end; OnEnable: enablenpc instance_npcname("75FGate102tower-2"); end; OnTouch_: warp instance_mapname("4@tower"),52,354; end; } 3@tower,71,1,0 script #Manager Mode3 844,{ callfunc "F_GM_NPC"; mes "Please enter the password."; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { mes "This NPC manages the tower from the 51st to the 75th Level."; mes "Please enter the Level number to open."; mes "(i.g.: 51F->51, 75F->75)"; input .@input,51,75; next; if (.@input < 51 || .@input > 75) mes "You can only enter a number from 51 to 75."; else { donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable"; mes "*** Level "+ .@input + " is now being opened. ***"; } } close; } // Levels 76-99 //============================================================ 4@tower,29,365,2 script Immortal Furnace#3 844,{ end; OnInstanceInit: callfunc "F_Tower_Monster", 76, instance_mapname("4@tower"), instance_npcname("Immortal Furnace#3")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("4@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("Immortal Furnace#3")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { initnpctimer; //SetItemPartyInMap in_102floor 76 } else mapannounce .@map$,"Remaining Monsters on the 76th Level - " + .@mob_dead_num,bc_map,"0x00ff99"; end; OnTimer5000: mapannounce instance_mapname("4@tower"),"All Monsters on the 76th Level have been defeated.",bc_map,"0xffff00"; donpcevent instance_npcname("76FGate102tower")+"::OnEnable"; stopnpctimer; end; } 4@tower,12,393,0 duplicate(1FGate102tower) 76FGate102tower 45,2,2 4@tower,96,393,0 duplicate(1FGate102tower) 77FGate102tower 45,2,2 4@tower,184,393,0 duplicate(1FGate102tower) 78FGate102tower 45,2,2 4@tower,270,393,0 duplicate(1FGate102tower) 79FGate102tower 45,2,2 4@tower,355,393,0 duplicate(1FGate102tower) 80FGate102tower 45,2,2 4@tower,12,309,0 duplicate(1FGate102tower) 81FGate102tower 45,2,2 4@tower,96,309,0 duplicate(1FGate102tower) 82FGate102tower 45,2,2 4@tower,184,309,0 duplicate(1FGate102tower) 83FGate102tower 45,2,2 4@tower,270,309,0 duplicate(1FGate102tower) 84FGate102tower 45,2,2 4@tower,355,309,0 duplicate(1FGate102tower) 85FGate102tower 45,2,2 4@tower,12,222,0 duplicate(1FGate102tower) 86FGate102tower 45,2,2 4@tower,96,222,0 duplicate(1FGate102tower) 87FGate102tower 45,2,2 4@tower,184,222,0 duplicate(1FGate102tower) 88FGate102tower 45,2,2 4@tower,270,222,0 duplicate(1FGate102tower) 89FGate102tower 45,2,2 4@tower,355,222,0 duplicate(1FGate102tower) 90FGate102tower 45,2,2 4@tower,12,138,0 duplicate(1FGate102tower) 91FGate102tower 45,2,2 4@tower,96,138,0 duplicate(1FGate102tower) 92FGate102tower 45,2,2 4@tower,184,138,0 duplicate(1FGate102tower) 93FGate102tower 45,2,2 4@tower,270,138,0 duplicate(1FGate102tower) 94FGate102tower 45,2,2 4@tower,355,138,0 duplicate(1FGate102tower) 95FGate102tower 45,2,2 4@tower,12,51,0 duplicate(1FGate102tower) 96FGate102tower 45,2,2 4@tower,96,51,0 duplicate(1FGate102tower) 97FGate102tower 45,2,2 4@tower,184,51,0 duplicate(1FGate102tower) 98FGate102tower 45,2,2 4@tower,271,51,0 script 99FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("99FGate102tower"); end; OnEnable: enablenpc instance_npcname("99FGate102tower"); initnpctimer; end; OnTouch_: getitem 6000,1; //Dark_Ashes warp instance_mapname("5@tower"),101,72; end; OnTimer120000: disablenpc instance_npcname("99FGate102tower"); donpcevent instance_npcname("99FGate102tower-2")+"::OnEnable"; stopnpctimer; end; } 4@tower,271,51,0 script 99FGate102tower-2 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("99FGate102tower-2"); end; OnEnable: enablenpc instance_npcname("99FGate102tower-2"); end; OnTouch_: warp instance_mapname("5@tower"),101,72; end; } 4@tower,71,1,0 script #Manager Mode4 844,{ callfunc "F_GM_NPC"; mes "Please enter the password."; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { mes "This NPC manages the tower from the 76th to the 99th Level."; mes "Please enter the Level number to open."; mes "(i.g.: 76F->76, 99F->99)"; input .@input,76,99; next; if (.@input < 76 || .@input > 99) mes "You can only enter a number from 76 to 99."; else { donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable"; mes "*** Level "+ .@input + " is now being opened. ***"; } } close; } // Level 100 //============================================================ 5@tower,106,109,2 script Lucid Crystal#102 844,{ if (in_102tower < 10) { mes "^0000ffA mysterious voice echoes through the room as you touch the lucid crystal radiating a strong light.^000000"; next; mes "[Mysterious Voice]"; mes "Welcome to my place, intruders. I've had fun watching you endure all the difficulties I've set before you."; next; mes "[Mysterious Voice]"; mes "Unfortunately, the time has come to end the show."; next; mes "[Mysterious Voice]"; mes "It's still too early to celebrate your victory against my right-hand man Knothen because he isn't completely destroyed!"; next; mes "[Mysterious Voice]"; mes "I shall resurrect him for your next show. Defeat him again, and then I'll gladly accept your challenge."; next; mes "[Mysterious Voice]"; mes "Good-bye for now."; mes "Once again, I had such a great time, humans. I look forward to seeing you again."; next; mes "^0000ffAs soon as the voice stopped talking, an irresistible force lifted and moved you somewhere else."; close2; set in_102tower,10; warp "alberta",223,36; } else { mes "^0000ffThe radiating crystal piece seems to beckon you, just like last time.^000000"; next; mes "[Mysterious Voice]"; mes "I must have underestimated you... I didn't expect to see you again."; next; mes "[Mysterious Voice]"; mes "I can smell your sweat, hear the gasps of your exhaustion in combat. Ah~ The human desire for victory always excites me."; next; mes "[Mysterious Voice]"; mes "I now allow you to come receive an audience from me. Come to me, to Nacht Sieger the Hegemon-King of the Darkness!"; close2; warp instance_mapname("6@tower"),32,12; } end; OnInstanceInit: OnDisable: disablenpc instance_npcname("Lucid Crystal#102"); end; OnEnable: enablenpc instance_npcname("Lucid Crystal#102"); donpcevent instance_npcname("#102Effect1")+"::OnEnable"; end; } 5@tower,106,109,2 script #102Effect1 844,{ end; OnInstanceInit: disablenpc instance_npcname("#102Effect1"); end; OnDisable: disablenpc instance_npcname("#102Effect1"); end; OnEnable: enablenpc instance_npcname("#102Effect1"); initnpctimer; end; OnTimer500: specialeffect EF_ENHANCE; stopnpctimer; donpcevent instance_npcname("#102Effect2")+"::OnEnable"; end; } 5@tower,106,109,2 script #102Effect2 844,{ end; OnInstanceInit: disablenpc instance_npcname("#102Effect2"); end; OnDisable: disablenpc instance_npcname("#102Effect2"); end; OnEnable: enablenpc instance_npcname("#102Effect2"); initnpctimer; end; OnTimer500: specialeffect EF_ENHANCE; stopnpctimer; donpcevent instance_npcname("#102Effect1")+"::OnEnable"; end; } 5@tower,82,112,2 script #102FShadowDust1 844,{ end; OnInstanceInit: donpcevent instance_npcname("#102FShadowDust")+"::OnEnable"; monster instance_mapname("5@tower"),83,85,"Entweihen Crothen",1957,1,instance_npcname("#102FShadowDust1")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("5@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#102FShadowDust1")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { mapannounce .@map$, "Mysterious Voice: Who are you to dare intrude upon my sanctuary?!",bc_map,"0xffff00"; donpcevent instance_npcname("#102FShadowDust")+"::OnDisable"; donpcevent instance_npcname("Lucid Crystal#102")+"::OnEnable"; //SetItemPartyInMap in_102floor 100 } end; } 5@tower,82,113,2 script #102FShadowDust 844,{ end; OnInstanceInit: disablenpc instance_npcname("#102FShadowDust"); end; OnDisable: killmonsterall instance_mapname("5@tower"); end; OnEnable: set .@map$, instance_mapname("5@tower"); monster .@map$,72,93,"Thorny Skeleton",1958,1; monster .@map$,70,87,"Thorn of Magic",1960,1; monster .@map$,68,83,"Thorn of Pureness",1961,1; monster .@map$,70,80,"Thorny Skeleton",1958,1; monster .@map$,74,81,"Thorn of Magic",1960,1; monster .@map$,78,72,"Thorn of Magic",1960,1; monster .@map$,81,70,"Thorny Skeleton",1958,1; monster .@map$,78,84,"Thorn of Recovery",1959,1; monster .@map$,85,72,"Thorn of Magic",1960,1; monster .@map$,91,74,"Thorny Skeleton",1958,1; monster .@map$,79,77,"Thorn of Pureness",1961,1; monster .@map$,82,80,"Thorn of Recovery",1959,1; monster .@map$,87,83,"Thorn of Recovery",1959,1; monster .@map$,80,92,"Thorn of Pureness",1961,1; monster .@map$,81,89,"Thorny Skeleton",1958,1; monster .@map$,85,93,"Thorn of Magic",1960,1; monster .@map$,86,90,"Thorn of Recovery",1959,1; monster .@map$,88,88,"Thorny Skeleton",1958,1; monster .@map$,91,87,"Thorn of Magic",1960,1; monster .@map$,95,94,"Thorn of Magic",1960,1; monster .@map$,91,96,"Thorny Skeleton",1958,1; monster .@map$,90,82,"Thorn of Pureness",1961,1; monster .@map$,96,98,"Thorn of Magic",1960,1; monster .@map$,83,76,"Thorny Skeleton",1958,1; monster .@map$,74,85,"Thorny Skeleton",1958,1; switch(rand(1,3)) { case 1: monster .@map$,82,85,"Thorny Skeleton",1958,1; break; case 2: monster .@map$,82,85,"Thorn of Magic",1960,1; break; case 3: monster .@map$,82,85,"Thorn of Pureness",1961,1; break; } switch(rand(1,3)) { case 1: monster .@map$,84,85,"Thorny Skeleton",1958,1; break; case 2: monster .@map$,84,85,"Thorn of Magic",1960,1; break; case 3: monster .@map$,84,85,"Thorn of Pureness",1961,1; break; } end; } 5@tower,71,1,0 script #Manager Mode5 844,{ callfunc "F_GM_NPC"; mes "This NPC manages the crystal on the 100th Level. Please enter the password."; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { donpcevent instance_npcname("Lucid Crystal#102")+"::OnEnable"; mes "The 100th Level's crystal has been activated."; } else mes "Please enter the correct password."; close; } // Level 101 //============================================================ 6@tower,45,89,2 script Life Spring#1 844,{ mes "^0066ffYou took a sip of the spring's clear water, and you feel invigorated.^000000"; heal (MaxHp-Hp),(MaxSp-Sp); close; OnInstanceInit: donpcevent instance_npcname("Life Spring#2")+"::OnEnable"; end; } 6@tower,45,89,2 script Life Spring#2 844,{ end; OnEnable: specialeffect EF_BUBBLE; initnpctimer; end; OnTimer2000: stopnpctimer; donpcevent instance_npcname("Life Spring#3")+"::OnEnable"; end; } 6@tower,45,89,2 script Life Spring#3 844,{ end; OnEnable: specialeffect EF_BUBBLE; initnpctimer; end; OnTimer2000: stopnpctimer; donpcevent instance_npcname("Life Spring#2")+"::OnEnable"; end; } 6@tower,32,100,0 warp 102FGate102tower 2,2,6@tower,155,64 6@tower,156,151,2 script Tyrant's Throne# 844,{ end; OnInstanceInit: areamonster instance_mapname("6@tower"),154,73,156,75,"Watcher's Son",1627,10,instance_npcname("Tyrant's Throne#")+"::OnMyMobDead"; end; OnMyMobDead: set .@mob_dead_num,mobcount(instance_mapname("6@tower"),instance_npcname("Tyrant's Throne#")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#1st Beeper")+"::OnEnable"; disablenpc instance_npcname("Tyrant's Throne#"); } end; } 6@tower,156,151,2 script #1st Beeper 844,{ end; OnEnable: initnpctimer; end; OnTimer500: mapannounce instance_mapname("6@tower"),"Guests, huh? I hope you've come here knowing that you'll be buried in this place. If you didn't know, well... it's too late!",bc_map,"0x00ffcc"; end; OnTimer5500: mapannounce instance_mapname("6@tower"),"This is why you adventurers always end up dead.",bc_map,"0x00ffcc"; end; OnTimer10500: mapannounce instance_mapname("6@tower"),"I may applaud you for your courage... Of course, I intend to play with you a little bit first.",bc_map,"0x00ffcc"; end; OnTimer15500: mapannounce instance_mapname("6@tower"),"You know, I like watching humans running around in fear.",bc_map,"0x00ffcc"; end; OnTimer20500: set .@map$, instance_mapname("6@tower"); mapannounce .@map$,"Let's see who runs fastest. Are you ready?",bc_map,"0x00ffcc"; stopnpctimer; areamonster .@map$,151,66,153,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper")+"::OnMyMobDead"; areamonster .@map$,158,66,160,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("6@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#1st Beeper")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#2nd Beeper")+"::OnEnable"; //SetItemPartyInMap in_102floor 101 } else mapannounce .@map$,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99"; end; } 6@tower,156,151,2 script #2nd Beeper 844,{ end; OnEnable: initnpctimer; end; OnTimer500: mapannounce instance_mapname("6@tower"),"Well, I guess they aren't too challenging for you.",bc_map,"0x00ffcc"; end; OnTimer5500: mapannounce instance_mapname("6@tower"),"Let's speed up a little bit, shall we?",bc_map,"0x00ffcc"; end; OnTimer10500: set .@map$, instance_mapname("6@tower"); mapannounce .@map$,"I demand an encore!",bc_map,"0x00ffcc"; stopnpctimer; areamonster .@map$,151,66,153,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper")+"::OnMyMobDead"; areamonster .@map$,158,66,160,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("6@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#2nd Beeper")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#3rd Beeper")+"::OnEnable"; //SetItemPartyInMap in_102floor 102 } else mapannounce .@map$,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99"; end; } 6@tower,156,151,2 script #3rd Beeper 844,{ end; OnEnable: initnpctimer; end; OnTimer500: mapannounce instance_mapname("6@tower"),"Yes, this is getting exciting!",bc_map,"0x00ffcc"; end; OnTimer5500: mapannounce instance_mapname("6@tower"),"I'll remember you as one of a few that have managed to entertain me.",bc_map,"0x00ffcc"; end; OnTimer10500: set .@map$, instance_mapname("6@tower"); mapannounce .@map$,"How would you like to play one more round?",bc_map,"0x00ffcc"; stopnpctimer; areamonster .@map$,151,66,153,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper")+"::OnMyMobDead"; areamonster .@map$,158,66,160,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("6@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#3rd Beeper")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#4th Beeper")+"::OnEnable"; //SetItemPartyInMap in_102floor 103 } else mapannounce .@map$,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99"; end; } 6@tower,156,151,2 script #4th Beeper 844,{ end; OnEnable: initnpctimer; end; OnTimer500: mapannounce instance_mapname("6@tower"),"Okay, the time has come to make my appearance!",bc_map,"0x00ffcc"; end; OnTimer5500: mapannounce instance_mapname("6@tower"),"Do you want to know who I am?",bc_map,"0x00ffcc"; end; OnTimer10500: set .@map$, instance_mapname("6@tower"); mapannounce .@map$,"You'll soon know. Mine is the face of death!",bc_map,"0x00ffcc"; stopnpctimer; monster .@map$,156,147,"Nacht Sieger",1956,1,instance_npcname("#4th Beeper")+"::OnMyMobDead"; end; OnMyMobDead: donpcevent instance_npcname("Lost Soul#102")+"::OnEnable"; end; } 6@tower,169,127,2 script Lost Soul#102 796,{ if (checkweight(1201,1) == 0) { mes "You're carrying too much stuff. Why don't you put some of it away, and then come back?"; close; } mes "[Lost Souls]"; mes "It's you that have liberated us from the evil Nacht Sieger."; next; mes "[Lost Souls]"; mes "Thank you so much. Now we can escape from this cold and dark place... to heaven."; next; if ((countitem(13412) > 0) && (countitem(13413) > 0)) { mes "[Lost Souls]"; mes "Hey, you have the remnants of Nacht Sieger with you."; next; mes "[Lost Souls]"; mes "They may appear to be one-handed swords, but I can put them together to make a two-handed one if you want. That's the only way I can repay you for freeing me."; next; switch(select("Make a Two-Handed Sword.:No, thanks.")) { case 1: mes "[Lost Souls]"; mes "If it is already upgraded or has a card inside, those effects will be disappear. Is this ok with you?"; next; switch(select("It's fine with me. Please make one.:No way!")) { case 1: mes "[Lost Souls]"; mes "Good, then I'll combine these to create a two-handed sword."; next; delitem 13412,1; //Twin_Edge_B delitem 13413,1; //Twin_Edge_R getitem 1185,1; //Violet_Fear break; case 2: mes "[Lost Souls]"; mes "I see. I guess you aren't as greedy or ambitious as those other adventurers."; next; break; } break; case 2: mes "[Lost Souls]"; mes "I see. I guess you aren't as greedy or ambitious as those other adventurers."; next; break; } } mes "[Lost Souls]"; mes "I'd like to talk to you more, but I've... I've got to go now."; next; mes "[Lost Souls]"; mes "Farewell, young adventurer. I wish you good luck."; close2; warp "alberta",223,36; end; OnInstanceInit: disablenpc instance_npcname("Lost Soul#102"); end; OnEnable: initnpctimer; enablenpc instance_npcname("Lost Soul#102"); donpcevent instance_npcname("#Effect30")+"::OnEnable"; //SetItemPartyInMap in_102floor 104 end; OnTimer500: mapannounce instance_mapname("6@tower"),"This... This can't be happening! I can't be defeated!",bc_map,"0xffff00"; end; OnTimer5500: mapannounce instance_mapname("6@tower"),"Nooo! My soul... My shell...! Nooo~!",bc_map,"0xffff00"; end; OnTimer10500: mapannounce instance_mapname("6@tower"),"Nacht Sieger's body has turned into dark ashes that scattered in the wind.",bc_map,"0x00ffcc"; stopnpctimer; end; } 6@tower,169,127,2 script #Effect30 844,{ end; OnInstanceInit: disablenpc instance_npcname("#Effect30"); end; OnEnable: specialeffect EF_CONE; initnpctimer; end; OnTimer1000: stopnpctimer; donpcevent instance_npcname("#Effect31")+"::OnEnable"; end; } 6@tower,169,127,2 script #Effect31 844,{ end; OnInstanceInit: disablenpc instance_npcname("#Effect31"); end; OnEnable: specialeffect EF_CONE; initnpctimer; end; OnTimer1000: stopnpctimer; donpcevent instance_npcname("#Effect30")+"::OnEnable"; end; }
    1 point
  5. Don't worry, I'm still here...
    1 point
  6. Since you've been such a good friend patskie Find: case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); It Becomes: case MO_BODYRELOCATION: if( sd && sd->sc.data[SC_SPIDERWEB] ){ clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); } if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); I took that snip of code from HEAD rev of eA, since topic starter uses eA emulator, hope it works
    1 point
  7. For anyone wondering how to patch it manually, the "-2443" won't help you find it. "-2443" & "+2443" are simply where the lines are located to begin editing. The "6" in "-2443,6" is the boundary of the number of the original lines to be edited, the "22" is how many lines there will be altogether AFTER editing the lines (original and empty lines included). Lines to be edited always begin at the line right after "@@####@@". "+" means to add or replace the original lines with the new line. Ex. +"this is the new line to replace the old one/add a new line" (without the "" of course) Same with "-", which is to erase that line. If you have a different revision far off from the one given in the code, chances are the "@@ -2443,6 etc." won't find the correct lines. We can manually patch it. Do you see any lines in between "@@ numbers @@"s that don't have a "+" or a "-" at the beginning of the line? That's because it's from the original un-edited lines, which means you can just "ctrl+f" those un-edited lines if your revision has it that is. After editing the whole thing, make sure that the lines amount to exactly the number from the "@@"s, which is "@@ -2443,6 +2443,22 @@". The final amount is ALWAYS the number after the comma from this line with the "+" sign in: "@@+number,number". Remember, each segment to be edited is separated by the "@@ numbers @@" lines, and it will tell you in the beginning of that segment what file must be edited and where it's located. If your revision does not have some of the original lines, do not try to include the rest of the original. If it has none of them and you can't locate the lines, try opening up the a src file (the one you're trying to edit) that has a revision close (preferrably newer) to the one that is given. Don't worry if the ending number doesn't match up if you have a revision a lot older than the one given. Just make sure you are pasting in the right place. An easy, simple-wording guide I suppose. I hope to see this in later revisions, if that they would allow it. Extremely useful. Also, if downloading and opening the file corrupted the positioning of the lines, and it's hard to read, use this https://www.assembla...mage_v1.1.patch And, kinda obvious, from "+[space]text", make sure it's "+[TAB]text" when copy and pasting. Tab in according to how much spacing there is.
    1 point
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