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Showing content with the highest reputation on 06/19/25 in all areas

  1. Version 1.0.0

    92 downloads

    Since someone is claiming that they are the only one who has the right to come up with this idea, and it's become an issue - to be honest, I didn't know that something like this had already been released here. So, I've decided to share this work for free so that everyone can benefit from it. Just to clarify: this is entirely my own work. I didn’t copy any code from the person claiming they are the only one entitled to ideas like this. As for the monster GRF, I manually edited each one to extract only the dead sprite actions. Whenever an MVP dies on the map, a tombstone will appear at the spot where it died — but instead of just saying "Tomb", it now shows the MVP’s name like **"Phreeoni"**, **"Baphomet"**, or **"Ifrit"** Instantly see which MVP was killed Great for MVP hunters and competitive players Makes the game world feel more immersive Works with any MVP across the server Example: When **Phreeoni** is defeated, a tombstone labeled **"Phreeoni"** appears where it died — no more guessing!
    Free
    4 points
  2. View File MVP Tombstone Shows Boss Sprite and Name! Since someone is claiming that they are the only one who has the right to come up with this idea, and it's become an issue - to be honest, I didn't know that something like this had already been released here. So, I've decided to share this work for free so that everyone can benefit from it. Just to clarify: this is entirely my own work. I didn’t copy any code from the person claiming they are the only one entitled to ideas like this. As for the monster GRF, I manually edited each one to extract only the dead sprite actions. Whenever an MVP dies on the map, a tombstone will appear at the spot where it died — but instead of just saying "Tomb", it now shows the MVP’s name like **"Phreeoni"**, **"Baphomet"**, or **"Ifrit"** Instantly see which MVP was killed Great for MVP hunters and competitive players Makes the game world feel more immersive Works with any MVP across the server Example: When **Phreeoni** is defeated, a tombstone labeled **"Phreeoni"** appears where it died — no more guessing! Submitter Mice Submitted 06/18/25 Category Source Modifications Video https://youtu.be/RUD2VJigr88 Content Author xJayx - A.K.A. Mice  
    1 point
  3. Version 1.0.0

    37 downloads

    Original RO damage fonts are so low-res and blurry, so here's my HD font for the Hangul Damage Font Place the files inside data/sprite/이팩트/ folder in your GRF. Please note that your RO client needs to have the additional damage fonts feature. The font used is TDTD온명조
    Free
    1 point
  4. Hi, I'm working on a ranking system inspired by League of Legends, and I decided to create these files to apply it to the players I'm new to editing this kind of stuff. I wish a professional could review it and give it a proper cleanup, but anyway, it doesn't seem too bad for now. How do use it: 1) Download League of Legends Rank File. 2) Put into your GRF. 3) Go to your hateffectinfo.lub (data/luafiles514/hateeffectinfo) 4) Search or something Similar. HAT_EF_NightSkyOfRutie = 225, 5) Put this: -- Ranks Lol Tag by Scanty -- HAT_IRON_RANK = 231, HAT_BRONCE_RANK = 232, HAT_PLATA_RANK = 233, HAT_ORO_RANK = 234, HAT_PLATINO_RANK = 235, HAT_ESMERALDA_RANK = 236, HAT_DIAMANTE_RANK = 237, HAT_MAESTRO_RANK = 238, HAT_GM_RANK = 239, HAT_RETADOR_RANK = 240, 6) Now, Search for [HatEFID.HAT_EF_NightSkyOfRutie] = { resourceFileName = "efst_NightSkyOfRutie\\christmasx3.str", hatEffectPos = -11, hatEffectPosX = -0.3, isRenderBeforeCharacter = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true }, 7) After that --- Inician Rangos de Lol - By Scanty --- [HatEFID.HAT_IRON_RANK] = { resourceFileName = "custom\\rangos_lol\\iron_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true}, [HatEFID.HAT_BRONCE_RANK] = { resourceFileName = "custom\\rangos_lol\\bronce_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true}, [HatEFID.HAT_PLATA_RANK] = { resourceFileName = "custom\\rangos_lol\\plata_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true}, [HatEFID.HAT_ORO_RANK] = { resourceFileName = "custom\\rangos_lol\\oro_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true}, [HatEFID.HAT_PLATINO_RANK] = { resourceFileName = "custom\\rangos_lol\\platino_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true}, [HatEFID.HAT_ESMERALDA_RANK] = { resourceFileName = "custom\\rangos_lol\\esmeralda_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true}, [HatEFID.HAT_DIAMANTE_RANK] = { resourceFileName = "custom\\rangos_lol\\diamante_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true}, [HatEFID.HAT_MAESTRO_RANK] = { resourceFileName = "custom\\rangos_lol\\maestro_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true}, [HatEFID.HAT_GM_RANK] = { resourceFileName = "custom\\rangos_lol\\GM_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true}, [HatEFID.HAT_RETADOR_RANK] = { resourceFileName = "custom\\rangos_lol\\Retador_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true} 8 ) Create a script to test. you need to use this: hateffect 240, true; *hateffect(<Hat Effect ID>,<State>); This will set a Hat Effect onto the player. The state field allows you to enable (true) or disable (false) the effect on the player. The Hat Effect constants can be found in 'src/map/script_constants.hpp' starting with HAT_EF_*. Requires client 2015-05-13aRagEXE or newer. League of Legends Rank.rar
    1 point
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