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  1. Here’s the updated explanation with all points formatted for easy copying: Welcome to the Online Custom Item Generator! Website: https://rotools.ti-server.com/ What is the Custom Item Generator? The Custom Item Generator is an innovative, user-friendly online tool designed to simplify and enhance your Ragnarok Online (RO) gaming or server development experience. Whether you're a server administrator, developer, or enthusiast, this platform helps you create and manage custom items efficiently and accurately. Key Features: Custom Item Creation Automates the generation of custom items for your server. Input file names (e.g., sprites or resources), and the tool will generate the required configurations or assets seamlessly. Sprite Management Tools Organize and preview custom sprites easily. Generate item and resource file lists for smooth integration into your server. Batch Processing Handle multiple files simultaneously to speed up tedious manual tasks. Perfect for bulk sprite or resource management. Error Checking Validate configurations to ensure compatibility and reduce server-side issues. User-Friendly Interface An intuitive design makes it accessible for users of all experience levels. Who Is This For? Server Administrators: Quickly configure and manage custom items or server assets. Players: Create personalized items for your favorite private servers. RO Developers: Test and fine-tune game elements with ease. Why Choose the Custom Item Generator? Fast & Reliable: Built with automation to save you time and effort. Accessible Anywhere: Available online—no need to install software. Secure & Private: Ensures the safety of your data during processing. Start creating and managing your RO assets effortlessly by visiting the Custom Item Generator today! Feel free to share feedback or reach out for support through the platform. This layout ensures users can easily copy individual points or sections as needed. Let me know if further tweaks are required! Please let me know if you found any bugs.
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  2. Nevermind I got it. I had not realized that another GRF was being loaded before the data.grf and the lub files in there did not have the entries which meant that the client had no clue what sprite to look for for this strange and new npc it suddenly found. Added my modified lubs to the first grf loaded and now the npc shows up just fine.
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