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Showing content with the highest reputation on 09/13/23 in Posts

  1. change this .mhp[.@dupid] = strmobinfo(4,2411); to .mhp[.@dupid] = strmobinfo(4,1313);
    1 point
  2. src/map/itemdb.cpp#L582-L596 /** Specifies if item-type should drop unidentified. * @param nameid ID of item */ char itemdb_isidentified(unsigned short nameid) { int type=itemdb_type(nameid); switch (type) { case IT_WEAPON: case IT_ARMOR: case IT_PETARMOR: case IT_SHADOWGEAR: return 0; // <--------- REMOVE or Change to 1 default: return 1; } }
    1 point
  3. Remove moc_para01 from indoorrswtable.txt (located in rdata.grf). After that it will have free camera movement like standard maps. You can also define the view in viewpointtable.txt then. EDIT: Just noticed that you figured it out. Lol Regards, ~Azura Skyy
    1 point
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