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Showing content with the highest reputation on 03/27/23 in Posts

  1. Hi everyone. I m currently working on a small project to help me use Ragnarok Online ressources for a small game i m working on. So i just made a small web based tool to extract spritesheets for characters you select. It relies on zrenderer-server (thanks again zhad3 for this amazing tool). Let me know if it's something you guys could be interested in, i might release it, or maybe just the sourcecode. Here are a few screenshots of the tool in it's actual state
    2 points
  2. Una vez que desactivas el modo renewal deberían desaparecer todos los npcs relacionados a Renewal. En caso que haya alguno renewal solo lo buscas y lo desactivas colocando un // en los archivos .conf que están en la carpeta NPC.
    1 point
  3. Solo descomenta esta línea: https://github.com/rathena/rathena/blob/master/src/config/renewal.hpp#L8
    1 point
  4. I managed to upscale many textures and the game looks significantly better but the problem is after about ~200mb of textures the game gets laggy and the textures start glitching and flashing. It's not a VRAM issue since I'm only using 2gb and I have 8gb, if someone knows a way to fix this I was planning on writing a guide on my complete workflow using chainner, photoshop and python. better comparison https://imgsli.com/MTY1MTMz
    1 point
  5. 1 point
  6. Updated to 1.8.4.5: Fixed a bunch of issues with the dark theme. Fixed focussing in the tree view. Added Str preview support. Added support for RSW version 0x206. Fixed another packed DLL issue regarding GRF encryption. Extracting resources will now export all files. Added more checks when saving GRFs beyond 4 GB. I've added a "fix" for this issue, but like I said last time, it isn't an issue. GRF Editor will now prevent you from saving files past 4 GB of size. If your GRFs are reaching that size, you will need to use another GRF alongside for your client. There are no other solutions. Should be fixed now.
    1 point
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