Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/09/21 in Posts

  1. Here are the ruins of a big, modern city. It's not easy to make tall buildings in RO, but I think it came out nicely. Please reply if you'd like to see more map showcases in the future.
    2 points
  2. most errors break the code most warnings does not break the code if there is a bug , there is a higher chance to abuse it if it was a warning like for example a shop that sell item for zeny less then the sell price you will get a warning , still players can abuse it, if you messed up the shop writing you will get and error and the shop wont work ?
    2 points
  3. https://github.com/rathena/rathena/blob/22c7f3988dd0b8f0b8089acb2f1e2cd11ca008ee/doc/script_commands.txt#L2305 --------------------------------------- *countinarray <array name>{[<start index>]},<array name>{[<start index>]}; This command will check for matches between the array values and return the number of matches. While being optional, if [<start index>] is supplied, the search will begin from the given index value. setarray .@array[0], 100, 200, 300, 400, 500, 600; .@variable = 100; if(countinarray(.@array[0], .@variable)) mes "The number 100 was found in the array .@array"; countinarray(.@array[0], .@variable); //return 1 because the number 100 is an element of the array .@array setarray .@array2[0],100,500; countinarray(.@array[0], .@array2[0]); //return 2 because the numbers 100 and 500 are elements of the array .@array setarray .@array3[0],100,700; countinarray(.@array[0], .@array3[0]); //return 1 because the number 100 is an element of the array .@array //but the number 700 is not an element of the array .@array //also you can change the position between the arrays in the command if(countinarray(.@array[0], .@array3[0]) == countinarray(.@array3[0], .@array[0])) //This is true For more details, see the sample in 'doc/sample/inarray.txt'. --------------------------------------- Example: //creating an array with the values with no duplication for(.@i=0;.@i<getarraysize($account_id);.@i++){ if(inarray(.@vtemp,$account_id[.@i]) == -1){ .@vtemp[getarraysize(.@vtemp)] = $account_id[.@i]; } } //now .@vtemp have all the values without duplication //counting for(.@i=0;.@i<getarraysize(.@vtemp);.@i++){ .@v = .@vtemp[.@i]; .@ctemp[.@i] = countinarray($account_id,.@v); } //now .@ctemp have all the values count with the index of the value //the result for(.@i=0;.@i<getarraysize(.@vtemp);.@i++){ debugmes .@ctemp[.@i] + " = " + .@vtemp[.@i]; } //burning the array but extracting only the first 3 (less if there is less then 3 in the array) .@wanted_count = min(getarraysize(.@ctemp),3); while(.@max < .@wanted_count){ .@max++; .@c = max(.@ctemp); .@ndx = inarray(.@ctemp,.@c); .@s = getarraysize(.@result_value); .@result_value[.@s] = .@vtemp[.@ndx]; .@result_count[.@s] = .@ctemp[.@ndx]; deletearray(.@vtemp[.@ndx],1); deletearray(.@ctemp[.@ndx],1); } //end result for(.@i=0;.@i<getarraysize(.@result_value);.@i++){ debugmes .@result_count[.@i] + " = " + .@result_value[.@i]; }
    2 points
  4. Evening all! With the recent forum updates comes some new shiny features from IPS. The feature I'm most excited about is the new Achievements and Ranks. The old Badges & Awards plugin has been merged into the new Achievements system on the forums - I'm sure some of you have already begun to receive additional badges for posting content or uploading a file! The ancient Ranks system has been replaced with the new one and updated to use the names of familiar in-game mobs. The order is different to the old one and the number of points for each rank has changed slightly, but I can see that some of you are already quickly climbing the ladder! The following table details how many points gets you to which rank, and how to earn those desirable points. Posting a comment/reply: 5 points Following a content item: 2 points Following a member: 2 points Following a node (forum, album, category, etc): 2 points Posting a content item: 10 points Reacting to a user's post/content item: 1 point for both giver and receiver There are other methods, but to reduce forum spam I'm omitting them from this list. Remember; spamming the forum will result in Warning Points which may result in your account being suspended. Happy posting!
    2 points
  5. Without the ability to modify the client to this extent, the simple answer is no. You're better off sticking with third-party applications like Discord for voice chat with your guild/party/friends.
    1 point
  6. Warning are not errors, you should not be afraid of warnings, they usually auto fix and gives the fix specitication that applies. Anyway, you can adapt those using this extra script: https://github.com/rathena/rathena/blob/master/npc/custom/events/mvp_ladder.txt It spawns mvp and detect only mvp killed through script, and also has a ladder. Then add statue script from annie ruru that read your ladder.
    1 point
  7. Objective Load scripts not from your standard `rathena/npc` directory but instead, from a remote server via http/https. Design goals Parameters for NPC script loading would be: (a) remote http/https URL (b) support for request header for authorization purposes (e.g. API key) e.g. https://some-ro-developer.com/servers/some-ro-server-1/scripts/my-private-script?version=0 Authorization: Bearer <API token or key> The API token or key can be stored in a git ignored ENV file, so that unauthorized users don't have access to the source code Failure to download the script will result to no operation- warnings but not fatal server crashes The downloaded file must be a single `.txt` file The file is then hashed by the server, and cross-checked to ensure data consistency e.g. https://some-ro-developer.com/servers/some-ro-server-1/scripts/my-private-script?version=1.0.0&type=hash returns "70460b4b4aece5915caf5c68d12f560a9fe3e4" which should match the file's hash The file's existing supported versions can be checked (returns JSON array) e.g. https://some-ro-developer.com/servers/some-ro-server-1/scripts/my-private-script?type=versions returns ["1.0.0", "1.0.1", "1.1.0"] Caching - Can download the files into a git-ignored directory on the actual server for caching purposes If the requested file and version already exists in cache AND the file's hash matches the hash of the server, no need to download the file again NOTE: Not entirely sure yet if I want the download to be perform the caching, because it goes against the whole idea of "not having the source code on your server" aspect. Benefits By adding this source capability, we: enable RO developers who produce intellectual property (NPC scripts in this specific case) to have some control over their IP. NOTE: It is still possible for RO developer scammers to sell shady scripts/sell scripts that aren't theirs, grant their customers temporary access, and then remove access from their customers. enables RO developers to sell licenses to their IP, and revoke license (disable API token) after some validity period (e.g. 3 months). Opens up the opportunity for a monthly or yearly pricing of their NPC script licenses. enable RO developers to share their rAthena server folder to co-developers without risk of accidentally granting them access to other IP that they aren't supposed to share. e.g. RO Admin builds server. RO Admin buys 10 NPC scripts, with license to use in one RO. server. RO Admin hires RO Support dev. RO Support dev granted access to rAthena server files because they have work to do. RO Support dev now has access to npc scripts they didn't purchase, and is a vulnerability. Related source code Specifically, the following files need to be changed/extended: int npc_addsrcfile(const char* name, bool loadscript) - in src/map/npc.cpp Probably adding a new function called int npc_addremotesrcfile(const char* resource_url, char* resource_hash, char* resource_version, bool loadscript) - in src/map/npc.cpp Usage Potentially using it on an npc script would look like this: remotenpc: <URL> <VERSION> <HASH> remotenpc: https://some-ro-developer.com/servers/some-ro-server-1/scripts/my-private-script 1.0.0 70460b4b4aece5915caf5c68d12f560a9fe3e4 Thoughts I wanted to get the thoughts/vibe of the community before pushing through with this idea. I know that we're an open-source community that wants to encourage full-sharing of source code. But I think that the strict constraints that follows from that is something to consider. It limits the number of developers you can onboard onto your team, or needing to think about whether "you trust everyone". I think doing this (a) encourages developers to produce great NPC scripts, (b) enables developers to make good money on it, (c) positions rAthena or whoever to start up some kind of dependency management/NPC scripts platform (similar to npm, or composer) where server owners can shop for NPC scripts. Securely designed remote script access enable developers to focus on writing NPC scripts opportunity for NPC script customization layer developers can now easily scale up their marketing on some dependency management/NPC scripts platform well-paid developer happy developer more scripts happy community I will definitely be exploring this on my own, but I wanted to know what the community thinks about it. PS: Potentially a source of revenue as well for rAthena to sustain itself. I am open to the idea of assisting in the architecture design for that platform.
    1 point
  8. Note: This map was made during my Browedit tutorial. * If you are interested to learn how to develop your own custom RO Map, please check the link below. ro_room v0.1 Very simple room map with custom texture. ro_room v0.2 Very simple room map with custom texture & 3D models. ro_room v0.3 Very simple room map with custom texture, 3D models, lightmap & minimap. Thanks for Downloading. ro_room-by_speedrun_v0.3.rar ro_room-by_speedrun_v0.2.rar ro_room-by_Speedrun_v0.1.rar
    1 point
×
×
  • Create New...