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Showing content with the highest reputation on 10/23/21 in Posts

  1. Gravity finally released the 4th class job sprites! Their maximum level is 250 and they will add new "status points" Some animations can be found in their youtube video. original post : https://divine-pride.net/
    1 point
  2. sc_start SC_EXPBOOST,1800000,100; sc_start SC_JEXPBOOST,1800000,100; may refer existing battle manual item
    1 point
  3. Cara, não me lembro como ou onde eu encontrei, mas eu tenho um pack com clientes Xray 2007, 2008 e 2009 (pré-compilados) , só que eu não consigo faze-los logar nos emuladores novos. Se você quiser tentar a sorte, eu vou deixa-los logo abaixo para você baixar e testar. Agora a parte complicada é que parece que esses clientes xray só podem ser alterados via editor hex. Detalhe: Esses clientes (os que eu testei) não fazem uso do arquivo DATA.INI (responsável por ordenar as GRFs), então se você for usar, vai ter que usar as GRFs aDATA, bDATA, etc... Veja: 2007: 2007 - kROsakexe0423aN[Xray].rar, 2007 - kROsakexe0423aO[Xray].rar, 2007 - kROsakexe0904aN[Xray].rar, 2007 - kROsakexe0904aO[Xray].rar. 2008: 2008 - kROsakexe0102aN[Xray].rar, 2008 - kROsakexe0102aO[Xray].rar, 2008 - kROsakexe0528aN[Xray].rar, 2008 - kROsakexe0528aNv2[9 slots][Xray].rar, 2008 - kROsakexe0528aNv2[12 slots][Xray].rar, 2008 - kROsakexe0528aO[Xray].rar, 2008 - kROsakexe0528aOv2[9 slots][Xray].rar, 2008 - kROsakexe0528aOv2[12 slots][Xray].rar. 2009: 2009 - kROragexeRE1013aN[9 slots][Xray].rar, 2009 - kROragexeRE1013aN[12 slots][Xray].rar, 2009 - kROsakexe0225bN[9 slots][Xray].rar, 2009 - kROsakexe0225bN[12 slots][Xray].rar.
    1 point
  4. This is the only one I have. Hope it helps. XRAY_2009-10-13a-v12.0.0.2-RC2.rar
    1 point
  5. *addrid(<type>{,<flag>{,<parameters>}}); This command will attach other RIDs to the current script without detaching the invoking RID. It returns 1 if successful and 0 upon failure. <type> determines what RIDs are attached: 0: All players in the server. 1: All players in the map of the invoking player, or the invoking NPC if no player is attached. 2: Party members of a specified party ID. [ Parameters: <party id> ] 3: Guild members of a specified guild ID. [ Parameters: <guild id> ] 4: All players in a specified area of the map of the invoking player (or NPC). [ Parameters: <x0>,<y0>,<x1>,<y1> ] Account ID: The specified account ID. <flag> can prevent certain players from being attached: 0: Players are always attached. (default) 1: Players currently running another script will not be attached. // map of invoking character or npc addrid(1); getitem 7227,5; // whole server addrid(0); getitem 7227,5;
    1 point
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