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Showing content with the highest reputation on 07/09/21 in all areas

  1. I'm back a ready to start my new journey with everyone who going to come with me.
    2 points
  2. Open up src/map/mob.c and find the following code: const char* mobfile[] = { DBPATH"mob_branch.txt", DBPATH"mob_poring.txt", DBPATH"mob_boss.txt", "mob_pouch.txt", "mob_classchange.txt"}; Edit it to this: const char* mobfile[] = { DBPATH"mob_branch.txt", DBPATH"mob_poring.txt", DBPATH"mob_boss.txt", DBPATH"mob_superboss.txt", "mob_pouch.txt", "mob_classchange.txt"}; Now you go into your db/pre-re OR db/re depending on your settings and create a new text file with the name mob_superboss.txt The db uses the following structure MobID,DummyName,Rate Example: 1708,Thanatos Phantom,1000000 1734,Kiel D-01,1000000 2022,Nidhoggur's Shadow,1000000 Now you open src/map/mob.h and change the following to 6 #define MAX_RANDOMMONSTER 5 Looks like you changed the item code already so you're ready to go.
    1 point
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