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Showing content with the highest reputation on 06/12/20 in Posts

  1. Summoning: Quintuple Rashōmon Summons five Rashōmon gates to block an incoming attack. Reference: Skill: https://streamable.com/o9gn67 Skill : Gojuu Rashomon By: @SyncMaster e @NettHacker Bugs fixed by: @Zell 3D Models by: @SyncMaster
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  2. test this script item_free.txt The system will deliver to all newly created accounts. It is possible to make a better script using gepard to set by unique_id.
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  4. The changes I mentioned in my answer actually do just that. They set the delay from a '+rand(2,3)' to just '+1'.
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  5. Change //add time delay penalty. You can get another quest after 2 - 3 hours. [Lupus] set #THQ_DELAY, (GetTime(DT_YEAR)*12*31*24+GetTime(DT_MONTH)*31*24+GetTime(DT_DAYOFMONTH)*24+GetTime(DT_HOUR)+rand(2,3)); to //add time delay penalty. You can get another quest after 2 - 3 hours. [Lupus] //changed it down to 1 hour across the board [Terces] set #THQ_DELAY, (GetTime(DT_YEAR)*12*31*24+GetTime(DT_MONTH)*31*24+GetTime(DT_DAYOFMONTH)*24+GetTime(DT_HOUR)+1); Getting a new Quest always adds a delay of 1 hour. Quitting the quest by paying money results in a delay of 2 or 3 hours. So...you always can start a new quest after 1 hour already. Only when you cancel your quest you will have to wait longer.
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  6. Hello! After posting in Herc and rAthena to ask about the effect tool files in the various official GRFs, it seemed no one knew how to edit them for usage in custom maps, so I gave up until a few days ago when i started tinkering again and finally figured it out. Turns out it wasn't as annoying as it seemed, so I decided to write a guide in hopes that others can use these in their maps to make them even more fabulous. I've put the guide here to prevent from having to update it twice: https://herc.ws/board/topic/16720-guide-effect-tool-usage/
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  7. using this showevent *showevent <state>, <color>; Show a colored mark in the mini-map like "viewpoint" and an emotion on top of a NPC. This is used to indicate that a NPC has a quest or an event to certain player/s. state can be: 0 = disable ( Used to disable and remove the mark and the emotion from the NPC. ) 1 = exclamation emotion ( Used to show an important quest event to certain player. ) 2 = interrogation emotion ( Used to show an non-important quest event to certain player. ) Other value may cause client crashes. color can be: 0 = yellow "Quest" 1 = orange "Job" 2 = green "Event" 3 = an MVP flag other values show a transparent mark in the mini-map.
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