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Showing content with the highest reputation on 09/04/15 in Posts

  1. Hello everyone, I think its time for me to introduce myself here and show some of my works over the years since I started spriting. Name's Arana or Aiko, I've been around the RO community using those nicknames. Sadly I do not share any of my works yet since they were made by commission. So as the title says, this is mostly a Showcase I started spriting since year 2009 following same steps as Devil Evil, basically I would like to thank him for having the patience on spriters like me, and sharing such wonderful guides written by him. I'll place some of my works here displayed in chronological order, also adding information about the server it was used for. (Note that all these items has been currently tested in game, they do not crash, look bugged or loose any of their proportions, however, a few of them actually use custom RO palettes). EdoRO My very first sprite was a gift for a wonderful GM I met, "GM Albion" from this closed server, the item was just a hat featuring him as in doll form. GM Albion Doll Tales of Midgard: Freya I went deeper into spriting so I made an Hydralisk (monster character from Blizzard's Star Craft game series) as a gift for Unlimited, who was current admin of the Tales of Midgard servers. I also made an Unlimited doll hat for him. Star Craft Hydralisk. GM Unlimited Doll CeresRO I Joined CeresRO as a GM, and also created some hats our players were asking for, the idea was just to open a Topic over the forums on which any player can give a suggestion about an item they would like to see in Ceres Ragnarok. Tarou Hat (I know... its probably my ugliest work so far >.> Devilish Horns Just a hat c: (not finished) Le~Mudkips hat Hello Kitty Hairband Nidhoggr's Helm probably the most complicated hat I've ever done so far, mostly because of my lack of experience on animating hats back then, I made sure the hat would keep its proper frames and animations. Devil Evil helped me understanding how the animation works for these hats. Strawberry Heavens Im not including the thumbnail from inventory image since I do not own its rights, I made the sprites and hat for the game, but the difference from the other works I have done is that its thumbnail and concept were already made by an unknown artist. Assassin's Creed Hood (reason why I display other hats at the right side of some items is that I used to show the current hats I'm working on before the release of the ones that were already done). NobleRO After CeresRO's closure, I entered a team wich had many skilled members willing to start a new project recommended by Mr. Devil~ here I met Chemical Crush (A really beautiful map designer) and other friends the project was about giving a Rune Factory twist to the Ragnarok Online engine. I was asked to create my first custom mobs, so I took some examples from existent mobs and wrote sprites over them. Baby Grunty Teen Grunty Grown Grunty I am sorry if the shade does not completely respect Ragnarok's physics rules (The team loved them but some guy from outside who was thinking on hiring me talked a lot of bad stuff about my works as a monster spriter...) but like I said... those were my first 3 custom monsters I have made, including all animations and sound config. Ent This is an Ent from World of Warcraft, I think it was Chemical Crush who asked me if I could make a RO version of it, the best thing from this monster is that I no longer required using an old one as a base, except for its file as a template, the animations set, some sounds, etc. the mob size and sprites were created from scratch. Final Fantasy Crystal Chronicles Giant Crab As a suggestion to the NobleRO's team leader "Ombra" I said we should create a custom MVP for our server, he agreed right away, but all I made was this single image, Giant Crab from FFCC this was my last current work for NobleRO, since the team disband and the project was never finished. PlayRO I later joined PlayRO as a player, got to know its staff team and created some custom Hats and NPC for them. Juvia Hat I Juvia's Hat requested by the server admin "Juvia" Juvia Hat II I later made a new hat from the same character (Juvia Lockser from Fairy Tail) NPC Juvia I was finally asked for a custom NPC for the server, Juvia Lockser RO version. Aatrox Helm A Project I never finished, Juvia's cousin asked me to show him how to create a hat, his desire was to get a League of Legends Aatrox helm for RO. JustRO Siroma Backpack Chemical Crush was working on a server named JustRO, she asked me for a Siroma Backpack for a custom quest c: ElariaRO Thanks to Chemical Crush I got to meet Aurela, ElariaRO's admin, after I was introduced to the team I started working on something special. NPC Aurela My first work for ElariaRO was an NPC named Elaria for a quest. Giant Fiddler Bundle I told Aurela about most of my old projects, then I mentioned I was trying to create an MVP, she asked me to finish it for her server, since the project was only around 3% finished back when I was creating it for NobleRO, also never got to deliver it or get any kind of payment for it, so I finally finished the MVP for ElariaRO, with all its animations and custom Sounds, so far this is the hardest file I've worked with when it comes about spriting, I made a pack containing a recolored version of a monster that actually exist, also reworked one of the crabs from the game, and finally added the 100% custom Giant Crab plus its card. Some of the frames stop or change colors on a weird way since ActOR2 is not really designed for exporting animated frames + effects, so these are current errors shown by the .gifs not the current files while in-game. Custom hairstyles for Elaria, they are also animated and work well with any palette, tested on every animation as well. A tricky work, the diamonds actually got their transparency in game on different spots as shown in the picture, they're also animated displaying some shine, the colors obviously aren't taken from the original RO palette, however they do look well in-game for its purpose. An NPC made for this past 2014 x-mas, was meant to cover a quest. AnotherRO I am currently working for AnotherRO, following our administrator "Nevan" requests. The symbols that AnotherRO's forum will mainly use. Badges displaying the current member's position, can be from a normal player, to an administrator, I had fun creating these, since they represent dungeons and fields from Ragnarok Online. Can you guess which place is which?~ Thank you very much for reading about my current/old projects, I'm willing to keep spriting and learn more about it, really happy to share this post, probably something I should have done years ago. I would be happy if you comment on this topic, I accept any kind of criticism. I'm attaching the Nydhogg's Helm complete file on this post, feel free to use it! 2Nydhoggr's Helm1.rar
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  2. This feature should be works like current rA's. And this release, only for old revision of rA revisions before official implementation (and its follow up). Official implementation info can be found at Autotrade Persistence & Live Vendor Data. As I say, this is rA style, every lines I wrote there just simple copy-paste from it. I made the patch file for r17000 and just tested, it seems work properly. Also for eA r14147. Download autotrade_persistency-rA-r17000.patch at_persistency-eA-14147-1.0.4.patch (for SQL server only) FAQ Q: Can I use this for my latest rA? A: Must I answer it? Q: Did u test this? A: Yes, with a vending and a buyingstore. Tried to restart map-server. Buy items on vending, and sell items to buyingstore, working fine. Q: Can I use this for older revision? Q: Can I use this for newer revision above 17000? Q: Can I use this for other emulator? A: I really appreciate your effort if you try that for us and share the changes.
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  3. You can also create a new branch with "git branch <branchname>" where you apply your changes and everytime you "git pull" the master branch simply merge the changes into you server branch. The good thing is that you can setup a test branch before you apply the changes to your server.
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  4. Pm me with more details on what your looking for in the Crafting system
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  5. here's the step open ra/db/item_db2.txt make a new item - 25500,Custom_Box,Custom Box,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_whatever),1; },{},{} next step is open ra/db/const.txt Find IG_Advanced_Weapons_Box 61 below add this IG_whatever 63 //IG_whatever must be same in the item_db2.txt script command next step open ra/db/item_group_db.txt import: db/item_whatever.txt - put this next step make a new script named item_whatever.txt - place this in ra/db/ next step open item_whatever.txt - in ra/db/item_whatever.txt //Explanation 63 - is the number you input in const.txt // - 1111 - this is the itemID // - 9 - this is the rate 63,1111,9 63,<Item ID>,<Rate> next step open ra/src/map/itemdb.h find this part #define MAX_ITEMGROUP #62 the number is 62 where in const.txt the max group number is 62 - but you add another item group.. - just add + 1 in 62 so make it #define MAX_ITEMGROUP #63 and recompile youre server or usse a script add new item 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "CustomBox"; },{},{} npc script function script CustomBox { setarray .BoxItems[0],501,502,503; set .Random, getarraysize( .BoxItems ); getitem .BoxItems[ rand( .Random ) ], 1; end; }
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  6. - You can use stash save to save the changes - Then git pull to update - Stash pop to put the changes back
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  7. any suggestion for the conf/translations.conf structure? https://gist.github.com/cydh/b5d50390276ab97fb084
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  8. Have you imported the file "sql-files/upgrades/upgrade_20150831.sql" ?
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  9. This is a very old database so I wouldn't be surprised if there's some issues. However, I'll provide you with the database that I use, which is slightly altered. I don't remember for sure, but I think that when I first started using this, I might have weeded out all the errors, but who knows. If you're still getting errors, it's probably something on your end because it works like a charm for me. I've taken the liberty of simply uploading the entire 2008 SVN. This will have all the NPCs, quests, spawn tables, etc. As for your mention of Anubis, there is an Anubis in sphinx here, but it looks to have been the most recent addition, and in the dev notes at the top of the sphinx_in mob file it states that Anubis replaced Marduk, so simply switch the two out and you'll be golden. If you have any other troubles or need anything else, lemme know! Packet Version 7.rar
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  10. Don't use sc_knight, use sc_spirit instead. by the way, sc_spirit works for every job class. You need not add an if statement to do that if you aim to give every job a soul link buff. And I noticed something, try not to use "<=" if you're pertaining to a specific job class, use "==" instead. here's the full code. prontera,164,168,5 script Dodong Magnum 742,{ percentheal 100,100; skilleffect 34,0; sc_start SC_BLESSING,3600000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,3600000,10; skilleffect 74,0; sc_start SC_MAGNIFICAT,3600000,5; skilleffect 33,0; sc_start SC_ANGELUS,3600000,10; if ( Class == Job_Knight || Class == Job_Lord_Knight){ // you can take this off to allow all job soul linking skilleffect 452,0; sc_start SC_SPIRIT,3600000,5; } } screeny:
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