All Activity
- Today
-
Yes, it would be a visual weapon. I still haven't managed to get the command right in itemdb, can you help me?
- Yesterday
-
Sonic Blow / Arrow Vulcan animations on newer clients
Gidz Cross replied to ckx_'s question in General Support
Im trying this now as well. Can you direct me which file that needs to be edited? Or better yet a patch file. Thanks in advance! -
Sonic Blow / Arrow Vulcan animations on newer clients
qtdan replied to ckx_'s question in General Support
-
It didn't work either, I tested it with another hexed and the same gravity error
-
Try 256-color bmp, 8 bit depth.
-
I tested it and it didn't work either
-
Disable dual wield sword during woe
Pouring replied to UtilityScript's question in Scripting Support
if (isequippedcnt(13414) > 1) { your_negative_effect_here; } ^add any effect if player is wearing more than 1 elemental sword (maybe?) -
im sorry sir but you did not get what i need, i need the warp commands in koe like @koe = warp to map that is on active koe.. not the commands to start / end the koe thx.
-
New Prontera RS (restart) - Classic Style with a modern look! Join my Discord Channel: https://discord.gg/AhBjDJnEW3 Cinematic Video
-
I have it set to no, and even so, the reset takes away the platinum skills and gives them as points
-
Disable dual wield sword during woe
UtilityScript replied to UtilityScript's question in Scripting Support
Not sure how to do it -
Disable dual wield sword during woe
Chaos92 replied to UtilityScript's question in Scripting Support
maybe make a negative combo script ? I think its possible also that way. -
I didnt remember, but maybe save it with format 24-bit .bmp ? Didnt tried yet
-
because that's what's strange, being there correctly in the folder, the image is in bmp 250 bits, the name is also correct but even so, when I put it to view I get a gravity error
-
Disable dual wield sword during woe
UtilityScript replied to UtilityScript's question in Scripting Support
Okay so if this is complicated, how about disabling using 2 elemental swords during woe? Is it easier? -
Disable dual wield sword during woe
bWolfie replied to UtilityScript's question in Scripting Support
This one quite a complicated request. Requires you to edit clif_parse_LoadEndAck to auto unequip the left hand when loading map, but not when is a shield. Then edit pc_equipitem to disallow equipping the left hand if not shield. -
Hi, how can I disable from assassin using 2 swords during woe?
-
How can TRAIT POINTS be activated in the 3rd job?
qydro1999 replied to takechi's topic in Renewal Discussion
Just changing the trait_start_level and the statpoint.yml didn't work for me. Therefore, I looked through the code and found a way to do this. However, I am not sure if all of these changes are necessary. First, I added TraitPoints: x in statpoint.yml from level 101 onward and changed the trait_start_level to 100 like mentioned above: void PlayerStatPointDatabase::loadingFinished(){ const uint16 trait_start_level = 100; Then in pc.cpp, you can find JOBL_FOURTH branches and remove the JOBL_FOURTH check. Here are the ones that I changed: if ((sd->class_&JOBL_FOURTH) != 0) { sd->status.trait_point += battle_config.trait_points_job_change; } if ((b_class & JOBL_FOURTH) && !(previous_class & JOBL_FOURTH)) {// Change to a 4th job. sd->status.trait_point += battle_config.trait_points_job_change; clif_updatestatus(sd, SP_TRAITPOINT); clif_updatestatus(sd, SP_UPOW); clif_updatestatus(sd, SP_USTA); clif_updatestatus(sd, SP_UWIS); clif_updatestatus(sd, SP_USPL); clif_updatestatus(sd, SP_UCON); clif_updatestatus(sd, SP_UCRT); } if( class_ & JOBL_FOURTH ){ max = battle_config.max_fourth_parameter; break; } // Set trait status limit if( class_ & JOBL_FOURTH ){ max = battle_config.max_trait_parameter; }else{ max = 0; } -
Make sure your card images are in this folder: data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\cardbmp
-
If you use that translation it should be english though. Maybe you didnt use it correctly ? I didnt think he released that language version.
-
I think theres a lot of koe script in rathena forum, try to search one. I remember years back, GM with higher level can whisper npc:KoE to start it, such as this one.
-
Oh so its 'costume', not equipment weapon. https://github.com/rathena/rathena/blob/master/doc/item_db.txt This might help you a lot. Locations: Equipment's placement. Head_Top - Upper Headgear Head_Mid - Middle Headgear Head_Low - Lower Headgear Armor - Armor Right_Hand - Weapon Left_Hand - Shield Garment - Garment/Robe Shoes - Shoes Right_Accessory - Accessory Right Left_Accessory - Accessory Left Costume_Head_Top - Costume Top Headgear Costume_Head_Mid - Costume Mid Headgear Costume_Head_Low - Costume Low Headgear Costume_Garment - Costume Garment/Robe Ammo - Ammo Shadow_Armor - Shadow Armor Shadow_Weapon - Shadow Weapon Shadow_Shield - Shadow Shield Shadow_Shoes - Shadow Shoes Shadow_Right_Accessory - Shadow Accessory Right (Earring) Shadow_Left_Accessory - Shadow Accessory Left (Pendant) Both_Hand - Right_Hand + Left_Hand Both_Accessory - Right_Accessory + Left_Accessory
-
isnt it from cardbmp folder ? you can check the original cardbmp there.
-
Good evening, could anyone help me by telling me which file I modify to read the illustration of the cards? I add it to a custom letter in itemdb_etc after also configuring it in my system iteminfo I can create the normal letter but when I put it to view the illustration I get a gravity error. Could anyone help by telling me where I can modify it to read the card illustration correctly or could you be kind enough to provide a tutorial to add a custom card correctly, thank you in advance.