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  2. Yes, it would be a visual weapon. I still haven't managed to get the command right in itemdb, can you help me?
  3. Yesterday
  4. Im trying this now as well. Can you direct me which file that needs to be edited? Or better yet a patch file. Thanks in advance!
  5. can we have the diff so we can fully understand where to add this codes? thanks
  6. It didn't work either, I tested it with another hexed and the same gravity error
  7. Try 256-color bmp, 8 bit depth.
  8. I tested it and it didn't work either
  9. if (isequippedcnt(13414) > 1) { your_negative_effect_here; } ^add any effect if player is wearing more than 1 elemental sword (maybe?)
  10. im sorry sir but you did not get what i need, i need the warp commands in koe like @koe = warp to map that is on active koe.. not the commands to start / end the koe thx.
  11. New Prontera RS (restart) - Classic Style with a modern look! Join my Discord Channel: https://discord.gg/AhBjDJnEW3 Cinematic Video
  12. I have it set to no, and even so, the reset takes away the platinum skills and gives them as points
  13. maybe make a negative combo script ? I think its possible also that way.
  14. I didnt remember, but maybe save it with format 24-bit .bmp ? Didnt tried yet
  15. because that's what's strange, being there correctly in the folder, the image is in bmp 250 bits, the name is also correct but even so, when I put it to view I get a gravity error
  16. Okay so if this is complicated, how about disabling using 2 elemental swords during woe? Is it easier?
  17. This one quite a complicated request. Requires you to edit clif_parse_LoadEndAck to auto unequip the left hand when loading map, but not when is a shield. Then edit pc_equipitem to disallow equipping the left hand if not shield.
  18. Hi, how can I disable from assassin using 2 swords during woe?
  19. Just changing the trait_start_level and the statpoint.yml didn't work for me. Therefore, I looked through the code and found a way to do this. However, I am not sure if all of these changes are necessary. First, I added TraitPoints: x in statpoint.yml from level 101 onward and changed the trait_start_level to 100 like mentioned above: void PlayerStatPointDatabase::loadingFinished(){ const uint16 trait_start_level = 100; Then in pc.cpp, you can find JOBL_FOURTH branches and remove the JOBL_FOURTH check. Here are the ones that I changed: if ((sd->class_&JOBL_FOURTH) != 0) { sd->status.trait_point += battle_config.trait_points_job_change; } if ((b_class & JOBL_FOURTH) && !(previous_class & JOBL_FOURTH)) {// Change to a 4th job. sd->status.trait_point += battle_config.trait_points_job_change; clif_updatestatus(sd, SP_TRAITPOINT); clif_updatestatus(sd, SP_UPOW); clif_updatestatus(sd, SP_USTA); clif_updatestatus(sd, SP_UWIS); clif_updatestatus(sd, SP_USPL); clif_updatestatus(sd, SP_UCON); clif_updatestatus(sd, SP_UCRT); } if( class_ & JOBL_FOURTH ){ max = battle_config.max_fourth_parameter; break; } // Set trait status limit if( class_ & JOBL_FOURTH ){ max = battle_config.max_trait_parameter; }else{ max = 0; }
  20. Make sure your card images are in this folder: data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\cardbmp
  21. If you use that translation it should be english though. Maybe you didnt use it correctly ? I didnt think he released that language version.
  22. I think theres a lot of koe script in rathena forum, try to search one. I remember years back, GM with higher level can whisper npc:KoE to start it, such as this one.
  23. Oh so its 'costume', not equipment weapon. https://github.com/rathena/rathena/blob/master/doc/item_db.txt This might help you a lot. Locations: Equipment's placement. Head_Top - Upper Headgear Head_Mid - Middle Headgear Head_Low - Lower Headgear Armor - Armor Right_Hand - Weapon Left_Hand - Shield Garment - Garment/Robe Shoes - Shoes Right_Accessory - Accessory Right Left_Accessory - Accessory Left Costume_Head_Top - Costume Top Headgear Costume_Head_Mid - Costume Mid Headgear Costume_Head_Low - Costume Low Headgear Costume_Garment - Costume Garment/Robe Ammo - Ammo Shadow_Armor - Shadow Armor Shadow_Weapon - Shadow Weapon Shadow_Shield - Shadow Shield Shadow_Shoes - Shadow Shoes Shadow_Right_Accessory - Shadow Accessory Right (Earring) Shadow_Left_Accessory - Shadow Accessory Left (Pendant) Both_Hand - Right_Hand + Left_Hand Both_Accessory - Right_Accessory + Left_Accessory
  24. isnt it from cardbmp folder ? you can check the original cardbmp there.
  25. Good evening, could anyone help me by telling me which file I modify to read the illustration of the cards? I add it to a custom letter in itemdb_etc after also configuring it in my system iteminfo I can create the normal letter but when I put it to view the illustration I get a gravity error. Could anyone help by telling me where I can modify it to read the card illustration correctly or could you be kind enough to provide a tutorial to add a custom card correctly, thank you in advance.
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