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  2. Kamishi released 700 packs of palette for free : https://kamishi.ragnawork.com/product/700-palettes-human-pack/ Read the instruction on how to install it.
  3. Today
  4. Hola. Las capertas import, me estan dando errores, por alguna razón, no se sustituye si ya hay parametros iniciales. Me refiero a que si ya existe, que no sea un añadido, no se anula el oficial de rAthena y actua el custom. Por ejempo cuando tenemos un mob existente y lo modificamos en la db de la carpeta import, el drop no se anula, se añade el de re/mob_db.yml y el de import/mob_db.yml. Es una locura ...
  5. Hi there. I assume this isn't just the case with palette #661 but for all the custom palette colors combined with special suits. Sending you just one palette file would therefore not suffice. Sprites such as Summer suits, Wedding wear, and Santa clothes do not by default support custom clothing palette colors. The easy remedy for the errors to stop occurring would be to change the "no" in the following sections to "yes" (.../conf/battle/client.conf) and then perform a reboot or @reloadbattleconf. // Do not display cloth colors for the wedding class? // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled // for this option to take effect. Set this to yes if your cloth palettes // pack doesn't has wedding palettes (or has less than the other jobs) wedding_ignorepalette: no // Do not display cloth colors for the Xmas costume? // Set this to yes if your cloth palettes pack doesn't have Xmas palettes (or has less than the other jobs) xmas_ignorepalette: no // Do not display cloth colors for the Summer costume? // Set this to yes if your cloth palettes pack doesn't have Summer palettes (or has less than the other jobs) summer_ignorepalette: no // Do not display cloth colors for the Hanbok costume? // Set this to yes if your cloth palettes pack doesn't have Hanbok palettes (or has less than the other jobs) hanbok_ignorepalette: no // Do not display cloth colors for the Oktoberfest costume? // Set this to yes if your cloth palettes pack doesn't have Oktoberfest palettes (or has less than the other jobs) oktoberfest_ignorepalette: no Additional note: remember that - after doing this - you'll still need to set the character's clothing color in SQL back to default (0). If you insist on having the different palettes work on the special outfits, my only suggestion is for you to copy all the palettes in the class/character palette directory and then paste them in the directory specified in the error box. Once done, rename the palettes (add 'santa' to the file name) accordingly, either manually or through a .bat prompt. Be warned though, doing this manually will take quite a lot of time. Unless you truly only need #661, then do this for just that one particular palette. Good luck!
  6. Hola a todos. Hace tiempo, que voy arrastrando un bug importante. Hay diferenes items, que el npc los vende por debajo de su precio establecido, creando un bug en el cual se puede sacar provecho de zeny. He probado incluso con un reposito limpio de rAthena, y da el mismo error. Alguien se ha encontrado con este error o sabe como solucionarlo. Gracias.
  7. Coloquei alguns paletes, alguns ficaram na cor normal mas só mudei o lenço até o número 400 e outros eram completamente pretos, como na foto. Alguém pode me ajudar? É possível enviar um palete que você tem certeza que está ok. porque poderiam ser meus paletes I am using these pallets in the image.
  8. Hello. client 4Cram i have already run start server. set char_name_option: 2 and in sclientinfo.xml already set to thai. can typing other language. i can create other language. but when i creating other language ragexe seem to be stuck. i have to exit and login again. so i can play in other char name language. how ever in english char name. it normal create. but in other no. Thanks in advance.
  9. Im getting this error when wearing santa claus costume from red bag anyone has its pallete please share thank you<3
  10. Sorted out!! Asgard Ragnarok Online 01_05_2024 23_37_49.mp4 Asgard Ragnarok Online 01_05_2024 23_40_21.mp4
  11. It means you don't have info added on your db_roulette database but I guess you don't use the feature? If not, you can disable in /conf/battle/feature.conf:
  12. Yesterday
  13. Собственно сабж, ищу разумеется на платной основе. Очень желателен опыт кастомизации. Все остальное в дискорд gloryq_15014 или телеграм @borderend
  14. Hello, I didn't make any changes to your script, I use a 2017 emulator, your script only works on current (?)
  15. upack

    GW

    Подскажите пожалуйста, как сделать чтоб было ГВ версии 1.0, а не 2.0
  16. Hello, im getting this error, just in case you can give a support
  17. I made the changes based on SC_EXPBOOST and it didn't work, it doesn't give any bonus. First Test: case SC_CLAN_EASY: tick = INFINITE_TICK; if (val1 < 0) val1 = 0; break; case SC_CLAN_NORMAL: tick = INFINITE_TICK; if (val1 < 0) val1 = 0; break; case SC_CLAN_GOD: tick = INFINITE_TICK; if (val1 < 0) val1 = 0; if (sd->status.base_level >= 260) { pc_bonus(sd, SP_ATK_RATE, 10); pc_bonus(sd, SP_MATK_RATE, 10); } break; Second test: case SC_CLAN_EASY: tick = INFINITE_TICK; val1 = 250; break; case SC_CLAN_NORMAL: tick = INFINITE_TICK; val1 = 50; break; case SC_CLAN_GOD: tick = INFINITE_TICK; val1 = 1; if (sd->status.base_level >= 260) { pc_bonus(sd, SP_ATK_RATE, 10); pc_bonus(sd, SP_MATK_RATE, 10); } break; it doesn't change the earned exp, in this case, it doesn't add the bonus, and also, it doesn't give the buff icon that I set to give in status.yml
  18. Currently there is no such status change but you could use the commented status change SC_HPREGEN and SC_SPREGEN. Uncomment them in status.hpp and in script_constants.hpp. Then you need to define it in status.yml. Then in skill_db.yml you link the skill to the status. And then in the source code at the code where the skill is executed in skill.cpp you can just start it with: sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)) "type" contains the status that is linked to the skill in skill_db.yml, if you don't define it there you could also hardcode it here. skill_get_time() means it uses Duration1 defined for the skill. And then in the regen code you can just check if the status change is active if(sc && sc->getSCE(SC_HPREGEN)) { [...] }
  19. Found out that these effects were hardcoded in jRO client. Event reference: https://ragnarokonline.gungho.jp/special/3rdjob-master-program/
  20. @pethungry Playername and 100 it feeds the pet.
  21. hello, as the tile says pet and homunc autofeed is automatically set OFF when logged in i already set it always ON at pet.conf and homunc.conf and i think i already put the right lua files and the pet.db configuration on the chat box it shows this is there any way to fix this? thank you
  22. You've set val1 to 0 in `status.cpp`. Try removing them.
  23. I'm working on a system to select the game mode, but I'm encountering some errors. The first one is that it's not working; I select the rate, and the script doesn't change the rate. However, I have no idea what I might have done wrong or forgotten. Can someone please help me? First, I made the NPC that gives the selection: - script RateSelect -1,{ OnSetRate: OnPCLoginEvent: switch(individual_rate) { case 1: .@clan_level = .low_rate_clan_level; .@exp_rate_bonus = .low_rate_exp_bonus; .@drop_rate_bonus = .low_rate_drop_bonus; break; case 2: .@clan_level = .mid_rate_clan_level; .@exp_rate_bonus = .mid_rate_exp_bonus; .@drop_rate_bonus = .mid_rate_drop_bonus; break; case 3: .@clan_level = .high_rate_clan_level; .@exp_rate_bonus = .high_rate_exp_bonus; .@drop_rate_bonus = .high_rate_drop_bonus; break; default: mes "Select your game mode, for more information about bonuses, visit our discord:"; mes "BE CAREFUL: YOU CANNOT CHANGE LATER!"; mes "[Rates EXP/Drop %]"; mes "- Low Rates:" + .low_rate_exp_bonus + ", " + .low_rate_drop_bonus + "."; mes "- Mid Rates:" + .mid_rate_exp_bonus + ", " + .mid_rate_drop_bonus + "."; mes "- High Rates:" + .high_rate_exp_bonus + ", " + .high_rate_drop_bonus + "."; individual_rate = select("- Low Rate:- Mid Rate:- High Rate"); close2; goto OnSetRate; } sc_start .@clan_level, INFINITE_TICK, .@exp_rate_bonus ; end; OnInit: .low_rate_exp_bonus = 250; .mid_rate_exp_bonus = 50; .high_rate_exp_bonus = 1; // EXP 1x in God mode .low_rate_drop_bonus = 250; .mid_rate_drop_bonus = 50; .high_rate_drop_bonus = 1; // Drop Rate 1x in God mode .low_rate_clan_level = SC_CLAN_EASY; .mid_rate_clan_level = SC_CLAN_NORMAL; .high_rate_clan_level = SC_CLAN_GOD; } Then I added the SC_ in status.cpp following the expboost: case SC_CLAN_EASY: tick = INFINITE_TICK; val1 = 0; // EXP and Drop Rate 250x break; case SC_CLAN_NORMAL: tick = INFINITE_TICK; val1 = 0; // EXP and Drop Rate 50x break; case SC_CLAN_GOD: tick = INFINITE_TICK; val1 = 0; // EXP and Drop Rate 1x if (sd->status.base_level >= 260) { pc_bonus(sd, SP_ATK_RATE, 10); pc_bonus(sd, SP_MATK_RATE, 10); } break; Next, I added them to script_constants: cpp Copy code Then I added them to status.hpp as expboost: Then I added them, I believe, so that when using an expboost, the effect is cumulative, that is, it does not interfere with them: Then I added them to status.yml: - Status: claneasy Icon: EFST_GOLDENMACECLAN Flags: NoRemoveOnDead: true NoClearbuff: true NoDispell: true NoBanishingBuster: true NoClearance: true EndOnEnd: Clan_Info: true - Status: clannormal Icon: EFST_CROSSBOWCLAN Flags: NoRemoveOnDead: true NoClearbuff: true NoDispell: true NoBanishingBuster: true NoClearance: true EndOnEnd: Clan_Info: true - Status: clangod Icon: EFST_ARCWANDCLAN Flags: NoRemoveOnDead: true NoClearbuff: true NoDispell: true NoBanishingBuster: true NoClearance: true EndOnEnd: Clan_Info: true However, when selecting the rates, it does not set the rates, it simply does not work, I believe I did something wrong.
  24. //===== rAthena Script ======================================= //= Eden Group Quests - Mission [11 - 25] //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Repetable Quests for Players between Baselevel 11 - 25. //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Some little optimization here and there. [Masao] //= 1.2 Optimized. [Euphy] //= 1.3 Bug fixes. [Capuche] //= 1.4 Added support to Para_Team_Mark_ in Eden Group. [Ragno] //= 1.5 Added use of F_HasEdenGroupMark function. [Ragno] //============================================================ moc_para01,36,38,3 script Mission [11 - 25]#Tuto 4_BOARD3,{ if (!callfunc("F_HasEdenGroupMark")) { mes "- You need to have an -"; mes "- ^4d4dff'Eden Group Mark'^000000 -"; mes "- to receive these missions. -"; close; } for ( .@i = 11124; .@i < 11134; .@i++ ) if (checkquest(.@i,PLAYTIME) == 2) erasequest .@i; for( .@i = 11114; .@i < 11124; .@i++ ) { .@j = checkquest(.@i,HUNTING); if (.@j == 2) { mes " - You must collect your - "; mes " - reward before starting - "; mes " - a new mission. - "; mes " "; mes " - Manager : Spike - "; close; } else if (.@j >= 0) { mes " - You can only request - "; mes " - one mission at a time. - "; mes " "; mes " - Manager : Spike - "; close; } } if (BaseLevel < 11) { mes " - There are no tasks - "; mes " - open for you right now. - "; close; } if (BaseLevel > 25) { mes " - These missions are too - "; mes " - easy for your caliber - "; mes " - search for a more level - "; mes " - appropriate mission. - "; close; } mes " - Mission bulletin board -"; mes " - for beginners. -"; mes " "; mes " - Manager : Spike -"; next; switch(select("Hornet Hunting:Condor Hunting:Grasshopper's Leg:Worm Tail Hunting:Spore Hunting:Pest Control:Muka Hunting:Familiar Hunting:Collect Feathers:Collect Poison Spores:Cancel")) { case 1: callsub L_Quest,11114,"Hornet Hunting"," - Hunt 10 ^4d4dff'Hornets'^000000 - "," - northwest of Prontera. - "; case 2: callsub L_Quest,11115,"Condor Hunting"," - Hunt 20 ^4d4dff'Condors'^000000 - "," - south of Morocc. - "; case 3: callsub L_Quest,11116,"Grasshopper's Leg"," - Hunt 10 ^4d4dff'Rockers'^000000 - "," - southwest of Prontera and - "," - bring 10 ^4d4dffGrasshopper's Legs^000000. - "; case 4: callsub L_Quest,11117,"Worm Tail Hunting"," - Hunt 20 ^4d4dff'Worm Tails'^000000 - "," - southeast of Payon.- "; case 5: callsub L_Quest,11118,"Spore Hunting"," - Hunt 30 ^4d4dff'Spores'^000000 - "," - around Payon. - "; case 6: callsub L_Quest,11119,"Pest Control"," - Hunt 20 ^4d4dffThief Bug Eggs^000000 - "," - in the Prontera Culvert - "," - and bring 10 ^4d4dffChrysalis^000000. - "; case 7: callsub L_Quest,11120,"Muka Hunting"," - Hunt 20 ^4d4dff'Muka'^000000 - "," - south of Prontera. - "; case 8: callsub L_Quest,11121,"Familiar Hunting"," - Hunt 20 ^4d4dffFamiliar^000000 - "," - in the Culvert Sewers - "," - west of Prontera. - "; case 9: callsub L_Quest,11122,"Collect Feathers"," - Hunt 30 ^4d4dff'Peco Pecos'^000000 - "," - south of Prontera. - "; case 10: callsub L_Quest,11123,"Collect Poison Spores"," - Hunt 30 ^4d4dffPoison Spores^000000 - "," - inside the Geffen Tower and - "," - bring 5 ^4d4dffPoison Spores^000000. - "; case 11: mes " - Stop reading the bulletin board. - "; close; } L_Quest: .@quest_status = checkquest(getarg(0)+10,PLAYTIME); if (.@quest_status == 0 || .@quest_status == 1) { mes " - Mission ^4d4dff"+ getarg(1) +"^000000 - "; mes " - is already finished for today. - "; mes " "; mes " - Manager : Spike - "; close; } mes " - Mission '"+ getarg(1) +"' - "; for ( .@i = 2; .@i < getargcount(); .@i++ ) mes getarg(.@i); mes " "; mes " - Manager : Spike - "; next; if (select("I will do this mission.:Look for other missions.") == 2) { mes " - Let's search for -"; mes " - other missions. - "; close; } for ( .@i = 2; .@i < getargcount(); .@i++ ) mes getarg(.@i); setquest getarg(0); close; } moc_para01,32,30,6 script Spike 4_F_CHILD,{ for( .@i = 11114; .@i < 11124; .@i++ ) { .@j = checkquest(.@i,HUNTING); if (.@j == 2) { switch(.@i) { case 11114: callsub L_Quest,.@i,"Hornet Hunting",900; case 11115: callsub L_Quest,.@i,"Condor Hunting",1800; case 11116: callsub L_Quest,.@i,"Grasshopper's Leg",1400,940,10; case 11117: callsub L_Quest,.@i,"Worm Tail Hunting",2600; case 11118: callsub L_Quest,.@i,"Spore Hunting",3900; case 11119: callsub L_Quest,.@i,"Extirpate Insects",2900,915,10; case 11120: callsub L_Quest,.@i,"Muka Hunting",3200; case 11121: callsub L_Quest,.@i,"Familiar Hunting",3200; case 11122: callsub L_Quest,.@i,"Collect Feathers",5400; case 11123: callsub L_Quest,.@i,"Collect Poison Spores",6000,7033,5; } } else if (.@j >= 0) { mes "[Spike]"; mes "You haven't finished your mission yet."; mes "Keep up the good work. You are almost done."; close; } } mes "[Spike]"; mes "Are you looking for a job?"; mes "We always have lots of work to do."; next; mes "[Spike]"; mes "Why don't you look around and find some interesting tasks?"; close; L_Quest: .@quest_id = getarg(0); if (checkquest(.@quest_id,HUNTING) == 2) { .@item_req = getarg(3,0); .@req_amount = getarg(4,0); if (.@item_req) { if (countitem(.@item_req) < .@req_amount) { mes "[Spike]"; mes "You don't have enough "+ getitemname(.@item_req) +"."; mes "You need to bring "+ .@req_amount +" "+ getitemname(.@item_req) +"."; close; } } mes "[Spike]"; mes "Hmm... let me see~"; mes "You have completed the '"+ getarg(1) +"' mission."; next; mes "[Spike]"; mes "Good work~!!"; mes "Our client is so happy with your work. He will appreciate what you have done."; mes "Please help us again. Thanks!"; if (.@item_req) delitem .@item_req,.@req_amount; erasequest .@quest_id; setquest .@quest_id+10; getexp getarg(2),0; close; } } I want just one npc if hunt all mobs directly get exp and, (item send to email player) Onclicknpc he show my range levels from 1 to 175 Like Case 1: 1-40, case 2: 40-60... to 160-175 Next; And he read if my level beetween the range 1-40 Mes: you are range level beetween 1-40 and this the hunt mobs you can hunt Hornet Spore Thanks for any one help on this script
  25. Last week
  26. Not yet. But I will. I am not sure if already existe a status change for HP recovery, but i will. Thx bro
  27. Chibi images have become a staple in RO culture, with players creating adorable versions of their favorite characters and monsters. The appeal of chibi art lies in its cute and playful aesthetic, which adds a fun and lighthearted touch to the game. Plus, who can resist the charm of a pint-sized Poring or a miniaturized MVP? So, what do you think - are you a fan of chibi art in RO? [url=https://zabudovnik.kr.ua/]zabudovnik[/url]
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