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need help sa kRO game client ko for my server
Eterunaru replied to romanmydesenyo's topic in Tulong para sa Client
Pm po mura lang -
need help sa kRO game client ko for my server
romanmydesenyo replied to romanmydesenyo's topic in Tulong para sa Client
helo mica, may guide ka din ba pano iuprade ang packetver iba kasi version ng naka install sa ubuntu server ko. #define PACKETVER 20211103 yan ang packetver version ko.. salamat -
need help sa kRO game client ko for my server
Mice replied to romanmydesenyo's topic in Tulong para sa Client
Hello sa pag setup ng CLIENT halso andito na sa guide na ito i check mo nalang -
Thank you, it's working. Now, how can I do it like that? I'm using this for a Japanese Sprite, so how can I make it work using the JRO Sprite? It worked fine with the 2022 EXE. Sorry I didn't include this information in my first post. I thought their implementation was the same. EquipScript: | changebase (roclass(eaclass()&EAJ_UPPERMASK)+roclass(EAJL_UPPER)); changelook LOOK_BODY2,3; UnEquipScript: | changelook LOOK_BODY2,0; changebase Class;
- Today
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need help sa kRO game client ko for my server
romanmydesenyo posted a topic in Tulong para sa Client
Hello baka may makatulong sa akin sa pag setup ng game client ko para sa private server ko.. willing ako mag pay sana mura lang hehehe.. paki pm ako thank you! -
Hello, I don't see the variable being set in your item script. You can use OnPCLoginEvent on a NPC to reapply the appearance. Replace changebase with setlook LOOK_BODY2. Example using a function: Script: | callfunc "F_JobSuit"; UnEquipScript: | callfunc "F_JobSuit",-1; // callfunc "F_JobSuit"; //Change to evolution sprite // callfunc "F_JobSuit",<Job ID>; //Change to specific sprite // callfunc "F_JobSuit",-1; //Return to default sprite function script F_JobSuit { if (getarg(0,0) != -1) { if (jobname(getarg(0,-1)) != "Unknown Job") .@c = getarg(0); else if (BaseJob == Job_Priest) .@c = JOB_ARCH_BISHOP; else if (BaseJob == Job_Wizard) .@c = JOB_WARLOCK; else if (BaseJob == Job_Blacksmith) .@c = JOB_MECHANIC; else if (BaseJob == Job_Hunter) .@c = JOB_RANGER; else if (BaseJob == Job_Assassin) .@c = JOB_GUILLOTINE_CROSS; else if (BaseJob == Job_Crusader) .@c = JOB_ROYAL_GUARD; else if (BaseJob == Job_Monk) .@c = JOB_SURA; else if (BaseJob == Job_Sage) .@c = JOB_SORCERER; else if (BaseJob == Job_Rogue) .@c = JOB_SHADOW_CHASER; else if (BaseJob == Job_Alchemist) .@c = JOB_GENETIC; else if (BaseJob == Job_Bard) .@c = JOB_MINSTREL; else if (BaseJob == Job_Dancer) .@c = JOB_WANDERER; if (PACKETVER >= 20231220) setlook LOOK_BODY2,.@c; else changebase .@c; JobSuit_active = true; JobSuit_id = .@c; end; } if (PACKETVER >= 20231220) setlook LOOK_BODY2,Class; else changebase Class; JobSuit_active = false; JobSuit_id = 0; end; } - script #JobSuitOnLogin -1,{ OnPCLoginEvent: if (JobSuit_active) F_JobSuit(JobSuit_id); end; }
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Galera! Ao invés de setar espada no oponente, ele cria um ícone de balão como se fosse um NPC. Nos clientes 2018, 2019 a seta fica espada e posso usar Skills, porém neste Cliente 2022 ele gera balão NPC. Já testei no pré e re com emulador 2018 e cliente 2018 e funciona normal a seta de espada Mas com emulador rathena atual e cliente 2022 ele seta um balão npc no chat adversário Eu estou usando o Kro atualizado, e já usei outros paths e segue da mesma forma A minha mudança pra o client 2022 é porque no emulador antigo 2018 eu não consigo traduzir o path pra utilizar caracteres. Existe alguma forma de diferenciar cliente ou script para mudar isso?
- Yesterday
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¿se puede activar 1 código para cierta cantidad de jugadores con la opción del gamemaster ? como dados@Josemaaaaa
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estupendo puede agregarle ahora más requisitos: orc bay drop item: yo pueda editar cantidad 100 orc baby mob-id#1686 ----- 5000 kills 30 item ID# 519 (milk) 90 item ID# 7126 (large_jellopy) ---------------------------------------------------------- mob-id#1273 ----- 7000 kills 90 item id# 7053 (cyfar) 30 item id# 998 (iron) ---------------------------------------------------------- (ork warrior) mob-id#1023 ----- 7000 kills 90 item id# 931 (orcish_voucher) 30 item id# 998 (iron) ---------------------------------------------------------- ---------------------------------------------------------- recompensa: shop experiencia - ya agregado. shop: item 1, item 2, item 3 agradezco tu ayuda @Racaae porfavor con //example para yo editar varios a futuro mil gracias !!!
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Hello, I just wanted to ask about the changebase or what's known as the 3rd Job suit. This was working fine with the 2022 EXE, but it's no longer working with the 2023 EXE, which now uses body instead of class (also known as bodystyle). I checked the source for bodystyle and created a variable similar to save appearance so that when the suit is unequipped, it would work properly. However, the problem is that when you relog, the variable gets reset, even though it's stored in a character variable. Do you happen to have a different method to make it work with bodystyle? Here is the itemdb I'm referring to: Script: | if (BaseJob == Job_Priest) changebase JOB_ARCH_BISHOP; if (BaseJob == Job_Wizard) changebase JOB_WARLOCK; if (BaseJob == Job_Blacksmith) changebase JOB_MECHANIC; if (BaseJob == Job_Hunter) changebase JOB_RANGER; if (BaseJob == Job_Assassin) changebase JOB_GUILLOTINE_CROSS; if (BaseJob == Job_Crusader) changebase JOB_ROYAL_GUARD; if (BaseJob == Job_Monk) changebase JOB_SURA; if (BaseJob == Job_Sage) changebase JOB_SORCERER; if (BaseJob == Job_Rogue) changebase JOB_SHADOW_CHASER; if (BaseJob == Job_Alchemist) changebase JOB_GENETIC; if (BaseJob == Job_Bard) changebase JOB_MINSTREL; if (BaseJob == Job_Dancer) changebase JOB_WANDERER; UnEquipScript: | changebase Class;
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Paid service from Haziel ,contat at discord.
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It is a paid source
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can some share your latest costume weapon that is compatible for the latest rathena?
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Make sure battle/drops.conf settings like item_rate_common_boss and item_rate_common_boss_bubblegum are correctly set, and that your server is recompiled and restarted after any changes.
- Last week
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can i use this exe for my server ? and how to change the title, thanks before
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It was the case also prior what you describe, i just want to know why not disguised the bl.id (wich is accountid) for example 2000001, is turned to -2000001 when disguised, what does the client make of it ^^
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Hi Guys, I'm passing to expose my map RPD - Raccoon City Police Department City Topic for detail: https://rathena.org/board/topic/122711-showcase-rpd-raccoon-city-police-department/ Topic for detail: https://rathena.org/board/topic/119586-showcase-survival-the-infected-city/ Summoner's Rift in Ragnarok Online Topic for detail: https://rathena.org/board/topic/115996-showcase-summoners-rift/ PVP map Topic for detail: https://rathena.org/board/topic/117391-showcase-map-the-sacred-blood/ Dark Endless Tower map Gaia Village Topic for detail: https://rathena.org/board/topic/117689-showcase-gaia-the-enchanted-village/ Gaia PVP Pokemon Map Cerulean Market Under Market DUEL PVP MAP New City - Center Karin Dome Enmadaioh Map Training Island - Start Map Lobby Map
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ACT EDITOR: Mob Name & Element Script help
Vy Low replied to Karou's question in Third Party Support
you can use this -
We added: -> Ripple XRP to payments gateway -> Solana to payments gateway get the updates here https://github.com/xpayapi/FluxCP-Addons If you have any inquiries, please let us know
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How did you do it?
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Keitenai @resist command ( checking resistance values )
dantoki replied to Keitenai's topic in Source Releases
@Keitenai does this handle like the asprika item resist to all but for short weapons -
In my current rAthena version, the following equipment slots work fine with enchantments — the stats are properly applied after enchanting: EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, and EQI_HEAD_LOW. However, the following costume slots don’t seem to be working correctly. The enchantment process shows as successful, but the stats are not applied: EQI_COSTUME_HEAD_TOP EQI_COSTUME_HEAD_MID EQI_COSTUME_HEAD_LOW EQI_COSTUME_GARMENT I suspect that the following equipment positions might not be linked to the enchantment system correctly — it could be an issue in the source code: EQI_COSTUME_HEAD_TOP EQI_COSTUME_HEAD_MID EQI_COSTUME_HEAD_LOW EQI_COSTUME_GARMENT Even though the enchantment process shows as successful, the bonus stats are not actually applied in-game for these slots. If anyone knows what might be causing this, or if these slots are intentionally unsupported by the enchantment system, I’d really appreciate some clarification. Thanks in advance! P.S. I’m fairly certain that my item_randomopt_group.yml is set up correctly, so I don’t think the issue is there.
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There has been a complete structural change to the blocklist system, which has impacted the entire server—even though such a change was unnecessary. This has caused issues for many scripts, including those developed from the beginning. Actions like this are generally avoided in professional practice. For example, platforms like Windows, Android, Apple, Linux, and others do not make changes to core structures lightly. Doing so would immediately cause problems for all developers relying on those structures. Even fundamental server commands have been affected, and there may still be other issues that have yet to be discovered.