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Npc - Party reclutador de jugadores para subir de nivel
Racaae replied to Josemaaaaa's question in Script Requests
You can use commands waitingroom and initnpctimer. Find this part: if (.@announce$[0] != "") announce strcharinfo(0) + " está buscando miembros " + implode(.@announce$, " ") + " para su grupo.",0; else announce strcharinfo(0) + " está buscando miembros para su grupo.",0; Add the following line after it: donpcevent strnpcinfo(0) + "::OnUpdateBoard"; Then add this part at the end of the NPC: OnUpdateBoard: .board_index = getarraysize($@party_ids) - 1; OnTimer4000: stopnpctimer; delwaitingroom; .@total = getarraysize($@party_ids); if (.@total) { .@target_pid = $@party_ids[.board_index]; .@announce$[.@count++] = $@party_leader$[.@target_pid]; if ($@party_min_level[.@target_pid] > 1) .@announce$[.@count++] = "+" + $@party_min_level[.@target_pid]; if (.party_filter_type$[.@target_pid] == "role") { if ($@party_filter_values$[.@target_pid] != "cualquier") .@announce$[.@count++] = replacestr($@party_filter_values$[.@target_pid], ",", " / "); } else if ($@party_filter_values$[.@target_pid] != "cualquier") { explode(.@class_array$, $@party_filter_values$[.@target_pid], ","); if (getarraysize(.@class_array$) < 4) { for (.@i = 0; .@i < getarraysize(.@class_array$); .@i++) .@class_array$[.@i] = jobname(atoi(.@class_array$[.@i])); .@announce$[.@count++] = implode(.@class_array$, " / "); } else .@announce$[.@count++] = "Ciertas clases"; } waitingroom implode(.@announce$, " "),0; .board_index++; if (.board_index >= .@total) .board_index = 0; initnpctimer; } end; Full script: -
Bueno sin ofender a Euphy creador de este npc de cazeria, ° Quisiera que me ayudaran a encontrar y elegir los monstruos a cazar, debido que están al azar. ° También una opción de % probabilidad similar a la probabilidad de drop de cartas, ejemplo: Usuario: THOMY a matado 1000 Zombies sin embargo por la probabilidad de drop kill de un 50%, solo lleva 500 kill en conteo. ya que cada kill tiene 50%. ° Finalmente si me ayudan agregar el conteo, como está visiblemte en la imagen, "el conteo arriba en el personaje (Honet [1/10])", está en color amarillo. monster_hunting_euphy.txt
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Npc - Party reclutador de jugadores para subir de nivel
Josemaaaaa replied to Josemaaaaa's question in Script Requests
Perfecto, podría ayudarme a mejorarlo aún más?? Me referia a un cartel como aquel mire, con movimiento que diga Odin +90, y vaya mostrando mas partys como cada 2 segundos cambie de party agregadas. le muestro un ejemplo de un cartel de pvp que tengo. intente modificarlo pero no lo conseguí. El pvp cada cierto tiempo muestra un segundo party. -
MVP private room use item to rent and summon MVP
Racaae replied to AinsLord's question in Scripting Support
getmapxy and getmonsterinfo now use constants. Find: getmapxy .@map$, .@x, .@y, 0; Replace: getmapxy .@map$, .@x, .@y; Find: getmapxy .@map$, .@x, .@y ,1; Replace: getmapxy .@map$, .@x, .@y ,BL_NPC; Find all: getmonsterinfo( ..., 0) Replace: getmonsterinfo( ..., MOB_NAME) // ....... if your server has { Overwriting user function [int__] } don't blame me .......... function script int__ { set .@num, atoi(getarg(0)+""); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(.@num+""); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } //===== eAthena Script ====================================== //= Private MVP/Branch Room //===== By: =============================================== //= by ~AnnieRuru~ //===== Current Version: ====================================== //= 1.4a //===== Compatible With: ===================================== //= rathena 16819 //===== Description: ========================================= //= Player can rent MVP room for the player him/herself, for party or for guilds //===== Topic ================================================= //= http://www.eathena.ws/board/index.php?showtopic=187654 //===== Additional Comments: ================================== //= 1.0 //= ---- break the tradition which a script only for a player, or only for a party. //= now 1 room can be use for party and another room can use for guilds. //= ---- timeout feature to prevent player owns the room indefinitely, //= by create a new account and sit/@at'ing inside overnight. //= ---- can disable mvp/boss summon via configuration and becomes a branch room script. //= ---- a double check to prevent players rent all the rooms for himself. //= 1.0a //= ---- fix a critial bug that the time count too fast -_-" //= 1.1 //= ---- added item cost to rent or to summon //= ---- added a config to limit summoning per session //= ---- added flood control option //= 1.2 //= ---- rewrite the waitingroom counter //= ---- optimize the script in a way can add custom summon group //= ---- add config to kill the monsters if the room just being left empty //= ---- add GM can kick room in use //= ---- add able to spawn in numbers //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one //= 1.3 //= ---- fix chatroom countdown issue due to rev13269 //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room //= ---- add a feature so the GM can know how long the room has rented or abandoned //= 1.4 //= ---- update with new mvp and mini bosses //= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room //= ---- players die inside mvp room shouldn't lose exp //= 1.4a //= ---- fix this to use in rathena //======================================================== // This is the shop for this Branch room IF you already enable it. Can sell whatever things you want. - shop MVP room#branch -1,604:100000,12103:1000000 - script MVP Summoner -1,{ goto L_Start; OnInit: getmapxy .@map$, .@x, .@y, BL_NPC; if ( .@map$ == "" ) { // Config --------------------------------------------------------------------------------------- // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0 set .timeout, 30; // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0 set .nobodygiveup, 2; // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny. // the cost to rent a room set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin set .rentitemamount, 0; // amount of items to rent a room set .rentcost, 1000000; // otherwise, zeny cost to rent a room // limit each room can only summon 1 monster at a time. (only the Summoning option) // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1 set .floodcontrol, 1; // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs // so what is the maximum input to limit your players summon too many ? set .inputlimit, 30; // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ? set .killmonster, 1; // Default is yes // Options menu setting for MVP Summoner NPC. set .@menu[0], 1; // Turn Heal option On/Off set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss set .@menu[3], 0; // Turn Group 3 summons On/Off set .@menu[4], 0; // Turn Group 4 summons On/Off set .@menu[5], 0; // Turn Group 5 summons On/Off set .@menu[6], 0; // Turn Group 6 summons On/Off set .@menu[7], 0; // Turn Group 7 summons On/Off set .@menu[8], 0; // Turn Group 8 summons On/Off set .@menu[9], 0; // Turn Group 9 summons On/Off set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above ) // set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work set .respawnx, 150; set .respawny, 174; // The minimum GM level can kick a room in use set .gmlvlkick, 80; // .limitspawn in previous revision changed to .grouplimit . // it is for limit each monster spawn per session, prevent them only killing same monster again and again // Now you can configure one group has limited summon, and another group has unlimited summon // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited // --------- // Group 1 -> MVP // --------- set .group1name$, "MVP"; // Group 1 name set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin set .group1itemamount, 0; // amount of items to summon a Group 1 monster set .group1cost, 100000; // if no item is specify, zeny cost to summon a Group 1 monster set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again setarray .group1id, 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gopinich 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux // 1980,// Kubkin ( I think this mvp is still new ) 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1623,// RSX 0806 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morroc 1658;// Ygnizem // --------- // Group 2 -> mini boss // --------- set .group2name$, "mini boss"; // Group 2 name set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin set .group2itemamount, 0; // amount of items to summon a Group 2 monster set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again setarray .group2id, 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1830,// Bow Guardian 1839,// Byorgue 1309,// Cat O' Nine Tail 1283,// Chimera 1302,// Dark Illusion 1198,// Dark Priest 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1205,// Executioner 1783,// Galion 1592,// Gangster 1120,// Ghostring 1259,// Gryphon 1720,// Hydro 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1295,// Owl Baron 1829,// Sword Guardian 1204,// Tirfing 1089,// Toad 1092,// Vagabond Wolf 1765;// Valkyrie // --------- // Group 3 // --------- set .group3name$, "Poring-Family"; // Group 3 name set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box set .group3itemamount, 1; // amount of items to summon a Group 3 monster set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again setarray .group3id, 1002,// Poring 1113,// Drops 1031,// Poporing 1242,// Marin 1062,// Santa Poring 1613,// Metaling 1784,// Stapo 1090,// Mastering 1096,// Angeling 1120,// Ghostring 1582,// Deviling 1388,// Arc Angeling 1502;// Pori Pori // --------- // Group 4 // --------- set .group4name$, ""; // Group 4 name set .group4itemid, 0; // item id use for summon any Group 4 monster set .group4itemamount, 0; // amount of items to summon a Group 4 monster set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again setarray .group4id, 1001, 1002; // --------- // Group 5 // --------- set .group5name$, ""; // Group 5 name set .group5itemid, 0; // item id use for summon any Group 5 monster set .group5itemamount, 0; // amount of items to summon a Group 5 monster set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again setarray .group5id, 1001, 1002; // --------- // Group 6 // --------- set .group6name$, ""; // Group 6 name set .group6itemid, 0; // item id use for summon any Group 6 monster set .group6itemamount, 0; // amount of items to summon a Group 6 monster set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again setarray .group6id, 1001, 1002; // --------- // Group 7 // --------- set .group7name$, ""; // Group 7 name set .group7itemid, 0; // item id use for summon any Group 7 monster set .group7itemamount, 0; // amount of items to summon a Group 7 monster set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again setarray .group7id, 1001, 1002; // --------- // Group 8 // --------- set .group8name$, ""; // Group 8 name set .group8itemid, 0; // item id use for summon any Group 8 monster set .group8itemamount, 0; // amount of items to summon a Group 8 monster set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again setarray .group8id, 1001, 1002; // --------- // Group 9 // --------- set .group9name$, ""; // Group 9 name set .group9itemid, 0; // item id use for summon any Group 9 monster set .group9itemamount, 0; // amount of items to summon a Group 9 monster set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again setarray .group9id, 1001, 1002; // Config Ends ------------------------------------------------------------------------ if ( .timeout == 0 ) set .timeout, 60; if ( .nobodygiveup == 0 ) set .nobodygiveup, 5; if ( .inputlimit < 1 ) set .inputlimit, 1; if ( .rentitemid && .rentitemamount ) { if ( getitemname(.rentitemid) == "null" ) { debugmes "Private MVP Room: Rent a room is using invalid item id."; } } set .@i, 1; while ( .@i <= 9 ) { if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) { if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) { debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id."; } } set .@i, .@i +1 ; } set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room"; set .@i, 1; while ( .@i <= 9 ) { setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") ); if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) { set .@j, 0; while ( .@j < getd(".group"+ .@i +"idsize") ) { setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), MOB_NAME) +":"; set .@j, .@j +1 ; } } set .@i, .@i +1 ; } } else { sleep 1; mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; } end; L_Start: // I hate gotos ... but ... set .@dif, strnpcinfo(2); if ( .remind[.@dif] == 0 ) { set .remind[.@dif], 1; initnpctimer; } mes "[MVP Summoner]"; mes "Hi, what can I do for you ?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( mobcount("this","") > 0 ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end sc_stone; sc_end sc_slowdown; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; sc_end sc_changeundead; sc_end sc_orcish; sc_end sc_berserk; sc_end sc_ske; sc_end sc_swoo; sc_end sc_ska; percentheal 100,100; specialeffect2 7; mes "You have completely healed."; close; default: set .@group, @menu -1; if ( .floodcontrol && mobcount("this","") > 0 ) { mes "[MVP Summoner]"; mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +"."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"cost") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"limit") < 0 ) { mes "[MVP Summoner]"; mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "[MVP Summoner]"; mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 ) set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), MOB_NAME) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":"; set .@menu, select(.@menu$) -1; } else set .@menu, select( getd(".group"+ .@group +"menu$") ) -1; mes "[MVP Summoner]"; if ( .floodcontrol == 0 && .inputlimit > 1 ) { mes "Input an amount of monsters to summon."; next; input .@amount; if ( .@amount == 0 ) close; else if ( .@amount > .inputlimit ) set .@amount, .inputlimit; mes "[MVP Summoner]"; } else set .@amount, 1; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) { mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) { mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } if ( .floodcontrol && mobcount("this","") > 0 ) { mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) { mes "I'm sorry, but you already summoned that monster too much. Try summon another."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), MOB_NAME) +"."; mes "Ok, get ready ?"; close2; if ( .floodcontrol && mobcount("this","") > 0 ) end; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end; delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount; } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end; set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount; } if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end; setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount; } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end; setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount; } monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount; end; case 11: if ( mobcount("this","") > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 0; end; case 12: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room ?"; mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room."; if ( select( "Yes:No") == 2 ) close; warp .respawnmap$, .respawnx, .respawny; end; case 13: mes "[MVP Summoner]"; getmapxy .@map$, .@x, .@y; if ( getmapusers(.@map$) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room ?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes:No" ) == 2 ) close; warp .respawnmap$, .respawnx, .respawny; set .remaintime[.@dif], -1; end; } close; OnEnterMap: set .@dif, strnpcinfo(2); set .remind[.@dif], 0; for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 ) deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize"); set .nobodycounter[.@dif], 0; getmapxy .@map$, .@x, .@y ,BL_NPC; set .starttime[.@dif], gettimetick(2); do { set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2); set .@hour[.@dif], .remainTime[.@dif] / 3600 ; set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ; set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ; delwaitingroom strnpcinfo(0); waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0; if ( getmapusers(.@map$) ) set .nobodycounter[.@dif], 0; else { set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ; if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break; } sleep 995; } while ( .remaintime[.@dif] > 1 ); set .remaintime[.@dif], 0; delwaitingroom "MVP Summoner#"+ .@dif; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; end; OnTimer100: stopnpctimer; npctalk "Hi ~ the bubble above my head is the countdown for using this room."; sleep 2000; npctalk "Sometimes, I can skip for about 1 second in the countdown."; sleep 3000; npctalk "That is because the server is experiencing minor lag problem."; sleep 3000; npctalk "So, don't complain about me cheated for the countdown ~ ^.^"; sleep 3000; npctalk "Have a nice day ~"; end; } prontera,148,174,5 script Private MVP Room 100,{ mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +"."; else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes."; mes " "; for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) { switch ( .type[.@i] ) { case 1: set .@color$, "^EE8800"; break; case 2: set .@color$, "^70CC11"; break; case 3: set .@color$, "^0000FF"; break; default: set .@color$, "^000000"; } mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000"; } } next; set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { if ( .inuseid[.@room] == getcharid(.type[.@room]) ) { if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 ) killmonsterall "06guild_0"+ .@room; warp "06guild_0"+ .@room, 0,0; end; } else { mes "[Private MVP Room]"; switch ( .type[.@room] ) { case 1: set .@color$, "^EE8800Party "; break; case 2: set .@color$, "^70CC11Guild "; break; case 3: set .@color$, "^0000FFPlayer "; } mes "This room is reserved for "; mes .@color$ + .whoinuse$[.@room] +"^000000 ."; if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) { mes "Please select another."; close; } mes " "; mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players"; mes "in that room."; set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner"); mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left."; set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner"); if ( .@nobodycounter ) mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s."; mes "Kick them ?"; next; if ( select ( "No:Yes" ) == 1 ) close; set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1; mes "[Private MVP Room]"; mes "Room#"+ .@room +" is empty now."; close; } } mes "[Private MVP Room]"; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) { mes "You don't have enough zeny to rent a room."; close; } } mes "You reserve this room for ..."; next; set .@type, select("For my party members", "For my guild members", "For personal account use" ); if ( getcharid(.@type) == 0 ) { mes "[Private MVP Room]"; mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+"."; close; } else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already register this room faster than you."; close; } for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type ); if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end; delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner"); } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end; set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner"); } warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; end; } 06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116 06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116 06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116 06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116 06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116 06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116 06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116 06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty -
Algum desenvolvedor com tempo disponível? Entre em contato comigo. Não sei aonde eu tópico eu poderia recrutar, caso exista esse espaço, estou antecipadamente me desculpando, e pedindo humildemente pra ser direcionado para o local. Desde já, gratidão.
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Hi @Louis T Steinhil can I ask if you can add a command how many E_tower points you have, so you dont need to bother going back to the NPC also I tried to finish the instance how ever no points acquired no errors in console, also I cant enter back to fight naugth seiger is that normal on your script Thank you! Additional : Also no announcement upon finishing the dungeon using the torch to jump in some floors have this error in console where can I find this NPC tried to warp on it but no NPC shows 2@tower,71,1,0 script #Manager Mode2 406,{ callfunc "F_GM_NPC"; mes "Please enter the password."; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { mes "This NPC manages the tower from the 26st to the 50th Level."; mes "Please enter the Level number to open."; mes "(i.g.: 26F->26, 50F->50)"; input .@input,26,50; next; if (.@onput < 26 || .@input > 50) mes "You can only enter a number from 26 to 50."; else { donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable"; mes "*** Level "+ .@input + " is now being opened. ***"; } } close; }
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Job Costume in 2025 doesn't work?
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Anyone can modify this script of @Euphy and @AnnieRuru //===== rAthena Script ======================================= //= Private MVP & Branch Room //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Allows players to rent an MVP room for personal use, //= or for a party or guild. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ prontera,166,206,4 script Private MVP Room 71,{ mes "[Private MVP Room]"; mes "Please select a private MVP room."; if (getvariableofnpc(.rentcost, "MVP Summoner")) mes "The cost to rent a room for " + getvariableofnpc(.timeout, "MVP Summoner") + " minutes is " + callfunc("F_InsertComma", getvariableofnpc(.rentcost, "MVP Summoner")) + " zeny."; else mes "You can only use the room for only " + getvariableofnpc(.timeout, "MVP Summoner") + " minutes."; mes " "; for (.@i = 1; .@i <= 8; .@i++) if (getvariableofnpc(.renttime[.@i], "MVP Summoner")) mes "Room #" + .@i + " = " + .color$[.type[.@i]] + .whoinuse$[.@i] + "^000000"; next; .@room = select( "MVP Room 1 [" + getmapusers("06guild_01") + "]", "MVP Room 2 [" + getmapusers("06guild_02") + "]", "MVP Room 3 [" + getmapusers("06guild_03") + "]", "MVP Room 4 [" + getmapusers("06guild_04") + "]", "MVP Room 5 [" + getmapusers("06guild_05") + "]", "MVP Room 6 [" + getmapusers("06guild_06") + "]", "MVP Room 7 [" + getmapusers("06guild_07") + "]", "MVP Room 8 [" + getmapusers("06guild_08") + "]"); if (getvariableofnpc(.renttime[.@room], "MVP Summoner")) { if (.inuseid[.@room] == getcharid(.type[.@room])) { warp "06guild_0" + .@room, 50,46; close; } else { mes "[Private MVP Room]"; mes "This room is reserved for "; mes .color$[.type[.@room]] + .whoinuse$[.@room] + "^000000."; mes "Please select another."; close; } } mes "[Private MVP Room]"; mes "Reserve this room for..."; next; set .@type, select("For my party members", "For my guild members", "For personal account use"); if (!getcharid(.@type)) { mes "[Private MVP Room]"; mes "You do not own a " +((.@type == 1)? "Party" : "Guild") + "."; close; } else if (Zeny < getvariableofnpc(.rentcost, "MVP Summoner")) { mes "You don't have enough zeny to rent a room."; close; } else if (getvariableofnpc(.renttime[.@room], "MVP Summoner")) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already registered this room faster than you."; close; } for (.@i = 1; .@i <= 8; .@i++) { if ((getvariableofnpc(.renttime[.@i], "MVP Summoner")) && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i]) { mes "[Private MVP Room]"; mes "You already rented Room#" + .@i + ". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo((.@type == 3)? 0 : .@type); Zeny -= getvariableofnpc(.rentcost, "MVP Summoner"); warp "06guild_0" + .@room, 50,46; killmonsterall "06guild_0" + .@room; donpcevent "MVP Summoner#" + .@room + "::OnEnterMap"; close; OnInit: .color$[1] = "^EE8800"; // party color .color$[2] = "^70CC11"; // guild color .color$[3] = "^0000FF"; // account color end; } - script MVP Summoner -1,{ mes "[MVP Summoner]"; mes "Time left: " + callfunc("Time2Str", .renttime[atoi(strnpcinfo(2))] + .timeout * 60); mes "Hi, what can I do for you?"; next; setarray .mobsx[0],8,50,91,50; setarray .mobsy[0],50,91,50,8; set .mobsxy, rand(0,3); switch (select(.menu$)) { case 1: if (mobcount("this", strnpcinfo(3) + "::OnMobDead")) { mes "[MVP Summoner]"; mes "I cannot summon another MVP when there are monsters around."; close; } else if (.mvpcost) { mes "[MVP Summoner]"; mes "The cost to summon an MVP is " + callfunc("F_InsertComma", .mvpcost) + " zeny."; next; set .@menu, select(.mvpid_menu$) -1; mes "[MVP Summoner]"; if (Zeny < .mvpcost) { mes "You don't have enough zeny to summon an MVP."; close; } } else { set .@menu, select(.mvpid_menu$) -1; mes "[MVP Summoner]"; } mes "Please get ready."; close2; if (Zeny < .mvpcost) end; Zeny -= .mvpcost; monster "this", .mobsx[.mobsxy], .mobsy[.mobsxy], "--ja--", .mvpid[.@menu], 1, strnpcinfo(3) + "::OnMobDead"; end; case 2: if (mobcount("this", strnpcinfo(3) + "::OnMobDead")) { mes "[MVP Summoner]"; mes "I cannot summon another mini-boss when there are monsters around."; close; } else if (.bosscost) { mes "[MVP Summoner]"; mes "The cost to summon a mini-boss is " + callfunc("F_InsertComma", .bosscost) + " zeny."; next; set .@menu, select(.bossid_menu$) -1; mes "[MVP Summoner]"; if (Zeny < .bosscost) { mes "You doesn't have enough zeny to summon a mini-boss."; close; } } else { set .@menu, select(.bossid_menu$) -1; mes "[MVP Summoner]"; } mes "Please get ready."; close2; if (Zeny < .bosscost) end; Zeny -= .bosscost; monster "this", .mobsx[.mobsxy], .mobsy[.mobsxy], "--ja--", .bossid[.@menu], 1, strnpcinfo(3) + "::OnMobDead"; end; case 3: mes "[MVP Summoner]"; mes "Great Demon Baphomet could enter invincible state, meaning you can't hurt them."; mes "Do you want to remove it?"; next; if (select("Yes:No") == 1) { if (Zeny < .removecost) { mes "[MVP Summoner]"; mes "You doesn't have enough zeny to remove Great Demon Baphomet's invincible state."; mes "Good Luck!"; close; } Zeny -= .removecost; getmapxy .@map$, .@x, .@y; areamobuseskill .@map$,50,50,50,1929,"NPC_INVINCIBLEOFF",1,0,0,ET_HELP,0; mes "[MVP Summoner]"; mes "Done!"; mes "Good luck on defeating them!"; close; } mes "[MVP Summoner]"; mes "Okay then"; close; case 4: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room?"; next; if (select("Yes:No") == 1) warp .respawnmap$, .respawnx, .respawny; close; case 5: mes "[MVP Summoner]"; if (getmapusers(strcharinfo(3)) > 1) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room?"; if (.rentcost) mes "You will need to pay again to enter this room."; next; if (select("Yes", "No") == 2) close; awake strnpcinfo(0); end; } close; OnMobDead: end; OnEnterMap: .@id = atoi(strnpcinfo(2)); .renttime[.@id] = gettimetick(2); sleep .timeout * 60000; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; .renttime[.@id] = 0; killmonsterall strnpcinfo(4); end; OnInit: if (!getstrlen(strnpcinfo(2))) { // Config --------------------------------------------------------------------------------------- // Room rental time, in minutes. // When time runs out, all players inside the room will be kicked out. // Do NOT set this to zero! set .timeout, 60; set .rentcost, 1000000; // Zeny cost for renting a room (0 = free) set .mvpcost, 10000000; // Zeny cost to summon an MVP (0 = free) set .bosscost, 1000000; // Zeny cost to summon a Mini-boss monster (0 = free) set .removecost, 100000; // Zeny cost to remove monster's invincible state (0 = free) // Options setting inside MVP room set .@menu[1], 1; // Turn MVP Summoning On/Off set .@menu[2], 1; // Turn Mini boss Summoning On/Off // Respawn point when players leave the room set .respawnmap$, "prontera"; set .respawnx, 156; set .respawny, 188; setarray .mvpid[0], 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1399,// Baphomet 1874,// Beelzebub 2068,// Boitata 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1957,// Entweihen Crothen 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gopinich 1929,// Great Demon Baphomet 1990,// Hardrock Mammoth 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1956,// Naght Sieger 2022,// Nidhoggr's Shadow 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1623,// RSX 0806 1650,// Sniper Shecil 1991,// Tendrilion 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morocc 1658;// Ygnizem setarray .bossid[0], 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1830,// Bow Guardian 1839,// Byorgue 1307,// Cat O' Nine Tail 1283,// Chimera 1302,// Dark Illusion 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1205,// Executioner 1783,// Galion 1592,// Gangster 1681,// Gemini 1120,// Ghostring 1259,// Gryphon 1720,// Hydro 1918,// Incarnation of Morroc 1919,// Incarnation of Morroc 1920,// Incarnation of Morroc 1921,// Incarnation of Morroc 1833,// Kasa 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1700,// Observation 1295,// Owl Baron 1320,// Owl Duke 1702,// Retribution 1831,// Salamander 1701,// Shelter 1754,// Skeggiold (Brown) 1755,// Skeggiold (Blue) 1703,// Solace 1829,// Sword Guardian 1705,// Thanatos Despero 1707,// Thanatos Dolor 1706,// Thanatos Maero 1704,// Thanatos Odium 1204,// Tirfing 1089,// Toad 1092,// Vagabond Wolf 1765;// Valkyrie // Config Ends ------------------------------------------------------------------------ if (!.timeout) set .timeout, 60; .menu$ = .menu$ + (.@menu[1] ? "Summon MVP" : "") + ":"; .menu$ = .menu$ + (.@menu[2] ? "Summon Mini-boss" : "") + ":"; .menu$ = .menu$ + "Remove Invincible State:Leave this room:Give up this room"; if (.@menu[1]) { .@size = getarraysize(.mvpid); for (.@i = 0; .@i < .@size; .@i++) .mvpid_menu$ = .mvpid_menu$ + getmonsterinfo(.mvpid[.@i], MOB_NAME) + ":"; } if (.@menu[2]) { .@size = getarraysize(.bossid); for (.@i = 0; .@i < .@size; .@i++) .bossid_menu$ = .bossid_menu$ + getmonsterinfo(.bossid[.@i], MOB_NAME) + ":"; } } else { mapannounce strnpcinfo(4), "An administrator has refreshed the server. Please re-register this room.", bc_map; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; } end; } - shop MVP room#branch -1,604:20000,12103:2000000 06guild_01,50,50,4 duplicate(MVP Summoner) MVP Summoner#1 116 06guild_02,50,50,4 duplicate(MVP Summoner) MVP Summoner#2 116 06guild_03,50,50,4 duplicate(MVP Summoner) MVP Summoner#3 116 06guild_04,50,50,4 duplicate(MVP Summoner) MVP Summoner#4 116 06guild_05,50,50,4 duplicate(MVP Summoner) MVP Summoner#5 116 06guild_06,50,50,4 duplicate(MVP Summoner) MVP Summoner#6 116 06guild_07,50,50,4 duplicate(MVP Summoner) MVP Summoner#7 116 06guild_08,50,50,4 duplicate(MVP Summoner) MVP Summoner#8 116 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty I tried this by @AnnieRuru // ....... if your server has { Overwriting user function [int__] } don't blame me .......... function script int__ { set .@num, atoi(getarg(0)+""); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(.@num+""); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } //===== eAthena Script ====================================== //= Private MVP/Branch Room //===== By: =============================================== //= by ~AnnieRuru~ //===== Current Version: ====================================== //= 1.4a //===== Compatible With: ===================================== //= rathena 16819 //===== Description: ========================================= //= Player can rent MVP room for the player him/herself, for party or for guilds //===== Topic ================================================= //= http://www.eathena.ws/board/index.php?showtopic=187654 //===== Additional Comments: ================================== //= 1.0 //= ---- break the tradition which a script only for a player, or only for a party. //= now 1 room can be use for party and another room can use for guilds. //= ---- timeout feature to prevent player owns the room indefinitely, //= by create a new account and sit/@at'ing inside overnight. //= ---- can disable mvp/boss summon via configuration and becomes a branch room script. //= ---- a double check to prevent players rent all the rooms for himself. //= 1.0a //= ---- fix a critial bug that the time count too fast -_-" //= 1.1 //= ---- added item cost to rent or to summon //= ---- added a config to limit summoning per session //= ---- added flood control option //= 1.2 //= ---- rewrite the waitingroom counter //= ---- optimize the script in a way can add custom summon group //= ---- add config to kill the monsters if the room just being left empty //= ---- add GM can kick room in use //= ---- add able to spawn in numbers //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one //= 1.3 //= ---- fix chatroom countdown issue due to rev13269 //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room //= ---- add a feature so the GM can know how long the room has rented or abandoned //= 1.4 //= ---- update with new mvp and mini bosses //= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room //= ---- players die inside mvp room shouldn't lose exp //= 1.4a //= ---- fix this to use in rathena //======================================================== // This is the shop for this Branch room IF you already enable it. Can sell whatever things you want. - shop MVP room#branch -1,604:100000,12103:1000000 - script MVP Summoner -1,{ goto L_Start; OnInit: getmapxy .@map$, .@x, .@y, 1; if ( .@map$ == "" ) { // Config --------------------------------------------------------------------------------------- // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0 set .timeout, 30; // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0 set .nobodygiveup, 2; // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny. // the cost to rent a room set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin set .rentitemamount, 0; // amount of items to rent a room set .rentcost, 1000000; // otherwise, zeny cost to rent a room // limit each room can only summon 1 monster at a time. (only the Summoning option) // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1 set .floodcontrol, 1; // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs // so what is the maximum input to limit your players summon too many ? set .inputlimit, 30; // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ? set .killmonster, 1; // Default is yes // Options menu setting for MVP Summoner NPC. set .@menu[0], 1; // Turn Heal option On/Off set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss set .@menu[3], 0; // Turn Group 3 summons On/Off set .@menu[4], 0; // Turn Group 4 summons On/Off set .@menu[5], 0; // Turn Group 5 summons On/Off set .@menu[6], 0; // Turn Group 6 summons On/Off set .@menu[7], 0; // Turn Group 7 summons On/Off set .@menu[8], 0; // Turn Group 8 summons On/Off set .@menu[9], 0; // Turn Group 9 summons On/Off set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above ) // set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work set .respawnx, 150; set .respawny, 174; // The minimum GM level can kick a room in use set .gmlvlkick, 80; // .limitspawn in previous revision changed to .grouplimit . // it is for limit each monster spawn per session, prevent them only killing same monster again and again // Now you can configure one group has limited summon, and another group has unlimited summon // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited // --------- // Group 1 -> MVP // --------- set .group1name$, "MVP"; // Group 1 name set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin set .group1itemamount, 0; // amount of items to summon a Group 1 monster set .group1cost, 100000; // if no item is specify, zeny cost to summon a Group 1 monster set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again setarray .group1id, 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gopinich 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux // 1980,// Kubkin ( I think this mvp is still new ) 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1623,// RSX 0806 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morroc 1658;// Ygnizem // --------- // Group 2 -> mini boss // --------- set .group2name$, "mini boss"; // Group 2 name set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin set .group2itemamount, 0; // amount of items to summon a Group 2 monster set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again setarray .group2id, 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1830,// Bow Guardian 1839,// Byorgue 1309,// Cat O' Nine Tail 1283,// Chimera 1302,// Dark Illusion 1198,// Dark Priest 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1205,// Executioner 1783,// Galion 1592,// Gangster 1120,// Ghostring 1259,// Gryphon 1720,// Hydro 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1295,// Owl Baron 1829,// Sword Guardian 1204,// Tirfing 1089,// Toad 1092,// Vagabond Wolf 1765;// Valkyrie // --------- // Group 3 // --------- set .group3name$, "Poring-Family"; // Group 3 name set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box set .group3itemamount, 1; // amount of items to summon a Group 3 monster set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again setarray .group3id, 1002,// Poring 1113,// Drops 1031,// Poporing 1242,// Marin 1062,// Santa Poring 1613,// Metaling 1784,// Stapo 1090,// Mastering 1096,// Angeling 1120,// Ghostring 1582,// Deviling 1388,// Arc Angeling 1502;// Pori Pori // --------- // Group 4 // --------- set .group4name$, ""; // Group 4 name set .group4itemid, 0; // item id use for summon any Group 4 monster set .group4itemamount, 0; // amount of items to summon a Group 4 monster set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again setarray .group4id, 1001, 1002; // --------- // Group 5 // --------- set .group5name$, ""; // Group 5 name set .group5itemid, 0; // item id use for summon any Group 5 monster set .group5itemamount, 0; // amount of items to summon a Group 5 monster set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again setarray .group5id, 1001, 1002; // --------- // Group 6 // --------- set .group6name$, ""; // Group 6 name set .group6itemid, 0; // item id use for summon any Group 6 monster set .group6itemamount, 0; // amount of items to summon a Group 6 monster set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again setarray .group6id, 1001, 1002; // --------- // Group 7 // --------- set .group7name$, ""; // Group 7 name set .group7itemid, 0; // item id use for summon any Group 7 monster set .group7itemamount, 0; // amount of items to summon a Group 7 monster set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again setarray .group7id, 1001, 1002; // --------- // Group 8 // --------- set .group8name$, ""; // Group 8 name set .group8itemid, 0; // item id use for summon any Group 8 monster set .group8itemamount, 0; // amount of items to summon a Group 8 monster set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again setarray .group8id, 1001, 1002; // --------- // Group 9 // --------- set .group9name$, ""; // Group 9 name set .group9itemid, 0; // item id use for summon any Group 9 monster set .group9itemamount, 0; // amount of items to summon a Group 9 monster set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again setarray .group9id, 1001, 1002; // Config Ends ------------------------------------------------------------------------ if ( .timeout == 0 ) set .timeout, 60; if ( .nobodygiveup == 0 ) set .nobodygiveup, 5; if ( .inputlimit < 1 ) set .inputlimit, 1; if ( .rentitemid && .rentitemamount ) { if ( getitemname(.rentitemid) == "null" ) { debugmes "Private MVP Room: Rent a room is using invalid item id."; } } set .@i, 1; while ( .@i <= 9 ) { if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) { if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) { debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id."; } } set .@i, .@i +1 ; } set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room"; set .@i, 1; while ( .@i <= 9 ) { setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") ); if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) { set .@j, 0; while ( .@j < getd(".group"+ .@i +"idsize") ) { setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":"; set .@j, .@j +1 ; } } set .@i, .@i +1 ; } } else { sleep 1; mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; } end; L_Start: // I hate gotos ... but ... set .@dif, strnpcinfo(2); if ( .remind[.@dif] == 0 ) { set .remind[.@dif], 1; initnpctimer; } mes "[MVP Summoner]"; mes "Hi, what can I do for you ?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( mobcount("this","") > 0 ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end sc_stone; sc_end sc_slowdown; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; sc_end sc_changeundead; sc_end sc_orcish; sc_end sc_berserk; sc_end sc_ske; sc_end sc_swoo; sc_end sc_ska; percentheal 100,100; specialeffect2 7; mes "You have completely healed."; close; default: set .@group, @menu -1; if ( .floodcontrol && mobcount("this","") > 0 ) { mes "[MVP Summoner]"; mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +"."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"cost") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"limit") < 0 ) { mes "[MVP Summoner]"; mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "[MVP Summoner]"; mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 ) set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":"; set .@menu, select(.@menu$) -1; } else set .@menu, select( getd(".group"+ .@group +"menu$") ) -1; mes "[MVP Summoner]"; if ( .floodcontrol == 0 && .inputlimit > 1 ) { mes "Input an amount of monsters to summon."; next; input .@amount; if ( .@amount == 0 ) close; else if ( .@amount > .inputlimit ) set .@amount, .inputlimit; mes "[MVP Summoner]"; } else set .@amount, 1; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) { mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) { mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } if ( .floodcontrol && mobcount("this","") > 0 ) { mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) { mes "I'm sorry, but you already summoned that monster too much. Try summon another."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +"."; mes "Ok, get ready ?"; close2; if ( .floodcontrol && mobcount("this","") > 0 ) end; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end; delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount; } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end; set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount; } if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end; setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount; } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end; setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount; } monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount; end; case 11: if ( mobcount("this","") > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 0; end; case 12: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room ?"; mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room."; if ( select( "Yes:No") == 2 ) close; warp .respawnmap$, .respawnx, .respawny; end; case 13: mes "[MVP Summoner]"; getmapxy .@map$, .@x, .@y, 0; if ( getmapusers(.@map$) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room ?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes:No" ) == 2 ) close; warp .respawnmap$, .respawnx, .respawny; set .remaintime[.@dif], -1; end; } close; OnEnterMap: set .@dif, strnpcinfo(2); set .remind[.@dif], 0; for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 ) deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize"); set .nobodycounter[.@dif], 0; getmapxy .@map$, .@x, .@y ,1; set .starttime[.@dif], gettimetick(2); do { set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2); set .@hour[.@dif], .remainTime[.@dif] / 3600 ; set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ; set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ; delwaitingroom strnpcinfo(0); waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0; if ( getmapusers(.@map$) ) set .nobodycounter[.@dif], 0; else { set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ; if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break; } sleep 995; } while ( .remaintime[.@dif] > 1 ); set .remaintime[.@dif], 0; delwaitingroom "MVP Summoner#"+ .@dif; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; end; OnTimer100: stopnpctimer; npctalk "Hi ~ the bubble above my head is the countdown for using this room."; sleep 2000; npctalk "Sometimes, I can skip for about 1 second in the countdown."; sleep 3000; npctalk "That is because the server is experiencing minor lag problem."; sleep 3000; npctalk "So, don't complain about me cheated for the countdown ~ ^.^"; sleep 3000; npctalk "Have a nice day ~"; end; } prontera,148,174,5 script Private MVP Room 100,{ mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +"."; else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes."; mes " "; for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) { switch ( .type[.@i] ) { case 1: set .@color$, "^EE8800"; break; case 2: set .@color$, "^70CC11"; break; case 3: set .@color$, "^0000FF"; break; default: set .@color$, "^000000"; } mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000"; } } next; set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { if ( .inuseid[.@room] == getcharid(.type[.@room]) ) { if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 ) killmonsterall "06guild_0"+ .@room; warp "06guild_0"+ .@room, 0,0; end; } else { mes "[Private MVP Room]"; switch ( .type[.@room] ) { case 1: set .@color$, "^EE8800Party "; break; case 2: set .@color$, "^70CC11Guild "; break; case 3: set .@color$, "^0000FFPlayer "; } mes "This room is reserved for "; mes .@color$ + .whoinuse$[.@room] +"^000000 ."; if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) { mes "Please select another."; close; } mes " "; mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players"; mes "in that room."; set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner"); mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left."; set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner"); if ( .@nobodycounter ) mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s."; mes "Kick them ?"; next; if ( select ( "No:Yes" ) == 1 ) close; set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1; mes "[Private MVP Room]"; mes "Room#"+ .@room +" is empty now."; close; } } mes "[Private MVP Room]"; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) { mes "You don't have enough zeny to rent a room."; close; } } mes "You reserve this room for ..."; next; set .@type, select("For my party members", "For my guild members", "For personal account use" ); if ( getcharid(.@type) == 0 ) { mes "[Private MVP Room]"; mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+"."; close; } else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already register this room faster than you."; close; } for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type ); if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end; delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner"); } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end; set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner"); } warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; end; } 06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116 06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116 06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116 06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116 06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116 06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116 06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116 06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty got this errors anyone can help Thank you!
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hey guys, im looking for someone to help me fix this problem for a fee. i'm using a 4th job suit for my blacksmith and whitesmith, and it changes their sprite into Mehcanic, i also changed the halter from board to this. but my problem is that whenever i try to change the color it becomes transparent when im on a halter. dm me your fee and let's talk about it. thanks!
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cool! I like it!
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yea ive seen that thank you for response im just used to 2018 and 2019 clients
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I've changed Forge Level to Forge Grade to make it more 'player friendly' about what it is and also fix the slot count for forge items. Ive added too Pet Name and also the status either its already named or not. Highlighted elements at Random Option and Forge Item. I've added mail using SMTP from FluxCP too for any buy/sell/cancel/expire listing too but still in progress.
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Dont know which Date of 2022 you are using but 04.06.2022 (day,month,year) shows numbers above that. image is with 3000 str + EDP autoattack on 04.06.2022 client there is also expand damage in the settings but this doesnt really do much for your problem.
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will you update this to the latest revision?
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i believe it support, but you need to pay for the patch
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Put this in \conf\import\battle_conf.txt. Then save the file and use @reloadbattleconf or restart the server. skill_trap_type: 1
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bindatcmd "mvpjoin", strnpcinfo(1) + "::OnEventJoin"; bindatcmd "mvpbet", strnpcinfo(1) + "::OnEventBet"; bindatcmd "mvpstart", strnpcinfo(1) + "::OnStart", 99, 99; The event can be activated by using the command @mvpstart
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i cant find the mvp activator on the map
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Thank you very much!!
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It's understandable that WARP won't work on Windows 7, as many software programs have stopped supporting this older version of the operating system for security and compatibility reasons. Switching to Tiny10 a stripped-down version of Windows 10 is a smart move if you need better performance while still being able to run modern software like WARP.
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Npc - Party reclutador de jugadores para subir de nivel
Racaae replied to Josemaaaaa's question in Script Requests
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Npc - Party reclutador de jugadores para subir de nivel
Racaae replied to Josemaaaaa's question in Script Requests
You can use getunits, isloggedin, and party_addmember to display nearby players and allow the party leader to invite them directly from the NPC. You can use an NPC like this example poster to allow party leaders to post announcements filtered by level, class, or role, and other players can join if they meet the requirements. SPA: prontera,149,164,5 script Cartel de Reclutamiento 4_BOARD3,{ setarray .@jobs,Job_Knight,Job_Priest,Job_Wizard,Job_Blacksmith,Job_Hunter,Job_Assassin,Job_Crusader,Job_Monk,Job_Sage,Job_Rogue,Job_Alchemist,Job_Bard,Job_Dancer,Job_Gunslinger,Job_Ninja,Job_Star_Gladiator,Job_Soul_Linker; if (checkre(0)) setarray .@jobs[getarraysize(.@jobs)],Job_Summoner; mes "Ves un cartel viejo. Alguien lo ha reutilizado para otro propósito..."; mes "Parece usarse para ^EE8800reclutar miembros para grupos^000000 de aventura."; setarray .@roles$,"Dano","Curador","Tank","Soporte"; switch(select("Publicar un anuncio", "Leer los anuncios", "Alejarme")) { case 1: clear; if (!getcharid(1)) { mes "Estoy solo. No tengo party."; close; } if (getcharid(0) != getpartyleader(getcharid(1), 2)) { mes "No soy el líder de mi party. No puedo publicar nada aquí."; close; } .@party_id = getcharid(1); for (.@i = 0; .@i < getarraysize($@party_ids); .@i++) { if ($@party_ids[.@i] == .@party_id) { mes "Já hay un anuncio de mi party aquí. Nada que hacer."; close; } } mes "Penso un poco..."; mes "¿Qué nivel mínimo debería requerir?"; input .@min_level,0,MAX_LEVEL; clear; if (.@min_level > 1) mes "Nivel mínimo : " + .@min_level; else mes "Sin nivel mínimo"; switch(select("Seleccionar roles", "Seleccionar clases", "Cancelar")) { case 1: deletearray .@selected_roles[0], getarraysize(.@roles$); .@accept_all = false; while (1) { .@menu$ = ""; if (.@accept_all) .@menu$ += "^ff0000Desmarcar todos^000000:"; else .@menu$ += "[ ] Cualquier rol^000000:"; for (.@i = 0; .@i < getarraysize(.@roles$); .@i++) { .@menu$ += (.@selected_roles[.@i] ? "^0000FF[+] " : "^808080[ ] ") + .@roles$[.@i] + "^000000:"; } .@menu$ += "Confirmar selección"; .@opt = select(.@menu$); if (.@opt == 1) { .@accept_all = !.@accept_all; if (.@accept_all) { for (.@i = 0; .@i < getarraysize(.@roles$); .@i++) .@selected_roles[.@i] = true; } else { deletearray .@selected_roles[0], getarraysize(.@roles$); } } else if (.@opt == getarraysize(.@roles$) + 2) { .@valid = false; for (.@i = 0; .@i < getarraysize(.@roles$); .@i++) { if (.@selected_roles[.@i]) { .@valid = true; break; } } if (!.@valid) { mes "Necesito seleccionar al menos un rol."; continue; } break; } else { .@index = .@opt - 2; .@selected_roles[.@index] = !.@selected_roles[.@index]; if (.@accept_all && !.@selected_roles[.@index]) .@accept_all = false; } } if (.@accept_all) { .party_filter_type$[.@party_id] = "role"; $@party_filter_values$[.@party_id] = "cualquier"; } else { .@str$ = ""; for (.@i = 0; .@i < getarraysize(.@roles$); .@i++) { if (.@selected_roles[.@i]) { .@str$ += (.@str$ == "" ? "" : ",") + .@roles$[.@i]; } } .party_filter_type$[.@party_id] = "role"; $@party_filter_values$[.@party_id] = .@str$; } mes "Roles confirmados. Anuncio publicado."; .@index = getarraysize($@party_ids); $@party_ids[.@index] = .@party_id; $@party_min_level[.@party_id] = .@min_level; $@party_leader$[.@party_id] = strcharinfo(0); if ($@party_filter_values$[.@target_pid] != "cualquier") .@announce$[.@count++] = replacestr(.@str$, ",", " / "); break; case 2: deletearray .@selected_classes[0], getarraysize(.@jobs); .@accept_all = false; while (1) { .@menu$ = ""; if (.@accept_all) .@menu$ += "^ff0000Desmarcar todas^000000:"; else .@menu$ += "[ ] Cualquier clase^000000:"; for (.@i = 0; .@i < getarraysize(.@jobs); .@i++) { .@menu$ += (.@selected_classes[.@i] ? "^0000FF[+] " : "^808080[ ] ") + jobname(.@jobs[.@i]) + "^000000:"; } .@menu$ += "Confirmar selección"; .@opt2 = select(.@menu$); if (.@opt2 == 1) { .@accept_all = !.@accept_all; if (.@accept_all) { for (.@i = 0; .@i < getarraysize(.@jobs); .@i++) .@selected_classes[.@i] = true; } else { deletearray .@selected_classes[0], getarraysize(.@jobs); } } else if (.@opt2 == getarraysize(.@jobs) + 2) { .@valid2 = false; for (.@i = 0; .@i < getarraysize(.@jobs); .@i++) { if (.@selected_classes[.@i]) { .@valid2 = true; break; } } if (!.@valid2) { mes "Necesito seleccionar al menos una clase."; continue; } break; } else { .@index2 = .@opt2 - 2; .@selected_classes[.@index2] = !.@selected_classes[.@index2]; if (.@accept_all && !.@selected_classes[.@index2]) .@accept_all = false; } } if (.@accept_all) { .party_filter_type$[.@party_id] = "class"; $@party_filter_values$[.@party_id] = "cualquier"; } else { .@str$ = ""; for (.@i = 0; .@i < getarraysize(.@jobs); .@i++) { if (.@selected_classes[.@i]) { .@str$ += (.@str$ == "" ? "" : ",") + .@jobs[.@i]; } } .party_filter_type$[.@party_id] = "class"; $@party_filter_values$[.@party_id] = .@str$; explode(.@class_array$, .@str$, ","); if (getarraysize(.@class_array$) < 4) { for (.@i = 0; .@i < getarraysize(.@class_array$); .@i++) .@class_array$[.@i] = jobname(atoi(.@class_array$[.@i])); .@announce$[.@count++] = implode(.@class_array$, " / "); } else .@announce$[.@count++] = "de ciertas clases"; } mes "Clases confirmadas. Anuncio publicado."; mes "Ahora, a esperar que alguien se una."; .@index = getarraysize($@party_ids); $@party_ids[.@index] = .@party_id; $@party_min_level[.@party_id] = .@min_level; $@party_leader$[.@party_id] = strcharinfo(0); break; case 3: close; } if ($@party_min_level[.@party_id] > 1) .@announce$[.@count++] = "nivel " + $@party_min_level[.@party_id] + "+"; if (.@announce$[0] != "") announce strcharinfo(0) + " está buscando miembros " + implode(.@announce$, " ") + " para su grupo.",0; else announce strcharinfo(0) + " está buscando miembros para su grupo.",0; close; case 2: if (getarraysize($@party_ids) == 0) { mes "El cartel está vacío. Nadie está reclutando ahora."; close; } for (.@i = 0; .@i < getarraysize($@party_ids); .@i++) { .@pid = $@party_ids[.@i]; .@menu$ += "Party de " + $@party_leader$[.@pid] + " (Lv " + $@party_min_level[.@pid] + "+):"; } .@chosen = select(.@menu$) - 1; .@target_pid = $@party_ids[.@chosen]; clear; mes " - Líder: " + $@party_leader$[.@target_pid]; if ($@party_min_level[.@target_pid] > 1) mes " - Nivel requerido: " + $@party_min_level[.@target_pid]; if (.party_filter_type$[.@target_pid] == "role") { mes " - Roles: " + replacestr($@party_filter_values$[.@target_pid], ",", " / "); } else if (.party_filter_type$[.@target_pid] == "class") { if ($@party_filter_values$[.@target_pid] == "cualquier") { mes " - Clasess: Cualquier clase"; } else { explode(.@class_array$, $@party_filter_values$[.@target_pid], ","); .@class_str$ = ""; for (.@i = 0; .@i < getarraysize(.@class_array$); .@i++) { .@class_str$ += (.@class_str$ == "" ? "" : ", ") + jobname(atoi(.@class_array$[.@i])); } mes "Clases: " + .@class_str$; } } else { mes " - Sin restricciones de clase."; } if (BaseLevel < $@party_min_level[.@target_pid]) { mes "Pero... no tengo el nivel suficiente."; close; } if (.party_filter_type$[.@target_pid] == "class") { if ($@party_filter_values$[.@target_pid] != "cualquier") { .@my_class$ = "," + Class + ","; .@allowed$ = "," + $@party_filter_values$[.@target_pid] + ","; if (!compare(.@allowed$, .@my_class$)) { mes "Mi clase no está permitida. Qué lástima."; close; } } } else if (.party_filter_type$[.@target_pid] == "role") { if ($@party_filter_values$[.@target_pid] == "Curador") { if (!(BaseJob == Job_Acolyte || BaseJob == Job_Priest)) { mes "Mi clase no corresponde al rol que esta party necesita."; close; } } } if (getcharid(1)) { mes "Ya pertenezco a una party. No puedo unirme a otra."; close; } mes "Doy un paso al frente, decidido a unirme..."; .@result = party_addmember(.@target_pid, getcharid(0)); if (.@result == 1) mes "Ahora formo parte de esa party."; else if (.@result == -4) mes "El grupo está lleno"; else mes "Algo falló."; close; case 3: close; } OnInit: deletearray $@party_ids[0]; end; } -
Here's the file I downloaded last time ! For reference, it's not compatible with the May version. ExtendCashShopPreview.1337proxy.1337