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[Solved ] Q> Regarding Group ID Permission
Sallycantdance replied to Sallycantdance's question in Source Support
thanks for this too -
[Solved ] Q> Regarding Group ID Permission
Sallycantdance replied to Sallycantdance's question in Source Support
thank you sir ! - Today
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Oh, I messed up. When I tried to create a third character on the same account, the character select screen showed a similar error again—something like xxx_1285.pal. It seems like maybe some part of the server didn't properly switch to the correct packet version, so it's still sending invalid data to the client. That might be why the client ends up blocking the character selection request by itself...
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Client crash after choosing character
alternate replied to Cid Kagenou's question in Installation Support
can you explain what cleaning did you do? or what files, im having the same issue trying to run a 20200401 client, no lua errors or anything before getting the client shut down on character selection -
my bodystyle acmd uses Min_body_style and max_body_style which caps max at 4399, rest was just testing around at the last documented entry until 4399. I did the same with (at)effect to help me show everything past rAthenas cap which shows all the 4th job skill effects starting at around ID: 1800~.
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[Solved ] Q> Regarding Group ID Permission
Chaos92 replied to Sallycantdance's question in Source Support
Also can generate easily using https://x-files.amirazman.my/customfilegenerator/ -
Go to GRF > jobidentity.lub > Find 20516 There you go.
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@free online games Oh, cool! So you don't need to mess with the source code anymore for skill damage. That's way easier. Just edit the .txt file and reload. Good to know for my own server setup!
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Your website is a great source of information! Prestige Southern Star The paper combines interesting concepts with useful information.
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[Solved ] Q> Regarding Group ID Permission
Racaae replied to Sallycantdance's question in Source Support
Hello. Change trade_unconditional: true to trade_unconditional: false. You can learn more about the functions of each permission in: /doc/permissions.txt -
@Racaae the script is fine however this is the script do - The Rebirth count doesnt list in SQL - Stat Points Doesnt clear out after rebirth only the allocated stats In what line I can edit the reward for Grand Reset, all I can see was the reward for the Reset after they reach 150 reset NOTE: Increasing materials every reset was good Thank you in advance
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How did you get to this, though? My rAthena's bodystyle atcmd only allows until 4316.
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hello im wondering how to edit gm permission event its level 99 it cant drop the item or cant trade if the item is not tradable or droppable so i cant test the item on time without using normal player ty - Id: 99 Name: Admin Level: 99 Inherit: Support: true Law Enforcement: true LogCommands: true Permissions: can_trade: true can_party: true command_enable: true all_skill: false all_equipment: false skill_unconditional: false use_check: true use_changemaptype: true all_commands: true channel_admin: true can_trade_bounded: true item_unconditional: false bypass_stat_onclone: true bypass_max_stat: true macro_register: true trade_unconditional: true #all_permission: true
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I can't find the sprite of golden peco in highrate server to modify it, i tried to look one by one and still can't find it can anyone help me? I'm new to editing GRF and im using GRF editor. Golden Peco ID: 20516
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You can't. Nemo checks it's enviroment and it won't launch if is detected as VM
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I tested it myself, and it seems that the transaction completes without any issues.
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Thanks! I found the problem. char.c int mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p) { unsigned short offset = 0; uint8* buf; if( buffer == NULL || p == NULL ) return 0; buf = WBUFP(buffer,0); WBUFL(buf,0) = p->char_id; WBUFL(buf,4) = min(p->base_exp, INT32_MAX); WBUFL(buf,8) = p->zeny; WBUFL(buf,12) = min(p->job_exp, INT32_MAX); WBUFL(buf,16) = p->job_level; WBUFL(buf,20) = 0; // probably opt1 WBUFL(buf,24) = 0; // probably opt2 WBUFL(buf,28) = p->option; WBUFL(buf,32) = p->karma; WBUFL(buf,36) = p->manner; WBUFW(buf,40) = min(p->status_point, INT16_MAX); WBUFL(buf,42) = p->hp; WBUFL(buf,46) = p->max_hp; offset+=4; buf = WBUFP(buffer,offset); WBUFW(buf,46) = min(p->sp, INT16_MAX); WBUFW(buf,48) = min(p->max_sp, INT16_MAX); WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed; WBUFW(buf,52) = p->class_; WBUFW(buf,54) = p->hair; //When the weapon is sent and your option is riding, the client crashes on login!? WBUFW(buf,56) = p->option&(0x20|0x80000|0x100000|0x200000|0x400000|0x800000|0x1000000|0x2000000|0x4000000|0x8000000) ? 0 : p->weapon; WBUFW(buf,58) = p->base_level; WBUFW(buf,60) = min(p->skill_point, INT16_MAX); WBUFW(buf,62) = p->head_bottom; WBUFW(buf,64) = p->shield; WBUFW(buf,66) = p->head_top; WBUFW(buf,68) = p->head_mid; WBUFW(buf,70) = p->hair_color; WBUFW(buf,72) = p->clothes_color; memcpy(WBUFP(buf,74), p->name, NAME_LENGTH); WBUFB(buf,98) = min(p->str, UINT8_MAX); WBUFB(buf,99) = min(p->agi, UINT8_MAX); WBUFB(buf,100) = min(p->vit, UINT8_MAX); WBUFB(buf,101) = min(p->int_, UINT8_MAX); WBUFB(buf,102) = min(p->dex, UINT8_MAX); WBUFB(buf,103) = min(p->luk, UINT8_MAX); WBUFW(buf,104) = p->slot; WBUFW(buf,106) = ( p->rename > 0 ) ? 0 : 1; // Commenting out that one line of code allows the character to show up on the character select screen. // offset += 2; #if (PACKETVER >= 20100720 && PACKETVER <= 20100727) || PACKETVER >= 20100803 mapindex_getmapname_ext(mapindex_id2name(p->last_point.map), (char*)WBUFP(buf,108)); offset += MAP_NAME_LENGTH_EXT; #endif #if PACKETVER >= 20100803 WBUFL(buf,124) = TOL(p->delete_date); offset += 4; #endif #if PACKETVER >= 20110111 WBUFL(buf,128) = p->robe; offset += 4; #endif #if PACKETVER != 20111116 //2011-11-16 wants 136, ask gravity. #if PACKETVER >= 20110928 // change slot feature (0 = disabled, otherwise enabled) if( !char_move_enabled ) WBUFL(buf,132) = 0; else if( char_moves_unlimited ) WBUFL(buf,132) = 1; else WBUFL(buf,132) = max( 0, (int)p->character_moves ); offset += 4; #endif #if PACKETVER >= 20111025 WBUFL(buf,136) = ( p->rename > 0 ) ? 1 : 0; // (0 = disabled, otherwise displays "Add-Ons" sidebar) offset += 4; #endif #endif return 106+offset; } Meanwhile, I ran into a new issue. When I try to select a character to enter the game, I immediately get the message: "This character has been frozen", and I can't get in. Later on, I found the function int parse_char(int fd) in char.c, which handles incoming packets from the client. When logging in, it receives packet 0x65 When creating a character, it gets 0x67 When selecting a character, it’s supposed to receive 0x66 But in my case, that packet (0x66) never gets triggered—parse_char doesn’t even fire at all. Also, I searched through the server code and couldn’t find the message "This character has been frozen" anywhere, which makes me think the client itself might be blocking the login on its own. But why? As far as I can tell, the character data looks totally normal. The character’s location is set to prontera,150,150, and data.grf definitely includes the required files: prontera.gat, prontera.gnd, and prontera.rsw. So now I’m wondering—what else could be going wrong here?
- Yesterday
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I have a problem when someone buys something from the Vending When the purchase is complete, the game will show an Ragexe error window If i use command @at offline mode it's can buy item If anyone else has this problem, please test it.
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Thanks man i'll try this one out appreciate it so much
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Found the fix for my earlier question for bodystyle and alternate sprites and turns out they are indeed in the client just at a later used it: Rune Knight JPN Alternate starts at 4332 and you can go higher by 1 for the other jobs. thought I'd quote you so you can see the answer since you were interested.