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paolokupal

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About paolokupal

  • Birthday 02/03/1992

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    Philippines
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    Scripting .. Scripting .. Scripting ..

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  1. okay, so i tried to make new passive skill for my swordsman job here's my code \src\map\skill.h \src\map\battle.c in my db \db\pre-re\skill_db.txt \db\pre-re\skill_tree.conf in my grf lua files\skillinfoz\skillid.lub lua files\skillinfoz\skilldescript.lub lua files\skillinfoz\skillinfolist.lub lua files\skillinfoz\skilltreeview.lub ------- okay so i have already seen the passive skill in the skill window. but i cannot put any skill points in it. can anyone tell me what i did wrong or is there anything i need to do that i havent done yet
  2. i finally made it appear in my skill tree, though i cannot use the skill
  3. is there anyone here who can help me add other job class' passive skill to a certain job? like i want to add sword mastery to assassin cross's job class
  4. Thanks for the fast reply. its now working!!..
  5. hi, how can i edit/combine skills like for example, i want to use Swordsman's Bash skill and after it Bash it automatically uses another skill like Pierce or Sonicblow
  6. any update for this game? im really excited about this
  7. Thanks , This is better than nothing ..
  8. I experienced the same problem. quest_skill_reset: yes does not solve my problem. I am currently using SVN version: 17200
  9. Try this... just modified it from Nibi script... 1 hour 3 TCG and for 12 hour cons 50 TCG //===== Hourly Points Script ========================================= //===== By: ========================================================== //= GorthexTiger modified by Nibi //===== Current Version: ============================================= //= 1.0 //===== Compatible With: ============================================= //= Any eAthena Version //===== Description: ================================================= //= Get Points every successful hours of gameplay, you cannot get //= the points even if you miss a second or a minute. A player will //= get a very big bonus if they played 12 hours consecutively //= or without logging out of the game. If the player is vending //= the script will then stop. //===== Additional Comments: ========================================= //= You can modify the script to your liking. //= The default points is Kafrapoints change it anyway if you like. //= 1.1 = Check Chatting too //= 1.2 = 5 Minute Idle Check & @at/@autotrade check. //= 1.3 = Corrected the current balance line on 12 Hours Consecutive //==================================================================== - script hourlypoints -1,{ //--Start of the Script OnPCLoginEvent: attachnpctimer ""+strcharinfo(0)+""; initnpctimer; end; OnTimer30000: //Check if Vending (normal or @at) if(checkvending() >= 1 || checkchatting() == 1) { dispbottom "The hourly points event stopped because you were vending / chatting. Please relog if you wish to start again."; stopnpctimer; end; } //Check if Idle getmapxy( .@map$, .@x, .@y, 0 ); if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; } //If move timer resets else { set @afk, 0; } set @map$, .@map$; set @x, .@x; set @y, .@y; //Idle Check for 5 Minutes if(@afk == 5) { dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again."; stopnpctimer; end; } end; OnTimer60000: set @minute, @minute + 1; //Check for 1 Minute if(@minute == 60){ set @minute,0; set .@point_amt, 3; //Points to get every hour (default: 10) getitem 7227,.@point_amt; dispbottom "You received "+.@point_amt+" TCG by staying ingame for 1 hour"; set @consecutive_hour, @consecutive_hour + 1; } //Check for 12 hours consecutive if(@consecutive_hour == 12) { set @consecutive_hour,0; set .@cpoint_amt, 50; //Points to get for 12 Consecutive hours (default: 50) getitem 7227,.@point_amt; dispbottom "You received "+.@point_amt+" TCG in playing for 12 consecutive hours"; } stopnpctimer; initnpctimer; end; } //--End of the Script just use this and change the getitem 7227 to pods id Ref: http://rathena.org/board/topic/53999-hourly-tcg-reward/
  10. This is my own version of Lottery/Lotti npc script. Options: set .npc$,"[Lotti]"; // NPC Name set .MaxNum,10; // Total number to win setarray .SWinNum[0],1,2,5; // Number need to win Single Reward setarray .MWinNum[0],3,4,6; // Number need to win Multi Reward // Setup the .MWinT if you use Give random set .MWinall,0; // 1 = Give all Multi Reward, 0 = Give random // Note: .MWinall must be 0 inorder to use this) // Note: If Not-Repeat make sure Amount of reward >= .MReward item) // 0 = Off (Default: 1 random item only), 1 = On; 0 = Consecutive , 1 = Random; 0 = Not, 1 = Repeat Reward; // Format: <On/Off>,<Consecutive/Random>,<Not-Repeat/Repeat>,<Amount of reward can win> setarray .MWinT[0],1,1,1,2; // 1 = On , 0 = off; set .announce,1; // announce set .announcec$,"ffc0cb"; // announce color // Format: <item ID>,<amount>{,...}; setarray .ItemR[0],909,5,7126,5; // Item ID,Item Amount setarray .ZenyR,1000000; // Item Requirements // Format: <item ID>,<amount>,<Refine>{,...}; setarray .SReward[0],2301,1,10,1202,1,5,2304,1,5,2319,1,5,909,5,0,741,1,0; // Single Reward // Format: <item ID>,<amount>,<Refine>{,....}; setarray .MReward[0],501,5,0,502,5,0,503,5,0,504,5,0; //Multiple Reward ________________________________ I hope you like it Lottie.txt
  11. How did you fix this ? Problem solved : http://rathena.org/board/topic/74085-compiling-error-on-vendingc/
  12. I want the exact item equipped to be deleted/destroyed .. like the function of failedrefitem and failedremovecards.
  13. i want to delete the exact item equiped ..
  14. Here is the old @auraset Can someone convert it into rathena ? Thank you .. Auraset 14568.patch
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