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Cara ngubah server Renewal jadi Pre - renewal ?


coconutswt

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Gw punya server renewal pengen gw ubah jadi pre - renewal job 3rd ? kira- kira apa yang harus gw lakuin ?

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kamu harus disable renewal..

buka directory trunk/src/map/config/renewal.h

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL << Comment
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
//#define RENEWAL_CAST << Comment
/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP << Comment
/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP << Comment
/// renewal cast time variable cast requirement
///
/// this is the value required for no variable cast-time with stats.
/// formula: (DEX * 2) + INT
/// default: 530
#define RENEWAL_CAST_VMIN 530

kemudian recompile. selesai

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untuk revisi terbaru, uncomment pada file src/config/renewal.h

//#define PRERE
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saya ingin nocasting sesuai dex 150 ?

 

saya sudah mengikuti trad yang atas

 

sama trad yang baru kenapa tidak berhasil juga ??

 

ada di mana permasalahannya ?

 

skill.conf

 

//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <[email protected]>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
//--------------------------------------------------------------

// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
casting_rate: 100

// Delay time after casting (Note 2)
delay_rate: 100

// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
// Note: On Official servers, neither Dex nor Agi affect delay time
delay_dependon_dex: no
delay_dependon_agi: no

// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 100

// This delay is the min 'can't walk delay' of all skills.
// NOTE: Do not set this too low, if a character starts moving too soon after
// doing a skill, the client will not update this, and the player/mob will
// appear to "teleport" afterwards.
default_walk_delay: 300

//Completely disable skill delay of the following types (Note 3)
//NOTE: By default mobs don't have the skill delay as specified in the skill
//  database, but follow their own 'reuse' skill delay which is specified on
//  the mob skill db. When set, the delay for all skills become
//  min_skill_delay_limit.
no_skill_delay: 2

// At what dex does the cast time become zero (instacast)?
castrate_dex_scale: 150

// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 530

// What level of leniency should the skill system give for skills when
// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300)
//
// NOTE: Setting this to 100% may cause some issues with valid skills not being cast.
//       The time difference between client and server varies so allowing 90% leniency
//       should be enough to forgive very small margins of error.
skill_amotion_leniency: 90

// Will normal attacks be able to ignore the delay after skills? (Note 1)
skill_delay_attack_enable: yes

// Range added to skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.
// 0 disables this range checking (default)
skill_add_range: 0

// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
skill_out_range_consume: no

// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)
// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).
// Default 14 (mobs + pets + homun)
skillrange_by_distance: 14

// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is
// set, the range of all skills is 9 for monsters.
skillrange_from_weapon: 30

// Should a check on the caster's status be performed in all skill attacks?
// When set to yes, meteors, storm gust and any other ground skills will have
// no effect while the caster is unable to fight (eg: stunned).
skill_caster_check: yes

// Should ground placed skills be removed as soon as the caster dies? (Note 3)
clear_skills_on_death: 0

// Should ground placed skills be removed when the caster changes maps? (Note 3)
clear_skills_on_warp: 15

//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
//See db/skill_unit_db.txt for more info.
defunit_not_enemy: no

// Do skills do at least 'hits' damage when they don't miss/are blocked?
//(for example, will firebolts always do "number of bolts" damage versus plants?)
//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
skill_min_damage: 6

// The delay rate of monk's combo (Note 2)
combo_delay_rate: 100

// Use alternate auto Counter Attack Skill Type? (Note 3)
// For those characters on which it is set, 100% Critical,
// Otherwise it disregard DEF and HIT+20, CRI*2
auto_counter_type: 15

// Can ground skills be placed on top of each other? (Note 3)
// By default, skills with UF_NOREITERATION set cannot be stacked on top of
// other skills, this setting will override that. (skill_unit_db)
skill_reiteration: 0

// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
skill_nofootset: 1

// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
// Default on official servers: 1 (for players)
gvg_traps_target_all: 1

// Some traps settings (add as necessary):
// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
//    (Invisible traps can be revealed through Hunter's Detecting skill)
traps_setting: 0

// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
// 1: Enable players to damage the floras outside of versus grounds.
// 2: Disable having different types out at the same time
//    (eg: forbid summoning anything except hydras when there's already
//     one hydra out)
summon_flora_setting: 3

// Whether placed down skills will check walls (Note 1)
// (ex. Storm Gust cast against a wall will not hit the other side.)
skill_wall_check: yes

// When cloaking, Whether the wall is checked or not. (Note 1)
// Note: When the skill does not checks for walls, you will always be considered
//  as if you had a wall-next to you (you always get the wall-based speed).
//  Add the settings as required, being hit always uncloaks you.
//
// 0 = doesn't check for walls
// 1 = Check for walls
// 2 = Cloaking is not cancelled when attacking.
// 4 = Cloaking is not cancelled when using skills
player_cloak_check_type: 1
monster_cloak_check_type: 4

// Can't place unlimited land skills at the same time (Note 3)
land_skill_limit: 9

//Determines which kind of skill-failed messages should be sent:
// 1 - Disable all skill-failed messages.
// 2 - Disable skill-failed messages due to can-act delays.
// 4 - Disable failed message from Snatcher
// 8 - Disable failed message from Envenom
display_skill_fail: 2

// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
chat_warpportal: no

// What should the wizard's "Sense" skill display on the defense fields?
// 0: Do not show defense
// 1: Base defense [RE default]
// 2: Vit/Int defense
// 3: Both (the addition of both)
sense_type: 1

// Which finger offensive style will be used?
// 0 = Aegis style (single multi-hit attack)
// 1 = Athena style (multiple consecutive attacks)
finger_offensive_type: 0

// Grandcross Settings (Don't mess with these)
// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
// (means that when there's stacked mobs in the same cell, they won't receive all hits)
gx_allhit: no

// Grandcross display type (Default 1)
// 0: Yellow character
// 1: White character
gx_disptype: 1

// Max Level Difference for Devotion
devotion_level_difference: 10

// If no than you can use the ensemble skills alone. (Note 1)
player_skill_partner_check: yes

// Remove trap type
// 0 = Aegis system : Returns 1 'Trap' item
// 1 = Athena system : Returns all items used to deploy the trap
skill_removetrap_type: 0

// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
backstab_bow_penalty: yes

// How many times you could try to steal from a mob.
// Note: It helps to avoid stealing exploit on monsters with few rare items
// Use 0 to disable (max allowed value is 255)
skill_steal_max_tries: 0

// Can Rogues plagiarize advanced job skills           
// 0 = no restriction
// 1 = only stalker may plagiarize advanced skills       
// 2 = advanced skills cannot be plagiarized by anyone  
// Official servers setting: 2
copyskill_restrict: 2

// Does Berserk/Frenzy cancel other self-buffs when used?
berserk_cancels_buffs: no

// Level and Strength of "MVP heal". When someone casts a heal of this level or
// above, the heal formula is bypassed and this value is used instead.
max_heal: 9999
max_heal_lv: 11

// Emergency Recall Guild Skill setting (add as appropriate).
// Note that for the skill to be usable at all,
// you need at least one of 1/2 and 4/8
// 1: Skill is usable outside of woe.
// 2: Skill is usable during woe.
// 4: Skill is usable outside of GvG grounds
// 8: Skill is usable on GvG grounds
//16: Disable skill from "nowarpto" maps
//    (it will work on GVG castles even if they are set to nowarpto, though)
emergency_call: 11

// Guild Aura Skills setting (add as appropriate).
// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
// Note that for the skill to be usable at all,
// you need at least one of 1/2 and 4/8
// 1: Skill works outside of woe.
// 2: Skill works during woe.
// 4: Skill works outside of GvG grounds
// 8: Skill works on GvG grounds
//16: Disable skill from affecting Guild Master
guild_aura: 31

// Max Possible Level of Monster skills
// Note: If your MVPs are too tough, reduce it to 10.
mob_max_skilllvl: 100

// Allows players to skip menu when casting Teleport level 1
// Menu contains two options. "Random" and "Cancel"
skip_teleport_lv1_menu: no

// Allow use of SG skills without proper day (Sun/Moon/Star) ?
allow_skill_without_day: no

// Allow use of ES-type magic on players?
allow_es_magic_player: no

// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_miracle_skill_ratio: 2

// Miracle of the Sun, Moon and Stars skill duration in milliseconds
sg_miracle_skill_duration: 3600000

// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_angel_skill_ratio: 10

// Skills that bHealPower has effect on
// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun
skill_add_heal_rate: 7

// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
// Note: On official servers, EQ is reflectable when there is only one target on the screen,
//     which might be an exploit to hunt the MVPs.
eq_single_target_reflectable: yes

// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status.
// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous.
// (The number will show but no actual damage will be done)
invincible.nodamage: no

// Dancing Weapon Switch
// On official server, a fix is in place that prevents the switching of weapons to cancel songs.
// Default: yes
dancing_weaponswitch_fix: yes

// Skill Trap Type (GvG)
// 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way.
// 1: Traps in GvG make player stop moving right when stepping over it.
skill_trap_type: 0

// Area of Bowling Bash chain reaction
// 0: Use official gutter line system
// 1: Gutter line system without demi gutter bug
// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)
// Note: If you knock the target out of the area it will only be hit once and won't do splash damage
bowling_bash_area: 0
 

 

renwell H

 

// Copyright © rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
* rAthena configuration file (http://rathena.org)
* For detailed guidance on these check http://rathena.org/wiki/SRC/config/
**/
/**
* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
**/
/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
/// "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP

/// renewal cast time variable cast requirement
///
/// this is the value required for no variable cast-time with stats.
/// formula: (DEX * 2) + INT
/// default: 530
#define RENEWAL_CAST_VMIN 530

/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG

/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
#define RENEWAL_ASPD

/// renewal stat calculations
/// (disable by commenting the line)
///
/// leave this line to enable renewal calculation for increasing status/parameter points
#define RENEWAL_STAT

#endif

#endif // _CONFIG_RENEWAL_H_

 

mohon bimbingannya

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saya ingin nocasting sesuai dex 150 ?

 

saya sudah mengikuti trad yang atas

 

sama trad yang baru kenapa tidak berhasil juga ??

 

ada di mana permasalahannya ?

 

skill.conf

 

//--------------------------------------------------------------

// rAthena Battle Configuration File

// Originally Translated by Peter Kieser <[email protected]>

// Made in to plainer English by Ancyker

//--------------------------------------------------------------

// Note 1: Value is a config switch (on/off, yes/no or 1/0)

// Note 2: Value is in percents (100 means 100%)

// Note 3: Value is a bit field. If no description is given,

//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)

//--------------------------------------------------------------

// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)

casting_rate: 100

// Delay time after casting (Note 2)

delay_rate: 100

// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)

// Note: On Official servers, neither Dex nor Agi affect delay time

delay_dependon_dex: no

delay_dependon_agi: no

// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1)

// Note: Setting this to anything above 0 can stop speedhacks.

min_skill_delay_limit: 100

// This delay is the min 'can't walk delay' of all skills.

// NOTE: Do not set this too low, if a character starts moving too soon after

// doing a skill, the client will not update this, and the player/mob will

// appear to "teleport" afterwards.

default_walk_delay: 300

//Completely disable skill delay of the following types (Note 3)

//NOTE: By default mobs don't have the skill delay as specified in the skill

//  database, but follow their own 'reuse' skill delay which is specified on

//  the mob skill db. When set, the delay for all skills become

//  min_skill_delay_limit.

no_skill_delay: 2

// At what dex does the cast time become zero (instacast)?

castrate_dex_scale: 150

// How much (dex*2+int) does variable cast turns zero?

vcast_stat_scale: 530

// What level of leniency should the skill system give for skills when

// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300)

//

// NOTE: Setting this to 100% may cause some issues with valid skills not being cast.

//       The time difference between client and server varies so allowing 90% leniency

//       should be enough to forgive very small margins of error.

skill_amotion_leniency: 90

// Will normal attacks be able to ignore the delay after skills? (Note 1)

skill_delay_attack_enable: yes

// Range added to skills after their cast time finishes.

// Decides how far away the target can walk away after the skill began casting before the skill fails.

// 0 disables this range checking (default)

skill_add_range: 0

// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)

skill_out_range_consume: no

// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)

// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.

// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).

// Default 14 (mobs + pets + homun)

skillrange_by_distance: 14

// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)

// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is

// set, the range of all skills is 9 for monsters.

skillrange_from_weapon: 30

// Should a check on the caster's status be performed in all skill attacks?

// When set to yes, meteors, storm gust and any other ground skills will have

// no effect while the caster is unable to fight (eg: stunned).

skill_caster_check: yes

// Should ground placed skills be removed as soon as the caster dies? (Note 3)

clear_skills_on_death: 0

// Should ground placed skills be removed when the caster changes maps? (Note 3)

clear_skills_on_warp: 15

//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"

//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)

//See db/skill_unit_db.txt for more info.

defunit_not_enemy: no

// Do skills do at least 'hits' damage when they don't miss/are blocked?

//(for example, will firebolts always do "number of bolts" damage versus plants?)

//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.

skill_min_damage: 6

// The delay rate of monk's combo (Note 2)

combo_delay_rate: 100

// Use alternate auto Counter Attack Skill Type? (Note 3)

// For those characters on which it is set, 100% Critical,

// Otherwise it disregard DEF and HIT+20, CRI*2

auto_counter_type: 15

// Can ground skills be placed on top of each other? (Note 3)

// By default, skills with UF_NOREITERATION set cannot be stacked on top of

// other skills, this setting will override that. (skill_unit_db)

skill_reiteration: 0

// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)

// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)

skill_nofootset: 1

// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)

// Default on official servers: 1 (for players)

gvg_traps_target_all: 1

// Some traps settings (add as necessary):

// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.

//    (Invisible traps can be revealed through Hunter's Detecting skill)

traps_setting: 0

// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)

// 1: Enable players to damage the floras outside of versus grounds.

// 2: Disable having different types out at the same time

//    (eg: forbid summoning anything except hydras when there's already

//     one hydra out)

summon_flora_setting: 3

// Whether placed down skills will check walls (Note 1)

// (ex. Storm Gust cast against a wall will not hit the other side.)

skill_wall_check: yes

// When cloaking, Whether the wall is checked or not. (Note 1)

// Note: When the skill does not checks for walls, you will always be considered

//  as if you had a wall-next to you (you always get the wall-based speed).

//  Add the settings as required, being hit always uncloaks you.

//

// 0 = doesn't check for walls

// 1 = Check for walls

// 2 = Cloaking is not cancelled when attacking.

// 4 = Cloaking is not cancelled when using skills

player_cloak_check_type: 1

monster_cloak_check_type: 4

// Can't place unlimited land skills at the same time (Note 3)

land_skill_limit: 9

//Determines which kind of skill-failed messages should be sent:

// 1 - Disable all skill-failed messages.

// 2 - Disable skill-failed messages due to can-act delays.

// 4 - Disable failed message from Snatcher

// 8 - Disable failed message from Envenom

display_skill_fail: 2

// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)

chat_warpportal: no

// What should the wizard's "Sense" skill display on the defense fields?

// 0: Do not show defense

// 1: Base defense [RE default]

// 2: Vit/Int defense

// 3: Both (the addition of both)

sense_type: 1

// Which finger offensive style will be used?

// 0 = Aegis style (single multi-hit attack)

// 1 = Athena style (multiple consecutive attacks)

finger_offensive_type: 0

// Grandcross Settings (Don't mess with these)

// If set to no, hit interval is increased based on the amount of mobs standing on the same cell

// (means that when there's stacked mobs in the same cell, they won't receive all hits)

gx_allhit: no

// Grandcross display type (Default 1)

// 0: Yellow character

// 1: White character

gx_disptype: 1

// Max Level Difference for Devotion

devotion_level_difference: 10

// If no than you can use the ensemble skills alone. (Note 1)

player_skill_partner_check: yes

// Remove trap type

// 0 = Aegis system : Returns 1 'Trap' item

// 1 = Athena system : Returns all items used to deploy the trap

skill_removetrap_type: 0

// Does using bow to do a backstab give a 50% damage penalty? (Note 1)

backstab_bow_penalty: yes

// How many times you could try to steal from a mob.

// Note: It helps to avoid stealing exploit on monsters with few rare items

// Use 0 to disable (max allowed value is 255)

skill_steal_max_tries: 0

// Can Rogues plagiarize advanced job skills           

// 0 = no restriction

// 1 = only stalker may plagiarize advanced skills       

// 2 = advanced skills cannot be plagiarized by anyone  

// Official servers setting: 2

copyskill_restrict: 2

// Does Berserk/Frenzy cancel other self-buffs when used?

berserk_cancels_buffs: no

// Level and Strength of "MVP heal". When someone casts a heal of this level or

// above, the heal formula is bypassed and this value is used instead.

max_heal: 9999

max_heal_lv: 11

// Emergency Recall Guild Skill setting (add as appropriate).

// Note that for the skill to be usable at all,

// you need at least one of 1/2 and 4/8

// 1: Skill is usable outside of woe.

// 2: Skill is usable during woe.

// 4: Skill is usable outside of GvG grounds

// 8: Skill is usable on GvG grounds

//16: Disable skill from "nowarpto" maps

//    (it will work on GVG castles even if they are set to nowarpto, though)

emergency_call: 11

// Guild Aura Skills setting (add as appropriate).

// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)

// Note that for the skill to be usable at all,

// you need at least one of 1/2 and 4/8

// 1: Skill works outside of woe.

// 2: Skill works during woe.

// 4: Skill works outside of GvG grounds

// 8: Skill works on GvG grounds

//16: Disable skill from affecting Guild Master

guild_aura: 31

// Max Possible Level of Monster skills

// Note: If your MVPs are too tough, reduce it to 10.

mob_max_skilllvl: 100

// Allows players to skip menu when casting Teleport level 1

// Menu contains two options. "Random" and "Cancel"

skip_teleport_lv1_menu: no

// Allow use of SG skills without proper day (Sun/Moon/Star) ?

allow_skill_without_day: no

// Allow use of ES-type magic on players?

allow_es_magic_player: no

// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)

sg_miracle_skill_ratio: 2

// Miracle of the Sun, Moon and Stars skill duration in milliseconds

sg_miracle_skill_duration: 3600000

// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)

sg_angel_skill_ratio: 10

// Skills that bHealPower has effect on

// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun

skill_add_heal_rate: 7

// Whether the damage of EarthQuake with a single target on screen is able to be reflected.

// Note: On official servers, EQ is reflectable when there is only one target on the screen,

//     which might be an exploit to hunt the MVPs.

eq_single_target_reflectable: yes

// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status.

// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous.

// (The number will show but no actual damage will be done)

invincible.nodamage: no

// Dancing Weapon Switch

// On official server, a fix is in place that prevents the switching of weapons to cancel songs.

// Default: yes

dancing_weaponswitch_fix: yes

// Skill Trap Type (GvG)

// 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way.

// 1: Traps in GvG make player stop moving right when stepping over it.

skill_trap_type: 0

// Area of Bowling Bash chain reaction

// 0: Use official gutter line system

// 1: Gutter line system without demi gutter bug

// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)

// Note: If you knock the target out of the area it will only be hit once and won't do splash damage

bowling_bash_area: 0

 

 

renwell H

 

// Copyright © rAthena Dev Teams - Licensed under GNU GPL

// For more information, see LICENCE in the main folder

#ifndef _CONFIG_RENEWAL_H_

#define _CONFIG_RENEWAL_H_

//quick option to disable all renewal option, used by ./configure

//#define PRERE

#ifndef PRERE

/**

* rAthena configuration file (http://rathena.org)

* For detailed guidance on these check http://rathena.org/wiki/SRC/config/

**/

/**

* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder

**/

/// game renewal server mode

/// (disable by commenting the line)

///

/// leave this line to enable renewal specific support such as renewal formulas

//#define RENEWAL

/// renewal cast time

/// (disable by commenting the line)

///

/// leave this line to enable renewal casting time algorithms

/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.

/// example:

/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a

/// "fixed cast time" which can only be reduced by specialist items and skills

#define RENEWAL_CAST

/// renewal drop rate algorithms

/// (disable by commenting the line)

///

/// leave this line to enable renewal item drop rate algorithms

/// while enabled a special modified based on the difference between the player and monster level is applied

/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table

#define RENEWAL_DROP

/// renewal exp rate algorithms

/// (disable by commenting the line)

///

/// leave this line to enable renewal item exp rate algorithms

/// while enabled a special modified based on the difference between the player and monster level is applied

#define RENEWAL_EXP

/// renewal cast time variable cast requirement

///

/// this is the value required for no variable cast-time with stats.

/// formula: (DEX * 2) + INT

/// default: 530

#define RENEWAL_CAST_VMIN 530

/// renewal level modifier on damage

/// (disable by commenting the line)

///

// leave this line to enable renewal base level modifier on skill damage (selected skills only)

#define RENEWAL_LVDMG

/// renewal ASPD [malufett]

/// (disable by commenting the line)

///

/// leave this line to enable renewal ASPD

/// - shield penalty is applied

/// - AGI has a greater factor in ASPD increase

/// - there is a change in how skills/items give ASPD

/// - some skill/item ASPD bonuses won't stack

#define RENEWAL_ASPD

/// renewal stat calculations

/// (disable by commenting the line)

///

/// leave this line to enable renewal calculation for increasing status/parameter points

#define RENEWAL_STAT

#endif

#endif // _CONFIG_RENEWAL_H_

 

mohon bimbingannya

 

cuma perlu di compile  /no1

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compile itu apa ?

saya sudah menjalankan online server

 

bisa ngajari step by step tentang kenapa casting saya tidak berpengaruh dengan dex ?

 

sedangkan semua petunjuk sudah saya lakukan dari skill.conf dan renwel H setelah itu saya restart putty tidak juga berpengaruh

 

saya oprek db -pre skill-casting dan saya ubah seperti skill monk 500,0,0,0,500 jadi 100,0,0,0,100

 

yang terjadi malah tidak berpengaruh oleh dex casting di percepat tapi dex tidak berpengaruh

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