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coconutswt

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  • Gender
    Male
  • Location
    Jakarta
  • Server
    Aggressive Ragnarok
  • Github: Fernando

coconutswt's Achievements

Poring

Poring (1/15)

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  1. party 3 VS 3 script & and prize i can change like diguise prize
  2. can't download the script from there , can you just give me the script in this post , please
  3. I got some error in line 27 [Error]: script error on npc/custom/job.txt line 27 parse_simpleexpr: unmatch ')' 22 : mes "[Job Master]"; 23 : if (Class > 4049) { 24 : mes "No more jobs are available."; 25 : close; 26 : } * 27 : if (checkfalcon() || checkcart() || checkriding() || ismounting' (')) { 28 : mes "Please remove your "+((checkfalcon())?"falcon":"")+ ((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"" )+" before proceeding."; 29 : close; 30 : } 31 : if (.SkillPointCheck && SkillPoint) { 32 : mes "Please use all your skill points before proceeding.
  4. job change for 2nd class without 3rd classs
  5. can someone just post the script , so i just download it
  6. can anyone just show me the script , i am newbie so i can't edit script too
  7. Tolong dong kk yang ada disini tulisin step nya kalo gunain grf builder , itu gmn masukin custom itemnya Tapi pliss jangan copy dari bahasa web , pakai bahasa yang mudah dimengerti , karena saya newbie banget Thanks ~
  8. first : 1. I want a simple disguise event but it will announce the disguise event when it want to start ( disguise event start every 1 hours ) 2. i want a simple daily rewards , it will give you : day 1 ( 5 poring coin ) , day 2 ( 10 poring coin ) , day 3 ( 15 poring coin ) , day 4 ( 20 poring coin ) , day 5 ( 25 poring coin )+ bonus 5 poring coin , but when player login in day 1 and not login in day 2 , it will count back as day 1 prize for next login Sorry my english was bad , i' hope you can help me
  9. , gw sistem renewal tapi pas naikin int ampe 120 matk masih kecil
  10. prontera,155,170,4 script Ore Exchanger 100,{ mes "^3363A6[ Ore Exchanger ]^000000"; mes "Hello, dear Adventure! How can i help you?"; next; menu "Exchange Bronze Coins 2 Silver Coins", BrC2SiC, "Exchange Silver Coins 2 Gold Coins", SiC2GoC, "Exchange Gold Coins 2 Platinum Coins", GoC2PlC; BrC2SiC: mes "^3363A6[ Ore Exchanger ]^000000"; mes "I want to note, that 1 Silver Coin cost 10 Brozne Coins, so do you want to continue?"; next; if( select( "No, i want to leave", "Yes, exchange please" ) == 1 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "So, see you next time, and good luck!"; close; } if( countitem(673) < 1 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Excuse me, but you have no even 1 Bronze Coin... Come back later."; emotion e_sry; close; } if( countitem(673) < 10 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Excuse me, but you dont have enought Bronze Coins to exchange for our today course. You must have at least 10 Bronze Coins."; close; } mes "^3363A6[ Ore Exchanger ]^000000"; mes "Do you want to exchange all your Bronze Coins or just step by step 10 to 1?"; next; switch( select( "Exchange all my Bronze Coins", "Exchange 10 to 1" ) ) { case 1: //set .@curr_bc_count, countitem(673); set .@exchanged_coins, ( countitem(673) / 10 ); mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; delitem 673, .@exchanged_coins * 10; getitem 675, .@exchanged_coins; close; case 2: mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; delitem 673, 10; getitem 675, 1; close; } SiC2GoC: mes "^3363A6[ Ore Exchanger ]^000000"; mes "I want to note, that 1 Gold Coin cost 10 Silver Coins, so do you want to continue?"; next; if( select( "No, i want to leave", "Yes, exchange please" ) == 1 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "So, see you next time, and good luck!"; close; } if( countitem(675) < 1 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Excuse me, but you have no even 1 Bronze Coin... Come back later."; emotion e_sry; close; } if( countitem(675) < 10 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Excuse me, but you dont have enought Silver Coins to exchange for our today course. You must have at least 10 Silver Coins."; close; } mes "^3363A6[ Ore Exchanger ]^000000"; mes "Do you want to exchange all your Bronze Coins or just step by step 10 to 1?"; next; switch( select( "Exchange all my Silver Coins", "Exchange 10 to 1" ) ) { case 1: //set .@curr_gc_count, countitem(675); set .@exchanged_coins, ( countitem(675) / 10 ); mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; delitem 675, .@exchanged_coins * 10; getitem 671, .@exchanged_coins; close; case 2: mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; delitem 675, 10; getitem 671, 1; close; } GoC2PlC: mes "^3363A6[ Ore Exchanger ]^000000"; mes "I want to note, that 1 Platinum Coin cost 10 Gold Coins, so do you want to continue?"; next; if( select( "No, i want to leave", "Yes, exchange please" ) == 1 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "So, see you next time, and good luck!"; close; } if( countitem(671) < 1 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Excuse me, but you have no even 1 Bronze Coin... Come back later."; emotion e_sry; close; } if( countitem(671) < 10 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Excuse me, but you dont have enought Silver Coins to exchange for our today course. You must have at least 10 Silver Coins."; close; } mes "^3363A6[ Ore Exchanger ]^000000"; mes "Do you want to exchange all your Gold Coins or just step by step 10 to 1?"; next; switch( select( "Exchange all my Gold Coins", "Exchange 10 to 1" ) ) { case 1: //set .@curr_pc_count, countitem(671); set .@exchanged_coins, ( countitem(671) / 10 ); mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; delitem 671, .@exchanged_coins * 10; getitem 677, .@exchanged_coins; close; case 2: mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; delitem 671, 10; getitem 677, 1; close; } } Can anyone give me a little change to this script , i want this script to exchange : 1. 30 silver ore = 1 silver coin 2. 20 gold ore = 1 gold coin 3. 10 mithril ore = 1 mithril coin
  11. can you give this mining script with difference drop ( id: 7232 , id: 7231 , id: 7233 ) with 35% drop on mithril_ore , 45% drops on gold_ore , 55% on silver_ore and place it in prontera and without buy pickaxe I HOPE YOU CAN GIVE ME THIS SCRIPT , THANKS
  12. recompile itu gmn ? bisa lebih mendetail , trs folder db ama folder npc yang mana aja ?
  13. prontera,155,170,4 script Ore Exchanger 100,{ mes "^3363A6[ Ore Exchanger ]^000000"; mes "Hello, dear Adventure! How can i help you?"; next; menu "Exchange " + getitemname(7757) + " to Coins", ExMithril2Coins, "Exchange " + getitemname(7233) + " to Coins", ExMithrilOre2Coins; ExMithril2Coins: if( countitem(7757) < 1 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "You dont have event 1 " + getitemname(7757) + "..."; emotion e_heh; close; } if( countitem(7757) < 10 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Minimum exchange rate is: " + getitemname(7757) + " x 10 to " + getitemname(673) + " x 1 "; close; } switch( select( "Exchange to Bronze Coin", "Exchange to Silver Coin", "Exchange to Gold Coin", "Exchange to Mithril Coin" ) ) { case 1: if( countitem(7757) < 10 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Oops, where is your items? You need 10 " + getitemname(7757) + " at least..."; close; } delitem 7757, 10; getitem 673, 1; mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; close; case 2: if( countitem(7757) < 20 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Oops, where is your items? You need 20 " + getitemname(7757) + " at least..."; close; } delitem 7757, 20; getitem 675, 1; mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; close; case 3: if( countitem(7757) < 30 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Oops, where is your items? You need 30 " + getitemname(7757) + " at least..."; close; } delitem 7757, 30; getitem 671, 1; mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; close; case 4: if( countitem(7757) < 50 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Oops, where is your items? You need 50 " + getitemname(7757) + " at least..."; close; } delitem 7757, 50; getitem 674, 1; mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; close; } ExMithrilOre2Coins: if( countitem(7233) < 1 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "You dont have event 1 " + getitemname(7233) + "..."; emotion e_heh; close; } if( countitem(7233) < 20 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Minimum exchange rate is: " + getitemname(7233) + " x 10 to " + getitemname(673) + " x 1 "; close; } switch( select( "Exchange to Bronze Coin", "Exchange to Silver Coin", "Exchange to Gold Coin", "Exchange to Mithril Coin" ) ) { case 1: if( countitem(7233) < 20 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Oops, where is your items? You need 20 " + getitemname(7233) + " at least..."; close; } delitem 7233, 20; getitem 673, 1; mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; close; case 2: if( countitem(7233) < 30 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Oops, where is your items? You need 30 " + getitemname(7233) + " at least..."; close; } delitem 7233, 30; getitem 675, 1; mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; close; case 3: if( countitem(7233) < 50 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Oops, where is your items? You need 50 " + getitemname(7233) + " at least..."; close; } delitem 7233, 50; getitem 671, 1; mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; close; case 4: if( countitem(7233) < 60 ) { mes "^3363A6[ Ore Exchanger ]^000000"; mes "Oops, where is your items? You need 60 " + getitemname(7233) + " at least..."; close; } delitem 7233, 60; getitem 674, 1; mes "^3363A6[ Ore Exchanger ]^000000"; mes "Here you are!"; close; } } I want to make it to change : <ammount><id> to <ammount><id> 10 , 7232 , to 1 , 675 10 , 7231 , to 1 , 671 10 , 7233 , to 1 , 674
  14. yes when the store opens to buy a pickaxe, my char can not move and i have id 6010 ( pickaxe/ hoe ) my server is renewal can you give this mining script with difference drop ( id: 7232 , id: 7231 , id: 7233 ) with 35% drop on mithril_ore , 45% drops on gold_ore , 55% on silver_ore and place it in prontera
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