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Im using Annie KOE Script but need some modifications


Chaos92

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the scripts going well but if it can be changed to this, it will be more nicer :

 

- reward koe given to all guild players that online either using mail OR recall back all player (player that just die a few seconds before koe finish)

 

-after koe finish,other guild must be removed from the map and all winner guildmember will recalled (they can still fight after koe finish -.-)

 

im using this script : 
 

- script KoE -1,{
OnInit:
disablenpc "The King#KoE";
disablenpc "Exit#KoE";
end;
OnWhisperGlobal:
if ( getgmlevel() < 99 ) end;
else if ( compare ( @whispervar0$, "on" ) ) goto L_start;
else if ( compare ( @whispervar0$, "off" ) ) goto L_end;
else end;
 
L_end:
OnClock2200:
OnClock2240:
if(gettime(4) == 1 || gettime(4) == 3) end;
announce "The King of Emperium Hill is over!", 0;
set .koe_start, 0;
enablenpc "Exit#KoE";
disablenpc "The King#KoE";
killmonsterall "guild_vs1";
end;

L_start:
OnClock2130:
OnClock2210:
if(gettime(4) == 1 || gettime(4) == 3) end;
announce "The King of Emperium Hill has begun!", 0;
set .koe_start, 1;
enablenpc "The King#KoE";
disablenpc "Exit#KoE";
set $koegid, 0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 6;
monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
end;

OnEmpDead:
set $koegid, getcharid(2);
announce "The current King of Emperium Hill is the [" + strcharinfo(2) + "] guild.", 0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 6;
sleep 500;
if ( .koe_start )
  monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
end;
}// KoE Entrance
prontera,155,185,4 script The King#KoE 966,{
	mes "[The King]";
if ( getcharid(2) == 0 ) {
  mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
  close;
}
	mes "Hello.";
	mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
if ( select ( "Yes", "No" ) == 2 ) close;
	switch( rand(1,4) ){
		case 1: warp "guild_vs1", 50, 88; end;
		case 2: warp "guild_vs1", 88, 50; end;
		case 3: warp "guild_vs1", 50, 11; end;
		case 4: warp "guild_vs1", 11, 50; end;
}
}
// KoE Exit
guild_vs1,49,56,5 script Exit#KoE 51,{
mes "[Exit]";
mes "See ya.";
query_sql "SELECT `account_id` and FROM `char` WHERE `last_map`='guild_vs1' AND `online`=1",.@aid;

for ( set .@i, 0; .@i < getarraysize(.@aid); set .@i, .@i + 1 )
{
if ( getcharid(2) == $koegid )
{
attachrid(.@aid);
getitem 12704, 100;
getitem 14523, 100;
}

if ( .@i % 10 == 0 ) sleep 100;
}
next;
warp "Save",0,0;
close;
}// Flags
guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{
set .@gid, $koegid;
if ( .@gid == 0 ) end;
mes "[King of Emperium Hill]";
mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild.";
close;
OnRevKoE:
flagemblem $koegid;
end;
}
guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722
guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722
guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722
prontera,164,152,4 duplicate(koe_flag) King of Emperium Hill#5 722
guild_vs1 mapflag gvg
guild_vs1 mapflag nobranch
guild_vs1 mapflag nomemo
guild_vs1 mapflag nopenalty
guild_vs1 mapflag noreturn
guild_vs1 mapflag nosave SavePoint
guild_vs1 mapflag noteleport
guild_vs1 mapflag nowarp
guild_vs1 mapflag nowarpto

 

 

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8 answers to this question

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Dude they can abuse the prize giver?

hmm ... now I read this script seriously ... yeah it miss a guildlock mapflag ...

they can put a lot of characters in, and invite/kick guild members inside the map ...

-after koe finish,other guild must be removed from the map and all winner guildmember will recalled (they can still fight after koe finish -.-)

... yeah =/ should be gvgon/gvgoff script command, not by a mapflag

ok I rewrite this script a little

koe_0.2.txt

koe_0.2.patch

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Dude they can abuse the prize giver?

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I have too koe but my players can abuse the prize giver hahahaha

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hurmmmmmmm

i tried this from capuche but didnt work :( 

// KoE Exit
guild_vs1,49,56,5	script	Exit#KoE	51,{
	mes "[Exit]";
	mes "See ya.";
	next;
	if ( getcharid(2) == $koegid && getcharid(2) ) {
		.@size_guild = query_sql( "SELECT `account_id`, `char_id` FROM `guild_member` WHERE `guild_id` = '"+ getcharid(2) +"'", .@account_id, .@char_id );
		for( .@i = 0; .@i < .@size_guild; .@i++ )
			if( isloggedin( .@account_id[.@i], .@char_id[.@i] ) )
				getitem 7227, 1; // configure prize here
		warpguild "SavePointAll",0,0,getcharid(2);
	}
	warp "Save",0,0;
	close;
}

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thanks annie !

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@Annie why is that when i reloadscript the Emblem of the Flag is gone?

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1st reason

http://www.eathena.ws/board/index.php?s=&showtopic=147492&view=findpost&p=960352

Q : after I @reloadscript, the emblem gone !

A : @reloadscript doesn't trigger OnAgitInit: label

so the only way to counter this is to use OnInit: label

just put OnInit: above OnRevKoE: should've fix that

2nd reason

nobody uses @reloadscript in a live server ... I'm not going to put that

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@Annieruru thanks for the reply :) and its fixed !

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