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How to Do Skull Will be Auto loot on pvp


simplexjay2

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PLease help me to have one please

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Maybe enable @autoloot when player warps into arena with PVP warper using:

atcommand "@autoloot";

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Two methods:

1. instead of enabling trunk/conf/battle/player.conf bone_drop, write a custom OnPCDieEvent script to attachrid (if a player killed them), 'getitem2' a named skull (or 'makeitem' if they are overweight, hmm but we don't have makeitem2 :()

2. or edit the source trunk/src/map/pc.c pc_dead() function:

Instead of map_addflooritem() you'd use pc_additem().

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try script method

conf/battle/player.conf

bone_drop: 0

-    script    test    -1,{
OnPCKillEvent:
   if(getmapflag(strcharinfo(3),mf_pvp) && killedrid != getcharid(3) ){
       set .@killerrid,getcharid(3);
       if(attachrid(killedrid))
           getitem2 7420,1,0,0,254,0,getcharid(0)&65535,getcharid(0)>>16,.@killerrid;

   }
end;
}

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you can try this also..

- script test -1,{
OnPCKillEvent:
if( getmapflag( strcharinfo(3),mf_pvp ) && killedrid != getcharid(3) ){
 set .@Name$,strcharinfo(0);
 if( attachrid( killedrid ) )
  getnameditem( 7420,.@Name$ );
}
end;
}

getnameditem

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wait.... wait a moment ...

why you guys gives the one DIED have the killer's skull ?

-    script    test    -1,{
OnPCKillEvent:
   if ( getmapflag( strcharinfo(3), mf_pvp ) == 0 || killedrid == getcharid(3) ) end;
   attachrid killedrid;
   .@charid = getcharid(0);
   attachrid killerrid;
   getitem2 7420, 1,1,0,0, 254, 0, .@charid % pow(2,16), .@charid / pow(2,16);
//    getnameditem 7420, rid2name( killedrid ); // <-- EDITED, this command doesn't drop item on floor
   end;
}

Brian

I just read script.c

getitem2 command automatically make the item on floor, while getnameditem doesn't

Edited by AnnieRuru
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are these applicable on GVG maps also?

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are these applicable on GVG maps also?

 

if ( ( !getmapflag( strcharinfo(3), mf_pvp ) && !getmapflag( strcharinfo(3), mf_gvg ) ) || killedrid == getcharid(3) ) end;
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Thanks Emistry:)

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